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Eternal Formats / Miscellaneous / B/R List
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on: September 01, 2004, 06:52:46 am
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Gabethebabe:
That "Rit-Entomb-Animate" only works if you also have a Bazaar and a non-land source of black mana in your hand.
What are the chances of assembing everything in your hand first turn?
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3
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Eternal Formats / Miscellaneous / B/R List
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on: August 31, 2004, 11:37:33 pm
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Let's all ignore Wizard's mistake of forgetting about unrestricting Entomb and play like they did. That'll show 'em.
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5
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Eternal Formats / Miscellaneous / B/R List
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on: August 31, 2004, 11:29:03 pm
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Now, Earthcraft and Entomb were restricted in the first place for the reason of "1.5".
With the Blessed Devide become reality, Earthcraft was removed from the list where it had no place.
But, I believe we're in for some justification for Entomb's remaining on the list.
Granted it's a tutor, but so is Rector, Intuition, LD's Vault, etc., and there needs to be official explination that isn't "1.5".
Also, Smmemen's gonna have to revise his criteria for restricted cards.
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8
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Vintage Community Discussion / Casual Forum / Playing with Vanguard
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on: August 23, 2004, 12:15:21 am
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Wow, did no one break Urza? Dragon becomes more ridiculous when they can't get rid of your win condition.
Urza Dragon
Vanguard Urza
Mana 4 Underground Sea 4 Polluted Delta 3 Island 3 Swamp 1 Black Lotus 1 Mana Crypt 1 Mox Sapphire 1 Mox Jet 1 Mox Ruby 1 Mox Emerald 1 Mox Peral
Disruption 3 Duress 4 Force of Will
Draw/Tutoring 1 Ancestral Recall 4 Bazaar of Baghdad 4 Squee, Goblin Nabob 1 Demonic Tutor 1 Vampiric Tutor 3 Lim-Dul's Vault 4 Intuition 3 Compulsion
Combo 4 Worldgorger Dragon 4 Animate Dead 3 Necromancy
It's fairly simple, just get the Dragon loop going, and use Urza to burn them to death. Urza will also kill anything keeping them alive.
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11
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Vintage Community Discussion / General Community Discussion / [Primer for the Secret Tier above Tier 1] Life-O-Cron.dec!
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on: August 14, 2004, 11:22:53 pm
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With Fish becoming so prevalent in today's meta, there is only one way to combat the weenie rush: LIFEGAIN!
Yes, the higher-ups on TMD have been hiding this secret tech from us basic users, hoping that they might completely annihilate us with a deck that contains no fish at all, much like the fish sticks in public school lunches.
Now, on to an overview of the deck that will become the metagame defining DECK TO BEAT!
The Lifegain:
Nourish and Heroes' Reunion are hands down, the best life gain cards in the game. Best of all, they're instants, which allows us to imprint them on the most broken of Mirrodin cards, Isochron Scepter. The combo of Nourish/Heroes' Reunion + Scepter is on par with the awesome combo of Scepter + Time Walk.
Therefore, four of all the aforementioned cards are must includes.
4 Isochron Scepter 4 Nourish 4 Heroes' Reunion
Protecting the Powerful Combo:
Now, countermagic tends to be the best way to counter spells in Magic. But, since the color pie shifts that will come in Kamigawa block with counter magic to green and white haven't come yet, we have to go outside of our primary colors and make a minor splash into blue.
So, we'll go with twevle, because twelve is a bigger number than eight.
4 Force of Will 4 Mana Drain 4 Counterspell
Drawing; because having cards in your hand seems to be good:
Having cards in your hand gives you options. This is something I call "Card Advantage". I coined this term myself, and will begin to write an extensive series of articles as soon as I am done with this important primer.
There are are many good drawing engines in T1, and I like the pretty lady on the Brainstorm artwork, so in goes Brainstorm. I guess Intuition + Accumulated Knoledge is good, but it runs against so many of the basic tenats of "Card Advantage".
4 Brainstorm 4 Accumulated Knowledge 4 Intuition
The Brokenness:
People say that T1 is broken, and I like to joke about how T1 decks should be bound up with duct tape because duct tape is good at fixing things. But whenever I try to fix people's broken decks by binding them up with duct tape, they beat me up. Christ, I'm just trying to be helpful.
1 Ancestral Recall 1 Timewalk 1 Timetwister 1 Balance 1 Mystical Tutor
* A lot of people tell me that there are several broken black cards, but I don't use black cards because my mom says that using black cards is devil worship.
Mana:
Well, we need to be able to cast all these awesome spells, so here is the super-optimized mana base!
4 Windswept Heath 1 Flooded Strand 4 Tropical Island 4 Tundra 3 City of Brass 1 Black Lotus 1 Sol Ring 1 Mox Pearl 1 Mox Sapphire
The Kill; How Fish Loses:
The truly secret tech to this deck is what is usually dismissed as a design error. 61 cards is truly an awesome kill mechanism. The weenies will be unable to deal with your staggering amounts of life gain, and you will cause the Fish player to deck himself, simply because you were the smarter man and built a deck designed to take advantage of the fact that the other guy just used only sixty cards.
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Eternal Formats / Miscellaneous / Issuing a Challenge to Wizards
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on: July 14, 2004, 11:36:44 pm
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There are cards that we believe no longer have a place on today's Restricted List.
Why not, as a Type 1 community, issue a challenge to Wizards to build decks that feature four of a card that we feel should be removed from the list, to prove whether or not that the card still should be restricted.
For example, we ask them to build a deck featuring four Forks. If they cannot break it, remove it.
When they cannot break it, they have evidence right in front of them that it isn't broken and has no place on the list. Aslo, in this we might echo Smemen's call to seperate T1's and 1.5's lists.
What think you, O T1ers?
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Vintage Community Discussion / Card Creation Forum / Granter Cycle
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on: July 11, 2004, 12:00:59 am
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Does it fit within the rules that there be a triggered ability caused by a card outside of the game, say, that triggers at the beginning of one's upkeep?
I believe the mechanic would look then something like this:
At the beginning of the game, you may search your library for ~this~ and remove it from the game. Your deck must still contain the minimum number of cards. As long as ~this~ remains removed from the game, at the beginning of your upkeep, you may pay ~cost~. If you do, ~insert appropriate effect.~
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Vintage Community Discussion / Card Creation Forum / Granter Cycle
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on: July 10, 2004, 10:38:04 am
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With this cycle, I came up with the idea to thin a deck while giving each color a flavorful boost. The mechanic has undergone several incarnations, with this being the one I felt to be the least confusing and able to fit within the rules. To balance out the thinning, I made the abilities redundant that people might not just always shove four-of in, and made them symtetrical to discourage too much abuse. The Artifact one is not symtetrical to prevent it from becoming an uber-hoser.
Deanimator 7 Artifact Creature -- Granter 7/7 At the beginning of the game, you may search your library for ~this~ and remove it from the game. If you do, you may play with less than the minimum number of cards required in a deck. Shuffle your library. As long as ~this~ remains removed from the game, all artifacts you own lose the type creature.
Uplifter UU5 Creature -- Granter 7/7 Flying At the beginning of the game, you may search your library for ~this~ and remove it from the game. If you do, you may play with less than the minimum number of cards required in a deck. Shuffle your library. As long as ~this~ remains removed from the game, all blue creatures gain flying.
Enrager RR5 Creature -- Granter 7/7 Haste At the beginning of the game, you may search your library for ~this~ and remove it from the game. If you do, you may play with less than the minimum number of cards required in a deck. Shuffle your library. As long as ~this~ remains removed from the game, all red creatures gain haste.
Enlarger GG5 Creature -- Granter 7/7 Trample At the beginning of the game, you may search your library for ~this~ and remove it from the game. If you do, you may play with less than the minimum number of cards required in a deck. Shuffle your library. As long as ~this~ remains removed from the game, all green creatures gain trample.
Frightener BB5 Creature -- Granter 7/7 Fear At the beginning of the game, you may search your library for ~this~ and remove it from the game. If you do, you may play with less than the minimum number of cards required in a deck. Shuffle your library. As long as ~this~ remains removed from the game, all black creatures gain fear.
Ennobler WW5 Creature -- Granter 7/7 First Strike At the beginning of the game, you may search your library for ~this~ and remove it from the game. If you do, you may play with less than the minimum number of cards required in a deck. Shuffle your library. As long as ~this~ remains removed from the game, all white creatures gain first strike.
EDIT: The "If you do, you may play with less that the minimum number of cards required in a deck." clause is to be disregarded, given the fine point made by goober.
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Vintage Community Discussion / Casual Forum / ProsBloom revisted
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on: July 04, 2004, 11:31:03 pm
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Really, please forgive my ignorance if there's something new about the deck I'm not quite grasping, but doesn't the ProsBloom deck require that one drop to zero life to get the combo going? I was around at the birth of combo, and I remember the rules then being that you had until the end of the phase/step to gain life to avoid death. I also remember that you dropped to zero life to pull off the combo. Nowadays, state-based effects are checked before and after spells and abilities resolve, so how do you not die?
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Vintage Community Discussion / Casual Forum / Magic in Shandalar
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on: June 21, 2004, 10:00:13 am
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If we ran a Shandalar based tourney, which card minimum would be enforced: 40 or 60?
Also, why not allow what the one expansion pack included as well? Then we'll have Duals and expansions up thru The Dark.
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Vintage Community Discussion / Casual Forum / [Deck]R/G beatz
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on: June 21, 2004, 01:24:44 am
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Treetop Village gets Wastelanded, and is too slow. After some more tinkering with a good metagame in mind, I have come up with another, more refined version that I will post in the morning.
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Vintage Community Discussion / Casual Forum / [Deck]R/G beatz
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on: June 18, 2004, 10:39:19 am
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Hey Tim, only in NC can a Bargain and a Consultation get you into a tourney, right?
Also, about playing against Dragon: Of course it's easy to beat Dragon when Dragon is land screwed. Heh heh.
Now, on topic:
From your Quirion Sentinel tech, I revised my Beatz deck, and here it is to give you inspiration for fitting Tinder Walls in your deck, as they seem to be superior to the Lumberjacks.
Jesus Beatz
Mana 4 Taiga 4 Land Grant 5 Mountain 5 Forest 1 Lotus Petal 4 Tinder Wall
Burn 4 Lighting Bolt 4 Incinerate 4 Chain Lightning 2 Kaervek's Torch 4 Rancor
Borken 1 Regrowth 1 Fastbond 1 Wheel of Fortune
Beatz 4 Kird Ape 4 Skyshroud Ridgeback 4 Basking Rootwalla 4 Quirion Sentinel
With the sheer number of 1 drops in here, the Sentinel never comes out alone. With 1cc burn in hand, the Sentinel is an almost-FTK. It's an almost-Ball Lightning if you have Rancor. It brings out every other creature in your deck. The Sentinel is nothing short of pure awesome.
About the Ridgeback: If the good players aren't playing that day, then there are no duals to be seen. So, the Ridgeback is better than Skyshroud Elite. Besides, you should be winning before the Ridgeback's drawback is a problem. Besides, you can always put the Elite in the board for the matches with people playing non-basics.
Kaervek's Torch: Either decent spot removal, or it finishes the game. Also, the little extra cost to counter clause makes it resiliant.
And Fastbond with Land Grant is nothing short of crazy.
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Vintage Community Discussion / Rules Q&A / Drawing the Game with Dragon, possible with Bazaar in play?
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on: June 13, 2004, 03:28:57 pm
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To clarify the topic title, here is my question:
If, when I play the animate spell on the Dragon, I have a Bazaar in play and I know that there are Squees still in my library, am I obligated to use the Bazaar to put a Squee in the graveyard to stop the infinite loop? This is, of course, assuming that my Laquatus/Queen/Caller has been somehow removed from the game.
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