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Eternal Formats / Online Tournaments / Re: MTGO Holiday Special Vintage Tournament
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on: December 20, 2014, 11:19:33 pm
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If Ethan is around, thanks to WoTC for putting this on it was good times. Ended up 5-3, lets do it again  I'm glad you had fun! I'll pass it along to the MTGO folks. I'm hoping that this will create enough critical mass that we'll fire more DEs. I believe that Vintage can succeed on MTGO.
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Eternal Formats / General Strategy Discussion / Re: [C14] - Containment Priest
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on: November 01, 2014, 06:18:14 pm
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Not to stifle this interesting discussion about what the motivation was for designing this card, but I can authoritatively say that it was indeed designed with Vintage in mind. White is pretty underrepresented in Vintage. Oath and Tinker put a lot of pressure on aggro-control decks, so I thought that GW Beats and similar decks could use a little help. The fact that the card hoses one of my least-favorite Commander cards, Deadeye Navigator, was icing on the cake!
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Vintage Community Discussion / General Community Discussion / Re: Aaron Forsythe asks how Wizards can support Vintage
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on: October 14, 2014, 11:13:32 pm
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Thanks for your feedback. The reason I didn't mention leagues too much is that we don;t have any idea what they are going to look like, and I have a strong feeling that they are simply going to mirror the current 4-round events except that you can play "on demand". I have a hard time believing that Leagues will allow Vintage (or any format) to play events that last longer than 4 rounds. I will be pleasantly surprised if they do, but I'm not holding my breath.
If they mirror how they looked back when they still existed on MTGO, they would be run over 4 weeks and the first 3-5 matches would count to the record for the week. I only ever played in Limited Leagues but I don't see why Vintage or any other constructed format wouldn't work as well. I think that further matches counted towards a tiebreaker of some variety, but I am not entirely certain. It certainly would be fun to play in a League environment. Jamming 2-mans does not interest me and I can never find the time to play in a daily. Ethan, I know you may have little pull in the way they are set up, but if Vintage Leagues are planned, I hope that someone champions them being worthwhile. One dedicated champion for an idea is all it takes sometimes. I sit two desks away from the primary designer of the new leagues feature, and I've participated in a couple of playtests myself. I can't reveal any details, but they look to be very well designed for busy grownups like most of us, who want to compete on our own timetable. I'll double check and make sure the MTGO folks know that Vintage players want Vintage leagues!
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Vintage Community Discussion / General Community Discussion / Re: Aaron Forsythe asks how Wizards can support Vintage
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on: October 14, 2014, 02:33:15 pm
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I believe that awareness and interest in Vintage is higher at Wizards now than it's been in many years. Vintage Masters and the Vintage Super League were/are popular. Also, many people in the company have had the chance to actually play Vintage for the first time, because each Wizards employee has a MTGO account with 4X every card in it. Not everyone who tries it likes it, of course, but even the people who don't enjoy it at least understand it pretty well now.
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Eternal Formats / Eternal Article Discussion / Re: [Free Podcast] SMIP # 33: Born of the Gods Review
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on: February 14, 2014, 01:38:57 am
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There are plenty of astute observations in this thread.
We try to vary what mechanical spaces we emphasize in different blocks, so that different Limited environments and different Standard seasons play differently and feel differently. I agree that the power level of the last couple blocks hasn't been very high for Vintage players. The nature of the mechanical themes of the blocks (multicolored cards, buffing creatures) do not lend themselves to Vintage play. Added to that is the fact that a lot of the power in Theros block comes from synergies between cards, not from the power level of individual cards.
Rest assured, the themes will be different in the future. There will be plenty of artifacts and interactions with zones other than the battlefield, and all that stuff you guys like.
As an aside, the problems of Homelands went waaaay beyond mana costs. Don't tell me you'd play with Mammoth Harness or Aysen Highway if only they cost less mana.
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Vintage Community Discussion / Community Introductions / Re: TMD Promotion Request Thread: Policy Change!
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on: March 15, 2013, 10:34:31 am
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Hi,
1. Please promote me, so that I can post in some of the threads I don't have access to.
2. I have no posting history on TMD. Every time I find a thread I'm considering posting in, it turns out to be one I don't have permission to post in.
3. As a member of Magic R&D, I'd like to be able to be able to interact with the Vintage community occasionally, to keep abreast of how the format's health is perceived, and make sure we're doing all we can to serve Vintage players. I'd like to be able to discuss articles sometimes, too. I had a chance to meet with a few Vintage players in Indianapolis last year, and it was a great discussion. I'd like to be able to do things like that here occasionally.
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