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Author Topic: Grow-Sligh  (Read 1174 times)
Fastbond
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« on: May 17, 2004, 05:44:10 pm »

One of the problems with sligh is that it's creatures are too small.  It has powerful cards like price of progress that do a lot of damage but most of the deck isn't powerful enough to hurt.  Adding green allows you to use Elvish Spirit Guide to accelerate spells like Ankh of Mishra.  However, most of greens creatures are still pretty small.  Cards with evasion like River Boa won't cut it if you haven't done enough damage to start out.  Many control decks use large creatures as a moat, the bigger your creatures the less likely that their creature Moat will be able to stop it.  Against aggro control large creatures generate card advantage by serving as blockers.  

If you chose aggro, you probably chose it to beat a mostly aggro control and control metagame.  Thus, an aggro deck should be designed to put those two decks as well as other aggro decks.  This deck is pretty bad against dragon because dragon doesn't need to play a lot of lands or spells.  However, null rod can give it a chance against other types of combo.

Moats/Clocks(8)
X4 Tempting Wurm
X4 Quirion Dryad

Welder Death/Dryad Pumpers(8)
X4 Lighting Bolt
X4 Chain Lightning

Win(4)
X4 Price of Progress

Price of Progress Tutors(8)
X4 Squee, Goblin Nabob
X4 Bazaar of Baghdad

Disruption(9)
X4 Ankh of Mishra
X4 Pyrostatic Pillar
X1 Black Vise

Mana(23)
X4 Land Grant
X4 Taiga
X5 Mountain
X2 Forest
X1 Black Lotus
X1 Lotus Petal
X1 Mox Ruby
X1 Mox Emerald
X4 Elvish Spirit Guide

Sideboard:
Anti-Slavery, Combo:
X3 Null Rod
Anti-Artifact Fat, Chalice of The Void:
X2 Artifact Mutation
X2 Rack and Ruin
Anti-creatures with evasion or that are bigger than yours:
X4 Maze of Ith
Anti-Islands:
X4 Scald
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walkingdude
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« Reply #1 on: May 17, 2004, 06:22:20 pm »

If you play tempting worm against artifact decks you will lose allmost every time you play it. Either they will drop a full lock set. Or they will drop a better fat creature, like smemnarch or pent, and maybe a welder to go with it.
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Bulls on Parade
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« Reply #2 on: May 17, 2004, 06:24:52 pm »

Oh wow! I'm so glad to see someone else working on one of my favorite decks. I've been testing it a lot lately and I really hope this thread generates some decent discussion.

However, I'm actually not such a big fan of your take on the deck. Maximizing the colored (red) spells is key. Honestly I don't see any need for the Bazaar/Squee engine, for Lotus Petal, for Mox Emerald, for Elvish Spirit Guides, and especially not for Tempting Wurms (I DID read what you said about these). Now after saying that, I'm going to make a somewhat contradictory statement in that I believe Null Rods *just may* belong maindeck. At the same time, I really don't think Ankhs belong in the deck.

Whoa! You don't run 5 Strips. When you cut Bazaar/ Squee for not being even close to worthwhile, you'll be able to fill those wasted land drops with Strip/Wastes.

Since I'm basically all over the place with the problems I see in your list, I'll just post another for comparison/ideas:

//Bitches and hoes:
4 Quirion Dryad
//Bad creatures:
4 Jackal Pup
4 Goblin Cadets
3 Slith Firewalker
3 River Boa
//The cards 5 year olds play with:
4 Price of Progress
4 Lightning Bolt
4 Chain Lightning
4 Incinerate
2 Fire/Ice
//H8/Utility
1 Wheel of Fortune
2 Berserk
2 Final Fortune
//ILikeDirt:
4 Taiga
4 Wooded Foothills
4 Wasteland
1 Strip Mine
4 Mountain
1 Black Lotus
1 Mox Ruby
SB: 3 Null Rod
SB: REB's, Artifact Mutations, possibly Carpet of Flowers as obscure as it might sound.

This isn't the list I've been testing, but I made some minor changes to it to incorporate the ideas I haven't yet had a chance to test (fire/ice for welders, berserk, etc) but Final Fortune has absolutely proven its worth.

All in all, I'm extremely pumped to see someone else interested in the deck, even if my post did come off sounding slightly condescending. Definitely PM me if you're interested in collaborating for testing/idea communication!
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MOTL: Whoever said "Don't argue with idiots; they'll drag you down to their level and beat you with experience," wasn't joking.
Fastbond
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« Reply #3 on: May 18, 2004, 02:23:11 pm »

Carpet of flowers is a great and heavily underused card.  However, I don't think you'll lose a lot of games to mana denial and you don't have any expensive spells to accelerate out or any card drawing.

I don't like red blasts because blue is used mostly for tutoring and card drawing, red blasts don't really stop the broken cards from coming into play.  You can't really red blast every blue card to prevent them finding answers.  

Tempting Wurm isn't really the optimum first turn play, so game one you'll know if you're playing against slavery or keeper with exalted angels.  Against slavery side them out for the artifact hate and keeper side them out for scald.

Bazaar/Squee allows you to recover from balance or mindtwist or if they swords your first creature with a hand full of burn.  It also helps you not to stall it.  Squee can be used as a chump blocker which happens to pump dryad.  It doesn't waste a land drop because once you play Bazaar you'll have already dropped all the lands you wanted to drop.

The deck doesn't have enough reliable card drawing to make wasteland/strip mine be enough disruption.  Essentially, it is good for killing workshops and bazaars.  Ankh, Price, Scald, and Null Rod make up the land disruption base.  

Basically, the aggro control and control matchups will already be good.   Wasteland won't help enough in the combo matchup.  Pyrostatic Pillar and Null Rod can help with that and make the wastelands better disruption but it won't help in the dragon matchup.  And the worst matchups besides dragon pure aggro decks like stompy and madness, wastelands won't help much at all.  Whereas Bazaars can help you find the cards you need to win the game.

I don't like the small creatures because they're not very good against other aggro decks.  Big creatures give you an edge and help with some of your worst matchups.
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bobthelawyer1234
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« Reply #4 on: May 18, 2004, 02:31:51 pm »

hmm interesting have u tried to make it into super girl?

4 super girl (quirion dryad)
(4 creatures)

4 force of will
3 misdirection
4 brainstorm
3 stifle
4 daze
3 nullrod
2 cunning wish

1 ancesteral recall
1 time walk
1 gush
1 regrowth

4 elvish spirit guide
4 land grant

2 fetchlands w/b
4 tropical island
1 forest
1 island

sb
1 misdirection
1 stifle
1 hybernation
other random stuff
im just saw thing deck cuz my friend had it, im not shure what the exact deck list is though
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