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1  Eternal Formats / Northeast U.S. / Re: Top Deck Games 2013 Eternal Series UPDATED WITH NEW INFO! on: December 09, 2013, 02:11:49 pm
I'm going to try and make it out to this sounds like a good time, I'm currently in 35th so I'm hoping at least 3 people don't make the trek.  Are the standings as of now final?  Also will there be any time between rounds to switch out cards between decks?  I know I'll have shared cards between decks and proxying things you own is pretty lame.
2  Eternal Formats / Global Vintage Tournament Reports and Results / 17th at SCG Philly - Miracles [Legacy] on: June 26, 2013, 02:19:07 pm
I know that TMD primarily focuses on Vintage but thought I would post this here for anyone that is interested.  If you don't like Legacy feel free to skip it.

I played Miracles at SCG: Philly this past weekend after not running it in a tournament in a while.  I am trying to find a deck that I like for the Invitational and trying out decks.  I ended up finishing 17th after starting 5-0 before taking losses from Deathblade and 4c Cascade.  I took Joel Lossett’s list as the base as he is the Miracle master and added 2 Enlightened Tutor and a Blood Moon along with a few other tweaks.  Below is the list I played.

5 Island
2 Plains
2 Mystic Gate
3 Scalding Tarn
2 Arid Mesa
4 Flooded Strand
2 Volcanic Island
2 Tundra
1 Karakas

2 Vendilion Clique
1 Venser, Shaper Savant

4 Sensei's Divining Top
1 Rest in Peace
3 Counterbalance
1 Detention Sphere
1 Blood Moon

2 Enlightened Tutor
4 Brainstorm
3 Swords to Plowshares
2 Spell Pierce
1 Counterspell
1 Entreat the Angels
1 Supreme Verdict
3 Jace, the Mind Sculptor
1 Misdirection
3 Force of Will
3 Terminus

Sideboard
2 Rest in Peace
1 Entreat the Angels
1 Sulfur Elemental
1 Pithing Needle
1 Engineered Explosives
1 Disenchant
1 Misdirection
1 Moat
1 Pyroblast
2 Red Elemental Blast
2 Blue Elemental Blast
1 Counterbalance

I didn’t run the Helm RIP combo despite running E. Tutor because I didn’t want to run multiple RIP’s in the main. I don’t see it being that great vs. Deathblade and a lot of the current popular combo decks like Mono-U Show, Sneak & Show, Storm variants.

As for the changes that I made the Blood Moon in the main was just ok for me as I did not face that many Deathblade and BUG decks, it is a bit of a gamble because the card can be fairly low impact in other matchups.  In the future I will play it in the sideboard.  The E. Tutor’s are just ok, I like having some number especially after board when you have more silver bullets but the card disadvantage does suck.  Winning in time with my list was also difficult, the Entreat was a mix of awful and awesome depending on the game but a necessity as a 2-of I think if you aren’t on Helm RIP.

One thing I noticed also is that I never wanted Venser in just about any matchup, I’m not sure if I just don’t understand this card but the Remand and bounce sides are both so poor when every deck in legacy has extremely efficient mana costs, the only strong card to Remand is Ancestral Vision.

The changes I am going make before more testing is:

MD
-1 E. Tutor
-1 Blood Moon
-1 Venser
+1 Counterbalance
+1 Entreat the Angels
+1 Spell Pierce // I could easily see this being anything else

SB
-1 Disenchant
-1 Counterbalance // in MD
+1 Blood Moon
+1 Wear/Tear //forgot this card existed

The first couple rounds of the tournament weren’t that interesting but got better as the day went on.

R1: Mono-Red Stax with Welder 2-0
R2: UWb control 2-0[/U]
His deck was pretty similar to Miarcles as he had Enlightened Tutors, RIP-Helm, Tops. The black was for discard and he did not have Counterbalances which made it a pretty easy matchup for me.

R3: UWr Miracles (Amin Younes) 2-0
I’ve played the mirror match quite a bit and feel very comfortable in it.  Game 1 I waited to drop my Counterbalance on turn 4 with Misdirection backup to play around Spell Pierce.  It resolved but he had Top in play since turn 1 vs. my only having CB.  It was an awkward game but I was able to blind reveal a couple times and use Brainstorm to counter key spells before eventually sealing it with Top and Jace.

-3 Swords
-2 Terminus
-1 RIP
-1 Blood Moon

+1 CB
+1 Misd
+3 REB
+1 Entreat
+1 EE

My hand game 2 was soft to an early Counterbalance but playing it early in the matchup is very risky between Spell Pierce and REB.  He Spell Pierced an Enlightened Tutor on turn 2 which I didn’t mind and then tapped a bit low for RIP after topping on upkeep and I was able to push through a Jace.  It went unmolested for many turns leading into the win.

Especially in post-board games being patient and hitting land drops is of the utmost importance, if your opponent has Top and you don’t then I believe you need to force the action as their card quality will be stronger as the game progresses.

R4: Aggro Loam 2-0
He started the Loam engine going with Wasteland, a cycler, and fetch but couldn’t do much damage before I assembled Counter/Top.  I made a mistake of playing Arid Mesa t1 which led to me needing to get Tundra when I wanted to get a basic, I was lucky that I didn’t get punished for the mistake.  I was a bit surprised he conceded very early to the combo because after the match I spoke with him and he mentioned having 3 Abrupt Decay’s in the MD.

-1 Supreme Verdict
-1 Enlightened Tutor
-1 Venser

+1 Rest in Peace
+1 Counterbalance
+1 Misdirection

Game 2 he started with a turn 2 Chalice @ 1 which is very brutal for my deck, in response I cast Enlightened Tutor but I’m not sure what do get, my hand is Vendilion Clique, Jace, Misdirection and a few lands.  In the end I decide to get Counterbalance hoping he will try to destroy it with Abrupt Decay and I will be able to kill the Chalice w/ MisD.  This might have been a little ambitious as CB without Top is not that threatening from the other side.  We go draw go for a while when lands a couple Bobs, I’m able to ambush one of them with Vendilion Clique seeing Abrupt Decay.  I was surprised he didn’t kill Vendilion with the trigger on the stack but he might not have known the interaction but this worked in his favor as I couldn’t MisD it.  I see his hand has 2 Punishing Fire, Decay, Knight of Reliquary, and 2 Devasting Dreams but is lacking the 2nd Red and let him keep.  I fateseal him with Jace to try and avoid him hitting 2nd red source and bottom Taiga and then use Jace to brainstorm next turn putting Entreat on top and miracle it the next turn.  Despite drawing 2 cards a turn for almost the entire game he never found the 2nd red source and I luckily won a game that I felt like I had no business winning.

R5: TES (Matt Bevenour)  2-1
I knew what Matt was playing before the match having him near me which is great because certain parts of Miaracles are insane and other parts trash in this matchup so it makes mulliganing into a strong hand much easier.  I did not have to try hard though as my opening 7 was Spell Pierce x 2, 2 Lands, Counterbalance, Force, and Vendilion.  Just a Top shy from being nearly perfect.  Matt is on the mull to 5 and passes turn 1 with no play.  On turn 2 he plays Lotus Petal into Ponder which I Spell Pierce.  I nail down t2 CB and decide to Vendilion Clique myself on t3 to get rid of Terminus and dig into more business.  With Matt on 0 lands and me having CBI didn’t think seeing his hand was that necessary.  The game goes on a bit longer but Venser + Vendilion beatdown wins as Matt continues to stumble on mana only seeing 1 the entire game which was awkwardly a Gemstone Mine.

-2 Terminus
-1 Blood Moon
-1 Rest in Peace
-1 Supreme Verdict
-1 Swords to Plowshares // I left two in out of respect of Xantid Swarm and possibly Bob

+1 Counterbalance
+1 Misdirection
+2 REB
+1 EE
+1 Entreat

I once again am able to get an early Counterbalance without Top he tests the waters on turn 3-4 with a Gitaxian Probe to which CB showed a land, from this he was able to cast Burning Wish for Empty and pass.  He kept hitting land drops and then eventually pulled the trigger on casting Empty for 8 goblins.  I was able to Brainstorm and put Jace on top to make it 6 Goblins.  Vendilion Clique traded with one of the goblin tokens and 2 Jaces were used to minimize their numbers and save me two damage until I could get an answer as he used all his resources on Empty.  At around 6 life I brainstorm looking for removal to the remaining 3 tokens but don’t see one, a bit frustrated I make the terrible play of not putting Entreat on top and proceed to die in two turns.

I mulligan and lead with turn 1 Plains, Matt thinking the coast is clear from a turn 2 CB plays a cantrip.  I E. Tutor for CB and then drop it turn 2 courtesy of Mystic Gate.  This game plays out similarly to g2 where he is once again able to B. Wish for Empty but this time after he goes all in I am able to Brainstorm into EE and finally assemble CB/Top.
This match was interesting because I had early Counterbalances every game but never actually had it along with Top.

R6: Deathblade (Brad Nelson) 1-2
Brad leads off with a Deathrite Shaman and goes for a turn 2 Stoneforge Mystic which I decide to Force, I’m still not sure if this is a good play because Stoneforge is a very slow clock that I could have likely played around.  I play a CB on turn 2 which doesn’t have much luck blind revealing.  He develops his board some more but I am able to setup a Terminus to kill 3-4 creatures and then find my MD Blood Moon which resolves and he doesn’t have the Decay.  He concedes a couple turns later once I deal with his Batterskull in the form of Swords the token and then hitting it with Vendilion Clique.

I don’t really have any idea how to board in this MU as I haven’t tested against it yet.

-1 Venser
-1 Rest in Peace
-2 Enlightened Tutors //couldn’t find anything else to cut
-1 Swords to Plowshares
-2 Force of Will

+1 Misdrection // I think boarding this was wrong as he only have 3 Abrupt Decays and not cards like Vision/Hymn vs. Shardless BUG.
+3 REBs
+1 CB
+1 Moat
+1 Entreat

I don’t remember that much about this game except that I was able to resolve Moat vs a huge board and when he had already used a D. Sphere on my Counterbalance.  He was slowly killing me with Deathrite Shaman until I found a Terminus to kill it and all the other creatures.  Also during this time he had a Jace brainstorming away and I couldn’t find a REB or my own Jace to kill it so he was to dig until he found another Deathrite which killed me before I could find a removal spell for it.

Game 3 he has Deathrite into  Geist of Saint Traft vs my turn 1 Top.  I have Supreme Verdict and two lands in play but only 1 more in my hand.  I brick on hitting my 4th land for a turns why Geist + Deathrite quickly make work of my life.  At the last possible turn I am able to Brainstorm + Top EOT into the 4th land and wrath his board.  Brad takes the opportunity to nail down a Jace.  A couple turns later I am able to get an Entreat for 2 Angels which I send both at Jace in case he has an Abrupt Decay.  He had a Stoneforge which he used to grab Batterskull and passes the turn to me, I find a Vendilion Clique and attack with my two angel tokens.  On my endstep he goes to activate Stoneforge which I respond by casting Vendilion Clique.  I see a hand of Thoughtseize, Abrupt Decay, Batterskull, and Force of Will.  I take the Batterskull and on end step he kills my Vendilion with Decay.  I’m feeling pretty good right now since my board is 2 Angels, 6ish life vs. Seize, Force, unknown and 16 life.  Unfortunately for me his next two draws were Snapcaster -> Abrupt Decay and another Abrupt Decay halting my offense. I had very few resources at this time and he was able to whittle me away.

After the match I was a little bit frustrated because Brad had turn 1 Deathrite every single game and kept seeing many more Jaces than myself despite Miarcles having more library manipulation.  I also didn’t see a single REB in the post-board games which seems very critical at stopping Geist and winning the Jace war.  With that said I still need to play the matchup to really understand which cards matter to construct a better boarding plan and how to play the MU.

R7: Punishing RUGb (Matthew Szabo) 1-2
He plays a turn 1 Deathrite off a Forest which I kill with Swords.  Then he plays a Tarmogofy and uses a Wasteland on me.  At this point I don’t really know what deck he is playing but assume BUG with a few basics.  I am able to setup CB/Top but am taking serious damage from the 4/5 Tarmogofy.  I finally find a Swords for it but it brought me down to 5 life.  Matt was bricking on lands for many turns but finally hits two in a row and has Bloodbraid Elf into Punishing Fire.  I have a 4cc on top to counter Bloodbraid but not the Fire and go to 3 life.  Next turn he has another Bloodbraid this time into Shardless Agent into another Tarmogofy, I only have a 4cc and can only stop the Bloodbraid and the other two guys make it into play.  I’m not able to find a Terminus/Supreme and die the next turn.
I had never seen this kind of deck so I was pretty confused going into boarding.

-1 Spell Pierce
-1 Enlightened Tutor
-1 Force of Will

+1 Rest in Peace
+1 Counterbalance
+1 Entreat the Angels

I don’t remember game 2 that well except that I got Wastelanded a bunch while beatdown by a motley crew of Deathrite and Shardless Agent while I had a Rest in Peace in play.  He had a Sylvan Library which was giving him a lot of cards and it was looking pretty grim for me.  I kept missing on lands, Brainstorm, or Top but found an Entreat which I cast for 1 angel miracled and somehow despite Matt having a full grip and many lands it somehow went the distance.

For game 3 I saw that he had Ancestral Vision from our game 2 and boarded in the 2nd Misdirection.  My opening hand was a little awkward with 2 lands, 2 Misdirection, Jace, Vendilion, and CB but I thought it seemed good enough.  I went for turn 2 CB which he Forced and I Misdirected pitching my Jace as I hadn’t drawn anymore lands since my opener.  He suspended a Vision around turn 3 which got me excited since I could get some value from my 2nd MisD.  By the time Vision comes off I have hit a 3rd land but no other blue spells than Vendilion so I pitch that steal his Recall drawing 3.  Before his draw step I kill the Gofy in play with a swords that I drew off the three cards.  I was feeling pretty good since he only had a couple cards in hand vs 5 but my life was fairly low at 4.  He is able to draw running Bloodbraid Elfs off the top but I have Top plus Terminus to deal with it but a CB lying around is killed by a revealed Maelstrom Pulse.  The 2nd Bloodbraid revels something low impact but I have to Force the Bloodbraid going to 3 life.  After this I draw Enlightened Tutor which I hold planning on getting Counterbalance on his endstep or perhaps Detention Sphere if he hits a creature I need to stop,at this point I also have a RIP in hand to deal with Goyf and Deathrite so things are looking good. He draws for the turn and casually points a Bolt at my head for the last points.  I could have mainphases the E. Tutor for CB and draw it with Top but that only plays around him drawing Bolt and he could always just wait until my draw step and roll the dice to see if a 1 drop is on top.

R8: Elves 2-0
I swords his turn 1 Deathrite after he fetches for a Bayou, I was thinking he was on a BUG variant.  After that he drops 4 Elves over the next two turns after I Forced a Glimpse. A BS setup Terminus wraths most of his board.  He played a couple more creatures before I was able to get CB/Top going and went for Natural Order but I had Supreme Verdict on top to counter it and he conceded shortly after with no creatures left.

-1 Rest in Peace
-1 Blood Moon
-1 Venser
+1 EE
+1 Counterbalance
+1 Moat

For game 2 we both mulligan and he leads with a Fynhorn Elf vs my Top.  On turn 2-3 he nails down a Pithing Needle naming Top, I make the mistake of not tapping to draw.  There is basically no reason not to because he’s almost 100% to name Top and this way I can shuffle it away in the future to a Brainstorm especially since I didn’t board in Disenchant and only have 1 D. Sphere to kill the Needle.  On his turn 4 I draw step Vendilion taking away Glimpse but he is starting to build a critical mass of card drawing with Symbiote plus Visionary.  I Brainstorm on turn 4 into Counterbalance and E. Tutor.  I play the CB but it is only blind revealing due to Pithing Needle.  I use the E. Tutor on his endstep to find Moat hoping he has no answers all the while attacking with Vendilion Clique.  I kill a few Deathrite Shamans which are doing work with Querion Ranger and eventually setup an Entreat for lethal before he was able to Krosan Grip my Moat.


I really enjoy the deck and I think with some tweaking I can improve the MD to a place I like in the current metagame.  Also the skill ceiling for playing this and most decks in Legacy is much higher than my current ability so hopefully with further playtesting I'll be able to improve in that regard as well.
3  Eternal Formats / Northeast U.S. / Re: BBGD #19 - December 3rd, Ancestral Recall to 1st and over $800 in OTHER prizes! on: November 16, 2011, 12:11:46 pm
Free pizza + Vintage + no ptq, sign me up.  The format seems pretty wild nowadays with generic aggro decks rising to beat Landstill should be a good time.
4  Eternal Formats / Northeast U.S. / Re: The Players Guild - The Council Open #10 - Vintage! - 10/29/11 - Bloomsburg, PA on: October 24, 2011, 10:26:20 am
Is there any word about what the prize for 1st is, I'm hesitant to travel to an event where there is no guarantee on at least a piece of power.
5  Eternal Formats / Creative / Re: Bob Tendrils (and Dark Ritual) in the Aftermath of 2011 Champs on: August 29, 2011, 09:37:12 am
With Ritual variants how you decide to build the deck usually comes down to what you are trying to beat.  If you were trying to grind out decks whether it be Shops or Blue the builds with Dark Confidant were ideal but if you wanted to take advantage of being more explosive then generic TPS is a better choice.  I personally feel that with Mental Misstep gaining so much popularity that playing a traditional build of TPS is simply not an option, you are so reliant on Duress to clear the way of Force/Drain from blue decks and now they have an amazing answer to that + your explosive draws.  It also allows the blue players to play much more proactively which also bad for combo.

I think running a build with Bob is pretty reasonable for most of the matchups in the metagame at the moment.  Against Shops you'll be able to grind out the hands they have which are more controlling with Resistors/Wire if you drop him early and against their more aggressive draws you can get some card advantage from Bob and then trade with Panther or Revoker.  The nice part about them running more creatures means you will rarely need to worry about Bob killing you since you can look to trade at whatever time is convenient.

Now for the million dollar question of Force or not once again comes down to the metagame you are expecting.  If you want to beat Shops on a consistent basis with combo then you need to play Force of Will.  In recent memory I have never seen builds of combo do well against Shops without Force of Will.  I would have to imagine if you are running Force/Bob against the Slash Panther shop builds that you would be favored.  Lodestone is the only creature they have which doesn't trade with Bob so if you keep him off the board you will be able to make the game go later where you can build up a strong manabase and setup hurks/rebuild into a win.  One thing which people haven't really mentioned is that Force of Will is extremely strong against Shops in post-board games because you are generally improving the manabase by adding more lands/basics and mass bounce spells you don't need to burn Force on resistors as aggressively in pre-board games.

All in all I think combo should be fine against the current popular builds of Shops especially with a bit of tuning.  The nice thing about Vintage is the capability to tune just about any deck to beat an expected metagame.  Good luck with the deck.
6  Eternal Formats / Global Vintage Tournament Reports and Results / Re: Almost but not quite, 9th place at Grudge Match III on: August 22, 2011, 02:13:40 pm
I think its interesting the mental dialog you had about running Spell Pierce or not.  I've never been a huge fan of Spell Pierce except in Owen's winning Worlds deck last year because you attacked the manabase you got more mid-late game value out of the card.  Otherwise it becomes irrelevant too quickly into the game for my taste.  Now with the addition of Mental Misstep becoming a staple blue card Pierce becomes even more poorly positioned.  It will lose early game wars against Misstep without them needed to invest mana and then becomes a blank late-game.  I will be very surprised if Spell Pierce remains popular with Misstep in the format, just doesn't make sense to me.
7  Vintage Community Discussion / General Community Discussion / Re: Vote for Team Philadelphia! Grudge Match III is coming! on: August 09, 2011, 09:16:15 pm
Shawn Anthony
Matt Elias
Jeff Folinus

--Joe Brown if Matt Elias is not planning on coming
8  Eternal Formats / Northeast U.S. / Re: Blue Bell Game Day #13! March 19th 2 Moxen & over $500 in credit up for grabs! on: March 25, 2011, 01:56:25 pm
Ralph P. and myself went down to a Maryland PTQ which happened to be on the same day, congrats to all on their finishes.
9  Eternal Formats / Global Vintage Tournament Reports and Results / Re: BLUE BELL GAME DAY #12 REPORT ->2nd with MUD on: February 18, 2011, 03:56:55 pm
After reading your description of game 1 of the quarter finals did you miss an Oath activation after he attacked you with the Emakrul or did he smartly use an Orchard post-combat this time?  If he didn't activate Orchard you would have 0 creatures he had 1 so you could have triggered his Oath and put a creature into play, this way you can win even if your opponent makes the correct play of running Lotus down 1st main. With how it played out you would have Oathed into Duplicant to rfg his Emakrul and then after he Oath's again you just cast the Duplicant in hand and win easily.  But it all depends on if he gave you a guy or not.  Congrats on your finish.
10  Eternal Formats / Northeast U.S. / Re: Player's Guild - The Council Open #2 - Bloomsburg, PA - 2/5/11 on: February 03, 2011, 09:35:40 pm
Found someone who's interested in going so I'll be in attendance.  Last one I was at was good times so looking forward to battling.
11  Eternal Formats / Eternal Article Discussion / Re: [Free Article] Blightsteel Colossus and the Golden Gun on: February 03, 2011, 06:48:51 pm
In my opinion the reason of playing Vault/Key in Oath was never because Oathing by itself wasn't strong enough.  The reason to play Vault/Key is that it gives you another powerful line of attack.  For example your getting beatdown by a creature deck too quickly and Oath regardless of what creature you hit would be too slow, here having Vault/Key gives you a plan that isn't dependent on Oath.  Another example is if your opponent has Leyline of Sanctity rather than trying to setup Oath + Orchard + the 1-2 Nature's Claim in your deck instead you can assemble Vault/Key.  Also by running those 2 cards your just going to get free wins without even having to play Magic.  I agree you can't just jam Vault/Key in every deck for example its not good enough for TPS or Bob Tendrils but in a standard blue shell I will always be playing Vault/Key.
12  Eternal Formats / Eternal Article Discussion / Re: [Free Article] Blightsteel Colossus and the Golden Gun on: February 03, 2011, 04:10:09 pm
I feel like the burden of proof is on not playing Vault/Key in a blue deck rather than the other way around.  The tutor package in this list is the same as what most modern Jace Control decks are running (Myst, Vamp, DT, Tinker), his list even goes a step further with Gifts + Regrowth to make getting Vault/Key very easy.  Lastly he has Lim-Dul's Vault which is a card I don't like in the current metagame but which is very good at helping this along as well.  He's only running one more "blank" than Elephant Oath so I'm not really seeing your point.
13  Eternal Formats / Global Vintage Tournament Reports and Results / Re: Blue Bell Game Day #11 TO Report. Top 8 Lists, Metagame, & More! on: January 19, 2011, 11:18:43 am
Well run event as usual, cool to see that 50 people showed up despite the NFL playoffs going on.  Congrats to Ed Carey for winning the event.

Quote
I am wondering what Jake and Sam played against during the day?
I know that Jake played against Allen with Expresso Stax round 2, myself round 3 on Oath, and the top 8 list of Trygon GAT round 4.  Then he double drew into the top 8.  I believe that he played the mirror round 1 but I could be incorrect.
14  Vintage Community Discussion / General Community Discussion / Re: Grudge Match Bingo 2.0 on: January 07, 2011, 03:59:11 pm
I realize I'm a bit late to the game but may as well make it interesting with more than 1 entry.
15  Eternal Formats / Northeast U.S. / Re: Player's Guild - The Council Open #3 - Bloomsburg, PA - 12/11/10 on: December 11, 2010, 06:16:35 pm
Also I have heard that Allen and Steve both won their matches as well.

Allen beat Steve in one of the semi-final matches and went on to split in the finals.  He was running MUD and Steve was on EuroGush.
16  Vintage Community Discussion / General Community Discussion / Re: Vote for Team Pennsylvania! on: December 07, 2010, 10:35:24 am
Main
Matt Elias - not voting for him is like not voting for Finkel/Nassif for Hall of Fame
"El Tigre" - I'm biased since were friends but when he feels like playing matches and not texting does pretty well.
Jeff Folinus - shameless self vote

Alt
Mark Hornung - has missed a couple events but still does well whenever he feels like playing Bazaar
Joe Brown - class act and solid player, real glad he got his deck back
David Reitnnauer - been on a solid run and nothing wrong with playing Shops or whatever else wins
17  Eternal Formats / Northeast U.S. / Re: Player's Guild - Bloomsburg Vintage # 3 - 9/18/10 on: September 13, 2010, 01:34:58 pm
I kind of feel like battling Vintage after doing very poorly at Waterbury I may attend this event.
18  Eternal Formats / Northeast U.S. / Re: TMD OPEN 14-Waterbury, CT Marriott-September 11, 2010 *YUP, you read that right* on: September 09, 2010, 01:17:38 pm
Leaning towards 135, event is going to be great.
19  Eternal Formats / Northeast U.S. / Re: Blue Bell Game Day #8 - Who celebrates holidays, we play vintage! 9/4/10 on: September 04, 2010, 09:33:58 pm
In case anyone cares here's how the top matchups shook out.

Bob Tendrils vs. Oath
Bob Tendrils vs. Tez
Dredge vs. Noble Fish
Trygon Tez vs. Dredge

Bob Tendrils vs. Dredge
Trygon Tez vs. Tez

Bob Tendrils vs. Trygon Tez
20  Eternal Formats / Blue-Based Control / Re: Lightning Bolt versus Jace, TMS on: August 16, 2010, 08:48:38 am
I think one of the problems of Bolt vs. Jace is that if Bolt becomes a more mainstream option in decks then good players will just begin with Fatesealing either themselves or the opponent.  Then Bolt ends up being dead or you'll need to draw another to take down Jace.  Right now most people auto-brainstorm in control mirrors since it's generally the correct play but if you need to play around early damage on Jace then they will just like it works in T2.  Also running Bolts dilutes your deck with cards that are marginal in playing a true control mirror.
21  Eternal Formats / Northeast U.S. / Re: Blue Bell Game Day #7 - August 14th - Mox Jet to 1st! on: August 14, 2010, 08:01:15 pm
To my knowledge the top 8 was:
3x Trygon Tezz
1x Std Tez w/ Oath board
2x Bob Tendrils (Elias and Brad)
1x 5c Stax (Eric Markowitz)
1x MUD

The slots I'm not 100% on is if their was a fish player or not and what particular version of Shops Eric was on.

The brackets were
Tez v. Tez
Tez v. Bob Tendrils
MUD v. Bob Tendrils
5c Stax v. Fish

Tez v. 5c Stax
Bob Tendrils v. MUD

Tez v. MUD
22  Eternal Formats / Ritual-Based Combo / Re: Ritual Based Combo in Today's Metagame on: August 13, 2010, 09:59:11 am
Quote
Is GUSH better because it's tricky against shops decks?  How often do you end up using Gush in response to wastelands to save your seas, or while under tanglewire to play an untapped land?  Is Gush part of the reason these TPS decks did well in a heavy-shops metagame?
I've found Gush to be really poor against Shop decks because one of the most important aspects of the matchup is building up a solid manabase to be able to Hurks/Rebuild them and win or push through a Tinker.  Gush negates any mana development you were able to do.  If I was running Gush in TPS I would board it out against Shops.
23  Vintage Community Discussion / General Community Discussion / Re: t32 at Championships before t8 on: August 07, 2010, 10:53:19 am
Was this legacy champs, also you should try and put it in a more readable format although I can understand having issues if this is from mobile device.
24  Eternal Formats / Null Rod Based Aggro / Re: The Dark Times Primer on: August 06, 2010, 09:59:02 am
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2) No fetches?  Thinning is good.  With so many basics in your mana base, you don't have to worry much about Magus of the Moon and Pithing Needle can be addressed by just running 1 of each black fetch.  I see relatively little downside other than life loss to finding more spells and fewer lands in the late game.  Is the life loss that critical?  Uncracked fetches additionally bluff colors you don't run.  A Bloodstained Mire could well be used to cast Nature's Claim/Stifle/Tarmobutt.
Deck thinning is an incredibly marginal effect that is almost never worth it in decks that have no form on card manipulation.  The only slight benefit would be Crucible + Fetch because fetching every turn would add up but just fetching 1-2 times will make very little difference.

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1. Yawgmoth's Will: I don't see why this card gets an inclusion. YawgWin seems like an auto include in any deck running black, but honestly, what are you playing out of the GY? The game is not in your favor if you are deep enough in the game for YawgWill to be a good play.
I've watched Max play this deck quite a bit and Will gets you out of a lot of dicey situations, also its not like he's just playing a straight up Fish deck the Dark Rituals means he will usually get pretty good value out of Yawg Will.  The card is an excellent tutor target for the decks 3 safe tutors.

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2.As far as edicts, I only ran one maindeck, and I thought that was enough. Running 3 weakens your match up vs the control decks very much since it will be a worthless card against Tezz and any version of tendrils.
Edict is fine against Tez because most lists are still running Dark Confidant as they want to have game against Shop decks.  It can also potentially kill a Trygon Predator in some builds that would stop you from killing them with your 20/20.  Also you say it is dead vs. any version of Tendrils, many Tendrils builds are running Dark Confidant right now so while Edict effects are much worse than Duress' in that matchup it won't be dead when they are playing Confidant.  Bob Tendrils and GWSx both play Confidant and are combo lists.
25  Eternal Formats / Global Vintage Tournament Reports and Results / Re: GenCon Indy 2010 Results Thread on: August 06, 2010, 02:40:04 am
Anyone know what happened in Block Champs, was looking for something online but couldn't find anything.
26  Vintage Community Discussion / General Community Discussion / Re: Vote for Team Pennsylvania! on: August 01, 2010, 11:41:39 pm
Primary team
Matt Elias - best player in tri-state
Jeff Folinus - because I'm arrogant
Mark Hornung - best Dredge player

Secondaries
Jeremy Beaver - when he tests plays very well
Nick Coss - supports the format and plays well
Steve Nowakowski - hates Vintage/magic so likely won't play
27  Eternal Formats / Global Vintage Tournament Reports and Results / Re: [TO Report] BBGD #5 - 43 Players - Top 8 Lists, Music Videos, & MORE! on: June 24, 2010, 08:49:02 am
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Does Jeff Folinus have a profile here at the manadrain.com?

I want to discuss some ideas on those MonoRed shop builds!!!
You can feel free to send me a PM if you have any questions of the deck.  My list started with Ici Li's version of Mono-Red Stax as I felt it was by far the most powerful version out there before Lodestone Golem was printed.  Although Ici thinks Lodestone doesn't belong in the deck I like how it allows the deck to win quickly and certain starts like T1. Resistor T2. Lodestone puts a lot of decks on the back foot if they don't have Force.  Another reason I choose to play the deck is that I feel the MUD matchup is quite good because of Welder and Crucible in the MD.  Both of these cards give MUD a very hard-time, Null Rod a card that would seem marginal in the MU is actually quite strong since it shuts down Metalworker, Karn, and Trike from killing Welder.  But with that said Null Rod is still the weakest card in the deck but I don't know what would really serve well as a replacement.  There isn't enough Fish/Aggro in our meta to warrant running Powder Keg in that slot.  But this is something that could easily be changed based on what your meta is like.  Good luck with the deck.

Also this was another well run tournament at Blue Bell hopefully we can keep getting 40+.
28  Vintage Community Discussion / General Community Discussion / Re: Cockatrice - intended as successor to MWS on: May 25, 2010, 10:39:21 am
I'm not sure if you want people here or on the actual site their thoughts on the program but I was able to play with my friend who recently got it up and running on his Mac.

Pros
  • Solid look and feel especially the cards themselves wherever they are used.
  • The view deck in game and pre-match is awesome and reminds me of MODO
  • Only having one instance of the card makes building decks much cleaner than MWS, also the smart-text feature in the deck editor is also a bonus
  • Multi-platorm, obvious but worth stating
  • Loading sets/cards/pictures is much easier than MWS where you had to jump to 2-3 different sites to find everything.  The check-box to show pictures on the fly is awesome


Cons
  • I felt like most things were using double-click such as adding a card in deck builder which is fine but then when I was playing a game and double-clicked the next turn button it moved the turn twice.  I don't know if this is the only example but didn't feel the intuitive.
  • Subtracting/Adding life one at a time, don't know if I was missing something but having to right-click 8 times because you lost 8 life is just annoying and would like a faster way of doing it.
  • Hand displayed vertically, I know your defending this because it leaves more room but when you hold your hand IRL 95% of people hold them horizontally.  Also the human eye has an easier time tracking horizontally than it does vertically.  I really disliked this element of the UI, I don't mind the phases being on outside but the hand part is just bad.
  • I wasn't really feeling how counters were handled, the numbers seemed overly large removing the text on the card and making them look uglier
  • I would really like a paste-deck from clipboard option because when getting decks from the internet it is quite annoying to have to actually build them rather than running some process.

That's all I have after one session if I think of some more stuff I'll add it here.
29  Eternal Formats / Eternal Article Discussion / Re: [Free Article] A Tournament Report? on: May 19, 2010, 12:00:31 pm
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I figure they're serving as Moxen 6-8. Playing a Borderpost + Transmute into Vault takes 3 mana on board, same as Mox + Transmute.

As a side bonus, Borderpost is "free" when replaying the land you bounce for it (or in corner cases, nets mana off Academy).
Borderpost's can only return basic lands, I learned this from wanting to return Halimar Depths in t2 which sadly isn't an option.
30  Eternal Formats / Global Vintage Tournament Reports and Results / Re: [TO Report] Philly Open 6 - Where's Waldo (and his 100 friends)??? on: May 14, 2010, 09:41:27 am
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I wish I had taken better notes on the tourney. Also, I don't really want to talk too much about decklists or deck choices, as I think that the some of the popular notions about some of the popular decks are quite wrong. So, I'm not sure how great a report I could produce. 
Would you mind elaborating more on this point either here on the forums or in an article, I'm always happy to see different perspectives on Vintage.
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