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Eternal Formats / Creative / Re: Zendikar Card Discussipn - Vampire Hexmage
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on: September 23, 2009, 06:15:13 pm
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Draw:
4 Dark Confidant 1 Ancestral Recall 3 Night's Whisper 1 Necropotence
Tutoring:
1 Demonic Tutor 1 Vampiric Tutor 1 Demonic Consultation 3 Grim Tutor 2 Crop Rotation
Disruption:
4 Duress 3 Cabal Therapy 1 Hurkyll's Recall
Win:
1 Time Walk 1 Tendrils of Agony 4 Vampire Hexmage 2 Dark Depths 1 Yawgmoth's Will
Mana:
4 Dark Ritual 3 Cabal Ritual 1 Black Lotus 1 Mox Jet 1 Mox Sapphire 1 Mox Emerald 1 Lotus Petal 1 Bayou 3 Bloodstained Mire 3 Polluted Delta 1 Strip Mine 1 Wasteland 3 Underground Sea 2 Swamp
I really like your build, the only thing I would try to change would be trade the Cabal Therapies for Thoughtseizes and probably would cut a grim tutor or a crop rotation for Into the North to tutor for Dark Depths also changing the Swamps for Snow-Covered one.
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Eternal Formats / Global Vintage Tournament Reports and Results / Re: Ubastax parties like its 2005 at chicago side event 3-8-09
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on: March 19, 2009, 10:01:47 am
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2. Prizes. I won’t quote anyone from the forums here, but let’s just say that some of you thought they were not “fair”.
Answer: What’s “fair.” First, please understand what I do for a living… I run events and I sell games. That is how I pay for my kids to eat and how I pay to put a roof over my family’s head. That is what I do. Every week we risk paying for rent, prizes and employees with the hopes to turn a profit so my employees can keep their jobs and I can keep my store. Sometimes we win… sometimes we lose. In this forum you guys are deciding what is “fair” for me to make from this event. In my opinion we gave away about $1100-$1300 in cards (Beta Sapphire, Grim Tutor, a couple Foil Polluted Deltas (I think) and 4 Guru Lands . If only 15 of you had shown up, would you have been “ok” if I had said, “well – we didn’t get enough people to justify giving away the Beta Sapphire, so here is a Library and a Mana Drain instead.” I don’t think that would have sat well with you.
I strongly believe that the feeling peoples had were due to the fact that prize structure was not advertise properly, at least that the feeling I got reading all the comments peoples have expressed on this forum. If you going for static prize(even if this a bad idea in my opinion prize structure should always be adaptive to attendance, of course if you want to guarantee a minimum prize to have more attendance that your business), that should be advertise properly saying prizes not based on attendance and the listing of the static prizes on your advertisement. This way peoples would know exactly what they are playing for and could not complain about winning a swamp (vintage player like cards bases on utility, even if they got a pimp factor, guru land are pretty narrow in that category and for a Stax player this is just worthless). And please consider a couple of other expenses that a store or organizer has when putting on an event… - the venue and the staff. There were three judges for this event (not counting the scorekeeper as he was doing other events as well). The venue was hugely expensive – and yes, there was a big GP to pay for that – but we did not know how many would be there for the GP and we have to count all the events towards the bottom line. You can also throw in the fact that the Vintage event, as part of the overall event, also cost me for: insurance, clean-up, tables, chairs, P/A and security. Those were all costs that I incurred when running this event. And we take all the events income towards those costs.
I don't want to get rude, but the expenses were probably split among the weekend events and something went wrong if proportion kept running the vintage event cost you more than all the profit generated from it (keeping vintage communities stimulated at your venue making sure you keep selling cards for that format, making sure that the venue was used at almost 100% of it capacity for the time you got it to minimize it global cost, profit generated for the sale of the cards from the prize people didn't chose their prize so this is kind of a forced sale of card that usually sleep for long in your inventory and pure profit generated from the difference in the prize charged and the value of prize given) I also strongly believe that the majority of what we provide is entertainment. If you are not playing Magic for fun… you really are in the wrong thing…. So, my guess is that about half of the people reading this or more have gone to see Watchmen (what did you think? Me, about 2 ½ stars). I know that when I went, I paid $12 for my IMAX ticket and $9 for popcorn and a diet coke – (now you want to talk about unfair!) So I dropped about $20 for a movie that barely entertained me for two hours. There was no personal attention. If I called “judge” during that movie I would have been thrown out! I left with nothing but a memory from the movie and butter stains on my shirt. But I knew going in it was a cost of entertainment. I figured I deserved to take the standee in the lobby as a prize for being there – but silly me, they threatened to call the police! It sounds to me like most folks had a really good time at the GP and at the Vintage tournament – which is my goal. Handing out over a thousand dollars of prize seemed like a fun extra!
I don't get the point of this comparison, this is like saying you complain about this tournament but it provided you so much more entertainment than going to see a bad music show and man this show cost me a total of 40 box and even if I called "judge" during the show nobody would have heard me! All I got is memory....... So what with magic? If you don't like bad movies, inform yourself critic are often out before movies goes in theatre and just don't go and that way you'll have more money to feed your kids. I know that a lot of stores run events and give back everything in prizes. I have three comments about that: 1. Look at how many stores have gone out of business in the past 10 years for not worrying about their bottom line. (Pastimes is now in its 18th year) 2. They are not worried about making money on their event (foolish) , they are just hoping you will buy cards, candy or whatever. I hope this works for them – it is not my model. 3. When those stores go out of business, you lose places to play. Support them, they need you and you need them!
As far as handing everything back in prizes, I can’t afford to do this. You all want events – even big events? You need organizers who are willing to take a risk and who will put up prizes (umm… there was a Beta Mox Sapphire guaranteed here) and have certified judges etc… Sometimes we make money on our events, sometime we do not. (Someone said we made 60% from this event - it actually comes out to about 15-20%) I look at our event income at the end of the year and hope it is in the black – so that next year I can be back and seeing you at even more fun events!
That is part of the business, to have organized tournament myself, you gotta accept the fact that sometimes you make money and other time you don't, important part is to figured out why you didn't and to correct the situation in order to generate no lost in future events you run and most important don't take risk beyond your capacity . But from what I learn, having prizes based on attendance is often the right formula to stimulate peoples to come and bring friends with them in order to have the bigger prizes offered and by the same time minimize the risk you take. At the opposite, Guaranteed static prizes often tend to have the invert effect, people hope that not to much people will show up so they have a better shot at scoring the prizes offered. Okay – I am almost off my soapbox, and I know I did not answer every comment from this thread. But please read a couple more things:
1. If you are ever upset about how an event is set up, the prizes, a judge, or how a scorekeeper handled something – find the Organizer and talk to them. We do honestly like mature feedback! That doesn’t mean we agree, it means that we can actually dialogue about what the issue is. Don’t be abusive, don’t start name calling or be a jerk – try talking TO the organizer, not behind his back about him and the people who helped make the event a fun event that was run with integrity.
And while I am not saying that people should not air their feelings on public boards – maybe you want to take a breath and contact the person you are going to accuse in advance of that and see what they have to say. Maybe there is a good reason it happened and then you don’t have to post. Maybe you still disagree in which case you can always post afterwards.
I think peoples just got their frustrations out here, but you are right, if something upset you speak with the Organizer, that way you'll have a chance to have things changed. I don't think that all tournament organizers come and check out forums in order to know if someone, somewhere is not happy with how things went, voice yourself, speak with the persons involved. 2. If you have issues with Pastimes and any part of our organization you can email me directly – alan @ pastimes . net If it is serious, please call our store at 847-470-9636 and tell them you need to speak to me. I LIKE TO TALK TO PLAYERS. If you have an idea, suggestion or want to become involved – let me know. I am insanely interested and approachable. 3. DO NOT INSULT MY JUDGES OR OTHER STAFF. While I am extremely patient and understand that sometimes things do not go your way… there is no excuse for this. NONE. And it will not be tolerated. I seriously hope that after this post some of the people here will re-think what they have said and consider editing and apologizing… and even then I am not sure that it will do any good. Cat is out of the bag on this…. And I am debating what I am going to do about it. Thanks everyone for “listening”, feel free to be in touch. I hope to see you soon. Alan www.pastimes.netI am not sure, but I don't think you can do anything about it, at least anything legal from wizards point of vue as long as this doesn't append during the event. Even if peoples said bad things about how bad the staff was after the event in a forum, there is not much that can be done in banning them from sanctioned event you run. Of course this doesn't excuse that fact that some words were probably beyond what is acceptable to some peoples, but that's life when you put a bit of black humour in something some will find it funny and other will cry and denounce it, personally I think that they were funny and should not be taken at first level. This part remind me of the "pretty in pink" and "long nails" episode of some months ago.
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Eternal Formats / Miscellaneous / Re: Mini-Primer: Miroir Magique (New budget combo deck)
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on: February 03, 2009, 10:18:53 pm
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This deck loses hard to a chalice on 2 also which going into game 2 and game 3 will happen quite often. But wait... lemme guess you tinker plats like they don't have one of umpfteen billion removal spells in their deck.
Same thing could be said about a lot of decks that goes for an alternate win condition in the form of a robots (Darksteel Colossus, Sundering Titans, Platinum Angel, etc...) I don't get your point. For sure chalice at two is bad for this deck on game one but don't forget that it can easily address this situation in game two and three. I think you guys are missing the entire way to beat this deck and that is to just deal with channel.
This also apply to decks that tries to wins on the back of Tendrils of Agony, even if I must agree on the fact that Tendrils is a bit harder to stop, since you must either use a stifle effect, have shroud or prevent the chain that would lead to a deadly Tendrils. The general negativity comes from me because the deck is not that good. I have a feeling that in my meta this deck will get torn to shreads because 1) They already know about it 2) The deck is bad 3) There are a lot of shops.
But... I hope not
Just as a recall this is a budget combo deck offering a good way to get in vintage that doesn't cost you an harm and a leg. It have cards that allow you to interact with your opponent in the form of 4 Pact of Negation and 4 Force of Will and have an high blue count, this doesn't seam that bad as a start. It did prove it playability by placing twice in top8. In the end, I guest this deck is just not your style, but that doesn't mean you must dismiss it as being bad for such a reason, all that you said to dismiss it so far can be said about a lot of decks... I'm not saying that this deck is the best deck out there, but it seem to be a lot more playable than what you would like us to believe.
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Eternal Formats / Global Vintage Tournament Reports and Results / Re: 1st Place, Pandemonium, 1/24
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on: January 29, 2009, 03:33:19 pm
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Wp and nice read. I like the detail you put into it.
Lets start a petition removing Time Twister from the power 9 list
Thanks you sir, glad you appreciated it. I think Twister might be in the P9 because back when Alpha/Beta were the only sets, you could build a deck using the entire power 9 plus 1 win condition. It would easily take infinite turns using Ancestral and Twister to draw and recycle the Walks starting turn 1, and then drop a Merfolk of the Pearl Trident or Air Elemental for the win. I'm sure there's some history behind it, so I dunno about a petition. However, for the current days of Vintage, Yawgmoth's Will is a much better spell than Time Twister is in 99.9% of decks, and as some people have consisdered Library as P10 in the past, I would say that Demonic Tutor and Mana Crypt are better cards. Regrowth and Balance are close calls too. I've left out Force of Will and Mishra's Workshop because they arent restricted, which all the other power cards have in common. First great report, I really enjoyed reading it and liked the deck listing with comment I agree with you P9 is like the 7 wonders of the world transposed to the card game, everyone playing magic knows about these cards. But like the 7 wonders times change and new stuff are build so there were a vote regarding the new 7 wonders of the world back in 2007. I think this concept could be applied to magic as well, in the form of a vote for the new Power X representing the most powerful spells of modern Vintage. Could be name like Modern Power X. I don't know if anyone in the community have the skill, time and will to organize such a thing but I really think this would be great, could offer prize to the voters in order to attract more people to vote and would probably generate profit to the one organizing such a thing (with sponsors and publicity). Anyways congratulation on the finish, really like to read about deck that differ from Tez + Time vault = Win or Painter + Stone = Win
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Eternal Formats / Global Vintage Tournament Reports and Results / Re: [report] Third Place at Pandemonium 1/24/09 with VintageNLU/GoyfDrain
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on: January 27, 2009, 10:55:14 am
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First congratulations on the finish. I really like your deck and the creature package you included. A question I've got regarding Vendilion Clique, did you ever used his effect on you to filter dead cards from you hand or was it always more interesting to get information from you opponent hand? Game 3 I’m just outclassed. I get 2 Goyfs down quick, but he has one of his own, and a Sower for one of mine. I mise a Pyroblast off the top to regain my man, but he Yawg Will’s back the Sower. When I rip a land and he Regrows his Will, I pack it in.
Do you mean that he casted Regrowth on Yawgmoth's Will? I just asked since Yawgmoth's Will should have removed itself from the game after he casted it and it resolved since it goes to the graveyard after its effect start to apply.
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Eternal Formats / Miscellaneous / Re: Mini-Primer: Mirrorire Magique (New budget combo deck)
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on: January 27, 2009, 08:30:53 am
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I faced this online a few months ago. It was the most horrifyingly slow deck imaginable. One highlight was my opponent playing Personal Tutor for Merchant Scroll. Next turn Merchant Scroll for Recall, which tapped him out. Next turn Recall, which I Misdirected with backup, not that I needed it.
In another game he Personal Tutored for Channel, which I let resolve. He paid 5 life for Lich's Mirror, which I Drained.
I also play bad player with good deck online, does that make good deck bad? Walking into drain without offering resistance when playing a 5cc card look like an awful play to me. This deck is so awkward and unwieldy, it's unbelievable. It uses so many subpar and questionable cards. I don't even know where to begin, except that I see more bad card choices than good ones.
Could you be more specific when you say that the deck is so awkward and that it uses so many subpar/questionable cards (which one and what are the better card in those case)? I guess when something new popup everyone bash on it and doesn't try to master it. I remember when I first saw post on TPS and some detractor where dismissing it as a pile, still results proved that they were wrong, but the deck in my opinion is still underplayed probably due to the high curve to master it perfectly, Tezz deck are so widely play because there are so easy to play and forgiving on mistake. This deck still made two top 8, for sure there surprise factor surely help him the first time, the second tournament result was a prize split in a 24 peoples tournament in the same league so the best players where probably aware of the existence of this deck and knew better how to play against it.
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Eternal Formats / Creative / Re: [Premium Article] SMIP -- Building Vintage on a Budget: Suicide Black 2K9
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on: December 08, 2008, 01:18:18 pm
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Regarding Hymn to Tourach, as I said in the article, I think Cabal Therapy is probably better than Hymn to Tourach as well.
I would run Cabal Therapy before running Hymn. Cabal Therapy was printed after Ed (Legend) wrote his Suicide Primer (as, obviously, was Thoughtseize). Both Thoughtseize and Cabal Therapy are superior to Hymn to Tourach. Hymn being random and the possibility of hitting land might have been nice in 2002. But this is 2009. Pinpoint accuracy is required or you might just die. Plus, with bitterblossom tokens, flashing it back is pretty easy.
Duress > Thoughtseize > Cabal Therapy > > > > > Hymn to Tourach Raven's Crime might actually be better too.
As for the green splash - I am sympathetic, but remember, this is *Budget* article for a budget deck. There is no Mox Jet, no Imperial Seal, and I haven't even included dual lands. To put Goyf in there would be to add probably another $200 to the deck.
I agree with you regarding Hymn to tourach is quite outdated even if it get more card it does it in a random fashion witch it not as strong as to get to chose what they discard. I see the intended purpose of your article of having this build as a *Budget* deck, but if you would raised it to a non budget deck what change would you apply to this deck? Also what about Bitterblossom, as I said earlier it seem to be too slow for vintage and the fact that it is good in the staxx matchup and also good when someone play CoV against you doesn't seem to be enough to justify it, could you elaborate on this card choice? Also do you think it would be better to run Chalice of the Void instead of Sinkhole, I know that Chalice of the Void at 0 block moxen but Null Rod also block this and address the Painter Combo and Chalice of the Void set a 1 block most of your disruption and accelerate. Bitterblossom is a good card because it gives you options. You can play defensively against RG Beats or Fish and chump their largest guy each turn, or you can crank out dudes and alpha strike. The card is better than carnophage because you're not locked in to one game mode.
Any ideas on how to upgrade this deck to non-budget (and if it would be competitive)?
If I was to play this in a tournament I guest I would end up with a list close to: Maindeck: 1 Black Lotus 1 Mox Emerald 1 Mox Jet 4 Null Rod 4 Dark Confidant 4 Dark Ritual 4 Duress 4 Toughtseize 4 Sinkhole 1 Yawgmoth's Will 1 Death Wish 1 Demonic Tutor 4 Phyrexian Negator 3 Tombstalker 4 Tarmogoyf Lands (19): 3 Bayou 3 Bloodstained Mire 4 Polluted Delta 1 Strip Mine 4 Swamp 4 Wasteland SideBoard(15): 1 Tendrils of Agony 2 Extirpate 3 Krosan Grip 2 Leyline of the Void 2 Oxidize 2 Diabolic Edict 3 Yixlid Jailer
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Eternal Formats / Creative / Re: [Premium Article] SMIP -- Building Vintage on a Budget: Suicide Black 2K9
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on: December 08, 2008, 12:14:34 pm
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Hi Smmenen,
First thanks for the article, I love when you get out of known archetypes to write about others options. I think this is the kind of things that are needed to get new ideas to bloom, without them only restriction/unrestriction/new set seeing printing would give vintage changes.
As for the use of bitterblosssom in suicide black I can't help it but to go back at what Edward was saying about the Zombies:
Let’s imagine that I cast a Carnophage on turn one. By the end of the fifth turn, the Carnophage will have done eight damage. A different scenario: Let’s say that I was busy disrupting my opponent, and I couldn’t cast my Flesh Reaver or Nantuko Shade until turn three. By the end of the fifth turn, I will have done the same amount of damage with a Flesh Reaver as I did with the Carnophage that had a two turn head start! Similarly, Nantuko Shade will almost certainly deal at least eight damage in such a scenario - and in both of these examples I gave the Carnophage a head start just to demonstrate how much slower it is than the optimal creatures! So as you can see, the illusion of dealing more damage faster with Zombies is merely that - an illusion!
Since bitterblossom, even if cast on turn one, would have only done 6 damage by the end of the fifth turn, this is even less than Carnophage witch is the example used by Edward in his primer. I would like to know why you think this is fast enough for vintage and help you put you opponent on a clock? Even an Ashenmoor Gouger casted on turn 3 would have done more damage by that time. I see the added value against Staxx and the combo with Gate to Phyrexia. If you would have had a splash for green with Tarmogoyf I would also have seen the fact that this is a +2 as counting as a Tribal and an Enchantment cards but even with that I don't see the need for it. Could you elaborate on this choice.
Regards
My assumption would be that, even if Blossom is slower than, let's say Carnophage, it is a lot more resilient as a threat. While creature removal isn't a big factor in Vintage, bounce and other creatures still are, and anything that can be answered in the red zone is worth less than something that can't. A CoV targeting Carno buys you 2 full turns of no damage. The same CoV employed against Blossom itself buys you 1 turn. Also, two Blossoms are nuts. Two Carnophages are not. I'm not for Carnophage either don't get me wrong, actually I think this a creature that shouldn't make the cut in any suicide black deck list. I just think that Blossom is a bad card in this deck, not fast enough to race your opponents if they are playing either control of combo, I see it being good against Staxx but other than this single match up I don't see it being relevant enough to make the cut. I see a splash of green adding much more to the deck list as in this one (i personally don't like the 3 mind twist, I would replace them with Demonic Tutor, Yawgmoth's Will and Death Wish also I would swap a Umezawa's Jitte for a Tendrils of Agony): http://morphling.de/top8decks.php?id=9403. Timo Schünemann "[TMT] Gb Suicide" Maindeck: 1 Black Lotus 1 Mana Crypt 1 Mox Emerald 1 Mox Jet 4 Null Rod 4 Dark Confidant 4 Dark Ritual 4 Duress 4 Hymn to Tourach 3 Mind Twist 4 Phyrexian Negator 4 Sinkhole 3 Tombstalker 4 Tarmogoyf Lands (18): 3 Bayou 3 Bloodstained Mire 4 Polluted Delta 1 Strip Mine 3 Swamp 4 Wasteland SideBoard(15): 2 Extirpate 3 Krosan Grip 2 Leyline of the Void 2 Oxidize 3 Umezawa's Jitte 3 Yixlid Jailer
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Eternal Formats / Creative / Re: [Premium Article] SMIP -- Building Vintage on a Budget: Suicide Black 2K9
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on: December 08, 2008, 10:24:15 am
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Hi Smmenen,
First thanks for the article, I love when you get out of known archetypes to write about others options. I think this is the kind of things that are needed to get new ideas to bloom, without them only restriction/unrestriction/new set seeing printing would give vintage changes.
As for the use of bitterblosssom in suicide black I can't help it but to go back at what Edward was saying about the Zombies:
Let’s imagine that I cast a Carnophage on turn one. By the end of the fifth turn, the Carnophage will have done eight damage. A different scenario: Let’s say that I was busy disrupting my opponent, and I couldn’t cast my Flesh Reaver or Nantuko Shade until turn three. By the end of the fifth turn, I will have done the same amount of damage with a Flesh Reaver as I did with the Carnophage that had a two turn head start! Similarly, Nantuko Shade will almost certainly deal at least eight damage in such a scenario - and in both of these examples I gave the Carnophage a head start just to demonstrate how much slower it is than the optimal creatures! So as you can see, the illusion of dealing more damage faster with Zombies is merely that - an illusion!
Since bitterblossom, even if cast on turn one, would have only done 6 damage by the end of the fifth turn, this is even less than Carnophage witch is the example used by Edward in his primer. I would like to know why you think this is fast enough for vintage and help you put you opponent on a clock? Even an Ashenmoor Gouger casted on turn 3 would have done more damage by that time. I see the added value against Staxx and the combo with Gate to Phyrexia. If you would have had a splash for green with Tarmogoyf I would also have seen the fact that this is a +2 as counting as a Tribal and an Enchantment cards but even with that I don't see the need for it. Could you elaborate on this choice.
Regards
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Vintage Community Discussion / General Community Discussion / Re: Vote for Vintage
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on: June 27, 2008, 08:19:27 am
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I am proud of the result we pulled out, I did vote for Vintage as a lot of us did, but not as a casual player. It kind of got to me when I read the last part where he was wondering how many votes were from casual or tournament vintage's players that pulled out this result. I wrote down an e-mail to him:
Dear Devin Low, Regarding your article "MerFolklore": it's more about the result from last week's poll! Is Wizards of the coast do that as an habit, neglecting the fact that there is a strong vintage community out there?
I meant why didn't you took those result and analyzed them saying: "It's interesting that the word "Standard" here includes both hardcore "Tarmogoyf" and "Wilt-Leaf Liege" Pro tours tournament deck and casual Merfolk decks that want to play "Deepchannel Mentor"and "Inkfathom Witch". It definitely makes me curious what proportion of the voters who picked “Standard” are in each of those two categories.
When it come to "Vintage", Wizards have the bad habit of trying to neglect the fact that there is a strong tournament scene out there, that they do not support at all.
Please, don't come out and says, we do one tournament per year. If you did one tournament a year for "Standard" do you think people would be buy you product that much? Even if the prize is a one of a kind oversize "Tarmogoyf" with alternate art.
When I saw this vote, I saw an opportunity to voice out the fact that we existed, that we as a community, were valued by Wizards. I hoped you would take to result to Mark Rosewater and tell him: Mark, it's incredible, why didn't we care more about those guys, and grant them the chance to be part of a structured and ranked tournament scene, why Wizards is not allowing 10 proxy tournament to be ranked and legal. This way we would know how much of those guys are playing out there, and have real statistic to have a better understanding of what is going out there and not just improvise the band and restrict list as we do, we were blind for so long now I see the light, oh thank God to have gave me such the great idea to ask for this poll!
Don't forget as an employee of Wizards of the coast you voice, is their voice, so when I read your article, I see that the reviewed it and approved it, so they agreed with what it saids.
I hope you will seriously reconsider the result of this poll and do something better than that with it.
Vintage need your respect and your support as much as "Standard" does. Without your support we managed to build a strong community; with your support, it would become something probably as huge as "Standard" is.
I think it's important to make them understand that we exist as a community and that they should respect and support us as much as they do for the rest of magic's communities. It seem as vintage is the "enfant terrible" of Wizards.
Have a nice day and I encourage you to voice out your opinion to Wizards, so maybe together we will have a positive impact on the ranked tournament scene.
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