Hello all. I'm new here and am looking to start playing vintage competitively. I've been brainstorming ideas about the deck to do that with and have come up with a Blue Black deck that aims to deck the opponent. I have brainstormed a lot but am having a lot of trouble cutting out the fluff to get it into the 60 card requisite. Please advise! Any and all criticisms are appreciated.

Lands: 20
{4}underground sea
{1}Strip Mine
{1}Tolarian Academy
{4}Polluted Delta
{1}Mikokokoro, Center of the Sea
{1}Deserted Temple
{2}Vault of Whispers
{3}Seat of Synod
{1}Academy Ruins
{2}Wasteland Discussion: Mikokokoro will help me get cards to deck while decking them, Deserted Temple can be used for Academy or Mikokoro or even Cloudposts if get 2 out.
Creatures: 11
{1}Teferi, Mage of Zalfir
{4}Cloud of Faeries {3}Phyrexian Walker
{3}OrnithopterDiscussion: All the creatures minus Teferi are basically free or + mana to my mana pool. The idea is to aid to brain freeze's storm and to simply keep me from getting killed. That said Teferi is the icing on the cake. I'd like to cast Teferi the turn before I cast Haunting Echoes or Traumatize or etc etc... to keep the level of success at a higher rate or completely avert counters by having them use it on Teferi as opposed to the spell that will DECK them. Teferi can also be used to slip into combat and kill an unsuspecting attacker who only sees faeries, walkers, and thopters. Ideally; for the Faeries I have gotten the academy out one way or another bypassing the need for other means of massive mana production.
Non-Creature Artifacts: 13
{3}Howling Mine
{1}Mox Jet
{1}Mox Sapphire
{1}Black Lotus
{1}Sol Ring
{1}Horn of Greed
{1}Grindstone
{1}Whetstone
{1}Millstone
{1}Mesmeric Orb
{1}Crumbling SanctuaryDiscussion: Horn of Greed mandates drawing a card for each land put out (I'm more efficient they're closer to getting decked). Grindstone and Millstone are the basics for the job and Whetstone is for more massive amounts (or after I've tapped grind/mill). Mesmeric orb is kind of the more aggressive one that also decks me, but if I can get yawgmoth's will in my hand it will really aid a lot to finishing off w/e is left of their deck. Crumbling sanctuary can play a HUGE role in winning the game by stalling even more and again building my graveyard if yawgmoth's will shows up. Howling mine although some may think it will help the opponent more than me is a pivotal role in not needing the likes of brainstorm and aiding to the cause of decking the opponent. I get to draw more cards (some that take 10 or more from library to graveyard) that will deck them faster than they can dish out the lethal damage to kill me.
Spells:
{2}Haunting Echoes --after decking a bit this can kill off possibilities of combos (leaving little of library left)
{1}Yawgmoth's Will -- both dead creatures that are FREE and a brainfreeze or two to DECK them
{1}Demonic Tutor -- fetch'T
{1}Vampiric Tutor -- fetch'T
{4}Glimpse the Unthinkable -- 10 cards gone prepping for haunting echoes for sure
{4}Brain Freeze -- the ultimate workhorse of this deck
{1}Tinker -- strongest contender for this is probably mesmeric orb and crumbling sanctuary
{1}Intuition -- a lot of intersting combos can be presented to an opponent with yawg's will they will ALL help
{1}Time Walk -- go again
{1}Ancestral Recall -- lol I might even deck them with this if I have what I need
{1}Bribery -- an interesting addition (it does DECK them for 1). taking their best creature and putting it into play for me could be gamebreaking. It also gives me a chance to SEE what I'm up against so I know what to counter etc...
{2}Reminisce -- in cases where I've decked myself too much this can add back to my own
{4}Force of Will -- the only counters in this deck
{1}Wheel and Deal -- 7 more cards gone I draw one more
{2}Upheaval --another pivotal card with which if I have academy I can bring out creatures and still get off some decking
{2}Traumatize --1/2 gone?!A basic sideboard is brewing in the head... for now it's just:
{4}Damnation -- kill all (good set-up for haunting echoes)
{2}Evacuation --if faeries and academy out I'll have enough mana to pull out with another massive brain freeze
Please help with the sideboard too!
Sincerely;
Sir Smudge
Vintage Format Apprentice
Overview Deck Discussion: The main idea behind the deck is to keep all cards prepping towards haunting echoes and then use a few more cards to finish off the library. I tried to have everything make synergy towards this goal. I know I don't have the haste of brainstorms and so far I haven't convinced myself to add them. I think that the free creatures and the howling mines are a way to skip that fact. The free creatures and howling mines work towards the end of decking the opponent through synergy with aforementioned combos; brainstorm only helps me get cards I need. I have tutors and other cards to help up the odds that I draw the cards I need w/o brainstorm (I think?). Please continue with feedback and dialog.
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