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1  Vintage Community Discussion / Non-Vintage / Re: Where Does Everyone Play? on: January 20, 2007, 06:01:00 am
Super Games (formerly Player One Games)
Alpharetta, GA (north of Atlanta)

Wednesdays, 7 PM
$5 entry gets each player $5 credit, 1st place gets $5 credit/player (so 200% total match in store credit)
usually 15-20 players
2  Vintage Community Discussion / Rules Q&A / Mana Leak vs mana abilities on: February 03, 2005, 05:43:38 pm
As Mana Leak is resolving, can the controller of the targetted spell play mana sources when Mana Leak requests a mana payment, or does the mana need to be in that player's pool before Mana Leak begins resolving?
3  Eternal Formats / Miscellaneous / [Announcement] Atlanta, GA - Sun, Jan 9 - 1st: Mana Drain on: January 04, 2005, 03:36:58 pm
When
Sunday, Jan 9, 2:00 PM
Note time change

Where
Player One Games
281 S Main St
Alpharetta, GA 30004

(770) 772-4500

How Much
$10 + $1 per proxy above 5

Prizes
Mana Drain (min 8 players) and/or store credit (wide selection of singles)

Rules
5 proxies allowed + $1 for each proxy above 5

Reference
www.playeroneonline.com
Bookmark it: Type 1 tournaments are monthly
4  Vintage Community Discussion / General Community Discussion / Anyone going to Player One Games Nov. 7th? on: November 12, 2004, 10:50:38 am
Followup:

There were 19 players.  The approximate breakdown was

5 Oath
2-3 Death Long
1-2 Madness/Bazaar Madness
1 TPS
1 Workshop deck
1 Fish
1 Reanimator
1 Sligh
1 4CC

Some regulars were missing (maybe at SCG3?), so there was a low Workshop count.

In the top 4, Oath lost to Death Long and TPS lost to Fish.
The top 2 split and did not play.

Fish managed to dodge Oath all day long, while the Death Long player defeated at least 3 different Oath players.
5  Archives / Archived Vintage Tournament Forum / [Announcement] Atlanta, GA - Nov 7 - Mana Drain on: November 01, 2004, 10:46:13 pm
When
Sunday, Nov 7, 1:00 PM

Where
Player One Games
281 S Main St
Alpharetta, GA 30004

(770) 772-4500

How Much
$10

Prizes
Mana Drain (min 8 players) and/or store credit (wide selection of singles)

Rules
5 Proxies allowed
6  Archives / Archived Vintage Tournament Forum / [Announcement] Atlanta, GA - Sept 26 on: September 20, 2004, 01:00:10 am
When
Sunday, Sept 26, 1:00 PM

Where
Player One Games
281 S Main St
Alpharetta, GA 30004

(770) 772-4500

How Much
$10

Prizes
Store credit (wide selection of singles)

Rules
5 Proxies allowed
7  Vintage Community Discussion / Rules Q&A / Duration of Continuous Effects on: September 19, 2004, 01:07:59 pm
Quote from: Jacob Orlove
This may be for a MODO-style rules engine, in which case categorizing stuff beforehand might make a lot of sense.

Correct.
I was just trying to think if I missed any obvious broad category.  
Once you have the basics, its easy to combine them with logic (AND, OR, NOT, etc)
8  Vintage Community Discussion / Rules Q&A / Duration of Continuous Effects on: September 18, 2004, 01:07:55 am
I am trying to categorize the various lifetimes of continous effects in Magic.
So far, I have come up with four categories:

1. Subject lifetime:
Lasts until subject changes zones (e.g. effect caused by Deathlace)

2. Source lifetime:
Lasts until source changes zones (e.g. Wonder, Humility)

3. End of Turn:
lasts until clean-up (e.g. Giant Growth)

4. Until Absorbed:
lasts until effect is used up (e.g. Regenerate, Circles)

Can you think of any cards that do not fall into one or more of these categories?
9  Vintage Community Discussion / Rules Q&A / Targets on: September 11, 2004, 11:23:17 am
New topic created

What are the general types of things that can be targetted?

Players, Cards, Permanents, Spells, Abilities on Stack

Am I missing a general category?
10  Vintage Community Discussion / Rules Q&A / Yet again, Memory Jar on: September 11, 2004, 09:46:08 am
If you skip your end phase or EOT step, "at end of turn" triggers will still trigger during the next EOT correct?

Does it matter if the trigger is a delayed trigger such as Memory Jar?
11  Archives / Archived Vintage Tournament Forum / [Announcement] Atlanta, GA - Aug 29 on: August 27, 2004, 09:55:30 pm
- Is this an announcement for one of a regular series of tournaments?

The store tries to hold one Type 1 tournament a month.

- How many Type 1 players do you typically get?

The last two tournaments had 10 players each.

- Does your store sell singles of power and high-end T1 cards?

It's not my store, but they have had type 1 in the past.
I bought them out of FBB and beta duals back in April (about $500 worth).
A friend bought $1500 in power from them about the same time.
They had about 10 Mana Drains for $100-120 that they were giving out as prizes, but someone bought most of them in July.
I'm not sure if they still have their $999 Beta Black Lotus.
They have tons of random Alpha/Beta like STP, Winter Orb, etc.

- Are you planning on holding power tourneys in the future?

There is a small group that wants larger vintage tournaments in Atlanta, but finding enough players outside this group is tough.

- Proxy Policy

Should be written with Sharpie on a basic land or the back of a card.
12  Archives / Archived Vintage Tournament Forum / [Announcement] Atlanta, GA - Aug 29 on: August 25, 2004, 09:42:11 pm
When
Sunday, August 29, 1:00 PM

Where
Player One Games
281 S Main St
Alpharetta, GA 30004

(770) 772-4500

How Much
$10

Prizes
Store credit (wide selection of singles)

Rules
5 Proxies allowed
13  Archives / Archived Vintage Tournament Forum / [Announcement] Atlanta, GA - July 11 on: July 02, 2004, 05:07:24 pm
When
Sunday, July 11, 1:00 PM

Where
Player One Games
281 S Main St
Alpharetta, GA 30004

(770) 772-4500

How Much
$10

Prizes
English Mana Drain with 8 players (last time there were 11 players)
Prizes increase with attendance

Rules
5 Proxies allowed
14  Eternal Formats / Creative / Question and Answer thread. on: June 15, 2004, 01:40:57 pm
Why do Workshop-based decks use Trinisphere over Chalice of the Void?  
In what matches would Chalice be better than Trinisphere?
Which is better against Psychatog?

Trinisphere took the attention away from Chalice because Chalice was really only at its best against bad decks.  For example, what are you supposed to name with that against say, 7/10 Split and have it actually do anything?

-jpmeyer
[/color]
15  Eternal Formats / Creative / Diminishing Use of Chalice? on: June 14, 2004, 10:38:54 pm
At the type I tournament in Raleigh on Saturday, there were quite a few Workshop-based decks and they all seemed to be running Trinisphere over Chalice in the main deck.  Is this because Chalice is too vulnerable to Gorilla Shaman and diversified artifact hate?  Or is it more for the lock after a Sundering Titan hits play?
16  Archives / Archived Vintage Tournament Forum / [Announcement] Atlanta, GA - June 6 on: May 30, 2004, 11:24:28 pm
When
Sunday, June 6, 1:00 PM

Where
Player One Games
281 S Main St
Alpharetta, GA 30004

(770) 772-4500

How Much
$10

Prizes
English Mana Drain with 8 players
Prizes increase with attendance

Rules
5 Proxies allowed
17  Eternal Formats / Miscellaneous / The One-Card Lock: a new lock piece or a new archetype? on: May 20, 2004, 09:16:49 pm
defector, it hits ALL players EVERY turn.
So with Squee, its -1 to -2.
You need 2 Squees
18  Eternal Formats / Creative / A Plague Upon Welders on: April 18, 2004, 07:07:21 pm
It seems to me that people are looking for a single card to deal with multiple welders.  Engineered Plague serves this purpose well.  

Most decks with welders run Red, Blue, and Black, none of which can easily deal with an enchantment.  Control Slaver seems to be in the best shape, with the most counters and Cunning Wish into Chain of Vapor.  The Tog mirror match seems to be the only place that a maindeck Engineered Plague would be completely useless.  

The main thing that I like about the Plague is that it dodges most of the hate: no REB or BEB, no Rack and Ruin.  It also kills critters as a state-based effect, which stop a certain class of pumping creatures, such as Quirion Dryad, Nantuko Shade, and Basking Rootwalla, and prevents your opponents from playing suseptible critters until the Plague is dealt with.

MATCHUPS

Slaver - Keeps welders (or pentavite tokens Very Happy) off the board.  Hard for them to deal with a resolved Plague.
Keeper - Forces them to make angels or deal with the Plague
Grow-A-Tog - Keeps future Dryads off the table.  Since dryad costs less, not too good.
O-Stompy - Uhh ... keeps lizards off the table?  Not too good.
Dragon, Storm, Draw7 - It's RAID!!! *Poof*.  Too slow though.  Completely worthless main unless they run main deck Xantid Swarms.
FCG - Doesn't stop the key triggered abilities, but nukes about 1/3 of their deck.  A second one nukes their entire deck.
Fish - Always a good target around


Is the Plague strong enough to put in the main deck of Tog (or any deck playing black) for a large tournament?  What about the sideboard?
19  Eternal Formats / Miscellaneous / Trinisphere on: January 21, 2004, 02:37:51 pm
Maybe time to pull out Ark of Blight for playtesting?
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