4 Protean Hulk
2 Body Snatcher
1 Benevolent Bodyguard
1 Carrion Feeder
1 Karmic Guide
1 Kiki-Jiki, Mirror Breaker
(Credits to TheInfamousBearAssassin of the Source for the small list of combo creatures)
4 Brainstorm
4 Flash
4 Force of Will
4 Merchant Scroll
4 Pact of Negation
4 Summoner's Pact
3 Misdirection
2 Chain of Vapor
1 Ancestral Recall
1 Mystical Tutor
1 Time Walk
5 Moxen
4 Island
4 Polluted Delta
1 Black Lotus
1 Lotus Petal
1 Mana Crypt
So, I've been seeing decks like this a lot recently on MWS, on which I test a good deal. I think that the breaking point that led to me testing this deck for myself was getting killed 8 times in a row on Turn 1, with counter back-up each time and double back-up twice (when I had Force of Will), and triple back-up once (when I had dubs Force). Now, it's clear that none of these lists were optimized. They all use the Disciple kill, which takes up a massive amount of deckspace and is not infallible (mini-Tendrils can put you out of range). The kill posted by TIBA on The Source is a much tighter one (obviously), and should now be used exclusively. The deck that Turn Oned me so many times ran Drains in lieu of Misdirections (Why? I have no idea. I suggested Misdirections, and the fellow left immediately). This is a list as close to being 'optimized' as I can conceive of at the moment.
Now, it should be noted that, at the moment, the metagame evolutions concerning Flash.dec are occurring at a very rapid clip. New evolutions, it seems, are posted hourly on The Source; the Vintage and Legacy forums here both have threads dedicated to the deck; there is no forum without a discussion of the latest rage. Hulk, unlike many other fads, is actually the real deal. This deck is absurd. To those who say that it and Ichorid fold to the same hate, I ask you this: does Ichorid consistently goldfish Turn ~1-2, have 5 tutors that grab the answers to any hate, and run an UnWasteable (TM) manabase? No. Summoner's Pact means 8 Hulks, and Scroll means 8 Flash. Add to that simply Ancestral, Brainstorm, and Mystical, and you can easily get all of your pieces by Turn 2-3 at the very latest. Brainstorm is also used for the same purpose that it is used in Oath (to put combo pieces back into the library).
Why is this deck better than Rector Flash? It is better because its combo wins the game right then and there, it runs a whopping 11 counterspells (all free), and it runs 9 tutors. Someone asked me on MWS why this was a combo deck. After all, most combo decks really on an intricate play series that culminates in a Tendrils of Agony. This deck is a pure combo deck; it is like Trix as a psychotic addict hopped up on PCP. Two cards; two mana; that's game. No other deck, ever, has been able to do that. This is uncharted territory. For the first time, we have a very cheap combo protected by copious countermagic and with a huge chunk of tutors. To those who want to add Street Wraith, I ask; my God, what do you cut? I cannot fathom removing a card from this decklist. I urge you to post here with testing results, and to shatter my fragile ego by pointing out that there are flaws (which of course there are). Also, I'm having trouble constructing a sideboard (because cutting cards game 2, much like in Meandeck Tendrils, is very difficult). Thanks in advance for any help. Peace.
your deck is missing 2 cards, what are they?2 Body Snatcher
1 Benevolent Bodyguard
1 Carrion Feeder
1 Karmic Guide
1 Kiki-Jiki, Mirror Breaker
(Credits to TheInfamousBearAssassin of the Source for the small list of combo creatures)
4 Brainstorm
4 Flash
4 Force of Will
4 Merchant Scroll
4 Pact of Negation
4 Summoner's Pact
3 Misdirection
2 Chain of Vapor
1 Ancestral Recall
1 Mystical Tutor
1 Time Walk
5 Moxen
4 Island
4 Polluted Delta
1 Black Lotus
1 Lotus Petal
1 Mana Crypt
So, I've been seeing decks like this a lot recently on MWS, on which I test a good deal. I think that the breaking point that led to me testing this deck for myself was getting killed 8 times in a row on Turn 1, with counter back-up each time and double back-up twice (when I had Force of Will), and triple back-up once (when I had dubs Force). Now, it's clear that none of these lists were optimized. They all use the Disciple kill, which takes up a massive amount of deckspace and is not infallible (mini-Tendrils can put you out of range). The kill posted by TIBA on The Source is a much tighter one (obviously), and should now be used exclusively. The deck that Turn Oned me so many times ran Drains in lieu of Misdirections (Why? I have no idea. I suggested Misdirections, and the fellow left immediately). This is a list as close to being 'optimized' as I can conceive of at the moment.
Now, it should be noted that, at the moment, the metagame evolutions concerning Flash.dec are occurring at a very rapid clip. New evolutions, it seems, are posted hourly on The Source; the Vintage and Legacy forums here both have threads dedicated to the deck; there is no forum without a discussion of the latest rage. Hulk, unlike many other fads, is actually the real deal. This deck is absurd. To those who say that it and Ichorid fold to the same hate, I ask you this: does Ichorid consistently goldfish Turn ~1-2, have 5 tutors that grab the answers to any hate, and run an UnWasteable (TM) manabase? No. Summoner's Pact means 8 Hulks, and Scroll means 8 Flash. Add to that simply Ancestral, Brainstorm, and Mystical, and you can easily get all of your pieces by Turn 2-3 at the very latest. Brainstorm is also used for the same purpose that it is used in Oath (to put combo pieces back into the library).
Why is this deck better than Rector Flash? It is better because its combo wins the game right then and there, it runs a whopping 11 counterspells (all free), and it runs 9 tutors. Someone asked me on MWS why this was a combo deck. After all, most combo decks really on an intricate play series that culminates in a Tendrils of Agony. This deck is a pure combo deck; it is like Trix as a psychotic addict hopped up on PCP. Two cards; two mana; that's game. No other deck, ever, has been able to do that. This is uncharted territory. For the first time, we have a very cheap combo protected by copious countermagic and with a huge chunk of tutors. To those who want to add Street Wraith, I ask; my God, what do you cut? I cannot fathom removing a card from this decklist. I urge you to post here with testing results, and to shatter my fragile ego by pointing out that there are flaws (which of course there are). Also, I'm having trouble constructing a sideboard (because cutting cards game 2, much like in Meandeck Tendrils, is very difficult). Thanks in advance for any help. Peace.
