Show Posts
|
|
Pages: [1]
|
|
1
|
Eternal Formats / General Strategy Discussion / [ORG] Orbs of Warding
|
on: July 03, 2015, 01:49:50 pm
|
 Orbs of Warding 5 Artifact You have hexproof. (You can't be the target of spells or abilities your opponents control.) If a creature would deal damage to you, prevent 1 of that damage. Seems to be an upgrade to Witchbane Orb for the shops sideboard. Also has great upside against Elemental tokens, and severely limits the clock on other laterally-expanding creature threats.
|
|
|
|
|
2
|
Eternal Formats / General Strategy Discussion / Re: [m14] Chandra, Pyromaster
|
on: July 01, 2013, 11:27:44 am
|
It is a rare mana cost in the format... Ali from Cairo, Shatterstorm, and a handful of sideboard cards. Been a long time since hard-casting RR2 was an option in vintage! Perhaps this would have a home in something like Christmas Beatings, operating under Magus of the Moon.
|
|
|
|
|
3
|
Eternal Formats / Eternal Article Discussion / Re: [Vintage Avant-Garde] Martello Shops Vs. RUG Delver
|
on: July 28, 2012, 12:15:19 am
|
...I think this is a great way to dispel many of the myths surrounding vintage...
Agreed, considering that the win conditions of both decks involve turning creatures sideways, 100% of which are modern-legal! Thanks for laying out images, but moreso, for giving insight into simple often-taken-for-granted actions like the thought process behind your FoW's, and the arrangement of the cards you replace to library after brainstorm.
|
|
|
|
|
4
|
Eternal Formats / Blue-Based Control / Re: SnapStill
|
on: October 22, 2011, 09:33:14 pm
|
Possible sick plays: Opponent pops standstill, respond with E.tutor for half of key/vault. Draw it in your three. EOT Snapcaster to replay e.Tutor with your 1WU open, draw step you get your other half and win. Of course Jace fateseal ruins your day.
This doesn't work. If your opponent plays a spell that triggers Standstill and then you play a spell in response, this will trigger Standstill again. Your opponent will get to draw the 3 cards. Standstill triggers on every spell that is played, and it doesn't leave play until a trigger resolves. This is why you can't Stifle it. I see. I guess the "If you do" clause is just part of the resolution, and doesn't create a second trigger with the draw-3 portion like the initial "When" generates?
|
|
|
|
|
5
|
Vintage Community Discussion / General Community Discussion / Re: What is the coolest thing a wizard could do in a fantasy novel?
|
on: October 20, 2011, 09:57:18 pm
|
If you're going truly epic, your wizard can alter the moon's orbit so that it comes close enough to make everything go haywire, tidally speaking. Have the final battle take place in effective zero-G, at the gravitational midpoint b/w the planet and moon. Then, when he puts things back, instead of killing his opponent outright he can just leave him banished on the moon. Could be something where the evil guys are trying to ram it into the world, and the good guys are trying to put it back, and halfway between their efforts everyone gets swept up and the final battle ensues.
This is Final Fantasy XIII right? And, like, Majora's Mask? Simpsons did it! Simpsons did it!
|
|
|
|
|
6
|
Vintage Community Discussion / General Community Discussion / Re: What is the coolest thing a wizard could do in a fantasy novel?
|
on: October 19, 2011, 11:52:03 pm
|
|
If you're going truly epic, your wizard can alter the moon's orbit so that it comes close enough to make everything go haywire, tidally speaking. Have the final battle take place in effective zero-G, at the gravitational midpoint b/w the planet and moon. Then, when he puts things back, instead of killing his opponent outright he can just leave him banished on the moon. Could be something where the evil guys are trying to ram it into the world, and the good guys are trying to put it back, and halfway between their efforts everyone gets swept up and the final battle ensues.
|
|
|
|
|
7
|
Eternal Formats / Blue-Based Control / Re: SnapStill
|
on: October 16, 2011, 11:15:54 pm
|
|
@BlackVise, I'm not sure if I'd run Vial when all it will facilitate is one 4-of. Mize well run another off-color mox in that case, since it gets you halfway to casting your SCM, and also can help many other cards in the deck with colorless CC. The two definitely have synergy but adding Meddling Mage moves this more toward a Fish build. Fish doesn't need Standstill and vice versa. Good call on the Stony Silence, I think.
@serracollector: taking a page from Josh Potucek's winning landstill, his inclusion of 2 Mindbreak Trap is a master stroke. When an opponent finally pops standstill, they're very likely to play more than one spell that turn to win/negate your +3 card advantage.
I really like Crucible but since you're without black, you have no way to tutor for it. Possible solutions could be +x Enlightened Tutor which has limited synergy with Standstill (-1 card advantage to put it on top of your deck makes it meh, though). This makes your sideboard a little more easy to handle, since you can run singleton artifact/enchantment solutions and tutor for them. Or just run another Crucible.
If you do include E.Tutors, consider swapping out Blightsteel for Vault/Key. It's +1 card maindeck but you have more than one way to win since you can just find them and hardcast. You telegraph your play unfortunately but it's a way to go, and I think Snapcaster wants your deck to be very low CMC overall.
Possible sick plays: Opponent pops standstill, respond with E.tutor for half of key/vault. Draw it in your three. EOT Snapcaster to replay e.Tutor with your 1WU open, draw step you get your other half and win. Of course Jace fateseal ruins your day.
I think anything less than 4 Factory is a mistake in landstill; they're always good in multiples. Also I'd probably sub Lotus Petal out for Sol Ring which is superior for the long-haul.
Also, since you're in White, get crazy with your allotment of Balance, at the very least in the board.
|
|
|
|
|
9
|
Vintage Community Discussion / General Community Discussion / Re: Netflix Classics
|
on: October 06, 2011, 09:42:27 pm
|
|
Try "The Tick" live-action. Much maligned, short lived, but stars Patrick Warburton in a spot-on rendition of the titular character.
Also, there's one season of IFC's "The Whitest Kids U'Know" and I found it to be some of the most consistently funny sketch comedy I've seen on TV since The Kids in the Hall (which is also on Netflix). Last I checked, Upright Citizen's Brigade was not available on instant.
|
|
|
|
|
10
|
Vintage Community Discussion / Community Introductions / Re: Introduce Yourself
|
on: October 06, 2011, 09:13:04 pm
|
|
Dan Langevin, former storeowner and TO in Pottstown PA (Head Games) (right smack in the middle of Reading, King of Prussia, West Chester, and Allentown)
I've revisited Vintage and have completed my playset and am looking for a team in the area. I can contribute pretty much anything to a card pool. My weekends are open for travel.
Have complete vintage restricted list and playsets of all notables. I used to be well-rated in Vintage when I played before I opened my store in 2003, experience with combo and blue control but willing to test and play anything for the team.
PM if interested.
|
|
|
|
|
12
|
Archives / Tournament Announcement Forum / 11-27 PA-Pottstown "Head Games: Type 1 Proxy (Mishra's Workshop)"
|
on: October 19, 2005, 09:17:12 pm
|
Welcome one and all to our second monthly Vintage tournament. This month we're putting up a nice Mishra's Workshop (scan available at our website, see below). December: Signed Library of Alexandria, and more in the future! Location: Head Games: 1432 e. high; Pottstown, PA 19464 (about :30 from Reading, Philly, King of Prussia; about :45 from Allentown) Date: Sunday, November 27, 2005 Tournament: Type 1 format (with Oct 20 BRL in effect) Proxy Rules: 9 free proxies, up to 13 for $1 additional fee apiece Sanctioned: No Entry Fee: $15 Entry Time:Â 1:00pm (store opens at 12:noon) Prizes-- 1st: NM- Mishra's Workshop or a sealed box of Ravnica + $50 store credit 2nd thru 8th: Guaranteed store credit prize based on attendance (we stock a FULL LINE of singles from Ravnica to the oldest sets, your store credit's worth it here!) 9th thru 16th: if 32 or more players show, guaranteed Ravnica pack prizes Ravnica Two-Headed Giant Sealed side event begins at 5:30pm, $24 per team entry ($12 per person), Ravnica pack prizes to top 1/2 of entrants. All participants earn a foil Underworld Dreams DCI Promo. Contact: Daniel W. Langevin , 610 327 4137 (noon-8pm) or dangevin (at) verizon (dot) net Notes-- Head Games has facilities to seat up to 64 players. Fast food, Italian and Chinese food all on same block. Bathroom on premises. It is "nice."  DCI Level 1 Judge presides, REL 2 (no decklists required). 3-5 swiss rounds will determine top-8 or top-16 single elim playoffs (depending on turnout). We are a neighborhood game shop so please bring your best deck, your best tech and your best manners. Good sportsmanship is rewarded with door prizes throughout the day. However we can and will exercise the right to penalize poor sportsmanship at every chance. We welcome sharks, wringers, pros, anyone so long as simply treat others with respect while at Head Games. There are bigger prizes elsewhere, if you want to act like a jerk go try to win them. Directions-- http://www.headgamesonline.net/hoursdirections.htmMore information, schedule and scan of the Mana Drain: http://www.headgamesonline.net
|
|
|
|
|