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Eternal Formats / Canada / Re: Vintage in Toronto
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on: August 27, 2015, 07:03:46 am
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We've got a robust monthly Vintage thing happening our of Face to Face. Message me here and I'll get you into our Facebook group for it so you can vote dates, and stay in the loop...
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Eternal Formats / Global Vintage Tournament Reports and Results / Re: Days of Vintage Past: The Return of Control Slaver
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on: July 28, 2014, 07:22:58 pm
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Razor checking in for the first time in eons.
Great read, gentlemen!
I agree with Kowal: LoA>Mountain
However, I too see value in running a basic mountain. In my Grixis decks I usually run one Mountain in the SB to bring in versus Shops to help keep my SB artifact hate cards online versus Waste-lock. Many of Grixis' best artifact hate cards are red: Ingot Chewer, Vandalblast and Viashino Heretic.
Oh, and regarding Sorcery speed draw Night's Whisper, I'm wondering if Strategic Planning isn't just better. Both cost 2 mana. Night's Whisper costs an added 2 life but gives an extra card. However, since it isn't U, it isn't pitchable to either FoW or MisD. Strategic Planning lets you look at your top 3 cards, keep 1 and bury the other 2 - Welder-enabling. However, since it is U, it is pitchable to both FoW or MisD.
I recall someone using crazy tech of Courier's Capsule and Ichor Wellspring, too. Baleful Strix is probably better. Weldable draw.
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Eternal Formats / Miscellaneous / [Deck Discussion]R/G Tempo, revisited
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on: February 16, 2005, 05:00:54 pm
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My hunch is that Mask of Memory is extraneous to RG Beatz. It is slow, conditional card-draw. If you want card-draw, either play Oshawa Stompy, Enchantress or run Hystrodon - un-drainable, trampling card-draw on legs is some good, I hear. We need more guys to stick Rancor on, not more cards (ie.Mask of Memory) to stick on guys. Aside, have any of you Kird Ape, Skyshroud Elite players tried playing Immolation to use as either cheap pump or for board control? In addition to kiling Goblin Welders I bet it'll even kill random, stray Psychatogs. Immolation
Color= Red Type= Enchant Creature Cost= R LG(C1)/4(C) Text (4th+errata): Enchanted creature gets +2/-2. [Oracle 1999/09/03]
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Eternal Formats / Miscellaneous / [Deck Discussion]R/G Tempo, revisited
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on: February 14, 2005, 01:01:01 am
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@ XROBX
IMO, the Ankh's plight is similar to that of Black Vise's - they're dead versus both Combo and Aggro. Also, *if* Combo gives you time to drop Ankh how many lands do you expect them to actually drop before they win? Almost anything else is better than Ankh or Vise, including the aforementioned: Pyro Pillar, Root Maze, Null Rod and Sphere of Resistance.
The best thing about Ankh is that it is great Shrapnel Blast food. If you do run Ankhs Shrapnel Blasts seem like ideal Bolts # 5-8 making Sol Ring and Mana Crypt excdellent accelerators, too. This seems worth testing.
Question: Are you folks still finding you're facing enough Oath matchups to necessitate playing maindeck Naturalize over Artifact Mutation?
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Eternal Formats / Miscellaneous / [Deck Discussion]R/G Tempo, revisited
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on: February 12, 2005, 01:18:34 am
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Question re: Pyrostatic Pillar
I have not tested this card versus Combo, yet. I imagine that it certainly wrecks non-Tendrils-based Combo decks. I am quite concened that Tendrils, in particular 4-Tendrils.Dec, can simply out-life us with even one storm-4 Tendrils, effectively hi-jacking our Pyro Pillar. Is this hunch correct?
Comments:
Red Elemental Blast is still worth siding because of the prevalence of broken blue spells in MTG. I use these over Pyro Pillar because they hurt Combo and Control more reliably than Pyro Pillar if my hunch on Tendrils is correct.
Hystrodon is working amazing as my hybridized beatstick/draw engine and dodges Mana Drain, to boot.
4 Taiga are better than 2 imo.
Root Maze is in my sideboard because it is only reliably good when you get to go first. Hence, I run no Treetops main.
Naturalize is really only better than Artifact Mutation versus Oath which is not that prevalent an archetype anywhere is it? So I run 4 Art.Mutation main, siding the 4 Naturalize, of course. Mutation offers virtual card-advantage.
Boa is weak in the Plow-meta we live in imo. I replaced him with Yoda to minimize card disadvantage in the face of Plow. You'll never enjoy Rancor'ing anything more than Yoda himself (ie.Troll Ascetic) versus Removal.Dec.
4 Wastes, 4 Taiga, 4 Wooded, 1 Strip Mine, 4 Grim Lavamancers, 4 Gorilla Shamans, 4 Rancor and 4 Lightning Bolts are maindeck musts imo. You also want 4 of either Naturalize or Mutation.
I have found Hidden Gibbons, Hidden Herd, and Hidden Ancients consistently reliable since before Mirrodin. Are they not superior to weenies like: Boas, Kird Apes and Skyshroud Elite?
I don't think this deck needs to worry about Welder or Dragon enough to worry about siding a card as narrow as Ground Seal; Naturalize is more versatile.
Is there better anti-Aggro tech than Pyrokinesis SB?
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Eternal Formats / Creative / parfait, now competetive?
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on: February 11, 2005, 04:39:28 pm
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Seal is already Sorcery speed, which means you probably won't get to cast it versus the decks you need to ie.Stax. Sacred Ground SB is as slow as I'd go if you want to drop the Rack and Ruins and still have a chance versus Stax.
There is no replacement for Blood Moon; it was a short-lived meta-bomb.
My maindeck disruption is 6 cards different now, and my sideboard has tried all kinds of ideas including Exalted Angel X4. -4 Humility +4 Angel is fun. But they weren't necessary really because the Aggro matchup is already very favourable.
Null Rods, Mox Monkies, Energy Flux are still annoying on occasion. Good luck boys.
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Eternal Formats / Creative / [Deck] Underworld Dreams
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on: February 08, 2005, 12:41:20 pm
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Worthwhile discussion.
My quick 2 cents...
It's all about the Draw-7's, the good ones, not so much the Winds of Change, Tolarian Winds ones. Diminishing returns is probably worth a look in addition to the usual: Tinker/Jar, Wheel, Windfall, Twister. I've collected a pair of foil Trade Secrets just on the off-chance they might be good in my next UD build.
Black has a bunch of 'new' tutors (Spoils, Tainted, etc.) since I posted John Sexton's UD Primer a few years back. Lemme know if you can't find it and I'll dust it off and repost it.
Intuition/Replenish *might* be cute, too.
I think Unmask and Duress might be musts to get the Draw-7's out. It will probably lose to Tendrils-speed decks unless it runs something like Pyrostatic Pillar.
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Eternal Formats / Creative / parfait, now competetive?
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on: February 08, 2005, 12:28:10 pm
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I was resistive to even trying Mana Crypt for the same reasons as you. However, K-Run insisted it was golden, saying: "It's your second Lotus..." He was right. The damage is negligible in the face of the added control it gives you.
What deck is giving you enough damage to make the Mana Crypt's average 1.5 damage per turn after it comes down scary? Artifact mana is necessary to let you cast up to 4cc spells while keeping White Necro opperating. Worst case I can usually waste a Seal on it though I hate myself a little more each time that I do.
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Eternal Formats / Creative / T-1 Unpowered Goblin Sligh
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on: February 08, 2005, 01:25:52 am
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About three years ago I played both Goblin Recruiter and Song of Blood [flip the top 4 cards or your library, all of your attackers get +1/+0 for each creature flipped] in a Goblin Sligh deck.
Considering my old list, Siege-Gang Commander replaces both Goblin Arms Dealer and Goblin Marshall. Reckless Charge gets Goblin Lackey through, nicely.
Aside: bebe played an Rg Quirion Dryad build which did ok a few years ago.
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Eternal Formats / Creative / parfait, now competetive?
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on: February 08, 2005, 01:05:10 am
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The list that Mog posted above is my Gencon August 2004 list. <sighs> Dr.Sylvan posted it without my consent and it has been floating around ever since. It did T8 a couple of times. MetagameWhite Necro is a good engine. Parfait builds a decent prison. It utterly owned: Aggro, Fish, Dragon and Welder decks. Unfortunately, it rolled over to Combo including TPS and 'Tog [Deeds = shudder]. Surprisingly, Ravager killed it, too. I don't agree with this list : a trinisphere on the first turn will beat you b/c you are just playing 14 lands. I can see why you'd think that. However, I was one of the few players to actually beat the world champion's Control Slaver deck, despite his turn 1 Trinesphere. ManaParfait's mana-base is bomb-proof. Defy temptation - I discourage use of any non-basics including Strip Mine or Library in 'Belcher versions. The new card Cranial Extraction scares me. Basic land really is tech [which is another reason it can survive Turn 1 Trinesphere]. RedundancyI encourage all of you to play more 4-of's in your Parfait builds given white's lack of tutoring. Silver-bullets need tutors and early-draw to dig them out on-demand so don't rely on 1-of's to save you in a slow white deck like this. DisruptionHumility is the meta-bomb. What deck isn't abusing creatures? A couple of Combo decks which run into at least some trouble in: Orim's Chant, Tormod's Crypt, Ivory Mask, Zuran Orb and Rule of Law. When blue says 'no' Argivian Find says 'yes'. Find says make trouble over and over, or at least lots of Lotus-action - "white ritual". Cherry Parfait was pioneered by Morphling and K-Run who liked the idea of splashing red for Blood Moon. Blood Moon made the deck great. Rack and Ruin and Red El.Blast helped, too. However, Blood Moon is once again, weak in the modern metagame which has been forced to adapt to Crucible of Worlds non-basic land destruction. Heck, even Food Chain Goblins and Control Slaver are running Blood Moon in their sideboards. Kill-CardsI haven't been able to think of a card yet that serves as a better shuffler (for Scroll Rack), better kill card which offers better board-control than Goblin Charbelcher. Too bad fetch-lands have no synergy with Tax and 'Belcher because they are as great with Scroll Rack as they are with Brainstorm. Eternal Dragon is ok if you don't play with any Humility; however, I think Parfait needs Humility. Decree, like E.Dragon, seems rather mana-intensive (Planar Birth = meh) which is inherently at odds with the White Necro Tax/Rack engine. Mobilization, Sacred Mesa, and Goblin Trenches look alright since they are cheap and at least dodge the artifact hate running rampant at the moment; however, unlike 'Belcher they don't kill Welders or Monkies do they? These might justify the use of non-basics including the usual suspects and Serra's Sanctum. It seems like Parfait should stick with 'Belcher for awhile. HunchParfait is admittedly slow and requires P9, skill and patience to play. I doubt it is a strong choice for this metagame even though Dragon, Oath and Slaver are ok matchups.
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Eternal Formats / Miscellaneous / [Discussion] Building a Better Hate Deck, or RG Tempo
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on: January 24, 2005, 03:48:27 pm
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I have switched Pyrostatic Pillar SB [vs. Combo] for Sphere of Resistance.
I am having good results once again with maindeck Dwarven Miners. The synergy between Root Maze, Gorilla Shaman and Miner is sick. Occasionally, my non-basic opponents scoop to this lock.
Hystrodon is pulling its weight in lieu of Troll Ascetic - morph ability dodges Mana Drain nicely.
I am still undecided how best to kill 4cc's 4/5 Exalted Angels which utterly ruin me most of the time - Shrapnel Blast would work for you aggro Ankh guys. Sadly, I may have to exchange tried-and-true Stormbinds for Lightning Bolts.
Maindeck Naturalize help me cope with fast Crucibles, etc.
Maindeck Hidden Gibbons is as always a house against the field - I run them over Kird Apes now.
Artifact Mutation, Ground Seal, REB, and Sphere of Resistance are my Sideboard considerations now. Is anyone else finding Null Rod too often Oxidized, Chain of Vapored, or Welded away?
My GR-Control plan is to disrupt then to beatdown; whereas, you Boa, Kird Ape, Ankh, Rancor boys are following the Sui-B plan of: critter, then disrupt it through to win fast.
I'll post some testing results after the weekend.
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Eternal Formats / Miscellaneous / Survival of the Fittest: Neo-Oshawa LD
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on: January 18, 2005, 07:19:38 am
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Interesting thread. RE: Aggro Element [top-heavy?] I'm not certain you need so many fast, albeit non-controllish Aggro critters like Rootwalla, Arrogant, and Mongrel. BTW Ascetic Troll kills slowly, but is more durable, can save you versus Aggro and is more easily cast than Arrogant without a madness outlet. Have you considered fetchlands and Terravore? Argothian Wurms can just win especially versus Control. RE: Control Element [insufficient?] Most of your control is either narrow LD or else Survival dependent. 2 Oxidize are not going to stop their artifact mana or Crux from dulling the pain of your LD spells. Perhaps less beatdown and more and varied disruption/control would be more effective? eg.Maindeck hate such as Root Maze, Sphere of Resistance or Null Rod. eg. Eternal Witnesses 2-4 might be more useful than all 3 Winter's Grasp since they can dig up your LD or Wastes and swing, too. Viridian Zealots are searchable disruption on legs; however, Oxidize and Naturalize are both faster/cheaper. For your reference here is my last list before the deck went mono-G turning into Oshawa Stompy soonafter. Hopefully it has some ideas for you. //Name: Aggro Survival Mono-G v.4.0 //2003-DEC-16 //ray@skeleton.org //Cards: 60/15 // //Mana Dirt: 21 16 Forest 4 Wasteland 1 Strip Mine // //Alternative Mana: 12 4 Elvish Spirit Guide 4 Eladamri's Vineyard 1 Wall of Roots 1 Black Lotus 1 Sol Ring 1 Mox Emerald // //Toolbox parts: 23 4 Survival of the Fittest 4 River Boa 4 Troll Ascetic 2 Blastoderm 2 Arrogant Wurm 1 Basking Rootwalla 1 Masticore 1 Gigapede 1 Ravenous Baloth 1 Squee, Goblin Nabob 1 Genesis 1 Brawn // //Disruption: 4 4 Rancor // //Sideboard: 15 4 Null Rod 4 Ground Seal 4 Naturalize 1 Sylvan Safekeeper 1 Gaea's Herald 1 Elvish Lyrist // Eladamri's Vineyard can absolutely help you kill them by both giving you mana and by burning your opponent. Contrary to what many will argue, most decks can't abuse GG or GGGG every turn while facing your Root Maze, Land D and artifact hate. The above deck evolved and abused some of these cards along the way [I hope the list is useful to you in terms of brainstorming]: //Card Considerations: Hystrodon Quirion Ranger Blood Moon Chalice of the Void Library of Alexandria Carrion Beetles with BoPs Scavenger Folk Elvish Lyrist Grim Lavamancer Dwarven Miner Sylvan Library Plated Slagwurm Krosan Warchief Gigapede Root Maze SB Genesis Masticore FTK Gaea's Herald BoPs Rack and Ruin Avalanche Riders Gaea's Blessing Obliterate Forgotten Ancient Null Rod Goblin Welder*** Regrowth*** Xantid Swarm*** Tormod's Crypt Mox Diamond*** Stormbind*** Soldevi Digger Hermit Druid [with Blessings] Orcish Settlers Quirion Ranger Powder Keg Lightning Bolt Uktabi Orangutan Plague Bearer Tahngarth, Talruum Hero Kamahl, Fist of Krosa Jeska, Warrior Adept Rorix Bladewing Silvos, Rogue Elemental Viashino Heretic Bayou Mesmeric Fiend Shivan Wurm Brown Ouphe [stop Crypts, etc.] Woodripper Deranged Hermit [slow, who needs fodder like his friends?] Gaea's Cradle Krovikan Horror [over Squee #2 except bad with random Stormbind] Dawnstrider Spike Weaver Monk Idealist Monk Realist Withered Wretch Thresher Beast Windswept Heath Caustic Wasps [flying green Vandal for 2G] Venemous Dragonfly [kills fliers 3G] Wall of Mulch [block Aggro good and cantrip for 6 mana with Genesis] Silklash Spider [slow down fliers good, kills BoPs] Cartographer [Wasteland digger] Multani [slow] Wood Elves [dual-forest-shoppers] Insist [non-fetchable sorcery cantrip]
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Eternal Formats / Miscellaneous / [Discussion] Building a Better Hate Deck, or RG Tempo
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on: January 17, 2005, 01:59:17 am
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I've been out of the online scene for almost a year. This is the first thread I've read since returning to TMD after my sabbatical. I must say that I've enjoyed all ten pages. I feel that RG Aggro is good, but probably no better and less consistent than plain ol' mono-Red beatdown. However, RG Aggro:Control is superior to mono-R Aggro in only one regard, both it's disruption/hate and creatures are more versatile even if the manabase is less consistent. Ok, on with it. I placed 13th out of 77 at the first TMD east championship in March 2003 with this RG Zoo list. Aside: Shock Wave discovered that Disk was superior to Keg in his UR LandStill deck at that tourney making it one of the dominant decks for the next year. //Name: Zoo, R-G v.1.3 //By Ray Mitchell //ray@webinmotion.net //2003-March-08 //Cards: 60 // //Mana: 26 1 Black Lotus 1 Mox Ruby 1 Mox Emerald 4 Taiga 4 Wooded Foothills 2 Karplusan Forest 2 Mountain 2 Forest 4 Mishra's Factory 4 Wasteland 1 Strip Mine // //Critters: 20 4 Kird Ape 4 Grim Lavamancer 4 Gorilla Shaman 4 Dwarven Miner 4 River Boa // //Enchantments: 7 4 Rancor 2 Stormbind 1 Sylvan Library // //Sorceries: 1 1 Wheel of Fortune // //Instants: 6 4 Lightning Bolt 2 Naturalize // //Sideboard: 15 4 Choke 4 Red Elemental Blast 3 Tormod's Crypt 2 Hull Breach 2 Naturalize //End
I wrote a well-received report which I'll be happy to send any of you who'd like a copy now.
Decklist Post-Mortem: Zoo, R-G v.1.4 [revised March 11, 2003]
MD Changes: +1 Regrowth ?[versatility] -1 Wheel of Fortune [unreliably advantageous] +1 Stormbind [impossible to Keg, Control & Kill Card] -2 Karplusan Forest ? +1 Windswept Heath ?[basic land is fetch-tech ie.more resilience to Back to Basics, & shuffling is Sylvan tech]
SB Changes: -1 Choke [Blue is doomed anyways] -3 Tormod's Crypt [good vs. many Combo/Survival decks] +4 Null Rod [good versus the same decks as Crypt and more] [hmm, still no SB versus Aggro....]
Posted by: Razor on Mar. 12 2003,16:19
"Feverdog: I had a blast, too. Do you think Null Rod will help this deck defeat TNT more easily? Other than that, I am contemplating: Heretic, Rack and Ruin and Kill Switch. I still think 1 Sylvan Safekeeper is another great maindeck TNT card to fizzle spot-removal (ie.Plows) - TNT's men should never learn to farm.
I'm really impressed with how well this deck did last weekend considering that I hadn't tested it versus anything but Blue-Based decks.
But, I keep wondering if it would benefit from the addition of Blastoderms or Phyrexian WarBeasts (or even Avoid Fate)." Eventually I tested the following: //Name: RG Bind Moon v.1.4 //By Ray Mitchell //ray@webinmotion.net //2003-September-18 //Cards: 60/15 // //Mana: 24 4 Wooded Foothills 4 Taiga 4 Forest 2 Mountain 4 Wasteland 1 Strip Mine 1 Black Lotus 1 Mox Ruby 1 Mox Emerald 1 Mox Sapphire 1 Sol Ring // //Critters: 17 4 Gorilla Shaman 4 Dwarven Miner 4 Masticore 3 Squee, Goblin Nabob 2 Gigapede // //Disruption: 19 4 Naturalize 4 Blood Moon 4 Stormbind 4 Pillage [hits the basic land that miner cannot] 2 Creeping Mold 1 Regrowth // //Sideboard: 15 4 Red Elemental Blast 4 Lightning Bolt [vs. aggro] 4 Rack and Ruin 3 Tormod's Crypt //End In the end, it evolved through an RG Survival Toolbox 1-of-lotsa-utility-critter-deck into mono-G Oshawa Stompy in December of 2003. This summer I toyed with splashing red into Oshawa Stompy for Stormbind to help stop Welders. BTW, both Tracker and Razormane are tech. I have a few thoughts on building better RG hate decks:Maindeck redundancy (ie. playsets of 4-of's) is key in any aggro deck with no tutoring. Where possible, I prefer 8 cards that perform the same function Pump to creature ratio should not exceed 1:4 Blood Moon versus Crucible - both are good. However, even one activation of opposing lands like: Bazaar, Orchard, Academy, etc. can be fatal. So I generally prefer Blood Moon which prevents even one-time activation. Mox Ruby is less important than Emerald if you are running Blood Moon. Don't run either Sol Ring or Mana Crypt unless you have a lot of colourless demand in the casting cost of your spells. Coloured mana is better unless you're running lots of 3cc spells like Blood Moon, 'Core, Call of the Herd, Crux, etc. Versatility. In Aggro:Control pick cards that both hurt them and help you. eg. Magma Jet may be better than Sylvan Library (even with fetch) because it both hurts them and helps you filter new cards faster [I need to test, sorry]. Oh, consider Hystrodon for card drawing that kills (even as it's morph ability lets you cheat your opponent of possible mana drain mana) Your Root Maze tech seems excellent in respect that it both nullifies Treetop's drawback and cripples combo deck development Boblin Bombardment or Shivan Harvest might be some weird anti-Orchard tech Elvish Spirit Guides are the most broken unrestricted mana acceleration in Type 1 on par with Dark Ritual so use them Neither red nor green can affect cards in the opponent's hand or on the stack. RG's best disruption cards immediately affect the board not just the opponent's life total. I prefer cards like: Null Rod, Cursed Scroll, Rack and Ruin, Monkey, Heretic, Blood Moon, Lavamancer, Crux, Artifact Mutation, Rancor, Giant Growth, Bolt, Winter Orb, Root Maze, Red Blast, Chalice, Naturalize, Stormbind, Tormod's Crypt, Bind or even Miner to cards like: Ankh of Mishra, Vise, Price of Progress or Pyrostatic Pillar. As important as reducing your opponent's life is, fast disruption is moreso. As cool as undercosted 2/3's are (eg.Elites or Kird) , I find them too Vanilla for Aggro-Control. However, in pure beatdown, wow. For Aggro-Control such as we're discussing I prefer critters with abilities which affect the board or my opponent's life total or both. Evasion is cool too, but affects games less and less it seems: "Who blocks in Type 1?" Troll Ascetic is worth playing, he's just so good versus both aggro and control Wheel makes your already difficult Combo matchup even worse I plan to do some testing in the coming weeks after which I'll post a list and some results either supporting or disproving my hunches.
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Eternal Formats / Miscellaneous / Single Card Discussion: Extraplanar Lens
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on: March 12, 2004, 05:37:40 am
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There is also the land name factor. Only a deck using basic lands could benefit from this nontrivially, because in most game situations, you won't have more than two of any given nonbasic in play (and you're removing one!). IIRC, Razor tried this in Parfait, but I don't remember what he found; clearly it hasn't found its way into the Parfait builds circulating around this place. K-Run brought this card to my attention as soon as the spoiler was leaked. He was onto Snow-Covered Plains from the outset: Snow-Covered Plains Color= Land Type= Basic Land - Plains Cost= None IA(L1) Text (IA+errata): Snow-Covered. [Oracle 2003/07/01] Note - Because it has land type Plains, this card works as if it also has the text "  : Add  to your mana pool." [D'Angelo 2000/11/06] Abusing Snow-Covered lands with Extraplanar Lens is much the same as mixing them with regular lands to break them with Tainted Pact; namely, it creates one-sided (or more) advantage. I figured that it would be easily broken in Parfait because it reliably drops a land every turn and can abuse the extra mana easily with cards like: Sacred Mesa. The synergy Lens has with Argivian Find and Land Tax are noteworthy. Sadly, I've done no testing with my draft decklist and have nothing concrete to say one way or another.
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Eternal Formats / Miscellaneous / [Article] The Death of Aggro?
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on: March 10, 2004, 03:05:51 am
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Aggro, whilst not pure, is clearly not dead. I doubt this article would have solicited as much fervor had Rakso stated that neither pure Aggro nor Control has ever existed. Rare exeptions being flash-in-the-pan decks like Senor Stompy.
For all intense purposes is this discussion not over already? I cannot fathom why we're still splitting hairs over the following:
Disruption versus Control - I don't differentiate these in my deck design; harassing an opponent, even a little, just helps you to win a lot more. Pro-active, reactive - who cares unless you're running Chimeric Idol?
Smemmen's 5-point star versus the old 3-point star - the old Aggro, Combo, Control model works just fine for me. eg.Both Parfait and Stax are Control decks to me, albeit atypical [non-blue] ones.
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Eternal Formats / Miscellaneous / [Deck] Charbelcher Combo 2004
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on: March 06, 2004, 04:31:45 pm
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Excellent point, Razor. That is, it would be if we would ever go to a mid-game. The consistant average turn that this deck kills on is turn 2. This simply cuts down the opposing defenses with a statistical disadvantage. They must have one of few cards in their opening hands to be able to deal with Belcher. You're right, combo-sized speed is a passive form of disruption unto itself. It forces slower decks (ie.Control and Aggro) to find answers well before they're ready to. Parfait's greatest strength is its tendency to keep anti-'Belcher nasties like Null Rod off the table abusing such cards as Seal of Cleansing and Argivian Find. Null Rods being so popular right now, I initially figured that Parfait was 'Belcher's best chance. I'm pleasantly surprised here.
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Eternal Formats / Miscellaneous / [Deck] Charbelcher Combo 2004
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on: March 06, 2004, 04:17:11 am
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This deck looks as unstable as it is fast. I won't try 1-Land-'Belcher because it is too susceptible to numerous popular hate cards.
My initial reaction to 'Belcher was: 'Wow, the new Parfait kill card.' I think 'Belcher is probably better abused in a deck like Parfait because it features numerous maindeck solutions to 'Belcher hate. Parfait is more stable because it gets to play with lots of land. Let's face it, basic land is tech. Basic land is the most stable mana-producer, albeit one of the slowest. Heck, some of Parfait's lands are even mountains which can double the indemnity during activation. Parfait gets away with running land in 'Belcher deck by thinning the deck of land mid-game via Land Tax.
Speed comes at the cost of stability.
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Eternal Formats / Miscellaneous / [Deck] Aggro/Combo Slavery
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on: March 06, 2004, 03:35:26 am
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Pernicious Deeds are prevalent in MN, so I knew I needed an answer to that card. I also knew that I needed to be able to deal with the two dreadful artifacts that shut ‘Slaver down. There aren’t any red or blue disenchant effects. I never considered the now-popular Chain of Vapor (I did my testing about a month and a half ago). What I found was Annul. It is extremely good (suprisingly). The only problem is it isn’t consistent. You need to be able to deal with that Damping Matrix or Null Rod. I have since cut the Annuls for 2 Cunning Wish, Mystical Tutor (to fetch a Cunning Wish), and Fact or Fiction. 2 cents: Stifle? Rack and Ruin?
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Eternal Formats / Miscellaneous / [Article] The Death of Aggro?
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on: March 06, 2004, 02:31:26 am
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Awright, I'll wade in. Nonetheless, on the larger issue: I actually felt that Oscar's article was correct, for the most part. But I don't see what the problem is. I don't think Aggro should be a real part of the Vintage metagame. Phantom_Tapeworm made a similar argument a month or so ago. He said that Type 1 is basically evolving into a pure Combo metagame. New and successful decks like Oshawa Stompy belie his words. Fundamentals like swinging in the attack phase are... er... well... fun. If you personally don't like beatdown then by all means play either Combo or Control. But please don't dis those of us who get a kick out of smashing face. Realistically, Aggro is here to stay, despite your wishes. Quote: In the same vein, O. Stompy's Null Rods and Root Mazes are disruption, but they do not make it an aggro control deck.
They make it far more controlling than a Senor Stompy. They run as many controlling cards as most Fish decks (which I hope we can agree is unquestionably an aggro-control deck) - it's closer to the midpoint of the aggro vs control continuum than it is to the aggro end - I call that aggro-control. And also characteristic of aggro-control, O.Stompy has a rough time dealing with more focused aggro decks like Madness. Like Fish, it loses to combo without its control cards.
Is it aggro? Compared to more controlling decks, yes. Is it control? Compared to more aggressive decks, yes. I see no problem calling it an aggro-control deck. "If it looks like a duck..."
Well, I generally subscribe to the 3-point, rock-paper-scissor viewpoint on the format. Oshawa Stompy is definitely Aggro 'nuf said. This new 5-point viewpoint is spiltting hairs imo. In other words, an aggro deck has to deal with combos that expect to goldfish on Turn 2 or 3. Ironically, it can't. Check any recent tourney results - sheesh. All pure aggro decks are in reality combo decks which tend to have slower goldfish rates. Funny. One of my favourite combo(s) is: Taiga, Kird Ape, go. Another is: Swamp, Ritual, Necro, go.
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Eternal Formats / Creative / [deck] Stasis
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on: March 03, 2004, 04:22:52 am
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"Has anyone tried Undiscovered Paridise in Stasis?"
Umm, you're not the first to ask, but I guess you failed to note that it is unworkable since you get no untap step.
"Crawlspace 3
artifact (Urzas Legacy)
No more then two creatures may attack you each combat.
Exact wording. I run alot into small creature and flying aggro my other two choices dont help much with flying creatures."
I suspect that either Tabernacle or Propaganda remain the superior anti-critter tech.
FYI, Mystic Penitent is faster than Serra Angel.
StasisMage: By using creatures (ie.3 Meddling Mage) your opponents' maindeck creature kill spells are still useful. Have you considered making them dead draws by going creatureless?
No Misdirection? No Chain of Vapor [the new: Rescue, Reset, Remove Enchantment]? Targetting your own Stasis, and sac'ing a land to bounce something bad during their turn is pretty sweet. Only 3 Stasis? No Boomerang?
Tangle Wires seem like good tech and they make Meditates breakable. Daze and Zuran Orb are good too. No Impulse?
Wolven: Darksteel Reactor is a really, really slow win condition. Do you think it is superior to cheaper, and faster Vise or Morphling?
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26
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Eternal Formats / Creative / [Deck Tech] why not run anger in oshawa stompy?
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on: February 13, 2004, 07:28:26 pm
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: Diceman"Oshawa Stompy is not Madness. It's an aggro deck that features powerful draw engines which can be used to overwhelm control, and its creatures are bigger and stronger than creatures found in most other aggro decks. You do not need to be so aggressive with O.Stompy to win, so splashing for Anger is unnecessary. In fact, you do not want to weaken your mana base, because O.Stompy runs relatively few stable green mana sources." I couldn't have said it better. The deck was designed circa the Winter Solstice 2003, so it is still fresh, really. As for a Primer, I posted every scrap of testing and development data on the temporary TMD here: http://zherbus.proboards19.com/index.cgi?board=tourny&action=display&num=1072478309One thing that has disappointed me as the deck's sole creator is that no one but Kerz has posted any Tourney Reports to give anything back to me or to further the archetype. I hear that lots of people are playing it but next to none are posting their results. So please start posting your lists and results. Also, please keep the original name: Oshawa Stompy. One of my latest versions runs: 12 Forest, 1 LED and 2 Roars and I haven't run Vineyards since the first tourney. The one that won at Carta Magica was nearly optimal. Petrified Fields are meta-choice cards. BTW, I'm glad to hear you're enjoying the deck.
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27
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Eternal Formats / Miscellaneous / [Deck] Wizards
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on: February 13, 2004, 06:44:41 pm
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Maybe Side Coffin Queen: Coffin Queen Color= Black Type= Creature - Wizard Cost= 2B TE(R) Text (TE+errata): 1/1. ; You may choose not to untap ~this~ during your untap step. ;   ,{Tap}: Put target creature card from a graveyard into play under your control. ; Whenever ~this~ becomes untapped, remove all creatures put into play with it from the game ; Whenever you lose control of ~this~, remove all creatures put into play with it from the game. [Oracle 2001/05/02]
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29
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Eternal Formats / Creative / Mean Green
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on: February 07, 2004, 05:08:48 am
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I have been meaning to test this deck for a week. I'll post it for discussion having done no testing, sorry. I hope that it may give others ideas for their Eureka decks.
//Name: Iso-Stompy GW v.1.3 //Inspired by Diceman_X's Skull.Dec //ray@skeleton.org //2004-Jan-28 //Cards: 60 // //Mana: 27 4 Windswept Heath 4 Savannah 4 Forest 4 Plains 2 Wasteland 1 Strip Mine 1 Black Lotus 1 Mox Peral 1 Mox Emerald 1 Mox Sapphire 1 Mox Jet 1 Mox Ruby 1 Sol Ring 1 Mana Crypt // //Critters: 12 4 Exalted Angel 4 Eternal Dragon 2 Verdant Force 2 Serra Avatar // //Combo: 8 4 Eureka 2 Sylvan Library 1 Regrowth 1 Enlightened Tutor // //Disruption: 13 4 Isochron Scepter 4 Abeyance 2 Swords to Plowshares 2 Disenchant 1 Balance // //SB: 15 4 Xantid Swarm 4 Tormod's Crypt 2 Swords to Plowshares 2 Disenchant 2 Energy Flux 1 Moat // //Considerations: //Natural Order //Phantom Nishoba //lotta elves //Gaea's Blessing //Eladamri's Vineyards //Armadillo Cloak //Spirit Link //Dragon Breath //Mystic Enforcer //Decree of Justice //Living Wish //Masticore //Reya Dawnbringer //Orim's Chant //Seal of Cleansing //Squee //Survival of the Fittest //Penumbra Wurm //Replenish //Story Circle //Bazaar of Baghdad //Insist //Petrified Fields //riftstone portals //BoPs //Zombie Infestation/Squee //end
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30
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Eternal Formats / Creative / Why not Manabond on Oshawa Stompy?
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on: February 05, 2004, 07:30:22 pm
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If its drawn mid-game, its useless, but the deck is called Stompy, and what kind of stompy deck is good mid/late game? j/k Well, as a rogue, generally midgame-focussed deckbuilder Oshawa Stompy is unlike 10 land El Stompy since it does have a particularly strong midgame. Mark! Good to see you posting!
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