Hi to everyone!
First, this is my first post, then please be patient with me.^^'
Second: let me introduce this deck:
Yawgmoth's oath
Manabase(20):
3 Underground Sea
2 Tropical Island
1 Island
4 Polluted Delta
4 Forbidden Orchard
3 Flooded Strand
1 sol ring
1 Mana Crypt
1 Lotus Petal
Creatures(1):
1 Platinum Angel
Condoms(13):
4 Force of Will
2 Misdirection
3 mana leak
4 Duress
Tutors & drawers(16):
4 Merchant Scroll
4 Brainstorm
4 Gush
3 ponder
1 Demonic Tutor
1 Vampiric Tutor
1 Mystical Tutor
The real bombs(6):
4 Oath of Druids
1 Fastbond
1 Yawgmoth's Will
Things that are only woods(1):
1 krosan reclamation
Winner spell(1):
1 Tendrils of Agony
*What the hell is that list* you'll say.
Well, we all know oath of druids is mad to be played as unspo and the aggro-team akroma/razia is too slow now.
As I love oath, but I don't have the spoilers, i tried to do a list which could be fast, but at the same time able to control the match.
As this deck was unspoilered, I knew that I couldn't have a draw-engine intu-ak based. It would have been too slow. So I tried to enable the gush-engine in a oath-unpowa deck (yes, everyone tried gush in a tyrant oath, but I'm unspo!

)
What was the result?
That engine looked perfectly suitable with oath, cause I could draw a lot of cards and get more mana.
*But gush.dec and oath aren't good without spoilers*
Yes, but the more I play that list, the more I know we don't need them. The only one I would love to have is ancy, which lets us a great card-advantage.
You would kill me if I didn't explain my choices, so let's look better at the list.
Manabase(21):
3 Underground Sea
2 Tropical Island
1 Island
4 Polluted Delta
4 Forbidden Orchard
3 Flooded Strand
1 sol ring
1 Mana Crypt
1 Lotus Petal
I tried different manabases, and that seems very good. We have 7 fetches because I want the right mana color at the right time. Oh, and I always abuse the shuffling propriety they have. Sometimes makes my BS better than ancy by shuffling the "fuffa" we sometimes have in our hand.
20 lands. I have problems whit mana screw only because I'm very unlucky, but that's the right number.
PetalCryptRing: we need a lil' acceleration. Sol Ring helps us to have 5 mana to win in 2 turns after casted oath(later...).
Creatures(1):
1 Platinum Angel
I'll talk later about that choice.
Condoms(10):
4 Force of Will
2 Misdirection
3 mana leak
4 Duress
That's the point which I have more doubts. I have enough protections, but i hate mana leak...the cc2 makes me cry...
2 Mis-D. They are like FoW when they are protecting us, but sometimes are only a "kiodo". But they are cc0 counters, which helps me a lot.
Duress and FoWs...
Tutors & drawers(16):
4 Merchant Scroll
4 Brainstorm
4 Gush
2 ponder
1 Demonic Tutor
1 Vampiric Tutor
1 Mystical Tutor
We have 3 merchant scrool and 4 gush to use that draw-engine. Merchant scroll is the card you always want in the hand. Makes us able to search gush, FoW, BS, Mystical-> Yawwin, Mystical->DT/VT (ok, that's crazy, but sometimes I do that).
BS...
Ponder: Sometimes I'd like to have some more of them, sometimes I don't. 2 Is the right number, with 3 you'd usually have 3 drawers in your hand (awful, cause we don't have enought mana).
DT/VT/MT...
Gush...
The real bombs(6):
4 Oath of Druids
1 Fastbond
1 Yawgmoth's Will
That's my favourite part!

Usually, when I'm casting one of them I am in a very good situation.
Oath: I'll talk later about that.
Fastbond: The spell you'll always like to see. Lets us have some more mana, draw, do the combo (later...), etc...
Things that are only woods(1):
1 krosan reclamation
The card you'd never like to see in the first hand.
Winner spell(1):
1 Tendrils of Agony
Usual combo stuff.
Sideboard(15):
4 leyline of the void
3 chalice of the void
3 pithing needle
2 Simic sky swallower
1 rebuild
1 hurkyl's recall
1 Fire/Ice
4 leyline because manaless and flash aren't a good match up
3 chalice cause are a sideable good lock against spoilered players. It also help us against flash.
2 SSS B plan
1 rebuild and 1 hurkyl: 1 suffer chalice at 3, the other one chalice at 2. So I use both of them.
1 Fire/Ice Against MOTM, weldy, etc...
Why platz oath, will and tendrils?
Cause you can win by doin' that:
orchard, Oath, pass.
Oath triggers, platz, pass.
Oath triggers, krosan's flashback for will, will(if you have enough mana), lotus petal, fastbond, win.
With platz in play, the oppo has got a very bad "palo", that lets us time to do the passages up-there.
With platz in play, we can use gush even if we don't have cards in our library, so we'll get enough mana and spells to cast a killer tendril.
Also, you can win by beatin' with platz.
Also, you can have a gush-chain, merchant for mystical, mystical for will, win.
Also you can win with oath even if platz is in the graveyard. You'll have enough mana to cast it and then make the gush-chain.
Also, but very difficult, you can win with oath even if platz is not in play, by casting 9 spell under will and then cast tendrils.
So, as you can see, we have many ways to win.
The best thing is that you always draw at least one card that makes us able to win.
By testing, I think the race we have is really fast. We usually win at the 3/4 or 5 turn. Very good for un unspo deck. And we even have a bit of control.
Uff, finished. Hope someone has something to suggest!

Byebye!