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Vintage Community Discussion / General Community Discussion / Anyone going to Player One Games Nov. 7th?
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on: November 12, 2004, 10:50:38 am
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Followup:
There were 19 players. The approximate breakdown was
5 Oath 2-3 Death Long 1-2 Madness/Bazaar Madness 1 TPS 1 Workshop deck 1 Fish 1 Reanimator 1 Sligh 1 4CC
Some regulars were missing (maybe at SCG3?), so there was a low Workshop count.
In the top 4, Oath lost to Death Long and TPS lost to Fish. The top 2 split and did not play.
Fish managed to dodge Oath all day long, while the Death Long player defeated at least 3 different Oath players.
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7
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Vintage Community Discussion / Rules Q&A / Duration of Continuous Effects
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on: September 19, 2004, 01:07:59 pm
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This may be for a MODO-style rules engine, in which case categorizing stuff beforehand might make a lot of sense. Correct. I was just trying to think if I missed any obvious broad category. Once you have the basics, its easy to combine them with logic (AND, OR, NOT, etc)
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8
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Vintage Community Discussion / Rules Q&A / Duration of Continuous Effects
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on: September 18, 2004, 01:07:55 am
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I am trying to categorize the various lifetimes of continous effects in Magic. So far, I have come up with four categories:
1. Subject lifetime: Lasts until subject changes zones (e.g. effect caused by Deathlace)
2. Source lifetime: Lasts until source changes zones (e.g. Wonder, Humility)
3. End of Turn: lasts until clean-up (e.g. Giant Growth)
4. Until Absorbed: lasts until effect is used up (e.g. Regenerate, Circles)
Can you think of any cards that do not fall into one or more of these categories?
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9
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Vintage Community Discussion / Rules Q&A / Targets
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on: September 11, 2004, 11:23:17 am
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New topic created
What are the general types of things that can be targetted?
Players, Cards, Permanents, Spells, Abilities on Stack
Am I missing a general category?
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11
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Archives / Archived Vintage Tournament Forum / [Announcement] Atlanta, GA - Aug 29
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on: August 27, 2004, 09:55:30 pm
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- Is this an announcement for one of a regular series of tournaments?
The store tries to hold one Type 1 tournament a month.
- How many Type 1 players do you typically get?
The last two tournaments had 10 players each.
- Does your store sell singles of power and high-end T1 cards?
It's not my store, but they have had type 1 in the past. I bought them out of FBB and beta duals back in April (about $500 worth). A friend bought $1500 in power from them about the same time. They had about 10 Mana Drains for $100-120 that they were giving out as prizes, but someone bought most of them in July. I'm not sure if they still have their $999 Beta Black Lotus. They have tons of random Alpha/Beta like STP, Winter Orb, etc.
- Are you planning on holding power tourneys in the future?
There is a small group that wants larger vintage tournaments in Atlanta, but finding enough players outside this group is tough.
- Proxy Policy
Should be written with Sharpie on a basic land or the back of a card.
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14
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Eternal Formats / Creative / Question and Answer thread.
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on: June 15, 2004, 01:40:57 pm
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Why do Workshop-based decks use Trinisphere over Chalice of the Void? In what matches would Chalice be better than Trinisphere? Which is better against Psychatog?
Trinisphere took the attention away from Chalice because Chalice was really only at its best against bad decks. For example, what are you supposed to name with that against say, 7/10 Split and have it actually do anything?
-jpmeyer[/color]
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15
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Eternal Formats / Creative / Diminishing Use of Chalice?
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on: June 14, 2004, 10:38:54 pm
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At the type I tournament in Raleigh on Saturday, there were quite a few Workshop-based decks and they all seemed to be running Trinisphere over Chalice in the main deck. Is this because Chalice is too vulnerable to Gorilla Shaman and diversified artifact hate? Or is it more for the lock after a Sundering Titan hits play?
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18
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Eternal Formats / Creative / A Plague Upon Welders
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on: April 18, 2004, 07:07:21 pm
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It seems to me that people are looking for a single card to deal with multiple welders. Engineered Plague serves this purpose well. Most decks with welders run Red, Blue, and Black, none of which can easily deal with an enchantment. Control Slaver seems to be in the best shape, with the most counters and Cunning Wish into Chain of Vapor. The Tog mirror match seems to be the only place that a maindeck Engineered Plague would be completely useless. The main thing that I like about the Plague is that it dodges most of the hate: no REB or BEB, no Rack and Ruin. It also kills critters as a state-based effect, which stop a certain class of pumping creatures, such as Quirion Dryad, Nantuko Shade, and Basking Rootwalla, and prevents your opponents from playing suseptible critters until the Plague is dealt with. MATCHUPS Slaver - Keeps welders (or pentavite tokens  ) off the board. Hard for them to deal with a resolved Plague. Keeper - Forces them to make angels or deal with the Plague Grow-A-Tog - Keeps future Dryads off the table. Since dryad costs less, not too good. O-Stompy - Uhh ... keeps lizards off the table? Not too good. Dragon, Storm, Draw7 - It's RAID!!! *Poof*. Too slow though. Completely worthless main unless they run main deck Xantid Swarms. FCG - Doesn't stop the key triggered abilities, but nukes about 1/3 of their deck. A second one nukes their entire deck. Fish - Always a good target around Is the Plague strong enough to put in the main deck of Tog (or any deck playing black) for a large tournament? What about the sideboard?
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