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1  Eternal Formats / General Strategy Discussion / Re: New Mulligan Rule on: June 29, 2015, 11:11:55 am
Fetches become less powerful on the play now, because what if you see a card on the top that you would rather keep? Your mulligan "bonus" just got turned off.

Maybe I'm just being daft, but isn't it better to see a card you would rather keep than to not see it?  Now you have the choice.
2  Vintage Community Discussion / Casual Forum / Re: Decks to show off to kids on: June 10, 2010, 01:30:07 pm
Thanks for the responses.

Quote
Sui Black? Works better with Sinkholes, but if you don't have those, it's not a killer. Discard, Cheap Black creatures with drawbacks and Rituals - what's not to love?

You know, I had a Sui Black deck a few years ago, and it worked great.  Maybe it's time to bring that back with some artifact hate.

Quote
i made a red/black deck mostly burn and discard theme and it did pretty well. she enjoyed the deck espically when she took me down a couple of times lol.

Always fun to get beaten with your own deck!  Very Happy

Quote
It sounds to me like your kids are willing to tolerate at least some broken plays. I'm thinking cute interactions are the name of the game. I ended building a lot of stuff like this to play against my casual friends.

Here's a few suggestions:
Traditional Reanimator
Anything built around Recurring Nightmare
Maybe some random tribal decks

That's exactly right, and those are good suggestions.  I'll look into reanimator.

I'm hesitant about any deck focused on equipment, because kids already use these so heavily.  To contrast, I'm looking into some kind of Enchantress.
3  Vintage Community Discussion / Casual Forum / Decks to show off to kids on: June 09, 2010, 08:40:34 pm
I posted about this a few years ago, but figured I'd start a new thread rather than necro-ing.

I'm working at a summer camp where a group of kids play Magic.  Years ago, I could win with just about any deck, but kids have become more sophisiticated, intelligent, and wealthy, and they're starting to give me a run for my money. 

Most of my cards are inherited from my brother's collection -- I don't have much past Invasion Block.  My current decks are
White Weenie with Crusade, Armageddon, and Winter Orb
UW Control with FoW, Ivory Tower, some large fliers
Survival, with Squee, Flametongue Kavu, other utility creatures, and some finisher
Academy on a shoestring (combos out by turn 10!)

All of these have been pretty successful, most of all Survival. 

Kids like playing me because these decks are "retro" and because I still win 90% of my games with them.  But I'm getting bored, and so are the kids.  I'm looking for decent, old decks that could can be cheaply thrown together and which stand a good chance against aggro and crappy Affinity combos.  Do you have any decks that you wish could still be played?  or that you think today's youngins should know about?
4  Eternal Formats / Creative / Re: [Theory] Active vs. Reactive on: October 17, 2009, 08:42:25 am
Quote
Trinisphere punishes shallow mana curves: namely, low casting cost cards. Its effectiveness in contributing to a victory fully depends on the existence of low casting cost cards in the opponent’s employ. Thus, it is purely reactive. It is a blank card with no value if the opponent’s mana curve is sufficiently heavy.

What if we knew that Vintage decks uniformly rely on shallow mana curves (and on 0-mana artifacts to drive the curve)?  Can your classification account for this?  Wouldn't it be fair to say "vs. every deck except maybe stax, Trinisphere will be active?"

Quote
Counterspell is the prototypical reactive card. For it to affect the game, it can only target an entity already introduced to the game: a spell on the stack. In 99% of situations this will be a spell under an opponent’s control. 1% of those situations will be bizarre corner cases in which you may need to counter one of your own spells, say, to build storm count. Thus, apart from this rare instance, we can say with confidence that Counterspell is a definitively reactive card.

(Ignore Ichorid for a moment.)  FoW reacts to every other non-land card in the game.  That's why it shapes the format so heavily.  You're right that every decent deck plays some kind of threat; taking that for granted, FoW is dependent on a necessary entity.


Quote
I found myself yearning for a way to analyze card interactions in a more deck-agnostic manner...Arriving at a consensus for language used by players fosters more cogent and lucid commentary on card choices and deck choices.

Can you give a non-Fish example of this? 
5  Vintage Community Discussion / Casual Forum / Taking some kids to (old) school on: May 17, 2007, 01:20:31 pm
I was never much of a poster here, but I know that you guys know Magic, so I figured this would be a good place to start.

This summer, I'll be working as a camp counselor.  I don't play Magic at home anymore, but I always bring my old decks along.  I lose very, very few games, because I have a lot of older cards and because I'm playing against people 5-10 years younger than me.  But last year, a few kids had semi-competitive Type 2 and Extended decks that gave me a few problems, and I resolved to revisit my decks.

What I'd like to do is make a few old decks, things that new players might not know about or might not understand.  I'm thinking things like Rec/Sur, Skittles, or Stasis.

So my question: what old decks did you have a lot of fun with?  What are some classic decks that new players should be introduced to (and schooled with)?
6  Vintage Community Discussion / General Community Discussion / Re: THE BEST VINTAGE CARDS IN TIME SPIRAL on: September 26, 2006, 01:40:55 am
Sekret tek:

Hand:

Crypt
Fastbond
Crucible
Island
Island
Island
Lotus
Horn of Greed (always get the draw for most tek)

Lotus for GGG -> Fastbond (GG)
Crypt -> Horn of Greed (G)
Island, Island, Island -> More island/Artifact mana/WALK THE AEONS GG

Here's the deck:
1 Fastbond
4 Walk the Aeons
4 Horn of Greed
4 Crucible of Worlds

(13 Combo)

7 SoLoMoxen
4 Force of Will (my bro told me they're good)
4 Chalice of the Void (your important cards are lands so gg)
1 Spellbook (cuz you'll have so many cards)
1 Mana Crypt
1 Mana Vault
1 Lotus Petal
1 Demonic Tutor
1 Mystical Tutor
1 Ancestral Recall
1 Time Walk
1 Lotus Blossom
1 Ivory Tower (alternate win)
1 Mind over Matter (vs. Darksteel)
1 Mountain Goat (for win)

1 Tolarian Academy
18  Islands
1 Wasteland
1 Strip Mine
1 Wintermoon Mesa (hoses stax)

Needs a sideboard, but I think the concept is solid
7  Eternal Formats / Miscellaneous / Re: [Single Card Discussion] Chromatic Star on: September 11, 2006, 08:52:41 am
It also has nice synergy with Tinker and even Welder, though I guess there are normally plenty of artifacts on the field anyway.
8  Eternal Formats / Creative / Re: Back in the Game on: August 29, 2005, 12:19:28 pm
Thanks!  I'm DLing what I need for MWS right now.

It's nice to see that new cards are making appearances in the format.
9  Eternal Formats / Creative / Back in the Game on: August 28, 2005, 09:46:47 am
Hey guys.

I used to keep up with Type I pretty well.  I was a long-time lurker/short-time poster at bdominia before it went down.

I'd love to get back into the game, but I feel really overwhelmed by the new metagame.  Some decks are new, some decks sound familiar but my memory has faded.  The primers are all of older decks (unless Nether Void is back in style).  I've looked through some of the tournament reports on this site and while they're excellent, they rightly assume that most readers know the deck.

How do you suggest I become reacquainted with T1?
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