As promised i will give a card by card breakdown of my current deck.
4 brainstorm and 4 thirst for knowledge-This is the basic draw engine of the deck, very standard and that is the end of it.
4 force of will and 4 mana drain-The main defense of this deck, buys you time till you can find your win condition of the deck. Also the mana drain is the most important spell in the deck allowing you to go off and win on a regular basis.
2 gifts ungiven-Usually nets you land or combo pieces and sometimes in the control or mirror match gives you counter advantage.
2 merchant scroll-allows for early game recall or late game gifts. Will also on occasion net you a drain to protect your win condition.
2 Gorilla Shaman and 2 Pithing Needle-allow for early game disruption and to get around chalice for 0 and 2 which are the worst for the deck. Pithing needle allows you to have a chance against wasteland/stripmine lock plus stops 2 land in its tracks.
Tinker, Demonic tutor, Vampiric tutor,Yag will, time walk, FoF, Mystical, Recall, Recoup-If you do not know why you play these in the deck why don't you go outside and hit your self in the head with a tack hammer.
pearl, emerald, ruby, jet, sapphire, lotus, crypt, vault-if you do not know what these do refer to above statement.
DSC, belcher, burning wish, tendrils-because of the number of stacks deck which usually run the artifact lock, running 4 conditions of victory allows you to get around jester's cap even if the get through a welder some how or cast the cap you can still win. This is a problem since not only stacks plays it but also the control slaver decks in my area.
I will breakdown the sideboard soon but i would like to thank everyone for there imput and keep the comments comming i need to do better than what i did at the last RIW tourney. Hopefully J-Dizzle doesn't mull to 5 and beat me this time and hopefully i can remeber how to use pithing needle and not feel like a noob. Oh well i am ranting now so i guess i have to go to class goodbye.
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