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Author Topic: [Vintage Avant-Garde] Martello Shops Vs. RUG Delver  (Read 3930 times)
forests failed you
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« on: July 24, 2012, 09:58:06 am »

New article up on SCG:

http://www.starcitygames.com/magic/standard/24554-Vintage-Avant-Garde-Martello-Shops-vs-RUG-Delver.html
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Samite Healer
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« Reply #1 on: July 24, 2012, 10:49:17 pm »

So the major thing I noticed about how I would have probably played those games, is that I likely would have kept the opening 7 in Game 2.  Perhaps I need to question my mulligan skills.  I'd hate taking the risk of mulligan to 6 and getting a one-lander or something.  If you were on the play that game, would you have kept it with Sabotage up on turn 1?
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forests failed you
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« Reply #2 on: July 25, 2012, 01:02:30 am »

Actually, yes I would have kept that hand on the play.  Smile
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« Reply #3 on: July 25, 2012, 05:45:40 am »

Enjoyed it
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« Reply #4 on: July 27, 2012, 02:49:23 pm »

I thought this article was great, and I think this is a great way to dispel many of the myths surrounding vintage as well as show off some of the most ridiculous plays in magic, like this one.

http://www.themanadrain.com/index.php?topic=44209.0
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« Reply #5 on: July 28, 2012, 12:15:19 am »

...I think this is a great way to dispel many of the myths surrounding vintage...


Agreed, considering that the win conditions of both decks involve turning creatures sideways, 100% of which are modern-legal!

Thanks for laying out images, but moreso, for giving insight into simple often-taken-for-granted actions like the thought process behind your FoW's, and the arrangement of the cards you replace to library after brainstorm.
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