Show Posts
|
|
Pages: [1]
|
|
2
|
Eternal Formats / Creative / Re: U/R Fish, a dying breed?
|
on: January 25, 2006, 09:30:36 am
|
|
I've now played fish for some while and with UR Fish i got really good results. I made top 16 on the Dutch Vintage Championships, Top 4 in the Eindhoven tourney in the last few months. This is the list i used:
Lands (21): 4x Volcanic Island 4x Wasteland 4x Mishra’s Factory 3x Flooded Strand 3x Island 1x Polluted Delta 1x Snow-Covered Island 1x Strip Mine
Creatures (16): 4x Grim Lavamancer 4x Spiketail Hatchling 2x Ninja of the Deep Hours 2x Gorilla Shaman 2x Waterfront Bouncer 2x Rootwater Thief
Other (23): 4x Force of Will 4x Daze 4x Fire/Ice 4x Standstill 4x Chalice of the Void 3x Aether Vial
Sideboard(15): 2x Pyroblast 2x Red Elemental Blast 2x Annul 3x Hurkyl’s Recall 3x Null Rod 2x Blue Elemental Blast 1x Hydroblast
I chose to use Chalice of the Void + Aether Vial instead of null rod. An argument no to play chalice of the void is probably that it only stops moxen when you win the die roll and you don't to set it on 1 or 2 unless you've got an aether vial. Well aether vial adds alot to this deck against control and of course standstill. I felt it was important not to let any moxen hit play, because a welder still can do alot of damage with something like triskelion. i know i got alot to deal with that goblin, but at these moments you won't probably have a lavamancer or fire/ice
I don't play curiosity because mostly it's 1 for 2 for the opponent. When i played it i mostly drew a maximum of 2 cards and a curiosity on a hatchling doesn't feel safe.
Rootwater thief mb, i know the card doesn't do anything against workshop decks and random aggro, but it does do something against other decks. And a rootwater thief in sb feels like a weak answer game 2 to combo.
2 Ninja's with 6 1-drops, It worked for me, that's all i've got to say
Waterfront bouncer is a mb answer to darksteel colossus and a waterfront bouncer in sb isn't good enough
My sideboard is based upon workshop decks and combo/control decks. there are 3 blue blasts for the random aggro matchup and because vial mostly don't do anything against workshop, you usually board the 3 blue blasts in too
My build has won me alot, but i'm curious about your opinion
|
|
|
|
|
10
|
Eternal Formats / Creative / Re: Zoo
|
on: September 20, 2005, 02:16:25 pm
|
|
I think this deck are too many decks and mostly colors combined, it won't work properly
|
|
|
|
|
13
|
Eternal Formats / Creative / Re: Single Card Discussion: Ideas Unbound
|
on: May 31, 2005, 01:57:13 pm
|
|
Ideas unbound in madness?
Well, we've already got careful study for one mana less and with the advantages that, when you play anger, you can play creatures before you combat phase with madness. The only reason to play ideas unbound in madness is whenever your game-winning strategy relies on wild mongrel and discard all cards on him.
But the only good results i get with madness is when in play force of will and circular logic.
I will test the card, but prefer careful study already, i even prefer frantic search above this card
|
|
|
|
|
16
|
Eternal Formats / Creative / Re: Back to Basics vs Blood Moon
|
on: May 28, 2005, 09:32:09 am
|
|
I'd never run Blood moon nor Back to Basics in oath, since you can play wastelands to destroy your opponent's land, instead of screwing yourself with mountain orchard or only-once-in-use-orchards
|
|
|
|
|