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Eternal Formats / Creative / Weird fun tournament deck vs the current field..
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on: November 20, 2004, 03:48:49 am
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Moxlotus and Nightwind:
Well, here's part of the problem. I'm not very familiar with Type 1 as a tournament format. I mean, I have a good idea what's banned and restricted, but as for any of the actual decks out there.. I'm still at a loss. That's kind of why I'm asking for opinions on what an updated version of this deck would be like. And I've always been drawn to odd decks - ones that you don't plan to see in a tournament, or even in casual often. Weird.. I've been around the game a long time but hardly ever paid much attention to the tournament scene, except for a stint for about a year or so when I played T2 regularly at the local shop - which I don't anymore cuz the guy that runs the shop for tourneys is a dickwad. And like T2 affects T1 much most of the time anyways.. You originally stated that you were considering trying a deck like this for Type 1 and were wondering how it would fair against the current metagame. I was serious with my reply. It wasn't meant to be a joke or even a snide remark, and I think you know that. If that's not what you were asking then I totally missed what you meant by your post in the first place and you can ignore anything I've said. The first thing you need to figure out is what the metagame is for your area. The metagame is going to be different from one region to the next. Just because Oath is fairing well on the East Coast, it doesn't mean that the local kids have everything they need to make an optimal MeanDeck Oath deck and compete in your area. How are we supposed to tell you how this deck is going to fair in your metagame? That's what I was going for in my first reply. Find out what your matchups are actually going to be and playtest them. Build the deck and bring it to a tournament. Then, if you still have questions and need input for certain matchups come back and post your results and the concerns that you have with your build. Without anything to work with except a decklist just shows that the effort wasn't there to find out for yourself. I think if you like the deck's design and want to play it then by all means do so. But unless everyone on this message board plays in the same meta, then you'll need to do a lot of the testing yourself. Just because Fish might not be taking tournaments on the East Coast, it doesn't mean they aren't doing it over-seas... because they are.
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Eternal Formats / Creative / Weird fun tournament deck vs the current field..
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on: November 16, 2004, 12:55:43 pm
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I'm considering trying a deck like this for Type 1, and I'm wondering how it would fair against the current metagame. Could this handle Oath, Mindslaver, and everything that's running rampant in Type 1 right now? It faced Gay/R, The Rock, 3x TnT, and Keeper to get into the T8, losing only to the first TnT deck, and then to Grow in the finals due to some bad play errors. You can look at a deck and say "Well, it has StP(s) and Seal of Cleansing so it must be good against Oath." And then say, "It has Humility and Moat so it must be good against aggro." Well, therein lies the problem with what you are asking us here. You want to know how it would fair against the current metagame. You need to build the deck and then test it for yourself. This will give you answers to many of your questions. 1st, it will answer your question as to how the deck would perform. Then before you even ask what to sideboard in certain situations you would already know this from the testing that you have done. I think if you go through this process you will instead be posting your results and how well the deck has done for you. Instead you are just asking us to do the work for you.
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Archives / Archived Vintage Tournament Forum / [Tourney] Type 1 Mox Tournament - Eau Claire, WI
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on: November 13, 2004, 11:22:48 pm
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-- RESULTS -- 40 People were in attendance for this Tournament. The Structure was 5 rounds with a top 8 playoff.
1 Ojala, Brad 2 Thompson, Gerry 3 Hustad, Jake 4 Zwirn, Jeremy 5 Bauer, Tim 6 DeGraff, I@n 7 Schultz, Joe 8 Hannafin, Matt
-- Deck Lists --
(1st and 2nd in No Particular Order)
MeanDeck Oath - Gerry Thompson
4x Mana Leak 4x Force of Will 4x Mana Drain 4x Brainstorm 4x Accumulated Knowledge 4x Intuition 4x Oath of Druids 4x Forbidden Orchard 1x Akroma, Angel of Wrath 1x Spirit of the Night 1x Gaea's Blessing 1x Ancestral Recall 1x Time Walk 2x Echoing Truth 1x Black Lotus 1x Mox Emerald 1x Mox Jet 1x Mox Pearl 1x Mox Ruby 1x Mox Sapphire 2x Tropical Island 4x Island 3x Polluted Delta 1x Flooded Strand 4x Wasteland 1x Strip Mine
Sideboard: 3x Ground Seal 3x Energy Flux 1x Pristine Angel 1x Platinum Angel 2x Deep Analysis 2x Crucible of Worlds 3x Back to Basics
MeanDeck Oath - Brad Ojala
4x Mana Leak 4x Force of Will 4x Mana Drain 2x Misdirection 4x Brainstorm 4x Accumulated Knowledge 4x Intuition 2x Impulse 4x Oath of Druids 4x Forbidden Orchard 1x Akroma, Angel of Wrath 1x Spirit of the Night 1x Gaea's Blessing 1x Ancestral Recall 1x Time Walk 1x Black Lotus 1x Mox Emerald 1x Mox Jet 1x Mox Pearl 1x Mox Ruby 1x Mox Sapphire 1x Tropical Island 5x Island 4x Flooded Strand 2x Wasteland 1x Strip Mine
Sideboard: 1x Arcane Laboratory 1x Iridescent Angel 1x Platinum Angel 1x Pristine Angel 3x Ground Seal 3x Energy Flux 3x Back to Basics 2x Control Magic
(3rd and 4th in No Particular Order)
RUG Madness - Jake Hustad
4x Wild Mongrel 4x Basking Rootwalla 4x Arrogant Wurm 3x Fiery Temper 3x Roar of the Wurm 2x Violent Eruption 2x Anger 2x Wonder 2x Deep Analysis 1x Wheel of Fortune 1x Windfall 1x Crop Rotation 1x Ancestral Recall 1x Time Walk 1x Timetwister 1x Black Lotus 1x Mox Emerald 1x Mox Jet 1x Mox Pearl 1x Mox Ruby 1x Mox Sapphire 1x Mana Crypt 1x Lotus Petal 1x Mox Diamond 1x Lion's Eye Diamond 1x Sol Ring 4x Bazaar of Baghdad 3x Wooded Foothills 3x Taiga 2x Volcanic Island 2x Tropical Island 2x Riftstone Portal 1x Strip Mine
Sideboard: 4x Pyrostatic Pillar 4x Artifact Mutation 4x Ray of Revelation 2x Circular Logic 1x Krosan Reclamation
Workshop - Jeremy Zwirn
4x Goblin Welder 4x Thirst for Knowledge 4x Trinisphere 4x Juggernaut 1x Gorilla Shaman 1x Ancestral Recall 1x Tinker 1x Time Walk 1x Demonic Tutor 1x Vampiric Tutor 3x Crucible of Worlds 1x Razormane Masticore 1x Triskelion 1x Sundering Titan 1x Duplicant 1x Fire/Ice 1x Memory Jar 2x Tanglewire 1x Black Lotus 1x Mox Emerald 1x Mox Jet 1x Mox Pearl 1x Mox Ruby 1x Mox Sapphire 1x Sol Ring 1x Mana Crypt 1x Mana Vault 4x City of Brass 4x Gemstone Mine 4x Wasteland 1x Strip Mine 1x Tolarian Academy 4x Mishra's Workshop
Sideboard: 3x Chalice of the Void 3x Ray of Revelation 2x Red Elemental Blast 2x Rack and Ruin 2x Artifact Mutation 1x Fire/Ice 1x Triskelion 1x Jester's Cap
Workshop - Tim Bauer (5th)
4x Goblin Welder 4x Trinisphere 4x Juggernaut 3x Seal of Cleansing 3x Swords to Plowshares 3x Thirst for Knowledge 3x Crucible of Worlds 1x Demonic Tutor 1x Vampiric Tutor 1x Ancestral Recall 1x Tinker 1x Duplicant 1x Sundering Titan 1x Platinum Angel 1x Karn, Silver Golem 1x Triskelion 1x Memory Jar 1x Black Lotus 1x Mox Emerald 1x Mox Jet 1x Mox Pearl 1x Mox Ruby 1x Mox Sapphire 1x Mana Crypt 1x Sol Ring 1x Tolarian Academy 1x Strip Mine 4x Gemstone Mine 4x City of Brass 4x Wasteland 4x Mishra's Workshop
Sideboard: 3x Rack and Ruin 3x Tormod's Crypt 3x Red Elemental Blast 3x Hydroblast 3x Chalice of the Void
Workshop Combo - I@n DeGraff (6th)
4x Tanglewire 4x Smokestack 4x Metalworker 4x Lodestone Myr 4x Trinisphere 4x Chalice of the Void 3x Staff of Domination 3x Time Vault 3x Crucible of Worlds 3x Well of Knowledge 4x Mishra's Workshop 1x Black Lotus 1x Mox Emerald 1x Mox Jet 1x Mox Pearl 1x Mox Ruby 1x Mox Sapphire 1x Tolarian Academy 1x Sol Ring 1x Mana Crypt 1x City of Traitors 4x Wasteland 1x Strip Mine 3x Ancient Tomb 2x Rishadan Port
Sideboard: 3x Triskelion 3x Ensnaring Bridge 3x Culling Scales 2x Sphere of Resistance 2x Tormod's Crypt 1x Rishadan Port 1x Icy Manipulator
MeanDeck Oath - Joe Schultz (7th)
4x Mana Leak 4x Counterspell 4x Force of Will 4x Brainstorm 4x Accumulated Knowledge 4x Oath of Druids 4x Forbidden Orchard 1x Akroma, Angel of Wrath 1x Rorix Bladewing 1x Platinum Angel 1x Ancestral Recall 1x Time Walk 1x Scroll Rack 1x Gaea's Blessing 1x Tinker 2x Stifle 2x Impulse 1x Black Lotus 1x Mox Emerald 1x Mox Sapphire 1x Mox Diamond 4x Flooded Strand 5x Island 2x Wasteland 1x Strip Mine 1x Tropical Island 1x Boseiju, Who Shelters All
Sideboard: 3x Damping Matrix 3x Arcane Laboratory 3x Propaganda 3x Back to Basics 2x Energy Flux 1x Iridescent Angel
Workshop - Matt Hannafin (8th)
4x Trinisphere 4x Goblin Welder 4x Juggernaut 4x Thirst for Knowledge 3x Chalice of the Void 2x Crucible of Worlds 2x Tanglewire 1x Tinker 1x Windfall 1x Memory Jar 1x Wheel of Fortune 1x Sundering Titan 1x Mindslaver 1x Masticore 1x Razormane Masticore 1x Darksteel Colossus 1x Duplicant 1x Triskelion 1x Black Lotus 1x Grim Monolith 1x Mana Vault 1x Mana Crypt 1x Sol Ring 4x Volcanic Island 4x Shivan Reef 4x Mishra's Workshop 4x Ancient Tomb 3x Wasteland 1x Strip Mine 1x Tolarian Academy
Sideboard: 4x Red Elemental Blast 3x Seal of Removal 2x Rushing River 2x Sphere of Resistance 2x Rack and Ruin 1x Triskelion 1x Mystical Tutor
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Archives / Archived Vintage Tournament Forum / [Tourney] Type 1 Mox Tournament - Eau Claire, WI
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on: November 10, 2004, 11:53:56 pm
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Rumor has it the boyz from Milwaukee are bringing brand new tech to this tournament. Was it something they picked up from SCG Chicago??? Or is it something new ? Tournament Results to come soon after Friday ! Edit: This just in, the boys from Team Charlie in the Box want their respect. Here you go guys, I can't wait to see your tech lol. Nightwind wrote: Rumor has it the boyz from Milwaukee are bringing brand new tech to this tournament. sheesh what about TCitB's new tech that we r bringing no respect maybe we'll get some when we run the top 4 
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Eternal Formats / Creative / [deck] Abusa Mask
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on: November 10, 2004, 06:07:36 pm
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I know that, I'm not stupid. I think Police HQ explained it best when he said,"assuming you have an empty hand." That's what really stumped me. If you have cards in your hand however I assume you still have to discard, am I right? Thought so. Sorry, I wasn't directing the statement to you. It was more of a clarification for people wondering why you would play the card (and deck) in the first place.
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Eternal Formats / Creative / [deck] Abusa Mask
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on: November 10, 2004, 01:33:52 pm
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I'm not really here to judge what you've brought up, but I think some of the cards you've included just don't make it in Type 1. The idea however is pretty good. Uba Mask + Prison is probably the best way to pull it off in my opinion. Because your opponent will "hopefully" be sitting under the lockdown effects they will be removing vital cards from their deck each turn.
Below is a list thrown together by myself when I was attempting to build somewhat of a turbo-possessed portal deck. Using both Welders and Trash for Treasure allowed for more consistency in getting the Portal into play.
Lockdown: 4x Trinisphere 4x Tanglewire 4x Chalice of the Void 3x Smokestack 3x Uba Mask 2x Sundering Titan 2x Crucible of Worlds
Draw: 4x Bazaar of Baghdad 4x Squee, Goblin Nabob
Tools: 4x Goblin Welder 2x Trash for Treasure
Mana: 5x Mountain 4x Mishra's Workshop 3x City of Traitors 3x Wasteland 2x Ancient Tomb 1x Strip Mine 5x Moxen 1x Lotus
Sideboard: 4x Red Elemental Blast 2x Tormod's Crypt 3x Sphere of Resistance 2x Possessed Portal 1x Mindslaver 1x Platinum Angel 1x Duplicant 1x Pyroblast
Notes from the Oracle:
Bazaar of Baghdad Land T: Draw two cards, then discard three cards.
Uba Mask 4 Artifact If a player would draw a card, that player removes that card from the game face up instead. Each player may play cards he or she removed from the game with Uba Mask this turn.
Possessed Portal 8 Artifact If a player would draw a card, that player skips that draw instead. At the end of each turn, each player sacrifices a permanent unless he or she discards a card.
Interactions:
Bazaar says Draw 2 cards then discard 3 cards (This happens immediately). Uba Mask says "If a player would draw a card, that player removes that card from the game face up instead." therefore, the cards drawn by Bazaar are not in your hand when it comes time for Bazaar's Discard Resolution. You do however need to play these cards before you end your turn.
The beauty is that you are playing a Prison Style Deck, i.e. Stax. You drop a lock on your opponent and they proceed to remove cards from their deck from the game. Meanwhile you have hopefully set yourself up to be able to cast the cards that you draw.
In the case that you find the need to get rid of Uba Mask and/or Possessed Portal you can either Weld them out of play or Trash for Treasure them into something better or.... even Sacrifice them to Smokestack.
I've included the 5 Blast plan in the sideboard because it is apparent that Energy Flux + Back to Basics are going to be part of the meta-game for a while.
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Archives / Archived Vintage Tournament Forum / [Tourney] Type 1 Mox Tournament - Eau Claire, WI
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on: November 08, 2004, 07:49:48 pm
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We expect to see the Milwaukee, Illinois, and Minnesota guys again. 1st Place - 28+ people NM-/EX+ Mox Jet, under 28 people Mox Ruby in played condition.
The Jet is *Hot* so we wanna keep it in Eau Claire and will have the "Team" together to make it so.
Rumor also has it that I will not have to work unless we are real busy which means I get to enter and bring the Mox home myself when I win it ~
See you on Friday!
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Eternal Formats / Miscellaneous / [Discussion] Big Events: Changing the Way You Play Magic?
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on: October 29, 2004, 02:25:33 am
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One issue that always boggles my mind is the fact that blue-based control players tend to get out-controlled and trumped (typically) as Chalice=>2 or Sph3re make countermagic sort of, well, bad. Winning decks don't necessarily have to contain those cards. It goes back to the 5-way pentagram that Smmennen proposed in his SCG article earlier this year, where when one archetype becomes too dominant the natural reaction is for the "rock, paper, scissors" deck that happens to beat the current popular deck to come to prominence.
Workshop decks got you down with mana denial strategies? Switch to an aggro combo deck that doesn't really require mana to generate a fatal threat that it can then protect with it's tempo based Countermagic and ride to the finish line. The next iteration will no doubt be a more coloriffic toolbox-style deck, i.e. "The Deck" and its brethren (4cC and others) that can deal with the limited quantity of threats that a deck like Oath presents.
Upon seeing the SCG P9II results I immediately modified my Sideboard and maindeck to accomodate the Oath matchups that I expect to run into in the next 2 months. Then, when Betrayers of Kamigawa comes out no doubt this whole thing will start over again. I especially agree with the highlighted portion of your reply. That is the likely transition that will happen up until the point that Oath is either hated out of the environment (that you currently play in), or another deck is able to take advantage of the changing meta-game to either stage a come-back or even a new arrival. How has Vintage been treating you? Have you changed the way you build your decks based on the techniques you notice other players using? Are the well covered large-scale events changing the way you play Magic? What I tried to do for this discussion was set up a situation that I personally had gone through that changed my deck-building process entirely. By looking back upon dominant decks I was able to find a good procession of techniques used to build those decks. It probably wasn't the intent of the person who built the deck, but it was what I got out of it. A good portion of that comes from the Event Coverage as well. The important aspects of the game that I have learned since returning from my 4 1/2 year stint in the Marine Corps are as follows: 1. The meta-game matters. 2. Every card counts in the deck-building process. 3. If you research and pay attention to what others are playing in your area (the meta-game) then you should be able to come up with a strong deck to begin with. 4. The sideboard is not about hosing a particular deck archetype, instead it is about strengthening that already strong deck under certain circumstances as set by your current opponent. This is what I have learned, I guess I was wondering what the rest of you were learning. It's natural to have a progression of decks from time to time. I've heard more than once that aggro is supposed to beat control, control is supposed to beat combo, and combo is supposed to beat aggro. For me I'd like to take what I've learned and build my decks to fair well against them all.
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Eternal Formats / Miscellaneous / [Discussion] Big Events: Changing the Way You Play Magic?
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on: October 28, 2004, 05:35:43 pm
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Toad from themanadrain.com boards gives a grand discussion about this variant of Control Slaver/Goth Slaver/Meandeck Titan and many other variants of Welder decks. One thing that I see a lot more now than anything in the past year of Magic the Gathering and the Type 1 scene that I have been re-introduced to is this: The increased amount of blue cards in each Type 1 deck archetype. Meandeck Oath is basically mono-blue with Oath kill. I am not trying to water down the deck by any means, instead I am trying to pick the pieces that it is made of apart... By doing so I want to find out why and how it worked and hopefully use those methods to increase my own win percentage. http://www.starcitygames.com/php/news/expandnews.php?Article=8339// "Cruci Slaver" // Mana Sources -- 25 1 Black Lotus 1 Mana Crypt 1 Mox Emerald 1 Mox Jet 1 Mox Pearl 1 Mox Ruby 1 Mox Sapphire 1 Sol Ring 1 Flooded Strand 1 Strip Mine 2 Darksteel Citadel 4 Polluted Delta 4 Volcanic Island 5 Island // Expensive Artifacts -- 4 2 Mindslaver 1 Pentavus 1 Platinum Angel // Recursion -- 5 1 Crucible of Worlds 4 Goblin Welder // Draw -- 19 1 Time Walk 1 Tinker 1 Ancestral Recall 1 Mystical Tutor 4 Brainstorm 3 Intuition 4 Accumulated Knowledge 4 Thirst for Knowledge // Protection -- 8 4 Force of Will 4 Mana Drain The continued use of blue control along-side great kill methods is causing me to re-think the way I am building my decks as well. I took a moment to look back at the last 2 Vintage World Championship Decklists: Control Slaver 2004 Vintage World Champion Decklist 4 Goblin Welder 4 Mana Drain 4 Force of Will 4 Brainstorm 4 Thirst for Knowledge 1 Ancestral Recall 1 Time Walk 1 Tinker 1 Mystical Tutor 1 Fact or Fiction 2 Duress 1 Demonic Tutor 1 Yawgmoth's Will 2 Mindslaver 1 Pentavus 1 Sundering Titan 1 Platinum Angel 1 Black Lotus 1 Sol Ring 1 Mana Crypt 1 Mox Sapphire 1 Mox Ruby 1 Mox Emerald 1 Mox Jet 1 Mox Pearl 4 Polluted Delta 1 Flooded Strand 4 Volcanic Island 3 Underground Sea 2 Darksteel Citadel 4 Island Sideboard3 Old Man of the Sea 3 Blue Elemental Blast 3 Flametongue Kavu 2 Mogg Salvage 2 Red Elemental Blast 2 Duress The strengths of this deck were it's inherent ability to play off it's opponent while including the basic counter magic followed up with great draw power. The meta-game for GenCon 2004 was heavy with Fish and Workshop variants. It was very apparent that Vintage magic players wanted to play off the game-breaking Goblin Welder + Mishra's Workshop power. This deck said "Yeah, that's cute. Now I'd like to introduce you to my main man 'Old Man of the Sea'." Hulk Smash 2003 Vintage World Champion Decklist 3 Psychatog 1 Gorilla Shaman 1 Demonic Tutor 2 Duress 1 Mind Twist 1 Yawgmoth's Will 4 Accumulated Knowledge 1 Ancestral Recall 4 Brainstorm 3 Cunning Wish 2 Deep Analysis 4 Force of Will 3 Intuition 4 Mana Drain 1 Time Walk 1 Pernicious Deed 1 Black Lotus 1 Mox Emerald 1 Mox Jet 1 Mox Pearl 1 Mox Ruby 1 Mox Sapphire 1 Sol Ring 1 Library of Alexandria 1 Flooded Strand 4 Polluted Delta 2 Tropical Island 4 Underground Sea 3 Volcanic Island 2 Island Sideboard1 Artifact Mutation 1 Berserk 1 Blue Elemental Blast 2 Deep Analysis 1 Diabolic Edict 1 Fact or Fiction 1 Naturalize 1 Psychatog 1 Rack and Ruin 2 Red Elemental Blast 1 Snuff Out 1 Starstorm 1 Vampiric Tutor The strengths in this deck are the draw power coupled with the cunning wish versatility. With the cunning wish(es) it has more answers than any other Main Deck Archetype currently being used. A new consideration that needs to be taken when you come back to today however, is it's disruption: 8x Counters and 3x Disruption. Currently we see decks that include 12 counterspells + other disruption and that is a lot to overcome even for this build. While it looks great on paper (Hulk Smash), it appears that the meta-game and Decks in general are "beginning" to plug slots with 4x FoW, 4x Mana Drain, 4x Mana Leak, and then varying amounts of Misdirection, Stifle, Chalice of the Void(s), etc... Sure it seems like I am only speaking of Mono-Blue at this point, but look at Meandeck Oath: 14 Main Deck counterspells. I don't like to base my deck-building on trends in general, but the fact that 4 of the top 8 decks at the SCG Richmond tournament were packing 14 counters main is enlightening to say the least. It paints a picture that begins to blend my old school Type 1 roots into today's meta-game. When I first began playing Magic the main winners were either Mono-Blue Control or Heavy Blue 2-color decks. I speak of a time when 4x Counterspell, 4x Control Magic, Vesuvan Dopplegangers and Clones ran rampant in our area and they won because they were able to either say "no" or say "ok that's a cool creature, I want it or one myself as well..." Now start looking a little at other decks that have been taking the Large Tournaments over the past couple years. The Vintage World Champions for the past 2 years have one thing in common, they eached included 4 Force of Will(s), 4 Mana Drain(s) in their builds. Then each included a great amount of draw power into their decks: 4x AK for 2003, and 4x TFK in 2004. Does this mean that a winning deck needs to include these cards? After looking at these previous decks and considering the current trends. If I was building Control Slaver myself I would probably re-think the builds that have been used already. Especially upon noting what happened in Richmond, VA. Let's try to map the deck out: Counter Spells: 4x Force of Will 4x Mana Drain 4x Mana Leak 2x Misdirection/Stifle Slaver Components: 4x Goblin Welder 2x Mindslaver 1x Pentavus 1x Platinum Angel Draw: 4x Thirst for Knowledge 4x Brainstorm Restricted: 1x Ancestral Recall 1x Time Walk 1x Tinker 1x Mystical Tutor Total: 34 Spells Mana: 5x Mox 1x Sol Ring 1x Mana Crypt 1x Black Lotus 4x Volcanic Island 4x Fetch 5x Island 2x Darksteel Citadel (Indestructible Welder Component) Total: 23 Mana Sources Total: 57 Cards, with 3 slots left. I then started thinking about the decks themselves and noticed that this past year's Vintage Champion played a lot on the fact that there would be definitely be other Welder decks at the top. Instead of trying to out-do the other decks in the meta he decided to use their strengths against them. He concentrated on his Slaver-control and then post sideboard enlisted the Grand Old Man of the Sea's assistance in board control. Not only did this help him against other Welder decks, but it also assisted him in controlling the Fish match-up (which happened to be another deck that was reaking havoc around the world at the time). Mark Biller's meta-gaming may not have been meant as a lesson in Magic the Gathering for those watching the Vintage Championship at GenCon this past August, but it did give me reason to change how I build decks today. Instead of packing every restricted card into a deck and hoping that the God Hands would come up enough for me to win a Game, I now start with a base card pool. The base card pool are those required for a deck to run. After that I begin thinking about what others in the area are playing and I begin to find ways to capitalize on the decks of others. When looking at the above build for Control Slaver you find what works and then are left with 3 slots that can be used for Main Deck meta-game tech. After GenCon this year I've had to admit something to myself: I no longer think about each individual game anymore, instead I think about the Match. When I start thinking about the Match instead of each game I am able to understand why it is so important to learn what the meta-game is going to be for an area. Those 3 slots that are left open for meta-game tech in my opinion are going to be the difference between winning the Match and continuing on and losing the Match and dropping out. Before you dismiss me as an idiot think for a moment. If you can win the first game hands down what has happened to the match? You now need to just get a decent draw and win 1 of the 2 remaining games. Correct? You've just finished seeing what your opponent is playing and so you should be able to beat them based on what you know about their deck at this point. You've built your deck and Sideboard with ways to deal with every deck. If you haven't then you didn't really want to win the tournament anyhow right? Why lose the first game and then hope that for the next 2 games you get a fair draw and your opponent doesn't get a God Hand? So if you can increase your chances of winning by including Main Deck answers to either a: decks that you have a hard time beating or b: decks that will be over-abundant in this meta-game, then you should be able to win more Matches and then more Tournaments. How has Vintage been treating you? Have you changed the way you build your decks based on the techniques you notice other players using? Are the well covered large-scale events changing the way you play Magic?
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Eternal Formats / Miscellaneous / [Report] October 15th, 2004 5 Proxy Type 1 CA takes 1st
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on: October 16, 2004, 09:47:34 pm
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Seems to me like Dragon is winning the games and the losses are coming from the CA MD. Why not just play Dragon? Normally the meta-game is not combo exclusive. This night there were three Deathlongs, 1 2land Belcher, 1 RG Beatz, 1 Welder/MUD, 1 Goblins and myself in the top 8... That's 5 Combo decks. That's not the norm for our area and I believe that the 3 Deathlong/MeanDeath players were also set up for the Meta. Instead we all pretty much butted heads and I ended up on top through good luck. We have a variety of decks every week from UG Madness to 2land Belcher, from RG Beatz to Control Slaver. It's a tough meta to predict and with 5 Proxies I felt the CA main was best in an environment where normally the players love Welder.
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Eternal Formats / Miscellaneous / [Report] October 15th, 2004 5 Proxy Type 1 CA takes 1st
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on: October 16, 2004, 06:31:59 pm
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Seth for letting me know he had boarded in Gaea's Blessing. Props and Slops were the areas that I had placed this comment. But! I have heard back from him on the play and he had actually not boarded for the Dragon Combo at all and did not have Gaea's Blessing in his deck. Instead he was attempting to cause me to make a play mistake by insinuating that he had indeed boarded one in. He did not know that my alternate win condition was Sliver Queen and had hoped that he could somehow come out with me making some sort of play mistake that would give him a chance. That brings something to think about to the table though. You can bluff your way through some matches if your opponent is really worried about his/her win factor.
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Eternal Formats / Miscellaneous / [Report] October 15th, 2004 5 Proxy Type 1 CA takes 1st
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on: October 16, 2004, 04:41:51 pm
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For those of you that don't know The Adventurers Guild in Eau Claire, WI holds Type 1 tournaments every Friday Night. Registration begins at 6pm and the tournament starts by 7pm. Most of the time it is finished up right around midnight. This week was a 5 Proxy tournament and was not sanctioned and so I decided to play in it myself. Normally I am the Tournament Organizer and run all of the Sanctioned Type 1 events and Mox Tournaments. Last night however Nate ran it and I was able to run the new Cerebral Assassin deck with slight changes. By the way there's a Mox Tourney coming up November 12th that is already listed in the Tournament Forums here. The Report:For a while now I've been looking for Welders and Workshops to work up my own Bazaar/Welder Mix. But recently Eastman has posted his version of Cerebral Assassin. The deck utilizes Welders, Bazaars, Squees and Titans to establish and maintain board control and card advantage. I decided to put it together and try it out at our Weekly Type 1 Tournament. Eastman's Original Version:Cerebral Assassin:
28 Consistently Broken 4 Goblin Welder 4 Bazaar of Baghdad 4 Squee, Goblin Nabob 4 Animate Dead 4 Thirst for Knowledge 4 Force of Will 3 Triple H (sundering titan) 1 Triskelion
9 Restrictedly Broken 1 Ancestral Recall 1 Time Walk 1 Tinker 1 Demonic Tutor 1 Vampiric Tutor 1 Yawgmoth's Will 1 Mystical Tutor 1 Intuition (this slots tough, I might want a fastbond or...? ) 1 Possessed Portal
I also sometimes wish I had jar. I originally ran it as one of the restricted broken and it didn't quite cut it. I've also tried Wheel with the same results. The problem is the list is REALLY tight.
23 Mana 8 SoloCrypten 1 Mana Vault 1 Tolarian Academy 2 Shivan Reef 3 Underground River 4 Gemstone Mine 4 City of Brass
SB: Teh Dragon 4 Dragon 2 Ambassador 3 Necromancy Other stuff (still just guessing) 1 Beb 1 Reb 3 Rack and Ruin 1 Echoing Truth My Version:Spells:4x Goblin Welder 4x Bazaar of Baghdad 4x Squee, Goblin Nabob 4x Animate Dead 4x Thirst for Knowledge 4x Force of Will 2x Sundering Titan 1x Duplicant1x Triskelion 1x Ancestral Recall 1x Time Walk 1x Tinker 1x Demonic Tutor 1x Vampiric Tutor 1x Yawgmoth's Will 1x Mystical Tutor 1x Memory Jar 1x Possessed Portal Mana:1x Black Lotus 1x Mox Emerald 1x Mox Jet 1x Mox Pearl 1x Mox Ruby 1x Mox Sapphire 1x Mana Crypt 1x Mana Vault 1x Sol Ring 3x Shivan Reef 3x Underground River 4x Gemstone Mine 4x Glimmervoid Sideboard: 4x Worldgorger Dragon 1x Ambassador Laquatos 1x Sliver Queen 3x Necromancy 3x Chalice of the Void3x Ray of Revelation (Synergy with Bazaar and Thirst, Enchantment removal that I can flashback for 1 green mana: I hate Ground Seal) The difference between my build and Eastman's original build are in bold above. What I like about the deck is it's ability to answer Workshop builds with an early Animated Sundering Titan and it's own Welders. The draw engine is much superior to anything the Workshop build can put together with it's lone Memory Jar, Thirsts, and possible Wheel of Fortune. Sadly (yeah right...) I was unable to test it against anything similar to Mono-U Control, GAT, or 4CC. Round 1 (Seth - RG Beatz):Game 1 - I am able to push an Active Welder through after he Chain Lightning's my first attempt. A Sundering Titan and Duplicant make there way into the GY and I establish board control and win. The only permanents he had at the time were a Kird Ape, Gorilla Shaman and 2 Mishra's Factories. Game 2 - Dragon Combo comes in. For some reason Seth makes a play mistake during this game. It wasn't really anything that had to do with cards in play though. I was able to get the combo with Worldgorger in the Yard and a Bazaar on the table. I proceed to start drawing cards and discarding them off the Bazaar. Seth asks how much mana I put into my mana pool to which I answer that I am only drawing and discarding at this time. He then says that he was just wondering how Ambassador works with Gaea's Blessing :/. I then continue putting cards into my GY and Animate Sliver Queen to produce 1 million Sliver Tokens and let him go. He doesn't draw an answer and I win game 2. Record: Games 2-0, Matches 1-0Round 2 (Kinney -Goblins):Game 1 - Kinney mulligans down to 6 cards and keeps a hand with no land. I don't know why. We need to teach him how to mulligan. I mean... really. I proceed to drop lands and Tinker into a Triskelion, Sundering Titan. He scoops. Game 2 - Dragon Combo comes in. Kinney gets a much better start and drops Mountain, Ruby, Goblin Lackey, Reckless Charge - I'm at 16 and he has no Goblin in hand, phew. I proceed to play for the combo. He eventually gets Lackey, Gorilla Shaman, and Goblin Piledriver on the board. After using painlands and Vampiric Tutor I drop myself to 3 life and combo off with Dragon/Ambassador. Apparently Kinney isn't holding instant speed damage and I win Game 2. Record: Games 4-0, Matches 2-0Round 3 (Taylor - Deathlong):After learning that the tournament is 4 rounds top 8 I talk him into drawing this round. Record: Games 4-0-1, Matches 2-0-1Round 4 (Jake - Deathlong):We are top seats headed into round 4 and decide to ID into the top 8. Both my 3rd and 4th round opponents were playing Deathlong and I really didn't want them to have any idea how the matchup would run. I myself didn't know if there would be any key plays to be made on either side, but I felt it was better to not prepare them for something they hadn't seen before. Record: Games 4-0-2, Matches 2-0-2Quarter-Finals: Matt Hannafin with Aggro-Welder/MUDGame 1 - Matt Hannafin played perfectly both games. There's nothing I can think of that would have turned the game around drastically enough to be called a play mistake. I was able to Animate 2 Sundering Titans and stay above surface at 5 Life as I raced his Tanglewires. His Juggernauts were no match for the Titans. He Tinkered into Masticore to stave off my Titan offense with me at 5 Life and him at 14 I think. I top-decked a Tinker into Duplicant and he was defenseless against the Titans. I win Game 1. Game 2 - When sideboarding for this game I made one choice that was different from the other games. I kept 2 Sundering Titans in the main when I put the Dragon Combo in. I wanted to be able to stop the 4 turn Juggernaut Clock in case that was needed for me to combo off. Matt starts strongly with a Trinisphere and Chalice set at 2. My Animates, Demonic Tutor and other such spells are dead. I drop them into my GY as I search for the lands I need to be able to cast the Necromancy in my hand. Eventually I'm able to get Worldgorger Dragon into my GY and go off with the Necromancy after laying a Glimmervoid with no Artifacts in play (I had been waiting and waiting for a land other than the 2 Glimmervoids in hand). I go off the turn before he would have drawn the Volcanic Island on the top of his Library. He reveals the Rushing River and BEBs that are dead in his hand without the blue mana. Record: Games 6-0-2, Matches 3-0-2Semi-Finals: Andy Hiser with 2-Land BelcherGame 1 - Even after I am able to Welder in a Titan to destroy his only 2 lands he is able to get the Charbelcher and win. Game 2 - He gets rolling and Spoils of the Vaults away for a Charbelcher... luckily I cut well and the Belcher is just a tad too deep. We move on to Game 3. In hindsight I should have used my active Welder to put the Possessed Portal that was in my GY into play, but I took my chances and had Vamp'd a second Squee to the top of my library that same turn to lockdown on the following turn. Greediness could have put me out of the tournament at that point, but the Lead-weighted Charbelcher was there for me. Game 3 - Somehow Andy's mana sources are held at bay and I am able to Combo off with Dragon. I move on to the Finals after some very lucky Matches. Record: Games 8-1-2, Matches 4-0-2Finals: Jay Goodman with DeathlongGame 1 - Jay goes broken with Yawgmoth's Will and Mind's Desire. Whatever, Game 2. Game 2 - This is the funny part of the night for me. I draw for my opening hand: Thirst for Knowledge x3, Mox Ruby, Mana Vault, Squee Goblin Nabob and Glimmervoid. I turn to our onlookers hold out my hand and state "If you ever play this deck, this is not the hand to keep." and promptly kept it. I was willing to take it if Jay was able to go off right away and settle for 2nd place. I wasn't however willing to mulligan into a worse hand. I drop Mox, Mana Vault, Glimmervoid, and Thirst for Knowledge 1st turn. Then I proceed to topdeck into Bazaar of Baghdad as Jay isn't able to do much right away except Duress away my Animate Dead leaving me hoping for another mana source for my Necromancy. I Bazaar into Lotus and with a Dragon in the Yard and combo off. Game 3 - Jay starts off to a slow start and is only able to get 2 lands into play from the get go. Afterwards I find out he's holding Windfall and Timetwister and is waiting for the 3rd land drop. He duresses me and finds that I had kept a hand with 2 Force of Wills and a Thirst for Knowledge. I believe he was hoping to keep me from comboing off before he can find his gas and he duressed the Thirst. I was able to get my combo the turn after he attempts Timetwister to pull my FoW. I Forced it and went off on my turn. Record: Games 10-2-2, Matches 5-0-2This deck is a very fun deck to play. It attacks the opponent on many different levels and most times I can gain control during the first game and pull it off with Sundering Titan. After the sideboard most opponents aren't ready for the Dragon Combo. Soon however this will not be the case and most people will realize that GY hate is the way to go both Pre and Post Sideboard. I foresee that I will have to find a way to deal with that GY hate if I intend to keep playing this deck. Props:Eastman for developing the deck I had been mulling over in my head. Everyone else for not playing Turbo-Collosus so that I didn't have to find out if Duplicant can deal with it. Seth for letting me know he had boarded in Gaea's Blessing. Spoils of the Vault for returning the favor (I play Spoils Dragon and have died to Spoils a few times  ). Slops:Seth for letting me know he had boarded in Gaea's Blessing. My Lucky Die for not being that Lucky (I never won the Die roll in any of my matchups if I remember correctly). Kinney for keeping a 6 card mulligan hand with no land :/. After all was said and done I had a great time playing this deck. For those wondering what happens when I sideboard, this is how it turns out:2nd Game:-4 Goblin Welder -2 Sundering Titans -1 Duplicant -1 Triskelion -1 Tinker -1 Possessed Portal -1 Memory Jar -1 Thirst for Knowledge +4 Worldgorger Dragon +1 Ambassador Laquatos +1 Sliver Queen +3 Necromancy +3 Chalice or Ray of Revelation (depending on the opponent, most of the time it was +3 Chalice of the Void).
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Archives / Archived Vintage Tournament Forum / [Tourney] Type 1 Mox Tournament - Eau Claire, WI
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on: October 12, 2004, 01:24:02 am
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Time for the 3rd Mox Tournament in 4 months. November 12th, 2004 will be another Type 1 Mox Tournament at The Guild. Low $15 Entry Fee. After the New Year it is apparent that our players continue to desire Mox Tournaments and so the plan is to have 1/month after we ring in the New Year.Adventurers Guild 307 South Barstow St. Eau Claire, WI 54701
Type 1 Mox Tournament! Friday, November 12th Cost: $15.00 Registration begins at 6:00pm Decklists turned in by 6:30pm 1st Round starts by 7:00pm Format: 5 Proxy Type 1Information: 1st place prize is an Unlimited Mox. 2nd place is to be determined. 3rd and 4th prizes will be packs and/or store credit, the choice is left up to the players. The 2nd room will be used for this tournament because of the expected attendance. The format will be 5 round Swiss, Top 8. The tournament will be scheduled to end at midnight as normal for those not placing in the top 8, we will be holding the store open after-hours for the top 8 and those who desire to watch the results and cheer their friends on. I will be there til the end to crown a winner! This will be a 5 Proxy Tournament. Your Proxies must include the appropriate mana cost and pertinent information on the card. You can use only Basic Lands to create these proxies. If you do not have your proxies made when you arrive we will have Basic Land cards available to use up until the Registration period has been completed. Decklist Forms will be given to each player to fill out when they pay for their registration. Directions: Address: 307 South Barstow Street in Eau Claire, Wisconsin. Take Exit 70 off I94 and head North on HWY 53. Follow HWY 53 North until you come to Main Street (They are rennovating a Golf Course on the Right Hand side of HWY 53 when you reach Main Street, look for this). Take a Left onto Main Street and head West following Main through the residential area until you reach Downtown Eau Claire. Go through the 1st stoplight in Downtown Eau Claire and you will come to the stoplights for S. Barstow St. Take a Right onto S. Barstow St. our Store is the 5th building on the right on this block. The Adventurers Guild is located across from the Barstow Court and just down the way from the Budget Theatre. Parking is located on the street or side streets. For other questions about directions call: (715)834-4343 For more information visit www.advguild.net and check out our Magic the Gathering Forums. Or email me at nightwind@mmorpgamers.com Thanks!Directions from Madison using mapquest.com. If you are coming from the Twin Cities, Minnesota you will be taking I94 East through Hudson, WI and following it up until mapquest's directions: Merge onto S HASTINGS WAY/US-53 N via exit number 70 toward EAU CLAIRE/CHIPPEWA FALLS, the rest of the directions are the same. -- The Adventurers Guild -- -- Home of the $75 Booster Boxes --
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Eternal Formats / Creative / [Deck Discussion] Lock Down Oath, very good, but needs help
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on: October 06, 2004, 01:48:26 am
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I am not saying this is the win all beat all deck of decks, just that it deserves a little more praise than "the newbie forum". It can contend with some of the tier 1 decks of the meta, and quite well matter of factly. Not to rain on anyone's parade, but the deck would need to see a lot of hard playtesting before it would be able to go beyond "the newbie forum". It's nothing against you or your playstyle, it's the way this discussion board works. Way back when 5th Dawn first came out I created an Oath "lock-down" deck and was hurting pretty bad because it needed Funeral Pyres to give my opponents creatures. I still won many games just because of my ability to play well. My deck was "so bad" that it was even moved to the Casual Forum because they decided it didn't even belong in the newbie forum. Now we live in a Kamigawa world and have Forbidden Orchard to make things so much easier. Here's a LINK to my first post. I've already gone through and made the necessary changes to the decklist so that it would include Forbidden Orchard. Here's the decklist: The Combo: 4x Oath of Druids 4x Forbidden Orchard 1x Darksteel Colossus The Lock: 3x Bringer of the White Dawn 2x Mindslaver I said no: 4x Force of Will 3x Duress Removal:3x Ghastly Demise Mandatory Vintage Cards: 2x Wasteland 1x Strip Mine Search: 4x Brainstorm 2x Lim-Dul's Vault 1x Ancestral Recall 1x Crop Rotation 1x Demonic Tutor 1x Time Walk 1x Tinker 1x Vampiric Tutor Get it back: 1x Regrowth 1x Gaeas Blessing 1x Yawgmoth's Will Mana-base: 4x Tropical Island 3x Underground Sea 4x Polluted Delta 1x Island 1x Forest 1x Mox Sapphire 1x Mox Jet 1x Mox Emerald 1x Mox Diamond 1x Black Lotus For those wondering why there are 3 Bringers in an Oath deck the answer is because the creature doesn't have any evasion. It's vulnerable to burn and StP. I upped the count to 3 because of this. Sideboard:3x Hurkyl's Recall/Stifle (depending on the meta being combo or stacker variants) 3x Oxidize 3x Tormod's Crypt 1x Sundering Titan 1x Plated Slagwurm 1x Ground Seal 3x Naturalize Discussion: The object of the deck is to Oath a Bringer of the White Dawn into play with 4 mana on the table and a Mindslaver in the graveyard. The FoW's and Duresses are for the early disruption and control to set up the combo. The Ghastly Demises are main-decked because of the prevalence of Goblin Welder in the area. If using the Mindslaver route as the main lock and kill it may be suggested to main-deck the Naturalizes over the GD's to make sure a main-decked Null Rod doesn't ruin your day. The lone Darksteel Colossus is just beefy and is often a 2-turn clock. I included Tinker in the deck for the Mindslavers, Crucible and Colossus. Oath was given an early Christmas Gift this year in the form of Forbidden Orchard. Yeah the deck it looks like it sucks, but it's a blast to play. The only reason I post the decklist here is because you posted your deck with the Title: "Lock Down Oath, very good, but needs help". I like the way your Oath deck locks the opponent down, but I would have to put it together to get a good feel of how it does against stacker normally and combo post-sideboard.
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Vintage Community Discussion / Casual Forum / Bringing on the Slaver
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on: October 06, 2004, 01:21:06 am
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Everyone (ok... not everyone, but I've seen a few) has been trying to establish a lock-down deck using Oath of Druids ever since Forbidden Orchard hit the Spoiler List.
Back before 5th Dawn was released I picked up 4 Bringers of the White Dawn on eBay for like 20 bucks because I wanted to throw them together with Oath and Mindslaver like you wouldn't believe. Not for some random rogue winning deck, but because I love to be able to abuse cards and create a no-win situation for my opponent.
Fast-Forward to today and we have Forbidden Orchards all over the place. Without making everyone re-read what I've posted above I'm just going to post my current Oath deck that I have been playtesting with 5 Proxies for our local 5 Proxy Type 1 Tournaments.
The deck as it stands right now:
Engine: 4x Oath of Druids 4x Forbidden Orchard
Beatz: 4x Darksteel Colossus (4 to overcome aggro and removal, if you don't like the number that's fine. I've been playtesting for a couple weeks now and find it to be necessary in "our" meta) 2x Dragon Breath
I said no: 4x Force of Will 3x Duress
Removal: 3x Ghastly Demise/Swords to Plowshares
Mandatory Vintage Cards: 2x Wasteland 1x Strip Mine
Search: 4x Brainstorm 2x Lim-Dul's Vault 1x Ancestral Recall 1x Crop Rotation 1x Demonic Tutor 1x Time Walk 1x Tinker 1x Vampiric Tutor
Get it back: 1x Regrowth 1x Gaeas Blessing 1x Yawgmoth's Will
Mana-base: 4x Tropical Island 3x Underground Sea 4x Polluted Delta 1x Island 1x Forest 1x Mox Sapphire 1x Mox Jet 1x Mox Emerald 1x Mox Diamond 1x Black Lotus
(I've updated the decklist to it's current build. I'm still working on which cards are "necessary" and which cards are "optional", i.e. Dragon Breath.)
Sideboard 3x Tormod's Crypt 3x Oxidize 3x Naturalize
6x Metagame Cards (Seedtime, Gilded Drake, Sundering Titan, Plated Slagwurm, Energy Flux, Control Magic, Diabolic Edict, Ground Seal, Ebony Charm over TC? reasoning: white indestructible bushido boy)
So far the 6 meta cards have been: 3x Stifle, 1x Sundering Titan, 1x Plated Slagwurm and 1x Ground Seal
I've also worked on a Transitional Sideboard that uses my original build, I haven't done any playtesting with this type of sideboarding yet:
3x Bringer of the White Dawn 3x Mindslaver 1x Sundering Titan 1x Plated Slagwurm 1x Control Magic 3x Tormod's Crypt 3x Naturalize
Card Analysis:
Time Walk - When I started looking at the necessary power cards to put into the deck I looked at this card and had to include it. Not only is it a "cantrip" as everyone calls it these days, but it also quickens the lethal point for the DSC.
Lim-Dul's Vault - A must have after a bit of playtesting... Being able to set up your Oath turn is very good in this deck. Mill the Dragon Breath into the Graveyard before you turn up that DSC, then place that Time Walk into the Draw Step... so good. The deck works much better when it has a way to stack itself.
Brainstorm - Must have. You need to be able to put cards back on top of your library. Whether you are protecting your Oath from a Duress or setting up the Dragon Breath for your DSC.
Dragon Breath - Good for quickening the lethalness of the deck. I am currently testing with it, I will be testing without it as well. I want to be able to know for sure that it can't be swapped out for some more blue counters and/or draw. I'm debating this card's spot most in the deck right now.
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Eternal Formats / Miscellaneous / Razormane Masticore Yes or No?
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on: September 21, 2004, 12:31:45 pm
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The only information that is "new" about the deck is main-decked Razormane Masticores. You don't have any real numbers for your promising results and you state: Its pretty standard Workshop, but the Razormane Masticore helps against Fish and opposing Welders Why not instead start a thread about Razormane Masticore and the possibility that it is the game-breaking, turns the tide card for the mirror and fish match-up? Nothing "new" here man... :/
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Archives / Archived Vintage Tournament Forum / [Results] Friday - September 17th - Eau Claire, WI Type 1
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on: September 20, 2004, 10:01:29 am
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The Decklists for the entire top 8 and results for this tournament can be found Here. 26 people showed up from the local area and as far southeast as Illinois. As everyone knew the 1st place prize was going to be a Mox Ruby in played condition because we had 25 players registered when it was time to start. But, because we are just too damn cool we let them pool together $15 to put one of the local younger players into the tournament. This meant that the Mox Sapphire signed by Garfield would indeed be the 1st place prize. After 5 rounds of play and a top 8 playoff Tim Deering and Chris Lehman decided to split 1st and went away with $150 cash each. They did play out their match and Deering's UG Madness with Wonder was able to fly just a little higher than Lehman's O-stompy variant.
For more information on the Match-ups and some good tournament reports Click Here.The top-8 players:Tim Deering with UG Madness Chris Lehman with O-Stompy Matt Hannafin with Stacks Jake Hustad with Stacker Tim Kline with Dragon Josh Bayer with Combo-GAT Chris Koster with RG Beatz Tony Higly with UB Masknaught Tim Deering (1/2 - UG Madness) 1x Mox Emerald 1x Mox Sapphire 1x Black Lotus 4x Wild Mongrel 4x Aquamoeba 4x Basking Rootwalla 1x Gush 4x Force of Will 3x Deep Analysis 1x Time Walk 1x Ancestral Recall 3x Oxidize 3x Brainstorm 4x Arrogant Wurm 4x Circular Logic Land: 4x Wasteland 4x Tropical Island 4x Flooded Strand 3x Forest 3x Island 1x Strip Mine Sideboard: 3x Null Rod 4x Energy Flux 4x Blue Elemental Blast 3x Tormod's Crypt 1x Wonder Chris Lehman (1/2 - O-variant) 4x Basking Rootwalla 4x Wild Mongrel 4x Arrogant Wurm 3x River Boa 4x Squee, Goblin-Nabob 4x Elvish Spirit Guide 4x Null Rod 4x Survival of the Fittest 1x Lotus Petal 1x Brawn 1x Mox Emerald 1x Black Lotus 3x Hidden Guerillas 1x Mox Ruby 3x Naturalize 4x Bazaar of Baghdad Land: 4x Wasteland 1x Strip Mine 10x Forest Sideboard: 3x Ground Seal 3x Xantid Swarm 3x Splinter 3x Oxidize 2x Root Maze 1x Gaea's Blessing Matt Hannafin (3rd - Welder MUD) 4x Trinisphere 2x Sphere of Resistance 1x Mana Crypt 4x Myr Servitor 4x Thirst for Knowledge 4x Smokestack 4x Juggernaught 4x Goblin Welder 1x Memory Jar 1x Mox Sapphire 1x Mox Ruby 1x Sundering Titan 2x Triskelion 1x Sol Ring 1x Chalice of the Void 4x Tangle Wire 1x Metalworker 1x Mana Vault 1x Tinker Land: 3x Volcanic Island 1x Strip Mine 4x Shivan Reef 3x Wasteland 1x Library of Alexandria 1x Tolarian Academy 4x City of Traitors 2x Ancient Tomb 2x Mishra's Workshop Sideboard: 1x Duplicant 3x Caltrops 2x Rack & Ruin 2x Tormod's Crypt 4x Red Elemental Blast 3x Blue Elemental BlastJake Hustad (4th - Stacker Variant) 4x Thirst for Knowledge 4x Trinisphere 4x Goblin Welder 1x Ancestral Recall 1x Time Walk 4x Juggernaught 2x Fire/Ice 1x Wheel of Fortune 2x Su-Chi 1x Memory Jar 2x Triskelion 1x Tinker 1x Sundering Titan 1x Duplicant 2x Crucible of Worlds 1x Black Lotus 1x Mox Ruby 1x Sol Ring 1x Mox Jet 1x Mana Vault 1x Mox Emerald 1x Mana Crypt 1x Mox Pearl 1x Mox Sapphire 1x Mystical Tutor Land: 4x Wasteland 4x Volcanic Island 4x Mishra's Workshop 3x Shivan Reef 1x Strip Mine 1x Tolarian Academy 2x Polluted Delta Sideboard: 1x Viashino Heretic 3x Blue Elemental Blast 1x Jester's Cap 4x Chalice of the Void 3x Rack & Ruin 3x Red Elemental Blast
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Archives / Archived Vintage Tournament Forum / [Tourney] Friday September 17th - Eau Claire, WI Type 1 Mox
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on: August 30, 2004, 11:32:45 am
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Adventurers Guild 307 South Barstow St. Eau Claire, WI 54701
Type 1 Mox Tournament! Friday, September 17th Cost: $15.00 Registration begins at 6:00pm 1st Round starts at 7:00pm Format: 5 Proxy Type 1Information: 1st place prize is an Unlimited Mox Ruby. The Mox is in good condition. (Any changes to first prize will be posted asap. We may use a better condition Mox for the 1st place prize.) If there are 26 or more people in attendance the Prize for 1st Place will be an Unlimited Mox Sapphire. 2nd place is to be determined. 3rd and 4th prizes will be packs and/or store credit, the choice is left up to the players. The 2nd room will be used for this tournament because of the expected attendance. The format will be 5 round Swiss followed by Playoff Pairings for the top 8 players. The tournament will be scheduled to end at midnight as normal for those not placing in the top 8, we will be holding the store open after-hours for the top 8 and those who desire to watch the results and cheer their friends on. I will be there til the end to crown a winner! This will be a 5 Proxy Tournament. Your Proxies must include the appropriate mana cost and pertinent information on the card. You can use only Basic Lands to create these proxies. If you do not have your proxies made when you arrive we will have Basic Land cards available to use up until the Registration period has been completed. Decklist Forms will be given to each player to fill out when they pay for their registration. Directions: Address: 307 South Barstow Street in Eau Claire, Wisconsin. Take Exit 70 off I94 and head North on HWY 53. Follow HWY 53 North until you come to Main Street (They are rennovating a Golf Course on the Right Hand side of HWY 53 when you reach Main Street, look for this). Take a Left onto Main Street and head West following Main through the residential area until you reach Downtown Eau Claire. Go through the 1st stoplight in Downtown Eau Claire and you will come to the stoplights for S. Barstow St. Take a Right onto S. Barstow St. our Store is the 5th building on the right on this block. The Adventurers Guild is located across from the Barstow Court and just down the way from the Budget Theatre. Parking is located on the street or side streets. For other questions about directions call: (715)834-4343 For more information visit www.advguild.net and check out our Magic the Gathering Forums. Or email me at nightwind@mmorpgamers.com Thanks!Directions from Madison using mapquest.com. If you are coming from the Twin Cities, Minnesota you will be taking I94 East through Hudson, WI and following it up until mapquest's directions: Merge onto S HASTINGS WAY/US-53 N via exit number 70 toward EAU CLAIRE/CHIPPEWA FALLS, the rest of the directions are the same.
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Archives / Archived Vintage Tournament Forum / [Tourney] July 23rd Eau Claire, WI 5 Proxy for a Mox Ruby
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on: July 26, 2004, 07:35:35 pm
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Breakdown of the top 8 Playoffs and Matches:1 Deering, Tim 3/4 Deering, Tim 8 O'Dell, Jeremy Seaverson, Gregg 5 Seaverson, Gregg Seaverson, Gregg 4 Ojala, Brad 1 Seaverson, Gregg 3 Ojala, Luke Ojala, Luke 6 Hustad, Jake 2 Ojala, Luke 7 Hiser, Andy 3/4 Hustad, Taylor 2 Hustad, Taylor Playoff Pairings top 8:1 UG Madness vs GAT 2 Hulk Smash vs 4CC 3 Modular vs 4CC 4 Welder MUD vs WTF/r Semi-finals:1 UG Madness vs Hulk Smash 2 Modular vs WTF/r Finals:Hulk Smash vs Modular 3rd and 4th place finishers split the prize pool packs (store credit).
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Archives / Archived Vintage Tournament Forum / [Tourney] July 23rd Eau Claire, WI 5 Proxy for a Mox Ruby
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on: July 24, 2004, 03:00:34 am
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The day began at 5:30pm when Type 1 players from all over Wisconsin and even some from Minnesota began showing up to register for the tournament. In all there were 36 players. All through the store heated Magic Players were going at it with the ferocity only seen when Power is up for grabs. Luckily, half-way through the tournament some guy with an Ice Cream Cart rolled on down the street and half the attendies took advantage of him.
After 7 1/2 hours of grueling Type 1 goodness the Mox Ruby ended up in the hands of Gregg Seaverson from Milwaukee, WI. The NM English Legends Mirror Universe went to Luke Ojala from Brainerd, MN. Here are the top 8 decks for this evening's tournament.
1st Place, Gregg Seaverson with Hulk Smash
4 Force of Will 4 Mana Drain 4 Brainstorm 4 Accumulated Knowledge 3 Cunning Wish 3 Psychatog 2 Duress 2 Pernicious Deed 2 Tsabo's Web 1 Ancestral Recall 1 Time Walk 1 Deep Analysis 1 Intuition 1 Demonic Tutor 1 Vampiric Tutor 1 Yawgmoth's Will 1 Gush 1 Mindtwist 1 Black Lotus 1 Mox Emerald 1 Mox Jet 1 Mox Sapphire 1 Mox Ruby 1 Sol Ring 4 Polluted Delta 4 Underground Sea 4 Tropical Island 1 Library of Alexandria 1 Swamp 3 Island
Sideboard: 2 Energy Flux 2 Propaganda 1 Berserk 1 Ghastly Demise 1 Stifle 1 Fact or Fiction 1 Thwart 1 Blue Elemental Blast 1 Oxidize 1 Naturalize 1 Smother 1 Coffin Purge 1 Psychotic Haze
2nd Place, Luke Ojala with Modular
1 Sol Ring 1 Mana Crypt 1 Mana Vault 1 Mox Jet 1 Mox Ruby 1 Mox Sapphire 1 Mox Pearl 1 Mox Emerald 1 Black Lotus 2 Triskelion 1 Memory Jar 2 Sword of Fire and Ice 2 Arcbound Crusher 4 Myr Servitor 4 Myr Retriever 4 Tangle Wire 4 Sphere of Resistance 4 Skullclamp 4 Arcbound Ravager 4 Metalworker 1 Tolarian Academy 1 Strip Mine 3 Wasteland 3 City of Traitors 4 Ancient Tomb 4 Mishra's Workshop
Sideboard:
2 Arcbound Crusher 4 Trinisphere 4 Tormod's Crypt 2 Triskelion 3 Razormane Masticore
3rd Place and 4th Place Split
Taylor Hustad with RUG Aggro-Control
4 River Boa 4 Spiketail Hatchling 3 Null Rod 4 Grim Lavamancer 4 Force of Will 1 Ancestral Recall 1 Time Walk 4 Curiosity 4 Brainstorm 2 Call of the Herd 1 Gorilla Shaman 1 Mox Sapphire 1 Mox Ruby 1 Mox Emerald 1 Stifle 1 Oxidize 1 Fire/Ice 4 Polluted Delta 3 Volcanic Island 2 Flooded Strand 3 Tropical Island 4 Mishra's Factory 4 Wasteland 1 Strip Mine 1 Library of Alexandria
Sideboard: 3 Red Elemental Blast 2 Blue Elemental Blast 1 Fire/Ice 2 Naturalize 1 Rack and Ruin 2 Artifact Mutation 1 Crucible of Worlds 2 Sigil of Sleep 1 Razorfin Hunter
and Tim Deering with UG Madness
4 Force of Will 4 Circular Logic 3 Null Rod 3 Wonder 4 Wild Mongrel 4 Arrogant Wurm 4 Aquamoeba 4 Basking Rootwalla 3 Brainstorm 2 Deep Analysis 1 Time Walk 1 Ancestral Recall 1 Gush 1 Black Lotus 1 Mox Sapphire 1 Mox Emerald 4 Wasteland 1 Strip Mine 4 Tropical Island 4 Flooded Strand 3 Island 3 Forest
Sideboard:
3 Blue Elemental Blast 3 Chill 3 Oxidize 3 Sword of Fire and Ice 2 Rushing River 1 Wonder
5th Place, Brad Ojala with 4CC
4 Mana Drain 4 Force of Will 4 Brainstorm 1 Gorilla Shaman 2 Swords to Plowshares 1 Ancestral Recall 1 Time Walk 1 Black Lotus 1 Mox Jet 1 Mox Sapphire 1 Yawgmoth's Will 1 Mindtwist 2 Fire/Ice 1 Decree of Justice 1 Balance 1 Demonic Tutor 1 Mox Pearl 1 Sol Ring 1 Fact or Fiction 3 Cunning Wish 1 Mox Ruby 1 Mystical Tutor 3 Exalted Angel 2 Skeletal Scrying 1 Strip Mine 3 Wasteland 1 Island 3 Polluted Delta 1 Flooded Strand 2 City of Brass 3 Tundra 2 Volcanic Island 3 Underground Sea 1 Library of Alexandria
Sideboard: 1 Swords to Plowshares 1 Gorilla Shaman 1 Vampiric Tutor 2 Rack and Ruin 1 Skeletal Scrying 1 Damping Matrix 1 Gush 1 Blue Elemental Blast 3 Red Elemental Blast 1 Disenchant 1 Flametongue Kavu 1 Coffin Purge
6th Place, Jake Hustad with 4CC
1 Fact or Fiction 2 Swords to Plowshares 3 Cunning Wish 4 Brainstorm 4 Mana Drain 1 Balance 3 Exalted Angel 1 Ancestral Recall 1 Black Lotus 4 Force of Will 1 Mox Jet 1 Demonic Tutor 1 Sol Ring 3 Skeletal Scrying 1 Mox Ruby 1 Gorilla Shaman 1 Decree of Justice 1 Mox Sapphire 1 Mox Pearl 1 Mindtwist 1 Fire/Ice 1 Time Walk 1 Yawgmoth's Will 1 Mystical Tutor 4 Wasteland 1 Strip Mine 2 City of Brass 3 Tundra 1 Library of Alexandria 2 Volcanic Island 3 Underground Sea 2 Polluted Delta 2 Flooded Strand
Sideboard: 2 Crucible of Worlds 3 Red Elemental Blast 1 Fire/Ice 1 Swords to Plowshares 2 Rack and Ruin 1 Disenchant 1 Skeletal Scrying 2 Flametongue Kavu 1 Gush 1 Vampiric Tutor
7th Place, Andy Hiser with Welder Mud
1 Mox Sapphire 1 Mox Ruby 1 Mox Jet 1 Mox Pearl 1 Mox Emerald 1 Mana Vault 4 Trinisphere 4 Grafted Skullcap 1 Bosh, Iron Golem 4 Tanglewire 4 Goblin Welder 2 Crucible of Worlds 4 Smokestack 4 Metalworker 1 Wheel of Fortune 1 Sol Ring 1 Grim Monolith 1 Memory Jar 1 Karn, Silver Golem 1 Triskelion 1 Black Lotus 1 Mana Crypt 8 Mountain 3 Mishra's Workshop 3 City of Traitors 4 Wasteland 1 Strip Mine
Sideboard:
4 Price of Progress 3 Pyroblast 3 Triskelion 1 Red Elemental Blast 1 Crucible of Worlds 2 Jester's Cap 1 Mindslaver
8th Place, Jeremy O'Dell with GAT
4 Force of Will 4 Mana Drain 4 Brainstorm 4 Quirion Dryad 2 Psychatog 3 Duress 2 Pernicious Deed 3 Cunning Wish 1 Mindtwist 1 Fact or Fiction 1 Vampiric Tutor 1 Demonic Tutor 1 Yawgmoth's Will 1 Ancestral Recall 1 Time Walk 1 Gush 4 Accumulated Knowledge 1 Mox Pearl 1 Mox Ruby 1 Mox Emerald 1 Mox Jet 1 Mox Sapphire 1 Black Lotus 1 Library of Alexandria 1 Swamp 4 Tropical Island 4 Polluted Delta 2 Island 4 Underground Sea
Sideboard: 2 Energy Flux 2 Propaganda 1 Smother 1 Coffin Purge 1 Echoing Decay 1 Oxidize 1 Berserk 1 Naturalize 1 Stifle 1 Hydroblast 1 Thwart 2 Tsabo's Web
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