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Vintage Community Discussion / General Community Discussion / Re: Anyone manage to snag a Wii/PS3?
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on: December 13, 2006, 04:37:06 pm
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I snagged a PSIII. I honestly have no idea how anyone could be disappointed in the system. Perhaps it's just because my friend at MIT got 6 free ones and he realizes how huge it is to have 8 cell processors beating the living crap out of all graphics operations. If you're comparing it's normal resolution, yeah it's not so beautiful, but I'm sitting here on a 40" LCD with absolutely no delay in the graphics and I've gotta say...it's friggin' awesome! On the PS2 I could typically lag out the system in a couple of seconds by overloading the inputs, but so far nothing causes the PS3 to slow down. What'll be better is when my friend finishes the developer package for the cell engines and then we get that to developers, but that's still at least a year away so I'm really happy they have anything optimized with that engine so far. As for selling it...let's just hope the stock market keeps doing what it does and I'll pretend I didn't drop $600 on this system... If I needed money I would definitely sell it, but since I'm looking to get a profit of only $400-$500 on the system it makes more sense to keep it. Plus all I do is play video games and magic...hey when is magic workstation coming out on the PS3? ;-}
The main problem i have with the PS3 is that the graphics aren't good enough. I've seen Resistance: Fall of man and Gears of war on a 360 on the same plasma HD and Gears looks BETTER. The PS3 is far superior hardware wise, but it's flagship "graphic" game cant compete with something on a system a year old with far fewer graphic capabilities. As for the Wii, i love it Zelda is amazing, Wii sports is mint and im still the bowling champ within my group of friends  , red steel sucked and trauma center was interesting to say the least. Twilight princes was meant for GC so it wont be close to as good as the release of the next Zelda game that is being made specifically for the Wii, its been in the works for a year now and will no doubt be out sometime in the next year.
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Eternal Formats / Creative / Re: [Deck] Win Long
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on: December 09, 2006, 01:10:22 pm
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and i would wager to say that you NEED Will to win through storm count, without it you will come up short in most instances. Well then, try the deck and see if you can prove me wrong. This really isn't an acceptable answer. I would also like to ask what your average lethal tendrils turn is with your build.
Turn 2 is pretty common for a 14-16 point tendrils, it isn't ideal, but it's enough to ensure the next one kills. But turn 3/4 is the average for the kill, although in the last day alone I've had roughly 5 turn 1 kills.  It's slower than pitch and grim long, and much less broken than gifts i don't really see how it can produce consistent turn 2 kills. Is it that you use multiple tendrils over multiple turns to go lethal? If so why is that more effective than a deck that can accomplish that in one turn? I'm not trying to be rude, but i just want to know why this would be better than current options available, it doesn't seem you want help with the deck, more than you think it is viable and want it prove it somehow by saying "test it yourself".
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Eternal Formats / Miscellaneous / Re: Gruntaminator
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on: December 09, 2006, 01:02:36 pm
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- Against prison, Flux and rebuild seems the best choices. There are other good cards like Serenity or Sacred Ground, but I would prefer to stay away from 2cc spell in this mathcup, since it's the chalice which already shuts down most of the deck.
I have found that flux isn't game ending in alot of situations, generally prison can power out large threats to end the game quickly, or simply use welder tricks (which in my experience has been the main reason flux isnt such a bomb). I have lost far too many games with myself playing flux turn 2-3 for it to be something i can use effectively. Sacred Ground is far superior in my testing (with an more aggressive deck using many of the same components). Running black allows for a more reliable draw engine in dark confidant as well as more tutors to get you answers or draw much more quickly and efficiently, i believe it is worth testing more in the more controlling version, even if only for maindeck condifant, demonic, vampiric and sideboaded duress as it has been stated earlier adding too much black would change the deck completely.
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Eternal Formats / Creative / Re: [Deck] Win Long
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on: December 09, 2006, 10:51:11 am
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Yes, the deck could be improved by adding Hurkyl's Recall, Cabal Ritual, and maybe Darksteel Colossus, but the bottom line is this: why or under what circumstances would I want to play this instead of Pitch Long, Drain Tendrils, or Meandeck Gifts? Your post does a good job of explaining how the deck works, but not a very good one of explaing why it exists. Could you please clear this up for me?
Why yes I could clear it up for you.  To be honest I've never liked combo decks, for some reason I've never really clicked with them. This is just my attempt at a combo deck that suits me, I know at the moment there's a lot of room for improvement, but this is just a starting point. I'll admit there are better ways of building these sorts of decks, but this is just more suited to my way of playing. There's just a few things I want to add though: 1) This deck's power is reliant on how you play it, certain things just shouldn't be done, such as playing a Mox unless you really need to. 2) The problem of Mental Note-ing away Yawgmoth's Will was one of the first problems that came to mind before I even built the deck; and to be honest it's NEVER happened, and I've been testing this for quite a while. 3) I know Mental Note doesn't seem very good, but if you think about it - Mental Note followed by a Yawgmoth's Will is the same as Ancestral Recall. 4) And finally, it is possible to go broken without Yawgmoth's Will; a lot of the time this relies on Night's Whisper and the Moxen that you've hopefully been storing in your hand, but it is quite possible. The deck just takes a bit of practise.  3) The odds of removing will through mental note is statistically high enough to make me worry, and thus play something better. 4) Going broken from a Night's Wisper is extremely unlikely when you can never really follow with something substantial, remember that Night's Wisper is exactly 1 net card advantage, it only digs 2 cards deep hardly enough to really produce much brokeness for the cost of BX. As well your list has a much slower storm and mana producing engine than existing tendrils fueled combo and i would wager to say that you NEED Will to win through storm count, without it you will come up short in most instances. I would also like to ask what your average lethal tendrils turn is with your build.
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Vintage Community Discussion / Rules Q&A / Re: What exactly qualifies as stalling
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on: December 09, 2006, 02:55:08 am
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115. Mulligan Rule Before each game begins, a player may, for any reason, reshuffle and redraw his or her hand, drawing one less card. This may be repeated as often as the player wishes, until he or she has no cards left in his or her hand. There is no indication that intent must be given for any mulligans, as long as he was performing a mulligan, within the time frame given by a judge he is in the right. Also i cannot find any information that give a time limit on how long a player has to mulligan, can anyone help me out with this. Why can't you interpret that as him NOT wanting to take too much time? It seems like a perfectly plausible explanation, that he didn't want to take more time than allowed since he knew that he was already taking plenty of time mulliganing and didn't want to break the rules regarding shuffling time. Assuming he is doing it to take as much time as possible is no more valid than assuming he is trying not to take more time than he is allowed (but still wants to shuffle sufficiently).
Another interpretation is that if he was concerned about not wanting to take too much time, he could have thoroughly shuffled in a fast manner and presented his deck well before minute. The fact still remains that if he is allowed the minute time limit, he can take advantage of it. Reasoning really should not be a factor here. Some rules are unjust, but it seems here the rules are fine but the enforcers are unjust. The player used the rules to his advantage, he didn't go out of his way to break rules. If he had chosen to mulligan game one in the exact same manner, would be be DQ'd for stalling?
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Eternal Formats / Creative / Re: Can Chains of Mephistopheles be competitive?
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on: December 09, 2006, 01:07:09 am
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There are also far too many ways to disable your "game winning" engine. Everyone and their brother is running bounce+counter magic, artifact and enchantment removal with many ways to access them without drawing any cards or even play them from the graveyard. As well you end up with a 2 card combo (chains and anvil) that does not win you the game. Instead you have a 3-4 card combo with no viable means to combine them in the time frame needed to make them an effective game ending unit.
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Eternal Formats / Creative / Re: [deck] landstill, please help fix this deck
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on: December 07, 2006, 01:49:57 am
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Theres a lot of bastardization going on in this thread i have to say, landstill is very simple. This is my Ur current list, board is mainly for a control heavy meta. 4 ofs are your friend in landstill, you don't have tutors so you want to maximize your important spells. Also anyone who has not, should read this primer by the deck's creator. http://www.themanadrain.com/index.php?topic=18264.0 1 Strip Mine 4 Wasteland 1 Library of Alexandria 4 Mishra's Factory 4 Faerie Conclave 1 Mountain 4 Island 4 Volcanic Island 1 Wooded Foothills 1 Flooded Strand 1 Mox Sapphire 1 Black Lotus 1 Ancestral Recall 1 Time Walk 4 Fire/Ice 4 Lightning Bolt 1 Wipe Away 4 Standstill 4 Nevinyrral's Disk 4 Mana Drain 4 Force of Will 3 Misdirection 3 Stifle // Sideboard: SB: 4 Pyroblast SB: 2 Red Elemental Blast SB: 3 Chalice of the Void SB: 3 Tormod's Crypt SB: 3 Pyroclasm
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Eternal Formats / Miscellaneous / Re: [Deck/Primer] Dread Return Ichorid - aka Cookie Monster
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on: November 19, 2006, 02:09:17 am
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Match-ups
Fair Matches:
-- Bomberman -- What makes this matchup bad is the recurable Tormod's Crypt. As I said in the beginning, the deck can most likely play around 1 crypt, but 2 are just too strong... Never mind infinite. If Bomberman gets an early lead, then its hard to catch up. But ultimately they are a slower deck then pure combo. I'll say that originally, and on paper, bomberman was in the "Favorable matches" section. But in Tournament Testing, the results were about even. So to err on the side of caution I'll say that Bomberman is an Even match. Post Board - 4Leylines, 3 Grudges. Out come duress (but again, unmask stays in) and probably a Golgari and Ashen, and the darkblasts.
I've been playing a decent ammount of test games against bomberman with my builds of this deck (one with 4 LotV MD and one without LotV MD). I've found with the latter that against a good player it was extremely hard to even win a game. Needles, strips, crypts just wreck me and they all come down far far too early. I found that any single but usually ending with a combonation of those let them gain enough ground to setup their recursion engine. I would say that most games that were won by me were either drawing/mulling into the nuts and a 3rd or 4th turn heavilly disrupted kill or by simply sideboarding. All of that was with the non LotV maindeck of course. LotV maindeck makes game 1 against a HUGE portion of the viable metagame lose alot of power. Of course it's highly a metagame call, but it is very safe to say any metagame where the competition is stiff, you will love to see LotV maindeck. By the way, the deck is extremely addictive to play it should be called CrackRock.dec 
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Eternal Formats / Creative / Re: [Deck] Dimir Tendrils
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on: November 17, 2006, 04:44:23 pm
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You are not the first person to come up with the idea of adding Tendrils of Agony in Sui-Black. You should be much more civil this isnt a cock measuring contest. He is the first to post on the subject of a competative suicide black deck in a long long time WITH TOURNAMENT REULTS TO PROVE IT. Where are yours?
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Eternal Formats / Creative / Re: [deck] landstill, please help fix this deck
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on: November 16, 2006, 04:41:50 pm
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Simple take out decree of justice
A great vintage landstill win condition is Tinker/darksteel colossus
If proxies are allowed you should definately use this... just proxy some moxes and run maindeck chalice
If you continue to run no 0 cast artifacts definately run chalice
You might want to splash green, that way you can get fastbond and regrowth
Mystical tutor and Windfall are great cards for this kind-o-deck
If you want to see a different approach to landstill, contact me for a game of MWS
Landstill is unexpected and if you build it right it can pack a punch, keep it.
Tng5000,
windfall has NO place in landstill
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Eternal Formats / Creative / Re: [Deck] Dimir Tendrils
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on: November 10, 2006, 03:36:34 pm
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When i was toying with the original deck (Forino's deck from thr 4th place SCG) i wanted more draw nothing else, the deck runs exceptionally well but it has suboptimal draw (wisper).
Adding more blue mana sources means you have access to the better draw and search, why not try out alot of the options out there? Maybe Impulse, complusive seatch (misd blah blah), or even skeletal scrying.
sorry i dont have enough time to post more on this, i will when i have more time away from work.
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Eternal Formats / Creative / Re: [Deck] Birdshit
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on: November 05, 2006, 09:45:10 pm
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I'm thinking that the Gro decks and other non BS decks should get their own threads. BS is quite reliant on the threshold mechanic to keep with the deck's philosophy.
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Eternal Formats / Creative / Re: [Deck] Birdshit
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on: November 05, 2006, 02:23:05 pm
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Confidant does make an apperance yes. It may seem rude or whatnot but but im not going to post a list, its very different so im going to wait and test it and get some tourneys in with the deck before i post anything. I am debating posting it as my full member first post thing, ive finnished the test i just need to make my thread before submiting the test heh. Just because it is UWb doesnt mean it is some SS variant because the deck itself has a very different concept. Very true it does play alot different than SS and even the past BS/BSGro lists.
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Eternal Formats / Creative / Re: [Deck] Birdshit
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on: November 05, 2006, 11:50:32 am
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I actually took the green out for black(dryad is not a good enough reason alone to run green), and im loving the deck even more so now its extremely strong, but i still need to do alot of testing.
eww... your turning it into a Sullivan Solution/Turbo Xerox hybrid... Anyways, the only reason why Green is in here, is because it serves you the roles of a Midgame deck, a clock versus control. Black fills that mid game role more efficiently. It shares some cards with SS of course, but it plays extremely aggresively, its quite different.
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Eternal Formats / Creative / Re: [Deck] Birdshit
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on: November 05, 2006, 01:20:14 am
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I actually took the green out for black(dryad is not a good enough reason alone to run green), and im loving the deck even more so now its extremely strong, but i still need to do alot of testing.
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Eternal Formats / Creative / Re: [Deck] Birdshit
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on: November 03, 2006, 01:52:02 pm
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Rushing river is generally used to push through for lethal damage or just a swiss army type of bounce, Wipe Away really isnt prefered here the casting cost is a problem it only deals with one target for the same casting cost as river. Birdshit is really about low input for high output, river really works better in that aspect.
I've tried the grunt/dryad method and it isnt terrible in any respect, but it does change the way the deck is played drastically. I wouldnt even consider it the same type of deck really, you dont play it at all like threshold birdshit. It basically plays like gro and fish, in the aspect that you use your mana denial and try and get a big dryad, but dryad is still slow in this deck because it lacks the brokeness and fast mana needed to make her large quickly.
I can understand it being nice not being suseptable to GY hate with the dryad/grunts, but the fact that dryad is extremely easy to deal with and grunts will generally not stay arround very long in alot of situations you gain another weakness in that aspect.
None the less i will toy arround with dryad/grunts, it does allow you to change the deck quite abit and allows for more broad cantrip base.
for reference this is the dryad/grunt list i was testing:
1 Polluted Delta 4 Flooded Strand 3 Tundra 3 Tropical Island 4 Wasteland 1 Strip Mine 1 Library of Alexandria 1 Black Lotus 1 Mox Pearl 1 Mox Sapphire 4 Meddling Mage 4 Quirion Dryad 3 Jotun Grunt 1 Ancestral Recall 1 Time Walk 4 Brainstorm 4 Shadow of Doubt 1 Gush 4 Stifle 4 Daze 2 Misdirection 4 Force of Will 3 Null Rod 2 Swords to Plowshares
// Sideboard: SB: 2 Swords to Plowshares SB: 2 Dominating Licid SB: 2 Old Man of the Sea SB: 2 Ray of Revelation SB: 3 Chalice of the Void SB: 3 Trygon Predator SB: 1 Naturalize
4 Shadow, 4 Daze, 4 Stifle is insane disruption ive been loving it and it helps ALOT in the storm match. Predict is really strong when you're using it with brainstorm, but the consistancy isnt there for me unless you do follow BS up with the predict so i dropped them all together Shadow of doubt is cantrip plus disruption i love it.
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Eternal Formats / Creative / Re: [Deck] Birdshit
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on: November 02, 2006, 10:51:46 pm
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I believe that if youre going to run grunts you need to change the deck's game plan quite alot. Anyone whos played BS alot know that you build threshold under heavy mana denial(stifle and strips) and card denial(through daze, mage and pitches) and beat for a kill quickly.
Grunts dont allow for that game plan, you cant really use the power of threshold (low invenstment for large outcome) at all. I dont think the deck needs another quality threat that changes the strengths of the decks to a weakness, the current threshold critters hit very hard, and trade very very well with other aggro decks. If the deck needed another threat if the metagame dictated i would SB mages and maindeck Dryads in their place.
Also another thing about your list i would really work with more 1cc cantrips, mental note still remains a good gro cantrip in the deck because of grunts, its another way to feed them, you would be surprized at now much a 1cc cantrip makes a difference over 2cc. I would really also up the mana sources since your mana curve is higher you will need it if you want the consistantcy.
Also for the record, this is my most recent list:
4 Flooded Strand 1 Polluted Delta 3 Tundra 3 Tropical Island 4 Wasteland 1 Strip Mine 1 Library of Alexandria 4 Meddling Mage 4 Nimble Mongoose 3 Werebear 1 Black Lotus 1 Mox Sapphire 1 Regrowth 1 Ancestral Recall 1 Mystical Tutor (debating on making this note #3, but i like finding my rushing river/ancestral and post board goodies) 1 Time Walk 4 Brainstorm 2 Mental Note 1 Gush 3 Stifle 3 Daze 2 Misdirection 4 Force of Will 3 Null Rod 1 Rushing River 3 Swords to Plowshares
// Sideboard: SB: 1 Swords to Plowshares SB: 2 Energy Flux SB: 2 Dominating Licid SB: 2 Naturalize SB: 2 Old Man of the Sea SB: 2 Ray of Revelation SB: 3 Chalice of the Void SB: 1 Crucible of Worlds
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Eternal Formats / Creative / Re: [Deck] Birdshit
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on: November 02, 2006, 12:47:44 pm
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You didnt compensate for the mana the bears provide, and you run FoF without a few drains to power it. Your mana is very very thin that might affect you quite abit.
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Eternal Formats / Creative / Re: U/W/b wizard fish
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on: October 26, 2006, 12:58:24 pm
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The reason I don't run 4 chalice is because I flat out hate the card. I have used it many times and it really just diverts disrupts my opponent instead of stop him. I like the deck alot, but i really would like to see more disruption such as wasteland, stifle, Echoing Truth, Rushing River or CoV. (you seem to have fixed this somewhat  ) If you like top with confidant i would really think you would want to replace standstills and 1 other for 4 Brainstorms, it works wonders with confidant. Keep up the good work.
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