Show Posts
|
Pages: [1] 2
|
3
|
Vintage Community Discussion / General Community Discussion / Re: What Book Would You Base a Set off?
|
on: December 27, 2006, 08:52:25 pm
|
Why do one book for each set when you can do a compilation of philosophers work?!
Nietzsche (legend - ubemesch, who WOULDN'T want to have that?)
Foucault (land - the panopticon)
Zizek (lesbian legos, sweet mind control, who knows how many global destruction cards!)
All the flavor text could even be super sweet quotes and lines that make you re-evaluate your life, it would be the greatest way ever to make an entire sect of people want to stop living with their parents and begin to destroy the minds of their closest friends.
|
|
|
8
|
Vintage Community Discussion / Card Creation Forum / Re: Reflector
|
on: September 07, 2006, 10:06:52 pm
|
If you make it choose an opponent always, then they can't actually die from this thing, and it jsut makes it a big huge dude to block with, in addition to having the life loss for fun.
It also makes him savage in multiplayer.
The real question is, do we really want a playable 1996 world champion?
|
|
|
11
|
Vintage Community Discussion / Rules Q&A / Regeneration and friends
|
on: August 19, 2006, 03:14:20 pm
|
I have a troll Ascetic and 2 untapped bayous out, and my opponent has a Pernicious deed, and 5 mana. It is my opponents main phase, and he casts and ice (of fire/ice) on one of my lands, i respond by setting up a regeneration shield. My opponent does not respond to me activating the shield. My opponent then says, "go to cleanup step, after regeneration shield goes away, i pop deed for 3."
the conversation then goes as such:
me "you don't get priority ever during cleanup." opponent "yes you do, the cleanup step just starts over again if you do anything" me "no, it doesn't." opponent "yes it does"
and repeat the last 2 lines for a while.
Thus i offer the following questions: 1. At what point in the end of turn does regeneration shield expire? Specifically do they last "until end of turn" or end "at end of turn," which is a pretty huge difference.
2. Do players ever receive priority during the cleanup step?
3. If the cleanup step is interrupted by any means, does it restart?
I know these all sound like pretty simple questions, but i wanted backup on it.
|
|
|
12
|
Vintage Community Discussion / Card Creation Forum / Re: Hammer of Bogardan Cycle
|
on: August 10, 2006, 08:00:21 pm
|
Actually, turning the white one into a 7 mana wrath with like a 12 mana recur would be a very lovely card - forcing you opponent into a real clock like they do you. It becomes a huge race to whoever can create the best board postion, and it leaves you forced to come up with something that can win before your opponent can come back (you can wrath your own dude, but its going to be hard.) and at a 19 mana recur and cast, your opponent is most assuredly going to get a swing unless you are running tron.
|
|
|
14
|
Vintage Community Discussion / Card Creation Forum / Re: Failed Water Elemental
|
on: August 09, 2006, 10:42:54 pm
|
If this is a huge flooding beat, then why does the flooding stop on your opponents turn? IF the concept is that this thing is flooding, growing weaker with every passing moment but stopping the onslaught in the mean time, why do all of your opponents creatures get to fight through it? I am thinking something like this:
CARDNAME {COST} CARDNAME comes into play with X +1/+1 counters on it At the beginning of your upkeep remove a +1/+1 counter from CARDNAME. All other non-flying creatures can't attack or block. P/T
This gives it a ton of playability, possibility, and doesn't have any crazed brokenness either. You are forced to run flying creatures, but still have them out on turn 6 (I think this strong of an ability would have to be around 6 mana). It turns the game into an interesting situation, and the best part is that this doesn't even have to be a creature in and of itself. An enchantment fits this flavor as well, and shuts off the potential of an unblockable guy.
|
|
|
15
|
Vintage Community Discussion / Card Creation Forum / Re: Snowstorm
|
on: August 09, 2006, 10:35:59 pm
|
Two questions about this card: 1. Is snow mana going to be used in the set in order for this to be of use? 2. Does this HAVE to use snow mana? It seems like this could be a pretty interesting blue card in general, even without the snow flavor (something like a tropical storm or hurricane that prevents them from flying). And this would be a great uncommon in the set if it (the set) doesn't use snow.
|
|
|
16
|
Vintage Community Discussion / Card Creation Forum / Re: Hidden Infiltrator
|
on: August 09, 2006, 10:31:44 pm
|
This isn't much better than Treasure Trove, which is basically unplayable these days.
This honestly seems much worse then trove - your opponent gets to kill your draw with any removal, or at the very worst gets to beat you for 2 a turn. Lowering the draw to UU/1U would make it pretty interesting.
|
|
|
17
|
Vintage Community Discussion / Card Creation Forum / limited cantrip ideas
|
on: August 09, 2006, 10:26:28 pm
|
Because limited is pretty janky without cantrips, and so is a set in general, I present another one for the books:
racked thought U instant shuffle target players library draw a card.
This card could see light play all over the place; in eternal or any format with brainstorm this is your extra fetchlands, in standard its a good hoser to condemn, and in limited it can serve all kinds of kooky fun with spells that revolve around the top of players libraries. I am unsure as yo whether or not it should effect you, your opponents, either, or both libraries, so thats the first point for debate. All in all its a fun little card, and will make for a good common.
current wording racked thought U instant Target player shuffles their library draw a card.
|
|
|
18
|
Vintage Community Discussion / Card Creation Forum / Re: Recruit
|
on: August 09, 2006, 12:26:22 pm
|
I think this is a pretty good uncommon for the set (it would be uncommon, right?). If cost is even slightly an issue, why not just make it 1WW to avoid the whole finding a bob or mongrel thing slightly too (the logic being 1WW is hard to carry along with other 2 drops that require different colors.)?
|
|
|
19
|
Vintage Community Discussion / Card Creation Forum / Re: Failed Water Elemental
|
on: August 09, 2006, 12:21:31 pm
|
I agree that it shouldn't have flying, but everything else seems fine. make it tap all other creatures and it would be a pretty flavorful card. Maybe even make it an every upkeep effect to stop your opponent from attacking you as well, but making it die faster. Another idea would be to make it "at the begginning of each upkeep you may remove a +1/+1 counter" this adds a whole different level of interaction and playability, and makes the 6cc more worthwhile without being broken.
|
|
|
20
|
Vintage Community Discussion / Non-Vintage / Re: [Contest] Gencon Predictions!
|
on: August 08, 2006, 04:35:18 pm
|
Ok, going with no outside information,and sheer guessing off the top of my head:
1. What do you predict the turnout to be? 156 players 1 point 2. How many Force of Wills do you expect to see in the Top 8? 12 2 points 3. How many Swords to Plowshares in the Top 8? 8 2 points 4. How many Wastelands in the Top 8? 8 0 points 5. How many Standard-legal cards in the Top 8? 22 0 points 6. In the top 8, what will be the most popular: a. Blue card: brainstorm 2 points b. White card: swords to plowshares 2 points c. Green card: nimble mongoose 2 points d. Red card: lightning bolt 0 points e. Black card: duress 0 points f. Gold card: psychatog 0 points g. artifact: pithing needle 0 points h. non-land card (most popular of 6a-g): brainstorm 3 points 7. What's the most common basic land type in the Top 8? island 0 points 8. What's the most common dual land in the Top 8? tropical island 2 points 9. Goblins in the T8? (yes or no) yes 1 point 10. Threshold (UWG) in the T8? (yes or no) yes 0 points 11. Threshold (other) in the T8? (yes or no) yes 1 point 12. Survival.dec in the T8? (yes or no) no 1 point 13. High Tide in the T8? (yes or no) yes 0 points 14. BW Deadguy Ale (Disruption) in the T8? (yes or no) no 1 point 15. What's going to be the highest placing combination deck? high tide 0 points
BONUS 14. __UGW threshold_ [deck] will take first place. 0 points 15. The winner will be: __Dan Spero__. (Specific player name) <3 - Bardo 0 points
Total: 20 points
|
|
|
21
|
Eternal Formats / Miscellaneous / Re: Pitch Long
|
on: August 07, 2006, 07:29:50 pm
|
Force off a misderection stops stifle as well. I really just don't see the one instant being a problem with the amount of answers that can be run here, and the tutors to find them.
|
|
|
25
|
Vintage Community Discussion / Card Creation Forum / Re: Worldgorger Goblin
|
on: August 03, 2006, 05:39:44 pm
|
Everyone wants a big creature, but why does that big creature have to have big power? A 0/10 that destroys the world seems kind of weird, but it would make sense flavor wise as a goblin/ wizard/ demon/ whatever that blew up the world then lost all its power.
Ah, I like the idea. How about a 1/[Insert big number] though so he can actually do damage? I mean, come on, he's still gonna have a hefty cumulative upkeep cost. Cumulative upkeep isn't OK here - the set so far has a tone of counter related cards, so cumulative wont see any light there. On the other hand something like "at the begginning of your upkeep you lose 7 life or sacrifice [CARDNAME]" should work well enough.
|
|
|
26
|
Vintage Community Discussion / Card Creation Forum / Re: Worldgorger Goblin
|
on: August 03, 2006, 12:01:53 pm
|
Everyone wants a big creature, but why does that big creature have to have big power? A 0/10 that destroys the world seems kind of weird, but it would make sense flavor wise as a goblin/ wizard/ demon/ whatever that blew up the world then lost all its power.
|
|
|
28
|
Vintage Community Discussion / Card Creation Forum / Re: Spellmage Contortionist
|
on: August 02, 2006, 04:56:53 pm
|
I was mulling over the sorcery speed thing not to long ago. The only reason i wanted it was that it actually makes this thing killable, which is pretty nice, and it can actually attack your opponent with a sword, pointy stick, or strong sense of curiosity attached to it if it has to. The other thing i was considering was to make it "remove a card in hand" to try and lower the combo rificness of a card that can both sacrifice your stuff, and put things from your hand in the grave.
|
|
|
29
|
Vintage Community Discussion / Card Creation Forum / Re: Worldgorger Goblin
|
on: August 02, 2006, 04:47:19 pm
|
Goblin makes some sense as it falls into the line of the pyromancer and the wizard. Name idea; Goblin Wand Master. Flavor text, "Finally, after 63,271 lost eyebrows, the goblins mastered the wand." or some other throw back to pyromancer.
|
|
|
30
|
Vintage Community Discussion / Card Creation Forum / Re: Buzz
|
on: August 02, 2006, 04:44:34 pm
|
2 damage and a card isn't 2R. It's 1UR which is entirely different, and they pushed the power level in Ravnica to push a multicolored theme. I'm willing to support this as-is, but I'd like to know why you think Shock + Cantrip is 2R.
That's going by the general cantrip rule presented this week - take a card thats on the curve, add 2 mana, draw a card. The reason, I believe, electrolyze requires the blue mana is that the damage can be divided. Consider adding 2 mana to Fire (from fire/ice) and you have a 4 mana cantrip, so 2 of that is converted to U (a second color to a card is generally equivalent to 2 generic mana). But I am just going by the official design rules presented by mtg.com, so I may be wrong.
|
|
|
|