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Archives / Tournament Announcement Forum / Re: 11/7/2009 Vintage in Binghamton New York!
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on: November 05, 2009, 02:35:49 pm
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So, this tourney is coming up fast. Who's coming? I hope there's a good turnout. I'd like to see these things happening routinely. Maybe some Syracuse Legacy guys can find a Sharpie and make the trip.
See you guys in a few days.
LTR
Not just a Sharpie, but an eraser and some markers! Also, some Power - after all, I did split first at the last Legacy he ran... We've got at least a few coming down. Hopefully we're not the only ones.
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Vintage Community Discussion / Elder Dragon Highlander Forum / Re: [Brainstorming] Nath the Gilt-leaf Token BG
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on: September 21, 2009, 01:09:48 pm
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Is there any particular reason you don't want to run either Cabal Coffers, Vesuva, or both? Even without having Urborg, Tomb out, you still run 12 Swamps, which can make some nutty plays happen. On top of that, you run Urborg, Crop Rotation, Liliana, Demonic, Vamp, etc. Sure, you have Gaea's Cradle, but why untap Cradle with Garruk, when you can untap Cradle AND Coffers?
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Vintage Community Discussion / Elder Dragon Highlander Forum / Re: Captain's Maneuver - Legendary is the best tribe
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on: September 17, 2009, 12:58:33 pm
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We play a good mix of 1v1 and multiplayer. It used to be a lot of 1v1, but we got a 3rd roommate (haha).
I wanted to be able to Survival for a mana source, which is why I added Birds, but I think I may add the new snake in its stead post-Zendikar. As for Naturalize, I think I like the idea of the other options better.
I'm hesitant to remove CMox, since the faster you hit Sisay, the better the deck gets, and it's much better at what it does than MoxD or Petal.
As additional info, I used to run a lot more utility lands and Riftstone Portal, but the colored mana (and then the basic land status) became much more important.
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Vintage Community Discussion / Elder Dragon Highlander Forum / Captain's Maneuver - Legendary is the best tribe
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on: September 17, 2009, 08:41:05 am
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General: Captiain Sisay (of the Skyship Weatherlight)
Legendary Creatures: Akroma, Angel of Wrath Asmira, Holy Avenger Akroma's Memorial Brigid, Hero of Kinsbale Commander Eesha Crovax, Ascendant Hero Darien, King of Kjeldor Gaddok Teeg Glissa Sunseeker Hua Tuo, Honored Physician Mangara of Corondor Masako the Humorless Myojin of Cleansing Fire Reki, the History of Kamigawa Rhys the Redeemed Rune-Tail, Kitsune Ascendant Saffi Eriksdotter Yomiji, Who Bars the Way Yosei, the Morning Star
Legendary Permanents: Helm of Kaldra Mindslaver Shield of Kaldra Sword of Kaldra That Which Was Taken Umezawa's Jitte
Eiganjo Castle Flagstones of Trokair Gaea's Cradle Kor Haven Miren, the Moaning Well
Non-Legendary Creatures: Willow Satyr Loyal Retainers Loxodon Hierarch Genesis Seedborn Muse Mirror Entity Eternal Witness Harmonic Sliver Knight of the Reliquary Qasali Pridemage Birds of Paradise Eternal Dragon
Other: Priviledged Position Mirari's Wake Hunting Ground Thousand-Year Elixir Lightning Greaves Ajani Goldmane Elspeth, Knight Errant Life From the Loam
Survival of the Fittest Eladamri's Call Enlightened Tutor Worldly Tutor
Aura Shards Oblivion Ring Naturalize Krosan Grip Swords to Plowshares Path to Exile Condemn Time of Need
Manas/Lands: Sol Ring Mana Crypt Coalition Relic Gilded Lotus Chrome Mox Selesnya Signet Talisman of Unity Arctic Flats Brushland Elfhame Palace Horizon Canopy Windswept Heath Sungrass Prairie Temple Garden Vitu-Ghazi, the City Tree Wooded Bastion Savannah Wildfield Borderpost Sunpetal Grove Mistveil Plains Secluded Steppe Tranquil Thicket Naya Panorama 5 Forest 9 Plains
3 primary paths to victory -
1) Mindslaver lock, set up through either Yomiji, Who Bars the Way or Mistveil Plains/Sisay. 2) Yosei Lock through Miren and either Genesis, Mistveil Plains/Sisay, or Hua Tuo. 3) Legendary beatdown. Usually in the form of Akroma (loyal retainers) or Asmira (Saffi/Retainers), or KALDRA (BITCH!).
This is my slightly-less-broken-than-Azami deck, that I use as my primary.
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Vintage Community Discussion / Elder Dragon Highlander Forum / Re: Azami, Lady of Infinite Card Advantage
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on: September 15, 2009, 03:28:05 pm
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Card I would definately include: Intruder Alarm (omg combo) Meloku the Clouded Mirror (omg amazing + combo) Brainfreeze (game-ender) Vesuvan Shapeshifter (also amazing)
Some Merfolk Wizards to consider a mini-theme: Merrow Harbinger (mystical for a merfolk) Drowner Initiate (mill) Drowner of Secretes (mill) Sage of Fables (card draw + wizard pumper) Sea Scryer (mana) Surgespanner (somewhat expensive capsize~esq card)
Possibly add in another infinite mana combo too, like Basault Monolith / Grim Monolith Power Artifact
I've had some of that stuff in the deck before - Sage of Fables, Surgespanner, Sea Scryer, Meloku, Brain Freeze. Most of it was cut because it didn't do enough on its own. Sea Scryer was fun, but slow, and Meloku was broken, but it's ability wasn't what I wanted to be doing (ever. Land drops all day long.) I cut Brain Freeze because it's most common use was Imprint on Chrome Mox. I've considered Power Artifact, but haven't really committed to it, so maybe it's good. I get infinite mana from Academy and/or Tidespout pretty easily, so I'd have to test it. It's hard to test at all, though, because this deck is really like bringing a shotgun to a knife fight. People tend to focus on killing you, which takes most of the fun out of it anyway. This is my "once in a while" deck.
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Vintage Community Discussion / Elder Dragon Highlander Forum / Azami, Lady of Infinite Card Advantage
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on: September 14, 2009, 01:35:30 pm
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Mize Well put up the list for my (in)famous Azami deck. Play at your own risk.
Azami, Lady of Scrolls
Force of Will Mana Drain Rewind Pact of Negation Snap Repeal Snapback Thirst for Knowledge Frantic Search Merchant Scroll Mystical Tutor Long-Term Plans Meditate Ideas Unbound High Tide Braingeyser Stroke of Genius Turnabout Future Sight Mind Over Matter Mana Severance Mind's Desire Timetwister Time Spiral Ponder Brainstorm Windfall Gush Tezzeret the Seeker
Memnarch Cursecatcher Filigree Sages Fatestitcher Merrow Levitator Inspired Sprite Patron Wizard Glen Elendra Archmage Magus of the Bazaar Magus of the Future Magus of the Jar Oboro Breezecaller Sigil Tracer Stonybrook Banneret Trinket Mage Vedalken Aethermage Voidmage Prodigy Hapless Researcher
Tidespout Tyrant Etherium Sculptor Master Transmuter
Candelabra of Tawnos Voltaic Key Thran Dynamo Sapphire Medallion Helm of Awakening Gauntlet of Power Gilded Lotus Chronatog Totem Eye of Ramos Chrome Mox Mox Diamond Lotus Petal Mana Vault Mana Crypt Grim Monolith Crucible of Worlds Sol Ring Sensei's Divining Top Goblin Charbelcher Memory Jar Cloud Key
Polluted Delta Flooded Strand Tolarian Academy Mishra's Workshop Tolaria West Darksteel Citadel Seat of the Synod Minamo, School at Water's Edge 20x Island
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Archives / Tournament Announcement Forum / Re: 9/5/2009 Vintage in Binghamton New York!
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on: September 03, 2009, 01:54:34 pm
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To all going to the Blue Bell or TOGIT events:
Given the short notice on this event, I'm sure the guys at Jupiter understand. I think the point of this event, more than getting 50 people - which would rule, but is extremely unlikely - is simply to start to rejuvenate the Vintage scene in Upstate NY. It's been years since anyone has even thought about the format up here, aside from a few trips to Connecticut for Ray's events. While the Legacy scene has always had a strong following, it's been a struggle to get any interest in Type 1. At the last Legacy event, there were some people asking about possible Vintage events, so Eli and Carl decided to give it a shot. Hopefully we'll get a few people to come out this weekend, to show that we're looking for more support, which would lead to more events. If that happens, we'd love to have you join us all, and maybe we can get Vintage on the map in NY - somewhere above the city, anyway.
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Archives / Tournament Announcement Forum / Re: 9/5/2009 Vintage in Binghamton New York!
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on: September 02, 2009, 02:17:44 pm
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I'm pretty sure everyone remembers the last t1 tournament eli kassis was involved with. Nothing like holding a p9 tournament without actually owning the power.
It only took a few months but I think everyone got their piece in the mail.
To be fair, Eli had very little to do with that event - he was merely the vendor, and he wasn't a brick and mortar store back then. He and the rest of the guys that are now Jupiter Games have been running extremely successful events in the upstate NY area for years.
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Eternal Formats / Miscellaneous / Re: [Premium Article] Insider Trading - Are Proxies Hurting Vintage Tournament A
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on: April 01, 2009, 02:16:57 pm
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Paul Mastriano... Paul Mastriano
He's got two families and works two jobs, so Paul counts twice. On topic, I agree that Eternal Magic in general has a much higher age median, and that it's not only a good thing, but fundamental to the health of the formats. On the other hand, I've found myself playing much more limited and constructed than Eternal as of late, specifically because the other events are more readily available. Its all well and good to resolve to play once a month, but if you have a random Wednesday night free and want to play, you're more often able to find a draft going than you are a vintage event.
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Vintage Community Discussion / General Community Discussion / Re: Why does Legacy exist?
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on: March 05, 2009, 11:17:01 am
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It wasn't my Vintage event, stop making assumptions just because I have Tournament Organizers next to my name. Our Vintage events do fine by the way, unlike your situation in the US.
I have to disagree with most of what you're saying though. Think of all they could have done besides creating Legacy? They could have easily just reprinted Power and banned them in Standard. What's stopping them from reprinting any of these cards besides their own asinine 'reserved' policy? Or they could have just printed a card like a 'Tap: Sacrifice this card, look through opponent's Library and remove from game all Power 9 cards (Power 9 is Black Lotus, Ancestral Recall ect....) or hell why not, 'look through opponents Library and remove all cards from Legends or older from the game' You know they can think up and do whatever they want so there's no excuse. I can think of a ton of creative solutions that would make them money and leave us with one solid eternal format rather then an entirely new format out of the blue like Legacy.
Well, for one, Legacy wasn't "Out of the blue." It was an evolution of 1.5, which existed for as long as Type 1. It was on the request of Vintage players like yourself, asking for the banned and restricted lists of the two formats to be separated, that spawned the birth of Legacy to begin with. So, if Legacy is the problem, it looks like Vintage is really to blame again. Also, none of your solutions are realistic. Reprinting power isn't likely to attract many more players to Vintage, but it is likely to alienate the people who already own it. And seriously, Power 9 Extraction? That's just ridiculous. You should probably read this: The article that Birthed Legacy
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Vintage Community Discussion / General Community Discussion / Re: Why does Legacy exist?
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on: March 05, 2009, 10:56:52 am
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Advocates like me? My eloquence? Why do you have to be a dick about it? You don't know me. Thanks for the quick reply though, sarcasm or not. The root cause for a lot of my concerns is that WOTC supports one format and not the other, it's as simple as that. How can we compete with something like Grand Prix? They have access to the type of advertising that brings in 700+ players to an event. Vintage is doomed to obscurity until both formats are supported like this. Logic may dictate that with this kind of push by the game creators themselves, backed by a multi-national corportation of course, that they are paving the way to convert as many players from Vintage over to Legacy as possible so they can make money off them. Fuck that, why would we be happy to let WOTC sac Vintage so they can build up a profit base out of Legacy? What about the secondary market? Anyone who's ever purchased a Mox has been thrown under the bus (along with the dealers) because WOTC believes you should not have any return on your investment. Surprised that Legacy is so young though, so I guess it could go anywhere from here, only 4 years from inception. Hopefully the way is down Look, this is what Legacy is I'll tell you: it's an idea cropped up in some corporate boardroom to bring Vintage players into the fold of profitability. Fuck the quality of the game, and fuck the free market, they are willing to see it all go in order to have total control over as much profit as possible. Legacy players stay losing because you're being played by WOTC Hasbro. real talk. I'm simply calling a spade a spade. Or, in this instance, an ignorant person ignorant. That's not the same as stupid - I'm not calling you stupid, just uninformed. Legacy is not there to "get money from vintage players." In fact, I'd say that when it comes to playing Legacy, there is more resistance from vintage players than there is from any other format, specifically because they see it as "vintage lite," rather than its own independent format (which is what it actually is). If you're wondering why there are no Vintage GPs, then look no further than Power, Power, and Power. WotC has made it patently clear that they do not support the proxy system, and the barrier for entry to a Vintage GP is simply too high. There are enough complaints already from pros on how hard it is to get Forces and Duals. They'd flat out revolt if they had to come up with infinite sets of power, too. You'd have literally hundreds of players deciding not to play in the event because of the expense. Not to mention how the eBay prices would skyrocket if such an event were announced. There is no incentive for Wizards to create a one-off Vintage GP. There is no incentive for them to alienate their player base by making one of the biggest events of the year cut off to thousands and thousands of potential players. Why would they bother doing something like that that's basically guaranteed to be a failure? It's not some corporate money making scheme. It's not a conspiracy by the evil empire to take your hard earned "Secondary market" money. I"m sorry your vintage event only had ten people. Have you considered its because players think Legacy is more fun? In short - it isn't Legacy that's holding vintage back - it's vintage. It has always been, and will always be, the root of the problems with the format. Proxies help, sure, but not when it comes to sanctioned events.
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Vintage Community Discussion / General Community Discussion / Re: Why does Legacy exist?
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on: March 05, 2009, 10:14:18 am
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^^^^ I can tell right now you have no love for Vintage so don't go catching feelings just because I dissed your format, it's not that serious. Actually, I love vintage. It isn't played in my area, but that's not representative of my opinion of the format at all. I've traveled on multiple occasions to go to vintage events, as players in NE can attest to. IMO Legacy sucks ass for real, no restricted cards only banned cards? Like what the hell, when I first heard of this I couldn't believe it was serious. What kind of 'eternal' format is so weak you can't even play with 1 damn Sol Ring or Demonic Tutor? I watched one Legacy tournament and there were like 10 Fairy decks. LOL, fuckouttahere with some Faires.
I see I get no support though and the anti-Legacy movement won't happen. Vintage players have fun when Legacy continues to blow up and your Tournaments are canceled to bank on all the teenagers trying to win dual lands.
real talk.
Thanks for all the comments from others as well, I've been educated a bit. Anyone know how old Legacy is btw?
You're coming off like you have some real, intelligent insights into the issue here. It makes me want to take your opinion seriously - of a format you admittedly have no experience with. If your sole complaint is that they're "Stealing your players," what makes you think that with advocates like you, those players would even be interested in Vintage to begin with? They're obviously not being persuaded by your eloquence. Again, I'll remind you to ask yourself if the problem is Legacy, or if they're uninterested in Vintage because you haven't done a good enough job promoting? To me it seems like you're blaming luck and mana screw for your lack of playskill. Legacy was born in 2004, by the way.
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Vintage Community Discussion / General Community Discussion / Re: Why does Legacy exist?
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on: March 05, 2009, 09:00:50 am
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Well it's definately hard not to resent the format when 50 people show up for a Legacy tournament and then 15 for Vintage the next day (even with proxies). I understand that Legacy has official support but isn't this the sole reason that Vintage doesn't have official support? I apologize because I don't know hardly anything about Legacy, I only got back into Magic a few years ago and when I got out back around Alliances there was no such thing as Legacy of course. So if someone could maybe inform a bit of history i'd be greatly interested, when was Legacy even created? Legacy has official Wizards of the Coast support. If you push for one at the expense of the other, it may be Vintage that dies.
But how could Vintage die when it is so tied into the secondary market? People will always want to play with the older expensive cards they own, so couldn't Vintage only die out if the secondary market collapsed? The demand for these cards will always exist as long as the format to play them exists, hardly no one would pay for and collect these cards if they were unplayable of course, so in this way isn't it true that Vintage will always be held up by the secondary market? I don't think the same can be true for Legacy, I see it as being superficially supported/created by WOTC. If the support wasn't there and was somehow shifted to Vintage then I think it would naturally die out as people would move to either Extended or Vintage with no problem. Vintage has proven that is can still thrive with only the secondary card market as support, so what's on the real? Legacy is fake to me, it would just die out if it recieved the same kind of 'support' as the Vintage format. Fortunately for the people who play the format, your biased, and completely ignorant view of Legacy is not shared by Wizards. Each format has a small, but dedicated following (relative to to size of the Standard player pool, of course) and there's really no reason why one format must succeed at the expense of the other. Perhaps if there were better prize support, or if the perception of the format were different (ie: you market it better), those Legacy players would have played in both events. Stop pointing the blame at other people, or trying to figure out how you're the victim, and ask yourself if you could have done something to change how the outcome occurred.
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Archives / Adept Chronicles / Re: Six of One, Half Dozen of the Other
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on: March 03, 2009, 03:54:35 pm
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I'm surprised you think that metagaming for an 800+ player Legacy event is even worth the effort. It's the most random format - way more so than Vintage or even Extended. Hell, I didn't even know what I was playing until a week ago. Still, I'm confident in my deck choice and SB strategies, and I think this event should be off the charts in fun to be had.
Out of curiosity, how many byes are you heading in with?
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Vintage Community Discussion / General Community Discussion / Re: Need new sleeves
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on: February 02, 2009, 12:04:03 pm
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I don't know what you people are doing to your sleeves, but even the crappy $3 for 50 packs of crap sleeves last me a while. Granted, they're usually just for draft decks, but if I'm using DragonShields, or KMC's, or even newer Ultra Pros (either the Magic backs, or matte finish) then they last for pretty much forever.
I've never understood people who complain so much about the quality of sleeves - unless you're getting ones that are cut to different lengths. DragonShield is notorious for that.
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