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Eternal Formats / General Strategy Discussion / Re: [SOI] Thing In The Ice
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on: March 08, 2016, 11:04:01 am
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I'm really surprised at how powerful this card seems at first glance. Even if it transformed into a 4/4 or something, it would be pretty darn good. Where the heck did 7/8 come from? This card definitely seems like it'd have a place somewhere in Vintage; I'd be really surprised if people didn't at least try it out. With that said, what's with the names of these new cards? Thing In The Ice? Brain In A Jar? Clip Wings? Shard of Broken Glass? Shamble Back? I'm not a fan. What I don't get is why Wizards decided Blue needs to be the color of undercosted monsters with easy-to-satisfy conditions. (Delver, Ensoul, this thing).
I agree. This effect would've been interesting and obviously more diverse if it were in red or green. If you follow modern closely, the color blue is a long standing joke save the late twin. The popular consensus is "there's no reason to play blue aside from snaps." As far as vintage is concerned this card is insane. Mostly trivial to flip, good in multiples, has a relevant ability, costs 2, is blue.
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Eternal Formats / General Strategy Discussion / Re: [ORI] "Mana Glutton Hydra"
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on: June 23, 2015, 01:09:15 pm
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"Mana Glutton Hydra" 2G Creature - Hydra Trample
Whenever a player casts a spell, put a +1/+1 counter on Mana Glutton Hydra. 1/1So, I don't know if the text is translated correctly, but this is a green Monastery Mentor. Notice it has trample, so the vertical growth is not that big of an issue (it's still bad against Plowshares, of course). But this guy fits in RUG Delver shells. I'm impressed. we've had cards similar to this on the past, and they've shown them selves to be no good. mentor is just better
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Eternal Formats / General Strategy Discussion / Re: [DTK] Myth Realized
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on: March 13, 2015, 12:17:33 pm
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I really like this card. It's not as explosive as mentor, but im sure it has its place is SOME shell or meta. It's possibly better agaisnt oath, as mentioned. And I'm not convinced it is a bad top deck. I'm often playing mentor of the top, then playing 1 spell, then befor I attack storming to 5 next turn for big damage/assured legal next turn. Like I said it's not a explosive but 6 attack is good/fine for one mana. Also you don't have to expose this guy to bolt or jace bounce if you don't want to, like you sometimes do with mentor. Also, not that I plan to be paying 3 mana to add a lore counters to him, but when you rip this thing and then stone nothing, this dude seems better cornercase than mentor if you had a decent mana base in play. Card isn't format breaking, but I wouldn't write it off yet.
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4
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Eternal Formats / General Strategy Discussion / Re: Possible Anti-Shop Card Colorless - Porcelain Legionnaire
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on: March 13, 2015, 12:01:40 pm
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 I was thinking about what cards UW decks could use against workshops, and I thought this could be a possibility as a way of slowing down their offense in order to develop more mana. Stops Revoker, Golem, Mutavault, and Factory from being any clock and can be used to go on the offense as well. Its a creature artifact so unaffected by Golem and Thorn of Amethyst; Also Chalice in most cases This has definitely already seen play for this exact purpose. If you can justy the space it's good agaisnt shop. But sb space is very tight between oath, shop, dredge, delver, burning long ect.
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Eternal Formats / Global Vintage Tournament Reports and Results / Re: Xtreme Games Monthly Vintage - Lindenhurst, IL - 2/28/2015
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on: March 02, 2015, 06:01:22 pm
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I thought that Soulfire Grand Master was amazing. When we were going back and forth, each of us waiting for a busted topdeck, if you hit anything before me, you would have been plaing it over and over again. I definitely would have lost the game if I hadn't found that Mana Drain with my Top.
The lifelink probably bought 2 or 3 turns over the course of the game. If you had happened to have a single gush, with fastbond, SFGM would have been BROKEN.With Lotus Cobra it gets even better.
Yep, with a cobra out SFGM allows me to re-cast the same gush till i find a win or run out of life. Lot of pieces there but fastbond is a card you're running anyways, snake is fine on its own, and gush is gush. I REALLY wanted to kill you with that SFGM  I knew you'd appreciate it.
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Eternal Formats / Global Vintage Tournament Reports and Results / Re: Xtreme Games Monthly Vintage - Lindenhurst, IL - 2/28/2015
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on: March 02, 2015, 03:15:07 pm
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Congratz on your finish, do you think you can get the Mentor/Lotus Cobra/Soulfire Grand Master Control list somehow?
Bant MentorDudes3 Monastery Mentor 4 Lotus Cobra 1 Soulfire Grand Master Mana4 Misty Rainforest 4 other blue fetch 3 Tundra 3 Tropical Island 1 Island 1 Mox Emerald 1 Mox Jet 1 Mox Pearl 1 Mox Ruby 1 Mox Sapphire 1 Sol Ring 1 Black Lotus Cards that get cards4 Gush 1 Merchant Scroll 1 Regrowth 1 Treasure Cruise 1 Dig Through Time 1 Ponder 1 Brainstorm 1 Preordain 1 Ancestral Recall 2 Sensei's Divining Top 1 Tinker Counters4 Force of Will 2 Mana Drain 2 Mental Misstep Cards that do other things1 Fastbond 1 Time Walk 1 Hurkyl's Recall 1 Time Vault 1 Voltaic Key 1 Blightsteel Colossus 1 Swords to Plowshares SB: 2 Nature's Claim SB: 2 Steel Sabotage SB: 3 Rest in Peace SB: 2 Grafdigger's Cage SB: 1 Hurkyl's Recall SB: 1 Rebuild SB: 1 Forest SB: 3 Swords to Plowshares The deck is likely fine. It got really lucky and it just handed me the nuts all day. For the event I cut the Rest in Peaces from the sb for some xanitd swarms, they never saw an attack phase. A lot of people expressed dislike for the SFGM, but it gold fished pretty well. Throughout the course of the day being able to buyback Gush and FoW that were both relevant. SFGM was decent against Danny in top 4. The lifelink was relevant every time he hit the field and if I was able to live one more turn I was going to be able to SFGM back Time Walk FTW once I found it off top instead of the nothings and BSC I was spinning. 4th Mentor is probably a better card, since top mentor is likely the future of vintage if you ask me, but SFGM seems like a fine one of. If you want the SFGM in the list, you need the snakes and the regrowth.  Low light in my house and the camera on my phone sucks. Sorry, this is as good as it gets. Not a whole lot of pimp going on here anyways.
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Vintage Community Discussion / General Community Discussion / Re: GP Richmond
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on: March 12, 2014, 11:35:02 am
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I will be there, in the main event playing a vintage deck.
My response to every raised eyebrow and doubting question will be "Yea its modern legal, it was reprinted in the timespiral block" and see how many cards I can cast before a judge is called over to disqualify me.
I wish posts had a "like" button sometimes
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Eternal Formats / Blue-Based Control / Re: Grixis Delver
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on: January 29, 2014, 06:55:55 pm
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haze of rage: Something about 4-6 mana for +1/+0 at sorcery speed seems not vintage playable. definitely win more or not good enough.
Since you use Burning Wish for it storm would always make it +2, and with gush and other cheap spells 4 or 5 would be very common. There are plenty of situations where that would end games you would otherwise lose. Just curious if anyone had tried something like this. If I was looking to squeek out extra dmg utalizing storm I'd look into toa
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Eternal Formats / General Strategy Discussion / Re: Rule 608.2b has been changed, does this effect anything?
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on: January 29, 2014, 11:45:31 am
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I may be a little confused on this but is it saying that before this rule change that we could've been about to say...rack and ruin a mox and an inkwell leviathan? Not that this situation would come up anymore.
when they refer to illigal targets the mean more like rack and ruin and mox and lodestone and watch one getting welded out, or lodestone gets vines of vastwood casted on it.
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Eternal Formats / Blue-Based Control / Re: Grixis Delver
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on: January 18, 2014, 01:03:04 pm
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I piloted grixis delver about a year ago to a couple of top 8's in 20 man tournaments. Here is the list (updated with young pyromancer):
Creatures: 4 Young Pyromancer 4 Dark Confidant 4 Delver of Secrets 2 Snapcaster Mage
Instants/Sorceries: 1 Ancestral Recall 1 Brainstorm 1 Vampiric Tutor 1 Demonic Consultation 2 Dismember 2 Mental Misstep 2 Steel Sabotage 4 Force of Will 4 Gush 4 Lightning Bolt 1 Time Walk 4 Preordain
Mana Sources: 1 Black Lotus 1 Mox Jet 1 Mox Ruby 1 Mox Sapphire 1 Polluted Delta 2 Flooded Strand 2 Underground Sea 2 Volcanic Island 3 Island 4 Scalding Tarn 1 Mountain
SB: 1 Snuff Out 4 Ingot Chewer 4 Grafdigger's Cage 2 Yixlid Jailer 1 Pithing Needle 1 Grim Lavamancer 2 Flusterstorm
Dark confidant was pretty much the only reason I was playing black over green. I'd be interested in hearing why you didn't include him in your list. I found it had a good match up against everything except for workshops, which was only a bad match up because the mana count needs to be so low to support gush/delver. The route you've gone by adding 4 deathrite+1 Jace is interesting as it gives the deck a late game aspect, which other builds of delver don't really have. Deathrite also ups the number of mana sources possibly correcting that problem against workshops.
I'd strongly suspect the answer is "does not ramp into true name"(deathrite competition) or "too many 5cc"
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Vintage Community Discussion / General Community Discussion / Re: Magic movie in the works
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on: January 16, 2014, 01:16:48 pm
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I think you are all wrong. I think the movie will be about characters and a story we don't know about yet.
I don't think wizards has spent so much time developing recognizable characters and branding with the planeswalkers we all know to ditch them in what will probably be the biggest marketing opportunity to an untapped audience they'll get in a very long time. Possibly ever. That's like saying, "hey, like what you saw? Got an attachment or like to a character? Well that's not what this product is really about/ rooted in! I hope you're still interested in developing new interest/ attachment." Wizards has openly stated that part of making planeswalkers was to have something to be an iconic character, something relatable. They talked about how then staples of mtg, such as goyf, just don't do this. They even specificly made comments about how you just can't tell an interesting story staring tarmogoyf. Though I do hope iconic non-walker cards make tons of cameos.
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Vintage Community Discussion / General Community Discussion / Re: Slight Changes to Card Frame
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on: January 12, 2014, 08:27:51 pm
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whether we might want it to be or not: playing sanctioned Magic, astthis moment in time, requires the use of authentic Magic cards. Does it really? There are some good fakes out there. People have definitely played sanctioned vintage with fakes and had no idea (and some people even knowing full well), and the experience was probably identical for all parties involved to sanctioned events where this was not the case. We live in an age of technological reproduction, its the same old question of weather the aura/spirit (or whatever term they're using now) is an actual thing or an insignificant construct. Regardless, functionally you definitely can play sanctioned vintage with non-authentic cards. Its happened before, it'll happen again. You could make an argument for scale or rate of introduction being an issue though. I probably wouldn't disagree with either of those things, but in the right numbers it may even be beneficial for the format if the reserve list is indeed the worst thing to happen to vintage. I mean, do you think that support will continue if people start taking home the painting with a deck containing fake cards?
Start? Who's to say this hasn't happened already?
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Eternal Formats / General Strategy Discussion / Re: [COMM] Toxic Deluge
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on: November 11, 2013, 06:05:14 pm
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This is an auto include as at least a one-of in every blue control deck's SB and a 4-of add to every Vintage player's collection.
I disagree that its an auto include. I don't like how it interacts with Dark confidant (both do damage to you, and Toxic deluge kills your confidant) But i do agree that it's a valuable addition to control decks. It also keeps you from losing the game at low live with bob out for  and one life, so it still can be fine there. This card is definitely the real deal. I've often wished damnation would some how cost one less or that perish hit any other additional color. With the BoM and champs results a wrath on color with demon and will seems like something that should be in a lot of 75's, and maybe even 60's.
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Eternal Formats / Midwest U.S. / Re: Xtreme Games Monthly Vintage 10026/13 Now on Saturdays
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on: October 29, 2013, 11:41:35 am
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yes, Landstill is a bad matchup for Burning Tendrils. Nothing particularly novel about that fact.
In general, combo punts the control matchup unless said combo deck has access to a healthy amount of countermagic itself. The meta contained one whole landstill deck, just sayin'. Also,the pilots there were boasting the lists contained a healthy chunk of counter magic, so idk what to tell you there either. The exact phrase I heard was "it shores up bad match ups without giving up to much to the good ones". Given the 2 or 3 pilots seemed to not win any games, but regularly do very well in large events, I'd say the lists weren't very good. Unless deluge mixes things up for champs, I'd be be on a midranged xUG deck.
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Eternal Formats / Midwest U.S. / Re: Xtreme Games Monthly Vintage 10026/13 Now on Saturdays
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on: October 28, 2013, 09:09:19 am
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Also two bug lists in top 4. One with delver one without delver. Both seemed very strong. Delverless bug won game one by a land slide (pun intended). Landstill won a very swingy game two one the back of multiple pyroclasms and throwing jace after jace under the bus, about 15 cards left in each library. Landstill won another long, but less exciting, game three due to a bad keep by bug.
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Vintage Community Discussion / General Community Discussion / Re: VINTAGE on Magic Online is announced!!!
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on: October 23, 2013, 09:37:16 am
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I've played a bit of modern on mtgo, which was fun. So I have bits and pieces of vintage playables. That being said, I do not plan dumping the huge pile of cash in any time soon unless the price for fow goes down an insane amount.
I'm also not keen on the prices of pretty much every rare that sees legacy play when compared to the price of the cardboard.
However, it would be really nice to be able to find more consistent games an up my skill. My play has gotten pretty loose over the years of the decline of vintage.
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Eternal Formats / General Strategy Discussion / Re: [COMM] Bane of Progress
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on: October 15, 2013, 07:14:52 pm
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Steel Hellkite is the only card that could make me think I'd rather have this than Griselbrand.
really? I've definitely had oath active when I've been sphere'd out only to have my shop opponent cast multiple duplicant/metamorph in the following turns, killing all of my dudes. More than once. I even remember thinking, "man if only I could oath out some sort of super woodripper" when shops were at their height in my area. I don't like that it blows up enchantments, but getting a bajillion for one in ca is appealing. And you'll likely have a grip of suddenly playable spells to help you find a new oath if something does end up happening to your super value super huge guy. I'm pretty sure its playable. I don't think it will be omnipresent in oath boards though.
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Eternal Formats / Blue-Based Control / Re: Gush Oath
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on: October 08, 2013, 03:42:25 pm
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Tidespout Tyrant is pretty solid with Gush and especially Eternal Witness. Once you have infinite mana with Tyrant (bouncing Moxen) you can, when you have found the green one with Witness, bounce her again and again, and play all cards in your grave, and maybe kill your Opponent with Ancestral Recalling him.
I wouldn't cut him.
I've played a lot of tyrant oath and gush in my day. Its simply out classed by other options right now for raw power reasons. The same goes for witness x 10. For every Xmas land scenario with tyrant into 2/1 you can be pretty unhappy if the reverse happens. Most of the time your just going to get more options from RSD than witness anyways. If you insist on playing tyrant, RSD gets you walk completing your combo and then is replayed to find brain-freeze when complete. RSD has a direct line to winning whereas witness gets you random card from yard in some scenarios, and can get bolted in response to tyrant trigger. That doesn't seem bad to me. Assuming you have a mox you can tutor up jet and then tutor up every card in your deck. That sounds much better than witness. it's better in many scenarios, if not all.
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Eternal Formats / Blue-Based Control / Re: Gush Oath
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on: September 19, 2013, 06:29:44 pm
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This list plays similar to the one I had back in pre-2008 Vintage: Land 19: 4 Forbidden Orchard 2 Polluted Delta 2 Wasteland 2 Flooded Strand 2 Underground Sea 2 Tropical ISland 1 Tundra 1 Tolarian Academy 1 Academy Ruins 1 Strip Mine 1 Library of Alexandria
Creatures 2: 2 Eternal Witness
Instants 16: 4 Force of Will 3 Gush 3 Mental Misstep 1 Spellpierce 1 Echoing Truth 1 Brainstorm 1 Vampiric Tutor 1 Mystical Tutor 1 Ancestral Recal
Sorceries 8: 2 Gitaxian Probe 2 Cabal Therapy 1 Yawgmoth's Will 1 Demonic Tutor 1 Imperial Seal 1 Time Walk
Artifacts 8: 1 Time Vault 1 Voltaic Key 1 Sensei's Divining Top 1 Engineered Explosives 1 Black Lotus 1 Mox Sapphire 1 Mox Emerald 1 Mox Diamond
Enchantments 5: 4 Oath of Druids 1 Fastbond
Planeswalkers 2: 2 Jace, the Mind Sculptor
I'm just going to let you know right now wastes and orchard is a nonbo with gush, you even have Tolarian, an easy gush cut as is, without gull moxen. you might try cutting the wastes and Tolarian entirely and trimming an orchard while looking heavily at swan song if you are really wanting to play gush. No idea if it'll work though. Also, the printing of f storm makes witness packages not so hot. If you are going for the witness vault pieces plan, its just worse at finding them than the 7/7. The 2/1 is also worse at stabilizing.
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Eternal Formats / General Strategy Discussion / Re: THS:Demonheart Chimera
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on: September 12, 2013, 06:27:22 pm
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I'm willing to look for potential in some new cards that might be too easily dismissed but I think this thing is suboptimal in Vintage. If it ever came into play after someone activated Oath of Druids, I'd feel relieved and probably win within the next two turns. The Trample is mostly redundant on a flier; it's like putting Deathtouch on a 7/x creature. Serendib Efreet is better in nearly every non-Christmas-land scenario, doesn't nonbo with flashback + YawgWill, and doesn't have to worry about opposing Deathrite Shamans or Lightning Bolts for that matter.
I just want to go on record saying that oathing this into play is one of the worst things you could possibly do with oath of druids. edit: barring doing obviously bad things on purpose like Phage obv
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Eternal Formats / General Strategy Discussion / Re: THS:Demonheart Chimera
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on: September 11, 2013, 08:53:28 pm
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This thing is a dude with a big front number and evasion. That's not good enough to oath out anymore. I'd play tyrant long befor I play this in oath, and he's mostly unplayable righty now.
I wouldn't play this over Pyromancer in a gush deck.
Maybe I'd play this in a ur wasteland deck that needs a finisher. I'll test it at least
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