Sage of Epityr: thats a realy nice ability and the synergie is great too, but if i am putting in more 1 drops, is this guy better than just having a ismaru?
Jotun grunt does seem nice, but i'm not sure how affective he would actually be? I mean as a two drop.. can i even play him as a two drop? I wont have many cards in my graveyard on my second turn, in which case he is a late game only two drop, which is kinda pointless isn't it? If i cant play him till late game i may aswell just pay some more mana for something thats gonna last more than two turns anyway.
And as for the other suggestions well, firstly i have been thinking about the equipment in the deck. How effective is skullclamp with the cretures ihave chosen?
Skull clamp can be used to clamp a 1 toughness creature after he attacks during the second main phase, which is nice. It can also be used to pump a two toughness creature and discourage my opponent from blocking him. But neither of these situations are really optimal. In the first i am throwing away a beater which i payed good mana for, in an aggro deck. I gain CA, but i'm loosing tempo. And with the two toughness situation i'm just making my thief and ninja more vulnerable, they already have good abilities and i'd rather keep them in play.
So is skullclamp just not that good then?
My solution is leonin shikari. The shikari means that instead of just killing my 1 toughness creatures, i kill them in reponse to already being dead, and get to draw. And i can move the clamp onto to whichever creature is dying in combat. I can also do broken things with jitte, moving it noto the unblocked creature, and best of all, lightening greaves, whiches becomes 'all my creatures cant be the target of spells or abilities'
This makes my creature base brokenly good against other aggro decks and super resilient against control because i can always clamp the one that dies, or just make it un-targetable.
it also means i'm running 3 different artifacts equipments, which is a lot. So if i'm already not running null rod i might aswell play 5 proxy and include 3 mox, a time walk and a recall. All these artifacts also make trinket mage a nice option. And if i already have 6-9 other artifacts and trinket mages should i include vial? Personally i think my mana curve isn't clumped enough for it, and my deck is already two clunky, with two many artifacts.
To deal with the influx of cards ill need to relegate mindcensor and chalice to the SB.
The weenies: 16
4 meddelling mage
3 dark confidant
3 Dimir Cutpurse
3 Trinket Mage
3 Leonin Shikari
the gear: 6
2 Umezawa's Jitte
2 skullclamp
2 lightening greaves
The spells: 16:
4 duress
4 FOW
2 Daze
4 Brainstorm
1 time walk (proxy)
1 ancestral recall (proxy)
The mana: 22
1 mox jet (proxy)
1 mox sapphire (proxy)
1 mox pearl (proxy)
3 polluted delta
2 flooded strand
4 underground sea
4 tundra
1 island
4 wasteland
1 strip mine
SB:
3 Aven Mindcensor
However this iteration has serious problems. I have no one drops and not nearly enough mana accelerators for that to be ok. And it's begging for a vial this time with 10 two drops, but i already have 9 artifacts... And i feel terrible including 6 creature's which don't net me card advantage or disrupt my opponent, mindcensor seems to good to be SB'ed. But shikari is so brokenly good! Perhaps shikari should be in the SB for a match up with a lot of removal (like a u/r fish with lavamancers and fire/ice)? And the trinket mage i feel equally guilty about, it's a nice ability and the only reason i only run 2 of each equipment but is it as good as mindcensor? I removed the ninjas because i have no one drops, but do i have enough draw two only run two clamps now that i have no ninja's?
Thanks for you're help so far, hope to hear back soon, i have lots of ideas but just cant make any decisions
