I won't argue via protection anyways now that nearly every deck runs Duress and FoW + additonal disruption. It's even more realistic that they duress your Oath than you duress off their bounce/tutor
(due of the lack of moxen to cast 1 turn oath). Moreover I guess there's a counterwar over Oath anyways so your protection will be low anyways ... so I can argue only by my own experience in tournament play and thats ... of course ... a bit subjective.
For me the point (again I'm targeting the lonely Platz
) is simply that multible Platz makes it more difficult for your opponent to handle it, aware of the fact that next turn he's forced to handle two that put's him under pressure to tutor for bounce and kill you quickly or die to a lack of bounce/removal (if not running ET) that puts you in the driver seat not to be forced to finish him off via Will but being able to ride smooth to victory. But YOU have to be satisfied with the build and not me 
For me the point (again I'm targeting the lonely Platz
Yeah, I know. Normal Oath has this problem. But I don't have this problems. the oppo is going against 5 spells that makes me in a very good position, with 2 tutors that takes them. Usually I play fastbond before oath, so that I can cast some gushes that makes me draw some cards. See the list. What does it remember to you?
It's like a GAT list. The manabase is preety the same, without moxen but with orchards. We've got the same draw-engine and the same broken. BUT we have one spell that when is casted alone makes us able to win without a removable dryad, tarmogoyf or psychoatog, and a different winner, which I consider the best (toa).
So, there could be a counterwar, but we have 5 brokens, 10 protections and a lot of drawers. And we usually win by casting only one of them. So the oppo when we're casting a bomb we'll be more in difficult than against a normal oath. Those are only considerations. There could be the time you don't have counters and you draw only lands/useless spells (that's why I left 2 mana from the first list).
Platz: Yeah, I know that the oppo will be more under pression with 2 angels. But he'll be more and more under pression if we close 1 turn before. Remember that 2 angels will help us with the D plain (beating with them), but will slow each other plans. I think I'll put only one angel. If the oppo bounces one and wins, what a lucky. but I prefer don't taking an extra turn...
That doesn't mean I'm not going to test both solutions!
Two things we still should discuss: First of all your mainboard/sideboard use of red, meaning if red is really needed moreover you cut Orchard to 3 and dismiss Volcanic Island and the question if you need those Spell Snare's.
I'll start and finish with the last. What do you think about less protection and a bit more speed? I would love to see Regrowth in the deck to recast a tutor grabbed Fastbond first and maybe then Willl ... a little response to opp. discard? Sure I realize that the lack of moxen may result in a decline of speed especially those mox-orchard-oath-plays (so I would not cut Mana Crypt) but with Duress, Ponder and Brainstorm as remaining turn-one plays, thats not a problem. I feel that powered Oath plays a bit more mana than you ... don't you think that Wastland/Stripmine/Stifle would too dangerous to your manabase especially facing staxx/aggro shop? I count 19 mana sources in that build and powered oath running 16 lands (various count of moxen). Be aware that you can't use orchard to gush so many guys dismiss gush completely in the deck arguing that the engine works not perfect. I'm not soooo experienced with Gush+Orchard so the testing relies to you
I think I'm gonna leave them...We'll see...
for the red: I cutted orchard to 3 right now, without the red. They are only a wood, except when we want to cast oath. But 4 are too many. 3 is the right number. the red is one solution I've been testing since 3 days, but yesterday I decided to put the snares. What's wrong about red is that we have to fetch 3 times for different colours! My first 2 colours are
. Red is the third. I have never fetched for it the first turns, the turns which could be interesting... Bah... -yes, regrowht is a great spell. But I thought it was too much expensive... now you give me a good motivation to use her. So, I'll test her right now!
Now, protections...i'm thinking about leaving the snares for that thing:
-fice
-regrowht
-E.E
Fice is a great spell, that usually enters my list. Regrowht...
E.E: I found that spell interesting the first time I saw her. It can do such good things against multiple spheres, and could even destroy some beautiful things, like moxen...I'll see.
Against stax: interesting match. Usually when I cast oath I'm preety sure I'll win. But weldy and duplicant are very annoying... G2 comes into play SSS so if I cast oath I win.
If I don't cast oath I'm not in a so good position... as every gush.decks. here could be interesting the red, but the bouncers in G2 are preety good.
Against his wastes... I always cast an island the first turn, or a BS to look for one of them. So the problem at the 2nd turn doesn't exist... Strip Mine? What a luck!
I think he has got something more than us, like 55-45 or 60-40. G2/3 we do feel better, maybe 50-50 or 55-45 for us.
Byebye!
PS: if I have inserted only 3 spell snare because I've lost 4 matches of 6 with flash at the first turn without seeing leyline in even one match, it's another discussion!
