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Eternal Formats / General Strategy Discussion / Re: Monastery Mentor
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on: January 27, 2015, 02:38:41 pm
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Mentatog: the Monk-Maker.
Lol. I've been brewing with Monastery Mentor and am thinking about running this at an upcoming vintage event this weekend. Building upon keys' lead: 4 Gush 1 Fire // Ice 4 Force of Will 1 Misdirection 3 Mental Misstep 1 Balance 1 Ancestral Recall 3 Lightning Bolt 1 Time Walk 2 Flusterstorm 1 Wear // Tear 1 Treasure Cruise 1 Mystical Tutor 1 Brainstorm 1 Repeal 2 Dack Fayden 3 Delver of Secrets 4 Young Pyromancer 3 Monastery Mentor 1 Lotus Petal 3 Scalding Tarn 3 Flooded Strand 3 Volcanic Island 2 Tundra 2 Island 2 Cavern of Souls 1 Strip Mine 1 Black Lotus 1 Mox Sapphire 1 Mox Pearl 1 Mox Ruby 1 Mountain Sideboard 2 Devout Witness 1 Disenchant 2 Swords to Plowshares 1 Plains 4 Rest in Peace 3 Containment Priest 2 Pyroblast
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5
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Eternal Formats / Northeast U.S. / 25-25 Vintage Tournament - 10/4/2014
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on: September 15, 2014, 09:45:36 pm
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M:tG Vintage Tournament Saturday, October 4, 1pm Event starts at 1pm and registration starts at 12:30. Up to 15 proxies are allowed per player. Check with the judge before rounds start if you have questions or doubts about your proxies' playability. Location: Games and Stuff 7385-G Baltimore Annapolis Blvd, Glen Burnie, Maryland 21061 Entry fee: $25 $25 per player to the prize pool and another 25% of that from us. 1st place: 50% of that, in store credit 2nd place: 30% 3rd and 4th: 10% each Have any questions? Email parker@gamesandstuffonline.com or post here. Posted from the following Facebook link: https://www.facebook.com/events/786938447996237/
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7
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Eternal Formats / Global Vintage Tournament Reports and Results / 25-25 Vintage Tournament - 9/13/2014 - Results
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on: September 14, 2014, 07:55:55 pm
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14 players came out on 9/13 to play.
We had 4 rounds, cut to top 4. The Top 2 split.
Here are the Top 4 decklists:
1st (1st and 2nd split) - Michael Scheffenacker
4 Phyrexian Revoker 4 Lodestone Golem 4 Phyrexian Metamorph 1 Darksteel Juggernaut 1 Crucible of Worlds 3 Chalice of the void 3 Null Rod 4 Sphere of Resistance 3 Thorn of Amethyst 4 Dismember 1 Sol Ring 1 Mox Sapphire 1 Mox Emerald 1 Mox Pearl 1 Mox Ruby 1 Mox Jet 1 Tolarian Academy 1 Karakas 1 Strip Mine 4 Wasteland 4 Mutavault 4 Mishra's Factory 4 Mishra's Workshop 4 Ancient Tomb
Sideboard:
1 Bojuka Bog 1 Karakas 2 The Tabernacle at Pendrell Vale 1 Expedition Map 4 Grafdigger's Cage 2 Mortarpod 2 Batterskull 2 Darksteel Juggernaut
2nd (1st and 2nd split) - Matt Mercer
1 Island 2 Tropical Island 2 Underground Sea 2 Ancient Tomb 4 Forbidden Orchard 3 Misty Rainforest 1 Polluted Delta 1 Mox Sapphire 1 Mox Jet 1 Mox Emerald 1 Black Lotus 1 Mana Crypt 1 Sol Ring 1 Emrakul, the Aeons Torn 3 Griselbrand 4 Force of Will 4 Mental Misstep 4 Show and Tell 4 Oath of Druids 3 Thoughtseize 1 Time Walk 2 Jace, the Mind Sculptor 1 Brainstorm 1 Ancestral Recall 1 Mystical Tutor 1 Demonic Tutor 1 Vampiric Tutor 4 Misdirection 1 Yawgmoth's Will 1 Abrupt Decay 1 Hurkyl's Recall 1 Regrowth
Sideboard:
4 Leyline of the Void 1 Stormtide Leviathan 1 Pithing Needle 2 Abrupt Decay 2 Dismember 1 Forest 1 Ancient Tomb 3 Nature's Claim
3rd - JD Nir
2 Goblin Welder 2 Notion Thief 1 Myr Battlesphere 4 Force of Will 4 Mental Misstep 4 Night's Whisper 3 Dack Faden 2 Lightning Bolt 2 Mana Drain 1 Ancestral Recall 1 Brainstorm 1 Jace, the Mind Sculptor 1 Mystical Tutor 1 Ponder 1 Time Walk 1 Tinker 1 Demonic Tutor 1 Vampiric Tutuor 1 Yawgmoth's Will 1 Fire//Ice 1 Black Lotus 1 Mana Crypt 1 Mindslaver 1 Mox Pearl 1 Mox Sapphire 1 Mox Jet 1 Mox Ruby 1 Mox Emerald 1 Sol Ring 4 Scalding Tarn 3 Underground Sea 2 Volcanic Island 1 Badlands 1 Bloodstained Mire 1 Island 1 Library of Alexandria 1 Polluted Delta 1 Strip Mine 1 Tolarian Academy
Sideboard:
4 Grafdigger's Cage 3 Ingot Chewer 2 Mindbreak Trap 2 Nihil Spellbomb 1 Darkblast 1 Lightning Bolt 1 Pyroblast 1 Mountain
4th - Paul Mastriano
1 Mox Sapphire 1 Mox Pearl 1 Mox Jet 1 Mox Ruby 1 Mox Emerald 4 Mox Opal 1 Tolarian Academy 1 Mana Crypt 1 Mana Vault 1 Lotus Petal 1 Sol Ring 1 Black Lotus 4 Mana Confluence 2 City of Brass 4 Seat of the Synod 1 Brainstorm 1 Tinker 1 Time Walk 1 Time Vault 1 Vampiric Tutor 1 Yawgmoth's Will 1 Regrowth 1 Demonic Tutor 1 Imperial Seal 1 Mystical Tutor 1 Ponder 1 Ancestral Recall 1 Fire//Ice 1 Memory Jar 1 Nihil Spellbomb 1 Gifts Ungiven 1 Timetwister 1 Hurkyl's Recal 1 Thirst for Knowledge 1 Wheel of Fortune 2 Voltaic Key 2 Goblin Welder 2 Dack Faden 2 Burning Wish 4 Force of Will 3 Thoughtcast
Sideboard:
2 Misdirection 1 Nihil Spellbomb 1 Vapor snag 1 Transmute Artifact 1 Mind Twist 1 Windfall 1 Vandalblast 1 Tendrils of Agony 1 Ancient Grudge 3 Nature's Claim 1 Balance 1 Myr Battlesphere
Thanks to everyone for coming out.
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Eternal Formats / Northeast U.S. / 25-25 Vintage Tournament - 9/13/2014
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on: September 05, 2014, 08:33:03 pm
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M:tG Vintage Tournament Saturday, September 13, 1pm Event starts at 1pm and registration starts at 12:30. Up to 15 proxies are allowed per player. Check with the judge before rounds start if you have questions or doubts about your proxies' playability. Location: Games and Stuff 7385-G Baltimore Annapolis Blvd, Glen Burnie, Maryland 21061 Entry fee: $25 $25 per player to the prize pool and another 25% of that from us. 1st place: 50% of that, in store credit 2nd place: 30% 3rd and 4th: 10% each Have any questions? Email parker@gamesandstuffonline.com or post here. Posted from the following Facebook link: https://www.facebook.com/events/1514158048796465/
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Eternal Formats / Northeast U.S. / Re: Vintage Returns to Maryland (on a weekly basis)
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on: June 06, 2014, 06:59:48 am
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Two people came out to play a few games yesterday (6/6/2014).
Espresso Stax Dance Magic Dance
A handful of people have been getting a hold of me over Facebook to regroup and reorganize the Vintage scene in the MD area. That said, it sounds like next week's turnout will start to pickup, especially with Vintage Masters being released soon.
If there are people in the MD area that want in on this facebook group, then feel free to PM me. At the moment, they're trying to compile a list of Vintage players in the area.
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Eternal Formats / Northeast U.S. / Re: Vintage Returns to Maryland (on a weekly basis)
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on: June 05, 2014, 09:11:43 am
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I spoke to the store owner at Brewport, and ideally, they'd like to have a group of at least 6 people to run the event as a casual event at the store. Attendance has been flickering between 2-4 people as of late. Hopefully, with Vintage Masters coming out, there will be more renewed interest in the format for the area. I'm out of town the next two Thursdays at least. I'll have to catch you next time, Justin. 
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Eternal Formats / Null Rod Based Aggro / Re: RUW Prison: Next level denial
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on: April 03, 2014, 07:37:26 am
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I think I'll also play thalia to prevent any non-creature spell. Spirit has a faster clock, but if they play a confidant/snapcaster/revoker... thalia survives while spirit dies. If i had another land in hand I'd play spirit and next turn I'd play archetype, but with those cards in hand I prefer thalia.
Now imagine this hand:
1 Flooded Strand 1 Plateau 1 Mox Sapphire 1 Mox Emerald 1 Swords to Plowshares 1 Magus of the Moon 1 Restoration Angel
Would you keep it? How would you play it? Imagine you think you opponent is on Esper Control, but you can expect some kind of aggro midrange or even some gush combo.
Play the strand and Sapphire and look very confident representing a Mana Drain. About Spirit and Thalia, the whole point is that the spirit is expendable. So if they trade a Dark Confidant for your Spirit, that is fine, you have another one. I would really like the Thalia to stick in this scenario, it will most likely win you the game. Let the Spirit lead the way I say, even if they topdeck a land, they would still have to topdeck more to get out of the Thalia's wrath. Guli, that's very interesting. I did not consider that move. Is this hand keepable on the draw as well?
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Eternal Formats / Null Rod Based Aggro / Re: RUW Prison: Next level denial
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on: April 02, 2014, 03:08:07 pm
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Assumptions: (1) Knowing that I am playing against an Esper Control player. (2) They keep their initial seven.
If I am on the play, then I would keep this. I would go peddle to the metal and run out Magus of the Moon with Mox Emerald, Mox Sapphire, and Plateau. If Magus of the Moon gets countered, then at least you have 4 mana the following turn to go with Restoration Angel for beatdown. You are the beatdown in this case right from the beginning.
If I am on the draw, then I would mulligan the hand. I predict a first turn thoughtseize on their turn one and since you have no initial pressure, it's an uphill climb.
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Eternal Formats / Null Rod Based Aggro / Re: RUW Prison: Next level denial
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on: April 02, 2014, 01:23:17 pm
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Playing Spirit is the correct play, because that card will probably lure out their counter magic. If you can topdeck another land next turn, your Thalia will most likely hit and then you can combine it with a wasteland. If they don't counter the spirit, you have a clock on the board and something that prevents things like brainstorm and ancestral recall fixing their hand.
I don't follow this logic. Baiting counter magic is all fine and dandy when its pertinent, but that's not this scenario. If I'm the BUG fish player why would I waste a force of will on a 3/1 do nothing? Since I don't have ancestral or brainstorm in my hand or I likely would've cast them already. In this scenario, Thalia also shuts off the only two cards spirit does anything to, brainstorm and ancestral. She is also shutting off vampiric tutor, making moxen at least a turn slower, and makes all of your spells uncounterable after you waste them next turn. Sure she could get hit by a force this turn, but thats even more likely to happen if we wait a turn as they will have another card. I explained this before, against BUG you do not want to go into a wasteland war unless you have good reasons. They run Deathrite Shaman and it can backfire fast if you aggressively waste. I generally delay my wasteland activations untill I have nice board and a good reason to hurt their mana.
You are also holding a Brimaz and Archetype. You do not want to waste here, and I think Spirit is the card to play, if they don't counter, you have a clock, if they do counter, you still have 2 more spirit in hand and your Thalia is more likely to hit.
Agreed though. I'm not sure how the game got to this point, as in what we as the RW player have top decked, but it seems as though we should have been significantly less aggressive with our strip effects. Sadly, I cannot recall the series of plays that got up to this point, but I remember both of us using the Wasteland and Strip Mine effects to get us to the point where we were both essentially top-decking for a few turns. From there, it was a lot of Draw-Go until the turn announced before (described above). The reason I fast-forwarded to this board state and turn is because I feel that this is the junction point where (all things considered) one can switch from controlling the board state to laying down pressure with beatdown (either with Spirit of the Labyrinth or Thalia, Guardian of Thraben) or baiting out countermagic (since nothing has been countered just yet), so I was curious to know people's opinions. Your hand is mostly active at two mana. Meanwhile, it seems like your opponent is either drawing a bunch of dead cards (or possible counterspells?) since he is also doing a lot of nothing at the moment.
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Eternal Formats / Null Rod Based Aggro / Re: RUW Prison: Next level denial
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on: April 02, 2014, 07:46:42 am
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I liked this exercise. Can you do another one?
I don't really have any new examples from a first turn perspective at this time. I took that last scenario from personal experience. On that note, here's another one from my personal experience with the deck. With all the feedback I'm getting, I'll try and give the deck another spin. It's Game 3 against BUG Control. Your opponent started this game and both of you kept your opening seven cards. It is the beginning of your turn, and you have reduced one another's hands and board states to the following: Opponent's Board: Underground Sea (untapped) Opponent's Hand: 5 cards. Opponent has not casted anything in 3 turns. On his last turn, he just played the Underground Sea and passed the turn. Opponent's Graveyard: Misty Rainforest Misty Rainforest Bayou Underground Sea Island Wasteland Opponent's Exile: Deathrite Shaman Trygon Predator Your Board: Mox Pearl Your Hand: Spirit of the Labyrinth Spirit of the Labyrinth Spirit of the Labyrinth Archetype of Courage Brimaz, King of Oreskos Thalia, Guardian of Thraben Your Graveyard: Swords to Plowshares Swords to Plowshares Wasteland Wasteland Strip Mine Plateau For your turn, you draw a Wasteland. What would you do?
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Eternal Formats / Null Rod Based Aggro / Re: RUW Prison: Next level denial
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on: March 31, 2014, 02:01:04 pm
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Sadly, hindsight is always 20/20.  Once I saw the first turn Oath of Druids, I regretted not playing Dryad Militant instead. If I went this route, attacking for a total of 6 damage instead of 4 (Dryad and Orchard token during the second turn and the Time Walk turn), he would only be able to draw seven ability with Griselbrand once (presuming he was Griselbrand) since he would be at 14 life. However, before starting play, I just thought my opponent would be on Shops since I did not run into a Shops player at all up to this point. It was round 5. In this case, I went with the following play: Me (Time Walk turn): Attack for 2. > Dryad Militant > Destroy Mox Emerald with Gorilla Shaman : Pass. I guessed my opponent was on Burning Oath with Griselbrand. So gambling with the Oath player having to dig deep to get Griselbrand, he would have to just Oath, draw a card and pass OR combo out right there OR go the beatdown plan. Opponent: Oath > 1-2 cards deep finds Griselbrand > Combo with Burning Wish. Game. After the match, I asked my opponent if during this game had I played Spirit of the Labyrinth during the Time Walk turn would anything have changed. He replied that would not have been able to do anything and the game would have been completely different. Live and learn, I suppose. 
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Eternal Formats / Null Rod Based Aggro / Re: RUW Prison: Next level denial
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on: March 31, 2014, 08:24:06 am
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Wow. Looking at the unananimous decision path here, I ended up making the wrong play.
Me: I went Arid Mesa > Plateau > Gorilla Shaman : Pass.
Opponent: Mox Emerald, Forbidden Orchard, Oath of Druids : Pass.
Me: Flooded Strand > Tundra > Attack for 2 (with Shaman and Orchard Token) > Time Walk : Go to Time Walk Turn (Aiming to draw a 3rd land.)
Me (Time Walk): No third land drawn > Attack for 2. > What to do? How do you recover? Can you recover?
Hand: Dryad Militant Spirit of the Labyrinth Phyrexian Metamorph Thaldia, Guardian of Thraben (Drawn during non-Time Walk turn.) Izzet Staticaster (Drawn during Time Walk Turn.)
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Eternal Formats / Null Rod Based Aggro / Re: RUW Prison: Next level denial
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on: March 30, 2014, 06:48:43 pm
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While I was playing this deck yesterday, a lot of it comes down to playing which bear at the right time.
Take for example the hand I had in a game on 3/29.
Arid Mesa Flooded Strand Gorilla Shaman Time Walk Spirit of the Labyrinth Dryad Militant Phyrexian Metamorph
You win the die roll and decide to play first.
Against an unknown opponent, what is the opening play? Is this hand keepable?
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Eternal Formats / Null Rod Based Aggro / Re: RUW Prison: Next level denial
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on: March 29, 2014, 06:54:22 pm
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I played this deck at my local Vintage event.
The decision tree for this deck is quite complex and very unforgiving.
It was some good fun for everyone though. Probably one of the best parts was having people pick up the cards and read them closely (like Brimaz, King of Oreskos).
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Eternal Formats / Null Rod Based Aggro / Re: RUW Prison: Next level denial
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on: March 26, 2014, 07:49:17 pm
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Have you considered Null Rod over Stony Silence in order to work with Welder or is Stony Silence just strictly better?
Has there been any thought to using archetype of courage at all as a means to push through snapcaster, trinket mage, etc?
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