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1  Vintage Community Discussion / Card Creation Forum / Black Market Bazaar on: June 12, 2004, 06:39:50 pm
I may suggests something like this, to get with the theme and everything.

Name
Legendary Land
T: Add B to your mana pool. ~This~ deals 1 damage to you.
Artifacts cost 2 less to play.

or

Name
Legendary Land
T: Add B to your mana pool. ~This~ deals 1 damage to you.
Artifacts you play cost 1 less to play. (not sure about redundancy in the wording).

The name could go something like Underworld trading post, Underground market, or a name of your own that sounds black perhaps Phyrexian Market (too cheesy).

Other names could  be Smugglers' paradise / Unsurveiled border / No man's land, but those names could imply another mechanic, like stealing an artifact from another graveyard or from your own ( something like volrath's stronghold but for artifacts)
2  Vintage Community Discussion / Card Creation Forum / Conveyor Belt on: June 09, 2004, 09:03:47 pm
Wouldn't imprinting the card let you see it in the first place?
3  Vintage Community Discussion / Card Creation Forum / Disciple of the Void [BB, 1/2, Cleric, Uncom. with ability] on: June 09, 2004, 08:49:32 pm
The original card looked good. I would make it 1/3.
4  Vintage Community Discussion / Card Creation Forum / Soul Grant - Another attempt at a black drawer on: May 31, 2004, 05:07:08 pm
@Alfred:

Grant, as in "Land Grant", a gift or permission.


@Ephraim & Jebus:

The one card requirement in the alternate casting cost is intentional. You must have exactly one card besides Soul Grant to play it for its alternate mana cost. This one card issue acts like a little annoyance, it won't work on an empty hand, if for example the hand has been discarded for other effects (LED comes into mind) or by the opponent.

@Ephraim:

If this card would search only for two other cards, it would be bad search, even compared to Diabolic or Rhystic Tutor. The search slots in Type I are already too crowded to add something like that.

While creating this card I had obviously Type I mono-b in mind, this site, after all, is dedicated to this format. Current Extended is not dominated by mono-b, neither is Type II, thus this ends up in discussing its utility for Type I. The card is powerful but not too powerful as to challenge other card drawers, and it is certainly not BLUE.

Perhaps it could be fair to add that all the cards searched would be different. I'm not sure if the wording would go "different cards" or "cards that do not share the same name".
5  Vintage Community Discussion / Card Creation Forum / Military Training Cycle (C/U/R) on: May 31, 2004, 04:30:14 pm
Here is some feedback


Basic Training

Wording: "... and gains "Attacking doesn't cause this creature to tap."
General thoughts: I like the name and concept. I think it is a bit overpowered for a common since you are removing the ovious drawback of creature enchantments. I would up one turn the delay of the effect and reduce in one toughness. Comparing this card to its closest equivalent, dragon scales, this card is undercosted by 1 and has no other relevant benefits.


Advanced training

Only name ideas, perhaps Seasoning Duty,


Elite training

Name ideas: Battle Mastering, Veteran's Code
General thoughts: This is an ÜBER crappy rare!. My suggestion is to drop one W of the casting cost, and give the two +1/+1 counters right away. I like the idea of both first strike and doesn't tap to attack instead of doublestrike. Look at Serra's embrace, its better and just uncommon!
6  Vintage Community Discussion / Card Creation Forum / Whisper of hate - Black weenie with a specific purpose. on: May 31, 2004, 03:54:38 pm
Whisper of hate
B
Creature -- Soul
1/1
Fear. Whisper of hate can only be target of black spells or effects. At the beginning of your upkeep, if there are no other creatures in play, Whisper of hate deals 1 damage to you.

Rarity=Uncommon

The card "whispers" its purpose.

Comments or Suggestions?
7  Vintage Community Discussion / Card Creation Forum / Soul Grant - Another attempt at a black drawer on: May 31, 2004, 03:50:53 pm
Soul Grant
1BB
Sorcery
If you have exactly one card in hand, you may reveal your hand rather than pay Soul Grant's mana cost.
Search your library for any three black cards and reveal them. An opponent chooses one. Remove that card from the game and put the rest into your hand. You lose life equal to that card's converted mana cost. Then shuffle your library.

Rarity=Rare

*Edit: card format*

Just to take a reference point, compared to Intuition this card is inferior because: has double colored requirement for the same converted mana cost, searches only for black cards (this means NO ARTIFACTS), life loss is involved (around 2 life, depends), it is a sorcery instead of an instant, and removes from the game instead of discarding. It is superior since it gets two cards instead of one and can be played for free on an empty hand. I think this balances off the card.

Comments or Suggestions?
8  Eternal Formats / Miscellaneous / [Discussion] Addressing Playskill in Vintage on: May 29, 2004, 04:09:46 pm
Quote from: Azhrei @ Thu May 27, 2004 12:07 am
IMO, Vintage is more about deckbuilding and aiming at running on autopilot than it is about player skill. All most decks do is find an engine and then push it as fast as possible and try to ignore the opponent.


Which is the right strategy, but it doesn't make for in-game skills like Limited does.


Following Az's example, I couldn't agree more with what JP added.

Quote from: jpmeyer @ Fri May 28, 2004 12:56 am
if you can't see the effect of not maximizing the effects of your cards, it's harder to improve your skill. It's a lot easier to see this if you play a lot of Limited, because it's harder to set up


The last time I played T2 seriously was during Invasion block and after two sabbathical blocks.  I realized I was getting rusty with so much magic theory that I decided to blow off the dust and attend the Mirrodin prerelease. I didn't even cared to read the spoliers, just wanted to see how well my playing skills standed at that point.

I had never before attended an event here at Mexico City before, so I faced a completely random environment in that sense. After reviewing the cards I received, I built a R/G beatdown deck with enough artifact hate and finished unbeated in the top 8. I relized I was facing good players starting the second round, so I played carefully, holding always some burn or artifact hate available, and never overestimating my opponent.

Since you never know what to expect from your opponents at limited, and the card pools are more restricted, you get used to find solutions with what you have available, innovate and find alternatives during gameplay.  This is why I consider that Vintage players that both play limited and seriously construct budget decks have an edge in overall skill over the other players.

edits in bold
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