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1  Eternal Formats / Miscellaneous / Re: [Premium Article] Tweaking (and further exploring) Meandeck Gifts on: September 21, 2006, 09:38:00 pm
Quite impressive Carsten!  I'm going to check your math and get back to you!

@Cross: We have tested Dark Ritual, which my whole team agrees is superior to Cabal Ritual, which we first entertained.  I considered cutting a mox for it, but in the end I didn't.  I don't know what to cut, but I agree that Dark Ritual is strong. 
2  Eternal Formats / Miscellaneous / Re: [Premium Article] Tweaking (and further exploring) Meandeck Gifts on: September 21, 2006, 05:26:03 pm
Well, the tweaks are pretty small.   IMO, you get objectively stronger.   I have continued to play more and more against Fish and I think that having Tendrils md is actualy incredibly strong.  Why?  Because you can win so fast that the Fish player, sometimes, won't even see it coming.   It's not even clear to me if how fast the deck can actually win now.   

The only change I hesitate over is cutting Rebuild for Hurks.  I can see in a heavy Chalice environment keeping Rebuild, but I really enjoy Hurks so far. 

I think your combo match is stronger, obviously - and that's an important match.


So, who is going to take me up on my offer? 
3  Eternal Formats / Miscellaneous / Re: [Premium Article] Tweaking (and further exploring) Meandeck Gifts on: September 21, 2006, 05:16:24 pm
What does you sideboard look like now? Since you dont run Burning wish anymore I'm guessing you took tendrils and pyroclasm from the sideboard. What do you fill those slots with now?

It's not that I have hot sb tech, but that I want to have some prerogative to keep some tech to myself.   

However, I would say that the sb changes are not nearly as important as playing Gifts optimally - which this article tries to get us to think about more deeply.
4  Vintage Community Discussion / Rules Q&A / Re: More discussion on DCI Time Rules on: September 21, 2006, 02:50:35 pm
No, I raise that issue not to show that I"m correct, but to show you that tensions, inconsistencies and contradictions abound.  The way we resolve these is by reference to what lawyers call "policy."  Here the policy of saving time seems to be important.  But there has also been a policy shift to judge based on intent more than objective factors.

This has resulted in greater and stronger enforcement of the rules in many instances, esp. where there shouldn't be.

Hence: the McCarthy era of magic, a moniker I find perfectly fitting. 
5  Vintage Community Discussion / Rules Q&A / More discussion on DCI Time Rules on: September 21, 2006, 02:03:00 pm
What about the inconsistency of doing what the card commands?

Cabal Therapy says "Name a card"

White wall that reduces cc is not the name of a card.

Sure, you can short cut, but that isn't the letter of the law.  That's judging based on Intent.   Which I despise. 

Also, I'd like to show you how poorly worded the penalty guidelines are - if not actually inconsistent with the floor rules. 
6  Vintage Community Discussion / Rules Q&A / More discussion on DCI Time Rules on: September 21, 2006, 01:32:45 pm
IMO, you should have to name a card if it says name a card, but if you name the wrong card when you were supposed to name another, that in my view, is your fault.

Cabal Therapy specifically tests format knowledge.  To obviate that by providing a sufficient description is ridiculous imo.

I hate judging by intent.   

JD, you are slightly conflating the floor rules and the penalty guidelines.  But that is not your fault.  They are HORRIBLY written.

Some day I'll write an article tearing them apart for their inconsistency and lack of precision. 
7  Eternal Formats / Miscellaneous / Re: [Premium Article] Tweaking (and further exploring) Meandeck Gifts on: September 21, 2006, 01:28:13 pm
Thank you very much!   

I was afriad that no one was reading this article.   I hate it when my articles go up on Thursdays.  It's the worst day of the week to publish an article and most of mine go up then.

Anyway, I'm glad at least one person read the piece.  This is possibly my favorite article I've written this year and without so much of a peep of response here, that's pretty disconcerting.
8  Vintage Community Discussion / Rules Q&A / More discussion on DCI Time Rules on: September 21, 2006, 12:35:22 pm
Actually, this situation hasn't been possible in the last three or four years. The official ruling on cards which ask you to "name a card" has been for years that an actual Magic card must be named.


RE: JD and Atog Lord:

This is not true at all!

I was in an Extended PTQ Jan 2005 playing Osyp's UW Desire deck.  I was 5-0-1 and I needed one more win to draw into top 8.   (This was the last PTQ I've played in, btw).

My opponent was playing the Teen Titans deck.   He had seen the White Wall (Sunscape Famiilar?) that decreases the casting cost of blue spells in my hand.   He played Cabal Therapy naming "The White Wall."   He couldn't remember the card and yet the judge said that this was acceptable!   I was SO PISSED off. 

The judges explained that htis was a change in philosophy.  I spoke to the head judge extensively and we talked about cards like Consult, etc.   What about Meddling Mage naming Tendrils of Despair when it was quite clear that they meant Tendrils of Agony?   Intent governs.

So, JD and Rich, chew on that.
9  Vintage Community Discussion / Rules Q&A / More discussion on DCI Time Rules on: September 21, 2006, 09:06:58 am
I've said it before and I'll say it again. A tournament isn't where you learn to play your deck.

Complex play situations come up often in testing if you test enough. Looking at hand XYZ, you should be able to relate to previous patterns in your memory.

Chess players don't have to think about every strategy every time they move a piece and chess is definitely as complex as magic. People complaining about time limits are people who don't test enough to know how to resolve these situations already and they're trying to make up excuses for their ill-preparedness.

We are NOT in the McCarthy era of Magic, we're in the era where judges finally enforce the rules as they were written. Nobody is out to "get" you or whatever, so even the McCarthy analogy is pretty flawed.

Regardless of whether you find that analogy applicable, there can be no denying that there has been both a shift in ideology regarding judging recently as well as an increase in various enforcement mechanisms.

First and foremost is the shift towards intent.   Intent is the new standard for judging.   Whereas before if a person played Spoils of hte Vault or Demonic Consultation naming "Lotus" that would get you screwed, now judges say taht intent matters more.   

Second and correllary is that since intent is the primary standard, cheating is more harshly adjudicated.   Cheating is now more often inferred from conduct that previously would not have been considered as such.

Finally, slow play.   

Vintage compresses the normal game of magic by many turns and yet the same slow play standards apply.  I strongly urge you to read my previous post and the link within it (I say that to everyone in this forum).   In vintage, such standards border on the absurd in many cases.    Technically, one minute to find 4 Gifts cards?  That's 15 seconds per card.   Good luck!
10  Eternal Formats / Miscellaneous / [Premium Article] Tweaking (and further exploring) Meandeck Gifts on: September 21, 2006, 07:36:15 am
http://www.starcitygames.com/php/news/article/12800.html

Blurb:

Quote
In this excellent and comprehensive article, Stephen takes us through the latest developments of his most potent Vintage creation - Meandeck Gifts. The tweaks he suggests leads to a considerable tempo advantage over the old lists, and he backs up these changes with detailed match analysis. Another wonderful article from the master of Vintage writing.


I'm very proud of much of the analysis in this article.

I think exploring gifts piles in far more depth than has previously been done - approaching Gifts more as a Dday scenario or a Combo puzzle -- is what is presently called for.   

The vast majority of Gifts players are far too flaccid in their gifts decision making.   This article is designed to act as a jolt to such complacence. 
11  Eternal Formats / Miscellaneous / Re: [Deck Discussion] Meandeck Ichorid on: September 20, 2006, 05:17:15 pm
No one has answered my question about canabalizing an Ichorid early game to get an extra 3 damage in.  Say it's turn 2 upkeep.  You have 3 Ichorid's in your yard and a grave troll with 1 Putrid Imp and other non-removable cards.  You dredge with a bazaar and get no other black creatures, but you now have 2 Grave-Trolls.  Do you remove just the Putrid Imp or do you take out an Ichorid also so you can hit for 6 instead of 3.  This came up in testing many times and I would like to know what other people think of the situation.



It is a mathmatical question, but I think you should err on the side of doing more damage now.   Life is a resource, not just a number you keep track of to determine who wins.   If you can eat up that resource from your opponent, that means less they can do - less Vampiric Tutor, less fetchland use, etc. 
12  Eternal Formats / Global Vintage Tournament Reports and Results / Re: DAVE FEINSTEIN... DESTROYER OF WORLDS! *SCG Report- 3rd Day 2* on: September 20, 2006, 05:12:20 pm

On top of that, there's easily another dozen or so great players who could easily crack my list but are either in a drought (a.k.a. having a bad run of luck) or are not playing at all for various reasons.  Examples: Rich Shay, Steve Menendian, Demonic Attorney, Justin Droba, Travis Leplante, Eli Kasis, Justin Timoney, Carl Winter and Andrew Probasco.

I tried to be objective as possible in making my list.  Winning one big tourney with no other top 8's means less to me than top 8'ing a bunch of large tourneys consistently, so my list is performance driven. 


If your criteria is predominantly:   # of Top 8s / Number of Events Attended  , then I fail to see why I’m omitted.

I’ve played in 4 SCG tournaments this year and made top 8 in 75% of them.  I made top 20 at Gencon.   in the last five SCG events I've played (going back to October of last year), I have an 80% of making top 8.  At local events I have split 3 times for top 4 this year and I went undefeated in another local tournament, only to drop before the top 8 started.   This is my strongest year, performancewise, since 2004 where I made top 8 at multiple consecutive SCG events and the Vintage Champs.   

I understand why I’m omitted – I don’t play in your neck of the woods, you probably don’t see me very much, etc.   But I’m just pointing out that under your criteria, it doesn’t make much sense to exclude me given that I’ve performed just as well as anyone else on your list except perhaps TK, if you are going on % of top 8s/ percentage of events attended. 

13  Vintage Community Discussion / Rules Q&A / More discussion on DCI Time Rules on: September 20, 2006, 05:07:40 pm
so SCG boston is over, and there were a couple of things ive never seen before.

1) stax winning?

2) me losing in the top 8 due to time infringements? Everyone there late saturday night heard me yell due to "time limit" in the top 8. The Situation:

Its Game three and my oppenent has a necro on the table, a full hand and is at one. I have like eight mana on the table but only a single black source.Recoup in yard along with a couple merchant scrolls, and its my turn. I draw DT. So I Think for about a minute and half to two minutes about whether to tak my chances and scroll up a drain and hope he doesnt have two threats or attempt to dt and win the game, presuming he doesnt have misdirection in hand. So after two minutes, i go for the DT. I arrange a plethora of options some being - ancestral,tinker,timewalk,tendrils,drain, etc..
The judge informs me that i have 15 seconds to search or i "fail to find". I quickly take time walk. figuring i have three turns to just "draw" anything. I end up losing, after figuring out that lotus would have won the game for me. SIgh

I empathize with your position - because I would have been in the same position and just as flustered.


However, before the tournament I gave Paul M a piece of advice.    My teammate was playing Pitch Long.    I told him this: If you play Meandeck Gifts to call a judge over at the earliest sign of slow play.   Why?

Here's the deal:  We are not in the McCarthy era of magic.    Get used to it.  Did you hear what happened to Eric Becker at SCG Charlotte? 

Regardless of whether the Top 8 is timed or not, judges will still enforce the "reasonable time" rule.  Under the DCI floor rules evey single search should take NO MORE than one minute.    Thus, a simple search under a Fetchland should take no longer than a search for cards under Dday or Gifts Ungiven.


I told Paul to call a judge for this reason:  Gifts Ungiven, and particularly meandeck gifts, is in my opinion the hardest deck in the format to pilot PERFECTLY.  Which is not to say that you can't pilot it well or very well.  But to get perfect gifts piles every time is the trick.

Simply put, its not possible to do so in a reasonable time.   You have as much time to make that decision as a limited player does to decide whether to play some dumb creature on their mainphase.    Thats the way it is. 

There has been a HUGE debate on the SCG forums recently about particularly this issue: 

Read up on what this judge has to say about it:  http://www.starcitygames.com/phpBB2/viewtopic.php?t=290682

It's frustrating, it's upsetting, it's maddening even.... but that's the rules.

It sounds like the judge made the right call under the rules, even though we don't like it. 
14  Eternal Formats / Global Vintage Tournament Reports and Results / Re: Starcitygames Boston Update Thread on: September 17, 2006, 12:28:16 am
Heh.  I remember when Jeff Greene made top 8 eons ago at the Waterbury with Oshawa Stompy.  Props. 
15  Eternal Formats / Global Vintage Tournament Reports and Results / Re: Starcitygames Boston Update Thread on: September 16, 2006, 06:32:33 pm
any word on meandeckers RoChang, Ashok Chitturi, and Paul Mastriano?
16  Vintage Community Discussion / General Community Discussion / SCG P9 in November!!!! on: September 15, 2006, 08:55:58 am
http://www.wizards.com/default.asp?x=mtgcom/daily/bd245


Quote
In November, we'll be giving two complete sets of the "Power Nine" away when the final back-to-back Star City "Power Nine" Vintage weekend of 2006 is held right here at the new Star City Game Center. That actually hadn't been announced yet... so... well... there you go. Smile
17  Eternal Formats / Miscellaneous / Re: The Ten Principles of Vintage, Redux on: September 14, 2006, 08:52:32 am
ALL,

Check out what Randy Buehler and Kevin Cron said in the last two posts:

http://www.starcitygames.com/phpBB2/viewtopic.php?t=292893&start=25&sid=839470595be62eb3fd839edd47689e4e


I'm surprised more of you weren't following this conversation - it cuts right to the core of Vintage.
18  Eternal Formats / Miscellaneous / Re: The tendrils of Agony kill in MDG on: September 14, 2006, 08:44:21 am
@Maindeck ToA issue

I have tested my last build without Tinker+DSC plan but with Tinker+Jar+ToA as additional drawer plus winning condition.

In a heavy grave hate enviroment, I felt sick about the lack of 11/11.
In any other game situation, I simply ROLLED over different opponents without too much difficulties.

This is the current build, just in case you need to argue bbout.


What would you think?

I think not running 4 Merchant Scroll and 4 Gifts is utterly crazy.


Both cards are utterly nuts.   Merchant Scroll is straight up demonic tutor that can't find Lotus or Will directly and Gifts, well, I can't for the life of me understand why you wouldn't run 4.  The card is NUTS!

Stephen
19  Eternal Formats / Miscellaneous / Re: The tendrils of Agony kill in MDG on: September 13, 2006, 11:18:33 pm
My latest tweak of Meandeck Gifts, which is the subject of my article next week, will show you that I absolutely and convinced that the Tendrils should be maindeck.   It makes the deck SO much faster.   I now win on turn three, on average - and often faster. 
20  Vintage Community Discussion / General Community Discussion / Re: SCG BOSTON BINGO!!! 1ST PRIZE PROXY P9 SET, CUSTOMIZED BY VAs on: September 13, 2006, 10:23:05 pm
i'm not going either.
21  Eternal Formats / Miscellaneous / Re: UW FISH: Teh Primer! on: September 13, 2006, 09:04:38 pm
How is True Believer, like not the second best card?  It stops Gifts, it stops Duress, it stops Hurkyl's REcall...god.  You say it competes with Orim's Chant?  How do you make that assessment?  He's a bear that stops so much stuff. 
22  Vintage Community Discussion / Casual Forum / Re: My black Deck on: September 13, 2006, 09:03:04 pm
This deck is AWESOME!  It should have absolutely no trouble beating Pitch Long.



@ Mods - sorry, I couldn't resist.

Sarcasm, jerkitude towards new posters and spam are unacceptable. Verbal warning.

-Hi-Val
TMD Moderation Staff
23  Eternal Formats / Miscellaneous / Re: The Ten Principles of Vintage, Redux on: September 13, 2006, 06:09:13 pm
Ive found that black lotus is far from the strongest mana source in ubastax.
I would rank them as:
workshop#1
workshop#2
workshop#3
mana crypt
mox ruby
workshop#4
sol ring
black lotus
X mox#1
X mox#2
X mox#3
mana vault
X mox#4
all other lands

color mana just isnt that important in the deck, vs losing a permanent and putting an artifact in the yard at possibly inoportune time. I board out lotus against welder decks. Ive lost plenty of times to: win roll, mtn+lotus->uba mask, and they drop turn 1 welder.

Yes, but lots of things are true of stax taht aren't true of other decks: for example, Ancestral REcall is no where near as good and most stax decks don't run time walk. 
24  Eternal Formats / Miscellaneous / Re: The Ten Principles of Vintage, Redux on: September 13, 2006, 05:37:56 pm
Pat Chapin is god.  I can't wait until he comes back.
Pat Chapin and EDT playing Vintage in Michigan??  How busted is that.

Michigan will actually be the new NE if that happens.
I'm not sure how I feel about the idea that Recall wins the game unless an opponent plays something more busted.  Ancestral is just tempo, and there are a lot of other cards that abuse tempo.  Perhaps more than Recall.
Interesting article Steve.

Are you prepared for Pat Chapin to come in and shake things up?   

Last time he touched Vintage, he changed alot.  However, this time, I think he may run  his mouth and lead us to the wrong conclusions.  We'll see.
25  Eternal Formats / Miscellaneous / Re: The Ten Principles of Vintage, Redux on: September 12, 2006, 05:06:02 pm
so what do you all think about Mike Flores reply to my article and his comment about Chapin's forthcoming series on Vintage?
26  Vintage Community Discussion / General Community Discussion / Re: Standardized Vintage Mental Magic. on: September 12, 2006, 09:01:30 am
The most broken card in Vintage mental magic, by far, is Fastbond.   

I also think that cards like Time Walk, Wheel, Timetwister, and the like are too broken to play.  That's why I think only Legacy Mental Magic should be legal. 
27  Eternal Formats / Creative / Re: Wheel Of fate: New Tech on: September 12, 2006, 08:59:52 am

What makes you think Wizards has any interest at all in designing cards that are good in Eternal formats? 

I would have agreed with this a few years ago, but i sincerely think they are trying to make some cards for us these days.



Who thinks wizards SHOULD be designing cards for Vintage?  I don't.  The last card they designed for this format was Chalice. 
28  Eternal Formats / Miscellaneous / Re: The Ten Principles of Vintage, Redux on: September 12, 2006, 08:29:32 am
Thanks.

It's really nothing I haven't said before - but it's more concisely stated in a single place. 

Yeah, Machinus gave me the idea to rewrite it. 
29  Eternal Formats / Miscellaneous / Re: The tendrils of Agony kill in MDG on: September 11, 2006, 08:36:42 am
is that really true?  Doesn't that depend on other things?
30  Vintage Community Discussion / General Community Discussion / Re: Searching for Cardshops on: September 10, 2006, 05:06:46 pm
On the other hand, I will say that going to a college where you don't think you will fit in may change you.


I was a very different person after my first year of college.  I learned more social skills in that first year than in the prior 18 years of existence. 
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