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Vintage Community Discussion / Rules Q&A / Re: Lion's Eye Diamond
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on: June 27, 2008, 11:03:38 pm
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Thanks a ton Smmenen!( srry if i sent you two pm's by mistake if i did. im used to other boards with a different system) So its like: While searching for a Draw7, you can then activate the Diamond and get the RRR for the Wheel and get a new hand. That is awesome, nice tech as well.
Or you could have LED in play and cast wheel with other mana and in response to dicarding your hand for wheel, you crack the LED for mana that you think you can use for the 7 cards you are about to draw.
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3
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Eternal Formats / Creative / Re: [Deck] Goblin Sligh 2K8
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on: June 18, 2008, 08:59:26 am
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I have to say that vial is not awful at all. You can play creatures on your opponent's turn and play creatures if they destroy your mana base and they are uncounterable.
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4
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Eternal Formats / Creative / Re: Painter/nought
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on: June 17, 2008, 04:05:27 pm
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I think think that monkies and stifles need to be matched up with a few wastelands and this build would be great. With the addition of wastelands, your deck will have a perfect amount of mana denial to not be a dabbler.
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5
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Eternal Formats / Creative / Re: [Deck] Goblin Sligh 2K8
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on: June 17, 2008, 04:02:16 pm
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Goblin Vandal is complete garbage, just an FYI for everybody. He wasn't worth playing when Stax and MWS aggro were the top decks and he isn't that hot now. The problem is all the other one drops you play actually do things that are more relevant than the Vandal ability in many matches. Like, I'd place him behind Lackey, Prospector, Fanatic and possibly even Frenzied Goblin in the 'grand scheme' and I can barely fit more than eight 1-drops in the deck in the first place.
I agree. Vandal sucks! he's just not quick enough. I need instant gratification, and Vandal doesn't deliver.
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7
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Eternal Formats / Creative / Re: [Deck] Goblin Sligh 2K8
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on: June 11, 2008, 07:17:22 am
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Thicketman, I hope you are kidding about Goblin Lackey, otherwise you have a very poor understanding of how Goblins works.
Planar Void is worse than Leyline of the Void for many reasons, but let's keep it on that Leyline is free and it's effect is more useful than Planar Void.
Oops! I edited it. I meant vandal. Also, as far as planar void, I was also thinking it wouldn't stop sharpshooter because things still go to graveyard and then are rfg, where as leyline they go straight to rfg. About Vandal: He's key in the new metagame. People are just playing with bad manabases right now, and you can win against so many sketchy hands by just Wasting a land and killing a mox with Vandal. Without Brainstorm and to lesser extent Merchant Scroll blue decks are seriously hampered in their ability to keep sketchy hands. The aim of the decklist I presented was to punish this behavior and Vandal fits this plan perfectly. On Planar Void: Sure, it's better with Sharpshooter, but artifacts can still be Welded in, in resp to TfK for example. The most important reason however, is that you can put Leyline into play and it doesn't have to cost you any tempo. Planar Void can also be countered and you are not always going to have black in the first turn. I'm sure there are many more reasons, but I believe this is enough to justify Leyline over Planar Void anyway. I get your point about planar void although I am still not sold on the Vandal. I just think he is too slow. For the purpose of shutting off their moxes, I would much prefer a gorilla shaman even though it is not a goblin. Or even a viashino heretic. Right now I am sideboarding 2 ingot chewers, 2 shattering sprees, and a null rod and it seems to be working out much better than vandal did.
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Vintage Community Discussion / Rules Q&A / Re: Goblin Sharpshooter and Stuffy Doll
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on: June 09, 2008, 08:20:50 pm
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You attack. Stuff dies. The Goblin Sharpshooter and Stuffy Doll both trigger. The triggers go on the stack in APNAP order, so the Stuffy Doll trigger is on top of the Sharpshooter triggers and will resolve first.
so this means i die before i can use sharpshooter? I think i got it. I'll have to look more into APNAP order. That's a little foggy for me.
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9
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Vintage Community Discussion / Rules Q&A / Goblin Sharpshooter and Stuffy Doll
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on: June 09, 2008, 06:08:04 pm
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I have a Goblin Sharpshooter, 2 Goblin Warchiefs, an Earwig Squad, a Goblin Piledriver, and 2 Goblin Ringleaders in play and I am at 3 life.
My Opponent has a silent arbiter, an arcbound ravager, a mishra's factory, a karn, silver golem, and a stuffy doll in play and is at 7 life.
I cycle a gempalm incinerator and kill the silent arbiter. I attack with everything but the sharpshooter. My opponent blocks the piledriver with the stuffy doll, redirecting 11 damage back at me. He blocks the earwig squad with the ravager, a ringleader with karn, and a warchief with the factory. This leaves 4 damage going through to him bringing him down to 3.
With damage still on the stack, can I tap the sharpshooter and ping him as each blocked creature goes to the graveyard and kill him as well? I think this game should end up as a draw, but I'm not 100% sure. Thanks.
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Eternal Formats / Creative / Re: [Deck] Goblin Sligh 2K8
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on: June 09, 2008, 11:25:05 am
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Thicketman, I hope you are kidding about Goblin Lackey, otherwise you have a very poor understanding of how Goblins works.
Planar Void is worse than Leyline of the Void for many reasons, but let's keep it on that Leyline is free and it's effect is more useful than Planar Void.
Oops! I edited it. I meant vandal. Also, as far as planar void, I was also thinking it wouldn't stop sharpshooter because things still go to graveyard and then are rfg, where as leyline they go straight to rfg.
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11
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Eternal Formats / Creative / Re: [Deck] Goblin Sligh 2K8
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on: June 09, 2008, 07:22:29 am
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I have been testing goblins lately and I have found aether vial to be very nice. It allows you to drop multiple threats in a single turn or drop goblins on your opponents turn. Very nice! Also, it helps you keep up if they keep getting rid of your goblins.
As for earwig squad, I find they are amazing against all but workshop decks. In workshop decks, there are 4 of everything so it would take 3 or 4 earwigs to cripple them enough. Often earwig is just a good beatstick against them. Maybe removing their workshops from the library might be the best decision.
Goblin VANDAL, I'm not too impressed. I find it too slow. I would rather just drop an ingot chewer or shattering spree. You just can't search for them because they aren't goblins, but they work much much better. Tin street hooligan is the best goblin artifact destruction, but as an above poster stated, you need green and if warchief is in play, it negates the colorless part of the casting cost stripping the ability from hooligan.
I have also tested Vexxing shusher and chalice, but they seem to compromise the speed of goblins. I put shusher in the sideboard and removed chalice entirely. It was getting away from how goblins are played. Shushers are definitly good to side in against control though.
I'm thinking of leyline of the void because, so far without it, dredge is the worst match up. I'm not sure if I should mainboard or sideboard them however. Another idea may be Planar Void because goblins doesn't really use it's own graveyard, so why not use planar void because it is much easier to hardcast. I will do some testing with this.
Any other ideas would be great. Perhaps another 1 drop bomb.
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Eternal Formats / Creative / Re: Mana Denial
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on: June 03, 2008, 09:57:48 pm
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It already worked good as a component and main focus of certain decks. I think it will have a much bigger impact now perhaps in decks like Deeznoughts.
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Eternal Formats / Creative / Re: Improving on Deez Noughts
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on: May 13, 2008, 11:51:35 pm
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I'm a big fan of trinket mage. 3 trinket mages turns all of your 0 and 1 casting cost artifacts into 4 ofs. 3 trinket mages = 4 noughts from 1, 4 crypts from 1, 4 engineered explosives from 1, 4 lotus from 1, and 4 tops from 1.
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Eternal Formats / Miscellaneous / Re: [Premium Article] So Many Insane Plays - Winning in Vinage on a Budget
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on: May 01, 2008, 09:34:16 pm
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I am far from the best vintage player, but I will say this, "I do not play any other format." I love vintage. It is powerful. It is valuable. It is nostalgic. It is virtually boundless. There are no little children playing.
Sure there are top decks, that take over the metagame for a little while until the next top decks, but I find it fun to struggle through with a deck that I enjoy. Some people play to win and always switch to the current top deck and some people play to have fun and play the deck they enjoy.
100% Vintage for me even though I can't afford a lot of it and I'm not that good. I can still afford more than little children and I'm not the worst vintage player.
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Eternal Formats / Creative / Re: [Deck] The Patriot
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on: April 30, 2008, 07:39:50 pm
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Well, if you want the best aggressive weenie, you already know it's goyf. Regardless of whether or not you choose to play green, however, I think your colour choice is fun, but flawed. I just can't see an aggro control deck succeeding without at least 4 (probably more like 6) duress effects... and dark confidant is probably the best creature in magic. I'd suggest UBR or UBW if you don't want to play deez noughts, or even UBRW if you're feeling adventurous.
I understand the Deez Noughts build is a great deck, but what I am trying to do is make a  Patriot deck and have it be viable. How bad would you feel if you got beat by an patriot deck? That is what I'm trying to do. I am trying to make a silly idea work. 
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