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1  Eternal Formats / Creative / [Deck] Underworld Dreams on: March 08, 2005, 11:44:15 pm
Orim's Chant and Abeyance are better than duress because of the lack of synergy with windfall.  Abeyance isn't that good against workshop though, but against other decks it's a time walk that allows you to get to three mana to cast your timetwister, wheel, or tinker.  I also think you should play a lot of lands to help protect the mana base assault.
2  Eternal Formats / Miscellaneous / Fitting Skullclamp into Vintage, Attempt #3 on: October 19, 2004, 05:46:22 pm
It looks easily disrupted(just counter a few spells or waste a few lands) and that it'll have very bad topdecks(topdeck a kobold when you need draw with no skullclamp).
3  Eternal Formats / Creative / Doomsday-Colossus on: October 10, 2004, 12:16:01 pm
The Stack Plan:
Brainstorm
Black Lotus or Mana Crypt
Tinker
Time Walk
Darksteel Colossus

Combo Pieces(17):
X1 Ancestral Recall
X1 Time Walk
X4 Doomsday
X4 Dark Ritual
X1 Necropotence
X4 Brainstorm
X1 Tinker
X1 Darksteel Colossus

Mana(29):
X9 Solomoxencryptvault
X6 Swamp
X6 Island
X4 Polluted Delta

Backup Plan/Utility(6):
X1 Platinum Angel
X1 Shared Fate
X1 Mystical Tutor
X1 Chain of Vapor
X1 Yawgmoth's Will
X1 Lightning Greaves

Protection(8):
X4 Duress
X4 Force of Will

Sideboard(15):
X4 Back to Basics
X4 Annul
X3 Chain of Vapor
X1 Mind Twist
X3 Chains of Mephistopheles

I posted this deck because I didn't see a lot of innovation involving doomsday.  Therefore, after I finally thought up a doomsday combo I decided to post it so a mod could tell me that everyone had already thought of my idea before and to lock it within five seconds.

The other probable outcome of this deck is that X combo deck is better so why play this.  Even though I know those are two highly probable outcomes as a result of this post, I still decided to post it because someone might be able to point out basic deck construction and sideboard flaws that may not have anything to do with the validity of the deck idea and to spur some discussion about doomsday decks in general.

I have no idea what any of the matchups are.  I'm guessing that the majority of the hands this deck draws are an incohesive pile that is not fixed by multiple mulligans.

The basic idea of this deck is turn one dark ritual, doomsday.  Then turn two tinker darksteel colossus, lightning greaves(if possible), time walk.  A good starting hand may be possible to mulligan into however with each mulligan one becomes more vulnerable to disruptive cards like trinisphere and force of will.

I have not noticed a lot of doomsday deck ideas.  Is the concept of a doomsday deck a flawed one?  Is it the fact that a doomsday deck has to run a major black component which takes away from the ability to run force of will?
4  Eternal Formats / Creative / Dooms day on: September 05, 2004, 09:25:50 pm
I think the combo needs to be something like turn one Dark Ritual, Doomsday.

Turn two, ancestral into three cards that win the game.
I can't think of any workable kills with three cards.  Berserk, blood lust, ball lightning?  Dark Ritual, entomb, animate dead?  Black Lotus, channel, fireball?
5  Vintage Community Discussion / Casual Forum / [Deck] Pox post 5th Dawn. on: August 12, 2004, 10:25:10 pm
The main problem with Pox has been that the opponent can recover from the disruption too easily and with not a lot of draw tutoring/you won't get the card combos you need(Wastelands+Crucible,Pox+Crucible).  When Pox was good, the decks were very slow.  I mean, Keeper ran Stroke and Geyser back then.  Sligh and even combo were slow.  Since Keeper's card draw was so expensive it was easy to lock them out of the game but now thanks to brainstorm it's easier for them to dig for recovery.  Pox's initial wave of disruption doesn't do enough to lock them out of the game.  Trinisphere isn't so hot in Pox because even if you play with ancient tombs all of Pox's good disruption costs more than one black mana thus your opponent is more likely to get out of the trinisphere lock then you are.
6  Eternal Formats / Miscellaneous / Battle of Wits Article on SCG on: July 20, 2004, 03:36:29 pm
You never listed any mulligans in your matchups.  Does this deck have to mulligan more frequently than a 60-card deck?
7  Vintage Community Discussion / Casual Forum / 3CB Tournament #36 Results and Discussion on: July 08, 2004, 02:43:44 pm
I can't believe my Ferropede deck did so well and that it got eleven places higher than the other Ferropede deck.  I think Ferropede could be a candidate for banning because it really hurts storage lands(I believe that's one of the possible reasons for a card to be banned in 3CB).
8  Vintage Community Discussion / Casual Forum / Distorting Lens dec on: July 02, 2004, 03:11:17 pm
Seems like there might be better choices than the two thirsts.  Perhaps timetwister(you're running wheel) or intuition.
9  Vintage Community Discussion / Casual Forum / Solitaire decks with the new 5th dawn cards on: June 15, 2004, 12:24:39 pm
I tried to do what you describe and the problem is that there are so many one-off's you have no idea what you're going to get in your opening hand.  Most of the good accelerants are situational(ie. mishra's workshop) as well as the card drawers(ie. skullcamp).  So basically in order to make the fastest deck possible you have to put in all these mini-combos such as mishra's workshop + gilded lotus but when you get that combo you decrease your likelihood of getting a draw card.  In goldfishing, brain freeze is the cheapest kill and it is very hard to get a mana advantage without a Tolarian Academy in play and untapping it since Lion's Eye Diamon is restricted.

Let me put it this.  You only have so many 0-casting cost accelerants to make it work.  So, you have to put in other situational cards like Mishra's Workshop and Elvish Spirit Guide but now you have to put in support cards like Chromatic Sphere.  So, now you have to count on getting mini-combos in your opening hand.  But, when you run these support cards you'll have to cut down on draw spells so you're less likely to hit a draw spell when you finally do draw cards to be able to keep going off.

If you want a fun turn one kill deck I'd at least allow yourself Contract from Below, Blacker Lotus, Jack in the Mox, and Mox Crystal.
10  Vintage Community Discussion / General Community Discussion / synergize for success on: June 13, 2004, 01:50:35 pm
Poor attempt at being funny removed.  No wonder it takes Gongmeister so long to update us with the status of MURLODONT.
- Kowal
[/color]
11  Vintage Community Discussion / Casual Forum / Worst deck possible! on: June 10, 2004, 07:20:26 pm
Bad combo decks always seem to take the cake.

Restricted(12)
X1 Lion's Eye Diamond
X1 Chrome Mox
X1 Mox Diamond
X1 Mana Crypt
X1 Mana Vault
X1 Necropotence
X1 Yawgmoth's Bargain
X1 Dream Halls
X1 Balance
X1 Yawgmoth's Will
X1 Mind Over Matter
X1 Doomsday

Search(12)
X4 Serum Powder
X4 Diabolic Intent
X4 Spoils of the Vault

Win(16)
X4 Academy Rector
X4 Squee's Revenge
X4 Chance Encounter
X4 Fiery Gambit
12  Eternal Formats / Miscellaneous / [deck] New Long - w/ 5th dawn on: June 06, 2004, 10:44:08 pm
I find that too many cantrips use up too much mana for not enough cards.    They're cost efficient but they increase the risk of stalling out.  Chromatic Sphere is necessary for the color fixing ability.  I tried Krark's-Clan Ironworks but found that you had to have drawn a bunch of cards already for it to be any good.
13  Eternal Formats / Creative / Forceofwill.dec on: June 05, 2004, 03:12:16 pm
Force of Will + card draw is one of the best combos in T1.  The deck in my mind that most closely resembles a Force of Will deck is Hulk.  Slavery and Hulk both utilize Force of Will to it's near maximum capacity but is there a way to build a deck that has a more stable manabase and has to run less maindeck slots devoted to the kill.

Mana(26):
11XLotusesmoxescryptsringsmon olithsandvaults
15XIsland

Card draw(12)
X1 Gush
X1 Fact or Fiction
X4 Deep Analysis
X4 Accumulated Knowledge
X1 Ancestral Recall
X1 Time Walk

Counterspells(18):
X4 Force of Will
X4 Mana Drain
X4 Mana Leak
X4 Foil
X2 Daze

Kill(4):
X4 Shared Fate

Shared fate might not be good against aggro but it hurts psychatog, control, and combo.  Against aggro you switch the fates to Platinum Angels and side in some control magics.

Sideboard:
X4 Platinum Angel
X4 Control Magic
X4 Misdirection
X3 Tsabo's Web
14  Eternal Formats / Creative / [deck discussion] Combo Mill in T1 on: June 04, 2004, 01:22:35 pm
The main problem is that the cards lack synergy.  There's too many combos and they're not focused enough.  The second problem, is that many spells are too high casting cost and it's easy for another deck to choke those spells off to prevent the deck from doing anything.  The deck needs to be more focused on one goal casting a lethal brain freeze rather than all those other mini combos.
15  Vintage Community Discussion / Casual Forum / Which deck can goldfish the most consistently on turn one? on: June 02, 2004, 10:23:00 am
Time walk doesn't count as another turn.  If you use any coin flip cards, squee's revenge, mana crypt, that r2 draw 9, include heads or tails somewhere in the post and I'll always use that side as the flip being in your favor.
16  Vintage Community Discussion / Casual Forum / Which deck can goldfish the most consistently on turn one? on: June 01, 2004, 01:43:50 pm
Post a t1 legal goldfish deck in this thread.  Assume seven cards in hand and that the opponent is playing a deck of 60 forests and never choses to mulligan.  So, there's no need to run any protection.  After a few lists have been posted, I will practice with each deck a few times, then I will play ten games with each deck and mark down how many times I win the game before the imaginary opponent gets a turn.  I will note whether the win is due to the same broken cards in just about every combo deck(a broken hand with a black lotus bunch of artifact mana) or the combo decks individual engine.  If a card like Serum Powder allows me to mulligan into a turn one kill with the standard issue cards then I will note that in favor of the win being due to the deck's engine.

Sample goldfish deck:
Standard issue cards(17):
X7 Solomoxen
x1 Mana Crypt
X1 Mana Vault
X5 Draw 7's
X1 Ancestral Recall
X1 Tolarain Academy
X1 Crop Rotation

Deck's distinct engine(43):
X4 Skullclamp
X12 Kobolds
X3 Myr Moonvessel
X1 Grim Monolith
X1 Lion's Eye Diamond
X4 Chromatic Sphere
X4 Mishra's Workshop
X4 Ancient Tomb
X4 Brain Freeze
X1 Chrome Mox
X1 Mox Diamond
X4 Elvish Spirit Guide
17  Eternal Formats / Creative / [single card discussion] Krark-Clan Ironworks on: May 30, 2004, 08:07:53 pm
Comments about the Neo-Academy list:
-Bazaar of Baghdad.  I really like this, hadn't thought about it.
-I'd run Basalt Monolith instead of Tinder Wall because of the synergy with Workshop and Ironworks.
-I'd put in Crop Rotation, and perhaps Channel and Fastbond
-I'd try to fit in more card draw, perhaps over Will (Exsqueeze me?)[/color] because it doesn't start you in going off.  Or, you could put in Braingeyser and Stroke instead of Touch.  I'd also try to find stronger card draw instead of Brainstorm.  You'll get a lot of good hands and put down a lot of mana and then play Brainstorm or Chromatic Sphere, put a mana investment in these cards, and hope you hit card draw (which won't always happen)
-You need to make sure you get good card draw in your opening hand.  You don't want to get 6 broken mana producers but be stuck with a Sphere or a Brainstorm or an Ironworks.

This post advocates cutting Yawgmoth's Will from a type one combo deck, and including instead Braingeyser.  How awful.  Also, it was poorly written, so I edited it for clarity and resisted the urge to delete it altogether.  PLEASE try to keep the quality of your posts up in the future.
- Kowal
[/color]
18  Eternal Formats / Miscellaneous / Skullclamp combo... on: May 28, 2004, 03:25:43 pm
Quote from: Rebel428


4 Krark-Clan Ironworks
4 Chromatic Sphere
1 Fastbond
1 Crop Rotation

4 Brainstorm
4 Thirst for Knowledge
1 Ancestral Recall
1 Necropotence
1 Mind's Desire
1 Yawgmoth's Will
1 Windfall
1 Wheel of Fortune
1 Demonic Tutor
1 Vampiric Tutor
1 Tinker
1 Memory Jar
1 Time Walk
1 Timetwister

2 Tendrils of Agony

4 City of Brass
4 Gemstone Mine
4 Glimmervoid
4 Dark Ritual
4 Elvish Spirit Guide
1 Tolarian Academy
1 Mox Sapphire
1 Mox Pearl
1 Mox Jet
1 Mox Emerald
1 Mox Ruby
1 Mana Vault
1 Mana Crypt
1 Lotus Petal
1 Black Lotus
1 Sol Ring


Slow enough to be vulnerable to hate.  Too many nonland sources increase the need to mulligan and also make mulliganing hurt alot more.  You need a very specific combination of cards to be able to cast a draw spell first turn.  You need several of these cards.  Mulliganing means you won't have enough cards to generate the mana.  Topdecking the deck will be bad.  You'll topdeck an uncastable spell too often or you'll topdeck mana acceleration.  

There are no possible changes that'll make the deck viable other than printing new cards or unrestricting old ones or rules changes.   Adding other acceleration will only amplify the mulligan problems and other card draw won't draw enough mana to keep going.
19  Vintage Community Discussion / Casual Forum / How much fast mana is there, really? on: May 27, 2004, 02:07:35 pm
Well, you're going to come up with some problems with a mostly all mana deck pretty quickly.  You can't really afford to mulligan at all.  Since, so much of the deck is mana, your draw cards have to be able to draw a lot to be able to hit the next draw spell.  And the more nonland mana sources, you have the more you need to mulligan and the less you can afford to mulligan because you need a lot of mana to cast your draw spells.

This all changes if you allow Blacker Lotus, Contract from Below, Mox Crystal, and Jack-in-the-Mox in your list.
20  Eternal Formats / Miscellaneous / Eon Hub and cumulative upkeep on: May 26, 2004, 06:12:42 pm
You could run Infernal Darkness as a lock card and 4 glacial chasm to stop aggro.  What about a deck with the colors of black and artifact?  You run search and cards like Trinisphere to slow the opponent down.  If you're playing control or combo you put down infernal darkness to lock them out of the game and then find the kill card, if you're playing aggro you put down glacial chasm ASAP.
21  Vintage Community Discussion / Casual Forum / How much fast mana is there, really? on: May 25, 2004, 09:55:32 am
I think you've found all the good fast mana.  If a mana sources costs more than zero to cast it has to be really good.  You have to be able to leave enough room for draw spells.  You also need to be able to hit another draw spell when you cast one and that other draw spell has to draw enough cards to be able to have the mana to cast it.  Thus, I'd reccomend Krark's-Clan Ironworks as the primary engine piece.

You'll take out all the expensive fast mana pieces until you find that regular old land helps you go off more frequently than expensive mana pieces.  I'd reccomend goldfishing with the fast mana you have and seeing how much and in what color quantities you can generate on the first turn and then insert the draw spells to match.

Here's a sample Krark's-Clan decklist, I think this will be an interesting thread overall, if only to explore what exactly you'd need to be able to go off first turn consistently.  If you allow unglued and anti-cards, this will be a totally different animal, you'd be amazed at what just one Blacker Lotus can do for your turn one win percentage.  If you use 5 color rules, you'll have a lot more room for draw spells.

Getting Started(27):
X9 Good restricted Accelerants
X1 Grim Monolith
X4 Elvish Spirit Guide
X1 Mox Diamond
X1 Chrome Mox
X1 Lotus Petal
X1 Lion's Eye Diamond
X4 Mishra's Workshop
X4 Ancient Tomb
X1 Tolarian Academy

Green is good(3):
X1 Crop Rotation
X1 Fastbond
X1 Channel

Gotta have eight to be sure to get blue mana(4):
X4 Chromatic Sphere

Gotta have at least eight draw spells, to get one in opening hand the more the better(13):
X5 Draw 7's
X4 Meditate
X1 Frantic Search
X1 Braingeyser
X1 Stroke of Genius
X1 Ancestral Recall

Engine Pieces(13):
X4 Krark's Clan Ironworks
X4 Basalt Monolith
X4 Helm of Awakening
X1 Voltaic Key

Saccable artifacts:  About 24.

Is this a goldfish deck?  So you want a deck with a lot of mental puzzles to go off on turn one?
22  Eternal Formats / Miscellaneous / [article] The Obligatory Type One Fifth Dawn Review on: May 24, 2004, 03:37:23 pm
How could you leave conjurer's bauble out of your top ten?  T1 players finally get to use a card like Jeweled Bird in their decks.  It's an excellent cantrip and the recursion ability has to be usable in some way.
23  Vintage Community Discussion / Casual Forum / How much fast mana is there, really? on: May 24, 2004, 03:30:27 pm
Mox Crystal
Blacker Lotus
Jack-in-the-Mox

This is in casual...
24  Eternal Formats / Creative / 5th Dawn Card - Moriok Rigger on: May 22, 2004, 10:03:53 pm
With all the artifact hate in t1 and goblin welders pumping moriok rigger to lethal can happen very quickly.  Can a t1 deck be builty around it with shamans, vandals, welders, and riggers?
25  Eternal Formats / Creative / Auriok Salvager.dec on: May 21, 2004, 03:45:12 pm
I'd run Conjurer's Bauble and Doomsday.  Conjurer's Bauble allows you to draw out your deck with the Salvagers and Doomsday has synergy with the bauble.  I'd cut Bargain because you'll never get the mana to cast it.

Here's what I'd run:

Disruption(12):
X4 Force of Will
X4 Duress
X4 Disrupt

Kill(12):
X4 Auriok Salvagers
X3 Conjurer's Bauble
X1 Pyrite Spellbomb
X1 Lion's Eye Diamond
X1 Black Lotus
X1 Time Walk
X1 Regrowth

Black Power(7):
X4 Dark Ritual
X1 Doomsday
X1 Necropotence
X1 Yawgmoth's Will

Utility(4):
X3 Chain of Vapor
X1 Balance

Tutoring(9):
X4 Intuition
X1 Ancestral Recall

Mana(20):
X6 Somoxen
X1 Mana Crypt
X1 Mana Vault
X4 Gemstone Mine
X4 City of Brass
X4 Undiscovered Paradise

Sideboard:
X4 Oath of Druids
X3 Choke
X4 Oxidize
X4 Carpet of Flowers

You doomsday for ancestral recall, black lotus, auriok salvagers, mana crypt if needed, and pyrite spellbomb.  Use chain of vapor or balance to clear any threats.

You can Intuition for three game winning cards like Yawgmoth's Will, Doomsday, and Necropotence or conjurer's bauble, Black Lotus, and Lion's Eye Diamond.
26  Eternal Formats / Creative / Enchantress/Madness Hybrid on: May 21, 2004, 03:25:13 pm
I don't think you should have so many sterling groves.  Let's say you draw one without an enchantress out.  You play it and it does nothing.  What are you going to tutor for that will win the game?  I'd play with two or three.  With three, I'd run 2 enchantresses presence.  With all four, I'd run four presence.
27  Eternal Formats / Creative / Grow-Sligh on: May 18, 2004, 02:23:11 pm
Carpet of flowers is a great and heavily underused card.  However, I don't think you'll lose a lot of games to mana denial and you don't have any expensive spells to accelerate out or any card drawing.

I don't like red blasts because blue is used mostly for tutoring and card drawing, red blasts don't really stop the broken cards from coming into play.  You can't really red blast every blue card to prevent them finding answers.  

Tempting Wurm isn't really the optimum first turn play, so game one you'll know if you're playing against slavery or keeper with exalted angels.  Against slavery side them out for the artifact hate and keeper side them out for scald.

Bazaar/Squee allows you to recover from balance or mindtwist or if they swords your first creature with a hand full of burn.  It also helps you not to stall it.  Squee can be used as a chump blocker which happens to pump dryad.  It doesn't waste a land drop because once you play Bazaar you'll have already dropped all the lands you wanted to drop.

The deck doesn't have enough reliable card drawing to make wasteland/strip mine be enough disruption.  Essentially, it is good for killing workshops and bazaars.  Ankh, Price, Scald, and Null Rod make up the land disruption base.  

Basically, the aggro control and control matchups will already be good.   Wasteland won't help enough in the combo matchup.  Pyrostatic Pillar and Null Rod can help with that and make the wastelands better disruption but it won't help in the dragon matchup.  And the worst matchups besides dragon pure aggro decks like stompy and madness, wastelands won't help much at all.  Whereas Bazaars can help you find the cards you need to win the game.

I don't like the small creatures because they're not very good against other aggro decks.  Big creatures give you an edge and help with some of your worst matchups.
28  Eternal Formats / Creative / Grow-Sligh on: May 17, 2004, 05:44:10 pm
One of the problems with sligh is that it's creatures are too small.  It has powerful cards like price of progress that do a lot of damage but most of the deck isn't powerful enough to hurt.  Adding green allows you to use Elvish Spirit Guide to accelerate spells like Ankh of Mishra.  However, most of greens creatures are still pretty small.  Cards with evasion like River Boa won't cut it if you haven't done enough damage to start out.  Many control decks use large creatures as a moat, the bigger your creatures the less likely that their creature Moat will be able to stop it.  Against aggro control large creatures generate card advantage by serving as blockers.  

If you chose aggro, you probably chose it to beat a mostly aggro control and control metagame.  Thus, an aggro deck should be designed to put those two decks as well as other aggro decks.  This deck is pretty bad against dragon because dragon doesn't need to play a lot of lands or spells.  However, null rod can give it a chance against other types of combo.

Moats/Clocks(8)
X4 Tempting Wurm
X4 Quirion Dryad

Welder Death/Dryad Pumpers(8)
X4 Lighting Bolt
X4 Chain Lightning

Win(4)
X4 Price of Progress

Price of Progress Tutors(8)
X4 Squee, Goblin Nabob
X4 Bazaar of Baghdad

Disruption(9)
X4 Ankh of Mishra
X4 Pyrostatic Pillar
X1 Black Vise

Mana(23)
X4 Land Grant
X4 Taiga
X5 Mountain
X2 Forest
X1 Black Lotus
X1 Lotus Petal
X1 Mox Ruby
X1 Mox Emerald
X4 Elvish Spirit Guide

Sideboard:
Anti-Slavery, Combo:
X3 Null Rod
Anti-Artifact Fat, Chalice of The Void:
X2 Artifact Mutation
X2 Rack and Ruin
Anti-creatures with evasion or that are bigger than yours:
X4 Maze of Ith
Anti-Islands:
X4 Scald
29  Eternal Formats / Creative / TurboNevyn, revisited on: May 17, 2004, 03:23:48 pm
I'd cut Vampiric and Enlightened Tutor.  The problem is that anything you fetch with enlightened tutor won't win the game on it's own.  Let's say you enlightened tutor for hor of greed, you have to wait a turn to draw a card and hope you draw into land.  Or I'd switch the enlightened to mystical so you can tutor for something like timetwister or ancestral recall.

The main problem is there's not a lot of card draw in this deck.  You'll get exploration and fastbond without horn of greed.  You'll get zuran orb without needing it, etc.
30  Eternal Formats / Miscellaneous / Restricted in June on: May 14, 2004, 05:36:17 pm
No restrictions.  All the most powerful cards Mishra's Workshop, Dark Ritual, and Bazaar et al. people really, really want in the format.

I predict that the restrictions will be based on articles that important type one players write asking for cards to be restricted and unrestrictions will be based on polls posted here, star city articles, and letters written.

If type one players don't ask for it, there's going to be no restrictions or unrestrictions.
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