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Vintage Community Discussion / Type 4 / Re: Type 4 Stack Lists and Resources
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on: March 30, 2008, 09:27:14 am
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I've recently gotten into type 4 after a brief hiatus from magic and have done both dueling and multiplayer with it. My stack is a little different since I don't include any instant win cards in it (nothing with x in the cc generally, and no pump creatures). I also include a lot of strange tutors and graveyard effects (beacon of unrest, bribery, tooth and nail etc.). Generally I think complete brokenness is best avoided in duels, and plenty of counters/wraths balance out the stack. Just remember: NEVER, EVER play with [un] incoming 
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Eternal Formats / Miscellaneous / Re: [Premium Article] Eternal Potpouri - Doomsday
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on: May 28, 2007, 03:09:05 pm
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It is also worthy to note that this deck is very resilient to graveyard hate when comboing with doomsday, and is not very mox dependent (vs. kataki). In a field of ichorids, hulks, longs, and gifts maindeck graveyard hate will see play, but this is one of the few combos to be able to ignore it.
From what I see the cards that disrupt the deck most are counters (duh), ancestral recal (hurts any deck when played, but here it actually kills), extract, and a few lock pieces. This is the same set of cards that disrupt any other combo deck (with exception for extract... but who plays that).
Also how often are you able to combo off without using doomsday (just yawg tendrils kill)? Can this deck compete against regular long (which seems faster)?
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Eternal Formats / Creative / Re: [deck] landstill, please help fix this deck
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on: November 27, 2006, 03:02:35 pm
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Here is a build I built a while back. I just updated it a bit, so it might not be perfect but its a place to start. The kill is a bit slow, so I'd consider more conclaves. I'm also not sure if 4 chalices would be the right amount for your meta.
3 Wasteland 4 Mishra's Factory (4) 1 Mountain 4 Volcanic Island 1 Strip Mine 2 Flooded Strand 2 Polluted Delta 4 Island 1 Bloodstained Mire 1 Faerie Conclave
2 Crucible of Worlds 1 Ancestral Recall 4 Standstill 1 Mystical Tutor 2 Stifle 4 Chalice of the Void 3 Nevinyrral's Disk 1 Mox Ruby 1 Mox Sapphire 1 Black Lotus 1 Rushing River 4 Mana Drain 1 Time Walk 4 Force of Will 4 Brainstorm 2 Fire/Ice 1 Rack and Ruin
// Sideboard SB: 1 Wipe Away SB: 1 Trickbind SB: 1 Fire/Ice SB: 2 Rack and Ruin SB: 3 Tormod's Crypt SB: 3 Pyroclasm SB: 4 Red Elemental Blast
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Eternal Formats / Creative / Re: [deck] landstill, please help fix this deck
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on: November 27, 2006, 03:47:38 am
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This is insanity. Draw-7 spells fit into Landstill about as well as basic forests fit into Control Slaver. They have absolutely no synergy with the deck. If I'm understanding correctly, you want to try to resolve a sorcery spell to negate your opponent's card advantage? If your opponent has card advantage, you're typically not going to be resolving much. Even if you do resolve a Draw-7, what exactly do you plan on doing for the rest of your turn? You have no acceleration and no broken spells. If you're playing against control (Gifts, CS, etc) you can rest assured that they will shit on your head on their next turn. If you're playing against combo and plan on casting draw 7s, then I'm afraid you need to rethink your game plan. If you're playing against aggro, you'll likely be dead before a draw 7 is useful. Think board control. You want to prevent your opponent from casting spells and countering/dealing with the ones that fall through the cracks. You are not combo. All of this is exactly true. Note also that the standstill gives you three cards, which should put you ahead in terms of card advantage/quality. Your opponent will either burst landstill immediately or once you have 7 cards. Either way, you gain from landstill. Draw sevens just give your opponent card advantage back. I have played UR landstill in vintage in the past, and I play it often in legacy. I find it stronger than UW. With 2-4 disks, 3-4 cotv, 5 strips, 0-3 stifles/trickbinds,and 0-2 tormods crypt it packs a lot of disruption. Not to mention the counters. If you lack draw you can put a 1-3 thirst for knowledge in to help out. The sideboard also allows for 4 REBs which are insane against gifts, and pyroclasm vs fish.
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Eternal Formats / Miscellaneous / Re: Grim Force
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on: July 05, 2006, 12:38:44 am
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As far the naming goes: I don’t think it really matters, since naming is just semantics. Grim Force sounds just as good as any Stephan. Congrats on the win. The deck certainly has a lot of potential. Several questions: Is imperial seal needed since the deck already has six tutors on top of draw7s and necro bargain? Wouldn’t just adding rebuild or another tendrils be better in most situations. IT is for Stax.meta. I would not play this deck in a stax metagame. It would be kinda rough. Does the sideboard solve this match? You are sideboarding in ESG’s, bounce, and bazaars which seems enough. Btw, statiscally any deck is beatable... grim longs percentages are just really good.
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Eternal Formats / Global Vintage Tournament Reports and Results / Re: 5-20 Champaign: Team Ogre vs Becker vs Nobody
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on: May 22, 2006, 08:40:19 pm
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@ vroman; thanks for the report. Its always nice to see games from the other side. But I'm a bit surprised you posted it since the tournament was so small.
On my part I ran a list very similar to AngryPheldagrif's ICBM oath without maindeck pithing needle (kept these in the sideboard) and with a null and duress, as well as some major sideboard changes since there were no fish to be seen that day. The deck beat goblins, but I couldn't get hack stax or combo (a combination of bad luck and minor play mistakes made the matches a bit lopsided at times).
As for mindslaver; it seems to be a bit expensive and inefficient much of the time. Wouldn't just another cap be more effective and online much faster in stax (as well as equally broken if resolved against many decks)?
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Vintage Community Discussion / General Community Discussion / Re: Fake cards, chapter two
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on: May 19, 2006, 02:53:14 am
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Well, I tried the light test on my moxen and all is well. I hope Gabethebabe's deal works out in the end.
I do have some questions however. How does one recognize dark beta and summer magic (other than the obvious blue hurricane, and mistitled artists)? I personally can't tell most summer magic cards form normal revised.
As for ebay sellers: I recently bought another mox (couldn't resist the deal), and had the seller send me a picture of the card with a flashlight behind it. The seller was quite puzzled at first, but was very polite and once I explained how the light test worked quickly complied and sent the pics. I think this should work with most sellers. Just remember to be polite and explain what the light test is for.
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Vintage Community Discussion / Casual Forum / Re: Mental Magic
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on: April 27, 2006, 03:24:06 am
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Just out of curiosity. I'm recently getting into mental magic and because I'm mostly a t1 or t2 player I find I forgot or never knew the cards from the middle sets (mirage, some urza cards, etc.). I was hoping to get some advice on how to practice for mental magic. I don't just want to memorize random cards, but is there another way to go?
Also I find mental magic really increases deckbuilding skills (or maybe its the other way around) since many good deckbuilders also happen to be great mental magic players.
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Eternal Formats / Global Vintage Tournament Reports and Results / Re: [Report] Madison Lotus Tourney 3-25 -vroman
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on: March 29, 2006, 08:50:40 am
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Great report! Congratulations on the finish. Btw, I don't like playing against your version of ubastax. Granite shard hurt me second round.  after the match, he questions if granite shard is really maindeck. I assure you sir, I can beat you wo the need for pre-board cheating. and I didn't mean to imply you were cheating. I just didn't know if you regularly play shard maindeck, or if it was a temporary/recent switch to offset the slaver heavy metagame.
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Vintage Community Discussion / Non-Vintage / [Announcement] Legacy tournament Champaign IL
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on: February 03, 2006, 04:35:04 pm
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There is a legacy tournament in Urbana Champaign today (Feb 3) at 7:00, during the winter war gaming convention. I just found out about it, so I'm letting everyone know even though its on a short notice. Hawthorn Suites 101 Trade Centre Dr Champaign, IL 61820 call 217-7783016 for info Entry $11 (total with convention fee) I don't think this is already posted, but anyway hope to see more legacy in the Illinois area  .
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Eternal Formats / Creative / Re: What happened to UR landstill
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on: August 07, 2005, 12:53:47 am
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Why did everyone stop playing this deck? Because try to beat a good gifts ungiven deck with it, or hold out against aggro workshop. Can you? NO.
Well ok. Maybe its a bit harse. In some metas this deck can be good. It beats fish usually, and can beat goblins, and has a fair chance against random decks or oath. But it doesn't generate enought card advantage against todays tier one decks.
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Eternal Formats / Miscellaneous / Re: Uba Stax
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on: July 31, 2005, 11:07:36 pm
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I must agree that Uba stax is good. After playing agianst it (In St. Luois, the day after Starcity's chicago), I decided to purchase a set of uba masks. If you can't beat-em join-em.  The goblin welder lock possibility uba mask provides is great. However I'm wondering if this deck is ideal for an increasingly welder/workshop dominated metagame. Against cronstax, 5/3 and Hypermud the deck seems inferior. Should this deck simply leave game one of these not-quite-mirror-matches to chance and hope to win games 2 and 3 for certain?
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