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1  Vintage Community Discussion / Rules Q&A / Re: Bluffing/cheating? on: July 14, 2006, 03:28:02 pm
I'll be honest, as a judge, it would be really hard to determine the intent of the player on this.

Determining intent, determining if a player is lying or not, is not that hard if you know what to look for. Body language *never* lies.

Jaap Brouwer
2  Eternal Formats / Global Vintage Tournament Reports and Results / Re: A short coverage of Vintage Championship in France on: May 16, 2005, 03:46:42 am
On a whole different note. This is by far the largest T1 event in the last couple of years (if I remember correctly). The T32 decklists define the current meta game imho. Posting these here seems the least the organizers can do for the community (except for organizing that beautifull thingy).

<bitch mode on> and I really hate it that my pre-registration wasn't confirmed<bitch mode off>

Jaap
3  Eternal Formats / Global Vintage Tournament Reports and Results / Re: A short coverage of Vintage Championship in France on: May 16, 2005, 03:40:16 am
As you can see, there was no spell resolving because he said he had no mana in his pool, if you don't have all the information don't post such about it, please. And yes, I ruled it as a warning, Rudy appealed and the Head Judge confirmed my ruling.
It seems like you don't have all the information. In any case, you didn't even give Daniel a warning at first. Also, just because the HJ made a ruling, doesn't mean it is the correct ruling.

I just feel the need to jump in on this one. Judges are human. Very human. Hence they make mistakes. Problem with judges making mistakes is that sometimes these mistakes can cause a player to not win money / prices / whatever.

If a player participates in a tournament, you accept the authority of the judge, as Rudy did graciously. Accepting the authority of the judge also includes not bitching about it afterwards on a forum. If you have a problem on a ruling, talk to the (head) judge about it after the round or after the swiss part of the tournament is over. Really.

I wasn't there, so I can't judge the situation. Anything I say hereafter is just my opinion sitting in my laizy chair, and can not be referred to by anyone (yes, unfortunately this disclaimer is necessary).

I talked to Rudy over MSN on this ruling, and assuming neither player made intentional statements, then the ruling of the head judge was okay. The only issue that is worth discussing (imho) is wheter one of the players deliberately made an erroneous statement.

From my experience with judges, I observe that a lot of judges are not investigating cases as thorough as they could, which sometimes can lead to player getting away with stuff they shouldn't have.

Deliberately misrepresenting the game state or an aspect of the game state is cheating, and should be awarded with a DQ without prize (that should teach the bastards).

Jaap (levelfivish)
4  Vintage Community Discussion / Rules Q&A / Re: Gifts Ungiven on: April 23, 2005, 06:30:25 pm
Sorry dudes, I might be wrong on this one, but as far as I know you can wish for a face down card. The sideboard is face down. Any player is not allowed to look at any face down cards during play, but with the wish, you can look at any RMFG card, including the face down ones. Like I said, I might be missing something here, but the only thing that will make me state otherwise is a backed up ruling.

Jaap
5  Vintage Community Discussion / Rules Q&A / taking back plays on: January 11, 2005, 05:46:00 pm
Quote from: Tristal
I'd consider it rude of you as a player to demand he choose one of his own creatures, or even to burn for 3.


This is down right wrong. This can not be demanded from any player. Any judge that enforces this penalty is most likely 'out-of-date'.

Jaap
6  Vintage Community Discussion / Rules Q&A / taking back plays on: January 11, 2005, 05:37:17 pm
Quote from: racetraitor
So basically you could possibly get away with naming a spell and putting it on the table to get a tell on an opponent and then taking it back claiming that no costs were paid? That seems an awful lot like string betting to me...


Have to love the guys that try this. Yes, a player might get away with it. A player also might run into a DQ for cheating. And if the judge knows that the player knew and the judge reports this to WotC, that player has a large chance of running into a minimum 2 year ban.

Is that worth it?

Keep it simple: play hard and fair in competitive play, play easy and fair in fun play.

Jaap
7  Vintage Community Discussion / Rules Q&A / Rules tests on: December 18, 2004, 04:31:03 am
Quote from: Jebus
Quote from: Addolorisi
82% and 74%

A few of the questions made me take a bit of extra time to think, since I knew they operated under now obsolete rules. Confused

To those that are current judges: Assuming all I need to do is brush up on unique but esoteric interactions and the floor rules, would I have a decent shot at passing the level 1 test?


You've got a shot.  Keep in mind, you also need to study the Universal Tournament Rules and Penalty Guidelines.


I said it before, and I'll say it again. Knowing the rules is the foundation of becoming a good judge. Knowing the rules is (by far) not sufficient to become a good certified judge. If you score decent on the Delphi test, you have a decent chance on passing the *written* test. After that there's still the practical part and the interview.

Jaap
(level somethingish)
8  Vintage Community Discussion / Rules Q&A / touching your opponents deck on: November 23, 2004, 06:15:57 pm
Quote from: Toad
Quote from: jpmeyer
Here's one for the judges:

If my opponent just snatches my deck and starts looking, can I call one of you guys over and get him called for procedural error: major (since I haven't even passed priority, but I could argue that now he has knowledge of what's in my hand so he can't be able to make an unbiased call to whatever effect I have in response) as well in hopes of getting him a game loss?


It depends on how long your opponent waited before he touched your deck. A long silence is often considered as an implicit pass in priority. Note that you could also be given a warning for unsportsmanlike conduct in this situation since the judge can consider you are openly calling for a sanction.


If you would give me this kind of bullshit, I'd hand you a stern lecture and an unsporting conduct severe, downgraded to a match loss.

Players trying to trick their opponent into this kind of rules bullshit don't even deserve the chair they're sitting on. Unfortunately there's still a small group of players that considers this kind of behavior as "smart".

Well, trust me. I'd love to run into those players and see where "smart" gets them.

Jaap
9  Vintage Community Discussion / Rules Q&A / Disciple of the Vault and Mass Destruction on: November 18, 2004, 08:34:47 pm
Quote from: Zelc
[Note: Take the following with a grain of salt.  I'm not totally sure it's correct.]

However, triggers will be checked at the end of each "part" of a resolution.  For example, having multiple lands and a Disciple of the Vault out doesn't really do you much good if a Death Cloud is played, since Death Clouds calls for creatures to be sacrificed before the lands are sacrificed.  Similarly, if you have Pitchstone Wall in play, you can't sac it to recover something if someone plays Balance (and you more creatures and cards in hand).


I'm not 100% sure of what you mean, but from what I understand, you're 100% wrong. Triggers happen all the time, even if players have no priority, like during the resolution of a Death Cloud, Nevy's Disk activation or a Jokulhaups. Triggers will only go on the stack as soon as a player receives priority. Players normally only get priority _AFTER_ resolving a spell or ability on the stack, _NEVER_ during the resolution of a spell or ability. The active player also receives priority when a step or phase is entered.

Just my 5 cts Wink
Jaap

<edit: clarification>
10  Vintage Community Discussion / Rules Q&A / Rules tests on: November 14, 2004, 05:52:06 pm
For all the folks that state "I would be a fine judge", think again. Judging is not about rules knowledge. It starts with it, like driving starts with knowing how to turn the steering wheel, but knowing the rules is not even close to mastering being a good judge.

Everyone that is interested in actual judging should try a tournament. You'll be amazed how little rules questions you'll get and how many other things you have to do. That, and the chicks ofcourse Wink

Jaap
<edit: typos>
11  Vintage Community Discussion / General Community Discussion / Pimping FOW :) on: July 22, 2004, 11:05:28 am
Quote from: Nameless

While a Judge's ruling may never be reversed after a tournament, and this is for good reason because it could cause utter chaos, they are still liable for misrepresentation of the spirit of the rules, and just generally doing a poor job.

Sure, but you sound like George W Bush now. Please explain me what you think the weapons of MD are?

Quote from: Nameless

I can demonstrate this as two local shops and another one several hours away practiced exactly this sort of behavior, among thier TOs and Judges.  The result?  Lifetime bans in two of the cases for all TOs and Judges involved.

I'm judging now for 8 years. I have heard all sorts of bullshit. This is another addition. Judges nor TO's ever get banned for disallowing cards. They were probably banned for a whole bunch of screw ups, one of them might have been disallowing foreign or altered cards.

Quote from: Nameless

Learn this lesson quickly:  ...

Seriously, George W is still hiring people for his campaign...

Jaap
12  Vintage Community Discussion / General Community Discussion / Pimping FOW :) on: July 22, 2004, 10:41:03 am
Quote from: Bram

Otherwise, I drop out of the tournament and screw his girlfriend. Or I use a different set of rituals, depending on how my mood is.

...

Quote

What I'd like to know is:

1. would you allow the above Spawn pic FoW (it's a bit excsessive IMO)
2. if you were to disallow it, would it be of any use to complain about your decision to the DCI (meaning: can a judge actually get punished for a ruling like that one?)


I would allow any card, as long as the player is very clear about what it is supposed to mean, and as along as I can rely on that it is an actual copy of that card. So messing up a card and then say: "I promise I'll tell my opponents that it's a Lotus whenever necessary", doesn't work unless it's a real Lotus  Rolling Eyes

The DCI would only "have a word" with one of it's judges if a judge screws up something very serious. Disallowing a marked card is not a serious offense. DQ a player for an obvious wrong reason is.

Jaap Brouwer
13  Vintage Community Discussion / General Community Discussion / Pimping FOW :) on: July 22, 2004, 10:24:45 am
From the 2003-2004 Universal Tournament Rules:

Quote

28.   Taking Notes
<SNIP>
Cards in your deck may not have writing on their faces other than signatures or artistic modifications. Modifications may not obscure the artwork so as to make the card unrecognizable. Any modifications that are deemed to be outside notes by the head judge will subject the player of the deck to the appropriate provisions of the DCI Penalty Guidelines.


So a card that has been modified by anyone, for artistic reasons, while still recognizable, cannot be disallowed in a tournament, unless the head judges decides differently.

As long as the card is recognizable as a force of will, or I (as the judge) was informed by the player that his Forces were modified and the player asked permission to me at the beginning of the tournament, and promissed me that he informes his opponent every time about the title and function of the card (if necessary) whenever appropriate (Duress, play etc...), I would be very fine with it.

It's a game. And it's also about pimping your deck. Some players pimp by playing all foils or beta's, some pimp by playing with signed, foreign or whatever cards. Have fun. As long as the title and the function of the card is clear  between all players / judges when needed.

Needless to say ofcourse if a player would abuse his modified / misprint cards (Serra / Time Elemental, anyone?), that I would have no hesitation DQ'n this player on the spot, asking for a ban of minimal 6 months to the DCI.

Jaap Brouwer
(edit: typos, de-Whoopie my language)
14  Vintage Community Discussion / Rules Q&A / Tap lands and 'put' into play. on: April 30, 2004, 03:21:19 pm
You will not find lands or abilities that explicitly say that they put lands into play untapped. That's the normal course of action.

If a land or an ability states that a land should be put into play tapped, you do that.

Jaap
15  Vintage Community Discussion / Rules Q&A / Force of Will a spell 2x on: April 28, 2004, 01:20:24 pm
Whoa!  :shock:  :shock:

(I am seriously impressed) That's a time walk.

Jaap
16  Vintage Community Discussion / Rules Q&A / Quick Rules Question - The Stack (sigh) on: April 21, 2004, 05:34:23 pm
Quote from: virtual
After you cast the fiend, could you cast an instant, and have it stack below the fiend's triggered ability?  Is there a window there for you to cast instants, or can you only stack on top of the triggered ability.

-Virtual


if there are any triggered abilities waiting, they will go on the stack as soon as one of the players gets priority. Only after these abilities have gone on the stack the player that received priority can cast spells and play activated abilities etc.

So no, there is no window between receiving priority and the triggered ability going on the stack.

Jaap
17  Vintage Community Discussion / Rules Q&A / Alpha playability on: April 05, 2004, 03:32:45 pm
Quote from: jazzykat
Cheers!

The dutchies may see me come this fall or winter playing in that wild European metagame Razz!


Sure, just make sure you bring a family pack of sleeves. Realy. You might need them.
18  Vintage Community Discussion / Rules Q&A / Alpha playability on: April 05, 2004, 12:00:58 pm
Quote from: MoreFling
use opaque sleeves. Always.


Especially in the mornings, in the shower.
19  Vintage Community Discussion / Rules Q&A / "Infinite" loop - precise definition? on: April 02, 2004, 10:51:19 am
Okay, I think I misread the beginning of the thread. So we agree on the resources. If new resources will be added to play, then you can never ever call it a loop, unless the player playing the loop will be the one that controls all the added resources.

In the case described the 'loosing' player does not have access to extra or changing resources over time. So this line of reasoning is not a reason not to call it a loop.

Now on to the next motivation why this cannot be defined as a loop (you guys really make me think, my gratitude for that Smile )
Over the course of a couple of turns, too many parameters in the environment of that game change: like life totals, library sizes (of the loop-controller), cards in hand etc.
It is not the responsibility of the defending player to prove that he can break the lock, but the responsibility of the 'winning' (or should it be whining?) player to prove that he will win without doubt. As soon as there is a chance for the 'winning' player that he can make a mistake (forgetting to leave the right mana open so he can counterspell or something like that) that player should play it out. Even the suggestion that a card might exist that can break the lock is enough to have the 'winning' player forced to play it out. Even if the chances of the 'loosing' player having and playing that cards is merely theoretical.

I already stated that it is not the responsibility of a player to show that his opponent can't win and that he won't loose (as the Angel exactly states) but simply to win the game. Up untill that moment, there is no winner.

So I will still stick to my ruling that this is not a loop and therefore let the 'winning' player not win but let him play it out.

Unless some other interesting material is added to this discussion, I will refrain from making any more comments. This mostly is a theoretical discussion that except for nitpicking does not contribute to a broader understanding of the comprehensive rules within this community.

Jaap
20  Vintage Community Discussion / Rules Q&A / "Infinite" loop - precise definition? on: April 02, 2004, 10:11:35 am
Quote from: Jebus
I really hate that this isn't more clear.  I don't like rules to have to come down to opinion. Sad

I don't see why having a turn, step,  or phase change makes this any different from another loop.


Reason for this is that within a stack, step or phase, normally there is no change in available resources. All players can see and determine their options. As soon as the available resources change, the game state might be changed and basically the outcome is non-predictable.

With resources I mean: cards in hand, cards in graveyard, availability of mana, permanents in play and everything else that might influence what happens next.

I don't understand why you (Jebus) have difficulties seeing this line of reasoning and thus not understanding that the rules covering loops cannot be applied in situation where the so-called 'loop' is spanning more than one turn. It's all about the availability of resources and thus what can happen within a 'loop'

Jaap
21  Vintage Community Discussion / Rules Q&A / [Rules] Jumpstation *Read this before posting a question* on: April 02, 2004, 07:21:33 am
Hi,

I would like to add that Crystal Keep is not the official source of the rules. It's just a collection of rules over the years. Although mostly correct, WotC doesn't maintain these rules and rulings and errors could occur.

I would initially refer to the comprehensive rules of the game at all time.

www.wizards.com/magic/comprules

Jaap
22  Vintage Community Discussion / Rules Q&A / "Infinite" loop - precise definition? on: April 02, 2004, 07:09:51 am
Hi. I was asked to give my opinion on this.

Jebus is like (almost) always right, but in this case I have to claim the opposit of what Jebus claims. My personal definition of a loop includes "a single stack, or sequence of stacks without a step or phase transition. *Note* this is part of my personal definition and does not represent DCI policy.

This personal definition is effectively backed up by jurisprudence:
http://oracle.wizards.com/scripts/wa.exe?A2=ind0210D&L=dcijudge-l&D=0&m=14319&P=2281

In this message, RuneH (NetRep DCIJUDGE-L) states that if one player is totally deprived from resources (in any way) then the judge may declare the win. As long as the player on the loosing end still has access to new resources (mana, turns, cards etc) the player does not loose and the players should play it out.

It is not the responsibility of any player to *not loose* but to *win*. If you can't realy win within time, it's your problem and you won't win according to the rules.



On the subject of if an unfinished game must be recorded as a draw:

http://www.wizards.com/protour/images/HighlevelRules.pdf, see section "Using result entry slips".
Quote

"Draws are also recorded. Unfinished games are counted as draws."


My cents.
Jaap
(also certified judge)
23  Vintage Community Discussion / Rules Q&A / [Question] Dual lands and wasteland on: March 29, 2004, 02:43:33 pm
Quote from: Tristal
Might I ask which Level 2 judge this is?  This is WAY too obvious of a question for one to be missing.


A large problem with ancient L1 and L2 judges is that they never had to retest. Ever. So if one become a L2 like 7 years ago, and since then you haven't been very active, but you keep on renewing you'll be fine.

And then there is a large risk that you turn very very very bad.

Fortunately the situation described is not very common, but it does happen.

Jaap
24  Eternal Formats / Miscellaneous / [Discussion] Should the number of proxies be increased? on: March 29, 2004, 02:38:43 pm
Quote from: Samite Healer
Speaking as a hardcore collector/trader/dealer type person, I can say that I would be ALL FOR UNLIMITED PROXIES.  All the arguments made by people saying that "if there are unlimited proxies, then everyone will lose their investment" are completely untrue.  For example, if Workshop and/or Bazaar got the axe somewhere down the road, and its price plummeted, my friend and I would buy close to 100 copies of each.  Why?  Because we like the cards and collecting them is a hobby.

There are MANY people like us in the Magic community, so that if unlimited proxies were allowed, there are enough people that would continue to chase after the cards and keep the prices relatively high.  No one would "lose" their investment.  Many "players" refuse to believe that collectors exist, but there actually are lots of us.


Uhm, no offense, but it's a card game! The cards are ment to play. I can understand that you want to have a mint set of every expansion set ever released and such, but 100 copies of Bazaar? What's the point? If you want to collect in such stupid number, go collect beach sand.

On another note (more on-topic) I think 10 proxies is fine. It allows people to proxie the most expensive stuff and still makes them to chase some of the cards. It's still a collectible cards game. Yes, overpriced cards should be easier available but like Zherbus said: don't proxy sol rings and stuff. That is indeed sickening.

My $0.02
25  Eternal Formats / Miscellaneous / Noob Dual Lotus Report on: March 27, 2004, 07:53:49 am
In addition to my previous 'explanation':

Another quote:

404.3: A triggered ability may read "When/Whenever/At ... , if [condition], [effect]." The ability checks for the stated condition to be true when the trigger event occurs. If it is, the ability triggers. On resolution, the ability rechecks the condition. If the condition isn't true at either of those times, the ability does nothing. This rule is referred to as the "intervening "if' clause" rule. Note that the word "if" has only its normal English meaning anywhere else in the text of a card; this rule only applies to an "if" that immediately follows a trigger condition. (Rules Version Date: February 1, 2004.)

See the oracle text of Animate Dead in my previous post.

This implies that if you have an animated creature on the board, and you start the loop with animating your dragon, then there is no way that you can have the AD triggers stack in such a way that when the loop stops, you can resolve the remaining AD triggers and steal whatever creature card in whatever graveyard. Reason for this is that the AD has to be in play (the if condition needs to be true) for it to resolve properly, else the ability does nothing.

Example:

I control an animated Ambassador Laquatus (AL) and I play another Animate Dead (AD). It resolves:, AD CIP goes on the stack and I target my Worldgorger Dragon (WGD).

It resolves and the WGD comes into play. It's CIP "everything else leaves" triggers (CIP) and as soon as you get priority it will go on the stack.

It resolves and everything except the WGD leaves play. Two AD Leave Play triggers trigger (LP1 with WGD and LP2 with AL). As soon as you get priority you choose the order of LP1 and LP2.

No I'll describe two scenario's. The first scenario is when you stack LP1 on top of LP2, effectively destroying the WGD before the AL would be destroyed if it would still be in play. The second scenario is when you stack LP2 on top of LP1, effectively destroying the AL (if it would still be in play which is not the case) and then destroying the WGD.

As the AL is not in play anymore and the LP2 will fail to do anything, it doesn't matter what scenario you choose.

The result will always be that the dragon will die and its leave play ability will trigger (WGD LP).

Everything above is just foreplay. No business starts:

Everything you removed with the WGD CIP ability comes back, including 2 AD's and a AL. When they come into play, the AD CIP will trigger (AD CIP1 and AD CIP2) and the AL will just enter play, unaware that he has been animated before and perfectly happy with himself.

It doesn't realy matter how the AD CIPx abilities are stacked. What does matter is what targets are choosen. If for the top AD CIP ability the WGD is choosen, the whole circus starts again and you will not be able to use the still waiting AD CIP ability as the 'IF' clause of the AD will prevent it from doing anything.

Assuming that you use the second AD CIP ability to target the WGD and continue the loop at least once again.
 If the first AD CIP ability targets a creature card in your own graveyard, you'll end up having that creature in play when the loop stops. If you target a creature card in your opponents graveyard he will end up having that creature card in play.

Reason for this is that when the WGD comes into play it explicitly returns the removed card to play under it's owners control (because the card says so) and not to the controller of the effect that made them come into play (as the rules describe).

--

This has gotten much longer then I though was necessary, but I hope this is clear enough. Don't hesitate to PM me if you think I'm missing something (I'm human too Wink )

Jaap
26  Eternal Formats / Miscellaneous / Noob Dual Lotus Report on: March 26, 2004, 05:22:06 pm
Hi,

I was asked to try and shed some light on who controls what with dragon and animate flying around.

First some quotes:

103.1. Whenever a card’s text directly contradicts these rules, the card takes precedence. The card overrides only the rule that applies to that specific situation. The only exception is that the rules in section 100, “General,” and section 101, “Starting the Game,” can’t be overridden by the cards. Those rules apply at all times, regardless of what the cards say.

200.6a A nontoken permanent’s owner is the same as the owner of the card that represents it. A permanent’s controller is the player who put it into play.

Animate Dead
{1}{B}
Enchantment
When Animate Dead comes into play, if it's in play, it becomes an enchant creature. Put target creature card from a graveyard into play under your control enchanted by Animate Dead.
Enchanted creature gets -1/-0.
When Animate Dead leaves play, destroy enchanted creature. It can't be regenerated.

Worldgorger Dragon
{3}{R}{R}{R}
Creature -- Nightmare Dragon
7/7
Flying, trample
When Worldgorger Dragon comes into play, remove all other permanents you control from the game.
When Worldgorger Dragon leaves play, return the removed cards to play under their owners' control.

Normally, without the "return the removed cards to play under their owners' control", you could animate with the help of your Worldgorger Dragon (WD) and your Animate Dead (AD) your opponents graveyard empty, resulting in all of his creatures under your control. This would be because of 200.6a, BUT...

...BUT since the WD states "return the removed cards to play under their owners' control" and as such, you can animate your opp creatures as much as you want, but every single creatures that comes into play because of the WD leaves play triggered ability will come into play under its owners' control. This is because of the Golden Rule that cards preceed over rules.

I assume this is the question. If I missed something or the question was differently, let me know.

Jaap
27  Vintage Community Discussion / Rules Q&A / Celestial Dawn on: March 25, 2004, 05:19:27 pm
Although JSexton displays some fair research and reasoning, if I would have to rule over such question, for the purpose of resolving an Alabaster Wish, I would declare the whole sideboard white. Based on the similar 'own' word.

Jaap
28  Vintage Community Discussion / Rules Q&A / Eureka and Pandemonium on: March 23, 2004, 01:20:39 pm
Except for the typo, Toad is correct.

Jaap
Quote from: Toad

...
So yes, you can wait until your opponent drops his creatures before dropping the *Pandemonium*
...
29  Vintage Community Discussion / Rules Q&A / Priority? on: March 22, 2004, 01:36:04 pm
Jebus reply is realy good. Make sure that you ask if you're not sure.

But what if you don't want to give him any ideas? Well, that's your problem. Both players are *always* responsible for having a clear, unquestioned and correct state of the game.

I'll write this down a bit stronger once more:
If you think the state is shaky and you want to try and take advantage from it, you're actually cheating, as you're trying to abuse purposly an unclear / erroneous state. Under the rules of the game, if you see something erroneous you are *obliged* to call over a judge so he/she can fix it. If you are unclear about a situation, ask. If you don't, you cannot make *any* claims and whatever happened is your own fault.


About the described situation, if I would have been on the spot, and I would have seen the behaviour exactly as you described, I would have ruled that priority had passed. Players staring at each other is a 'normal' way of indicating that priority has passed. If I would be the judge, I would have asked the passing player: "did you stare at your opponent?".

Independent of the answer, I'm able to make the player realize what he did and make sure that he will never try to abuse the 'staring-down-tactic' again if this is what he did.

Jaap
30  Vintage Community Discussion / Rules Q&A / Mana Burn on: March 22, 2004, 12:18:38 pm
Apparently I didn't explain clearly as a lot of members feel the need to spill their 2 cents. I appologize for that.
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