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1  Eternal Formats / Miscellaneous / Re: UR Landstill on: July 20, 2008, 01:24:32 pm
What are people's thoughts about maindecking Disks instead of Rod?

It's a nice sweeper against Workshops and takes care of random problem permanents in other decks.

Too slow?  Too bad against combo?

Disk is hopelessly outclassed by Null Rod, in probably 90% of all matchups.

Care to give your reasoning?

I saw a list not too long ago (tho pre-restrictions) which ran 3 disks main IIRC, that got 2nd behind Ichorid.
2  Eternal Formats / Miscellaneous / Re: UR Landstill on: July 18, 2008, 08:07:09 pm
What are people's thoughts about maindecking Disks instead of Rod?

It's a nice sweeper against Workshops and takes care of random problem permanents in other decks.

Too slow?  Too bad against combo?
3  Eternal Formats / Miscellaneous / Re: [Deck] Why innovate when you can just hit the format with a sledgehammer? on: July 16, 2008, 03:24:52 pm
<ultra-long post snipped>

I hope this qualifies as point-by-point enough for you. I have read each one of your posts quite thoroughly. Your argument is based upon cherry-picked scenarios and points of view. I offer that Stax is the inferior version on the simple basis that its historical predator, Control Slaver, is considered the top deck right now and sees a tremendous amount of play.

I would welcome a proof that Stax is superior from a macro outlook.

I still disagree with a number of points you made here, and also on your assertion that my argument is based on "cherry picked scenarios and points of view", although I doubt it would be very productive to continue to argue things here.

Nonetheless, I thank you for taking the time to clarify your position.
4  Eternal Formats / Miscellaneous / Re: [Deck] Why innovate when you can just hit the format with a sledgehammer? on: June 30, 2008, 08:08:58 pm
Look, I hate to be direct, but aside from recycling vague accusations about this being Stax + Juggs, do you have any actual questions, criticisms, or commentary on anything relevant to the deck and discussion of such?

Heh.  I hate to be direct as well, but I did, indeed, offer "actual criticism and commentary" which are "relevant to the deck and discussion of such".  I also have to ask if you actually read my posts.

If you'd like to respond to any of my specific points (which you seem reluctant to do) then please feel free to do so.

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If you're implying Stax is better, explain why. Whether Juggernaut is a bigger threat than Smokestack in a vacuum is entirely irrelevant because such a scenario is so impractical as to be theoretically irrelevant. Arguing it is erroneous because it is taking the micro side of Vintage when everything else is talking about macro. If you want to prove the point, show us a 60 card Stax list and tell us why it is better.

I thought it was pretty clear that I was arguing that Smokestack was better that Juggernaut precisely in the list provided.  I did make a few references to comparing the 2 cards on their individual merits, but I mentioned e.g. the reason that Stacks is better rests on the higher count of permanents in 5-color Stax as opposed to most other decks.

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If you're implying that I am trying to claim credit in any way for a stolen deck, please see the last several years of work including multiple front-page StarCityGames.com articles I've written on the deck.

Nowhere did I imply you are trying to claim credit for a stolen deck.  If you will read my reply to desolutionist, you will see that I wrote:  "I do think that Angry Pheldagrif came to his list independently, as I remember it used to be very different.  But whatever.  I'm not going to get into a deck-naming debate."

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I'm not trying to be condescending or dismissive, but if you're readily admitting you aren't familiar with concepts such as modern Long.dec, what is the point of having the argument at all?

That's one deck that I don't claim to have enough experience/knowledge with for me to state definitely that Stack is better than Jug (maybe you could explain your reasoning that Long.dec needs a fairly high life total to win).  I hardly think that somehow invalidates the rest of what I've said.  Instead of being condescending and dismissive (which you are), I invite you to respond to my specific points and refute them.



To summarize, since you don't seem to like reading my posts:

1)  I'm not claiming you stole your decklist.
2)  If you won't debate my points or explain your position, I have a hard time taking it too seriously.



Just to reiterate, while I think Smokestack is better than Jug (in this list, substitution of which would pretty much make it 5-color Stax, but the name doesn't really matter to me, I am simply talking about a well-known label for how the deck functions), I don't think it's better by a huge margin.  Just enough that, all things equal, I'd probably choose the Stack over Jug.  Hell, maybe I'm wrong.  Maybe the synergies with the rest of the deck make Jug better; I can accept that as possible.  If so, would you kindly show a sample game or scenario where this is made manifest?
5  Eternal Formats / Miscellaneous / Re: [Deck] Why innovate when you can just hit the format with a sledgehammer? on: June 29, 2008, 09:52:09 pm
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I like this deck a lot, but I would have to echo the previous sentiment that it is pretty much 5-color Stax with Juggernauts instead of Smokestacks.  I don't think that vastly changes the overall functioning of the deck; tricks with circumventing Slaver locks aside (which was pretty cool, I'll admit), it sounds to me like you're pretty much trading a clock that takes away chunks of your opponent's board position for one that takes away chunks of his life total.  Both are 4cc artifacts that have to be dealt with quickly or they will end the game.

This isn't 5-color Stax.  This is Gilded Claw.  The difference between Gilded Claw and 5-color Stax is that Gilded Claw wins matches in less than 10 minutes.

I would imagine the eventual winner is decided in roughly the same time.

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As I see it, the way it attacks the opponent's board position makes the Smokestack version slightly better.  I strongly disagree with the statement that the opponent doesn't have to deal with Smokestack.  The opponent has time to develop his board and use his mana to dig for answers against a Jug, or just outrace it, which is more difficult against the Stack.

You have more turns to race or deal with Stack than you do for Jug.

That really depends on the stage of the game and the board state.  I'd say for the early to early-mid stage of the game (the most important ones), no, you don't have more turns for Jug.

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I will almost always scoop to an un-Fowed Smokestack on the first turn

lol...?

Diggle, what is the minimum number of differences a deck needs to have from another?  Is Pitch Long actually Grim Long?  Was Belcher Gifts just Slaver?

I notice you left off the rest of my quote...  Also the fact that I qualified that statement in one of my earlier replies.

That's not really fair to me, now is it?  Wink

To answer your question:  I don't have a set number of cards that 2 decks must differ by before I will consider them 2 different decks.  It depends on the cards' importance and function in the deck, and whether the different card choices change the deck's play style to a substantial degree.  I do think that Angry Pheldagrif came to his list independently, as I remember it used to be very different.  But whatever.  I'm not going to get into a deck-naming debate.
6  Eternal Formats / Miscellaneous / Re: [Deck] Why innovate when you can just hit the format with a sledgehammer? on: June 29, 2008, 07:05:34 pm
I like this deck a lot, but I would have to echo the previous sentiment that it is pretty much 5-color Stax with Juggernauts instead of Smokestacks.  I don't think that vastly changes the overall functioning of the deck;

If you "don't think that vastly changes the overall functioning" of the deck, then you will lose. To put it rather directly, I've articulated in the original post that this deck requires a significantly different mindset than other Workshop decks. Playing this like Prison + a few beats is not going to win matches.

I re-read your original post, and I don't see any description of how you would play it any differently than the original 5-color Stax.  I.e., you keep throwing out big threats until your opponent runs out of answers and is overwhelmed.  If a threat is countered, weld it back in.  Etc., etc.  Whether that threat is something that will gobble up their life total or gobble up their board position, how does it change how you play the deck on a fundamental level?

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It sounds to me like you're pretty much trading a clock that takes away chunks of your opponent's board position for one that takes away chunks of his life total.  Both are 4cc artifacts that have to be dealt with quickly or they will end the game.

That is simply incorrect on the relevant level of theory. Take Long.dec for example: Long can go from an empty board to winning the game in the space of a single turn. Asking Long.dec to go from 0 life to winning the game is not an applicable choice.

Long.dec may be an exception; I'm not experienced enough with it to have a solid opinion on it.  Does it absolutely need to get Bargain or Necro in play in order to win?  I don't think it used to, pre LED-restriction.

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Rather than going point-by-point on your entire post, I'm just going to talk about the fundamentals of Smokestack for a bit here. Bear in mind, I've been on both sides of the board from the card in many matchups and have beaten it and beaten with it more times than I can count.

I have a fair amount of experience with it as well.

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Smokestack's effect on an opponent is extremely devastating. Unhindered, it destroys their entire board with no exceptions in a rather expedient time. Unfortunately, the effect is entirely symmetric in all facets except either in combination with Welder or Crucible. Problem is, it is 99% worthless AGAINST a Welder, such as those played by Control Slaver. Or against a deck that doesn't need a lot of permanents, such as Long. Or against another permanent-heavy deck, such as any given Workshop variant.

Smokestack's effect is almost symmetric; your opponent sacrifices first if you time the upkeep stack right (obvious, I know, but it bears stating).  This means that your opponent suffers the setback to his mana development for a turn while you still have access to all of yours, which compounds the asymmetry in development, as you have more opportunity to cast permanents.  The asymmetry in the number of permanents in 5-color Stax versus most other decks further exploits the symmetry of The Stack in your favor.

In the mirror or against another Workshop variant, Smokestack is generally not good unless you've got the combo with it, I agree with this statement.

The point about Long I addressed above.  It may be one deck where the life vs. board position argument goes in favor of Juggernaut.

I would content that against Welder it's not great but not necessarily bad if you get it early.  If you can play it early and sacrifice a few lands to the Stack you'll probably be able to set your opponent back enough that Welder won't wreck its effectiveness.  Since CS plays countermagic, they could counter something like a Thorn and swap that with Juggernaut or Smokestack, which wouldn't give an advantage to either.  Overall, I do concede that against CS Juggernaut is at least somewhat better.

But if you want to talk about the relative merits versus particular cards in decks likely to be prominent in the new metagame, why not talk about Oath?  Smokestack is much better than Juggernaut here.  Why not talk about Swords to Plowshares, a non Stax-specific staple in fish?

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And what happens if you have to ramp it to 2 or 3? Chances are it'll eat a significant chunk of your board in return before it finishes its job.

It's the slight asymmetry of who suffers from Stack first, and asymmetry of permanents vs. most decks, which makes you much, much more capable of taking the hit to your board position.

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And then? It dies. So what happens if you haven't been able to secure a win whilst losing a good deal of your own permanents? Well, your Smokestack committed seppuku, and being that Workshops aren't exactly famous for their draw engines, you're probably a little brittle yourself. Meanwhile, your opponent can start re-accumulating resources to continue the battle.

You may or may not have secured the win by the time the Smokestack dies (if the game goes this long), but you probably will have given yourself such a lead in development that you will be able to force down the win at some point.

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I will almost always scoop to an un-Fowed Smokestack on the first turn unless I have the mana and answer in hand, a reasonable way to tutor for it within the first 2 turns, or a very quick combo kill.

If you ever scoop to just (i.e., not in combination with a Crucible and other stuff) a first turn Smokestack under any circumstances, you are playing incorrectly. I don't care what your logic or reasoning is and I'm sorry if this comes off as a bit of an attack but I am just appalled by this statement. I wouldn't scoop to Shop, Mox, Smokestack with my draft deck from last night. Trying to find logic to scoop to a first turn symmetrical effect gives me a headache.

Sorry, maybe I over-stated this for dramatic effect.  I don't always scoop, but I do often lose when 1st-turn Stack hits.  The logic comes from the asymmetries in who-sacs-first and deck composition that I mentioned above.

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Against Juggernaut I don't need to worry about losing my basic ability to play the game.

You're not supposed to be worried about losing your 'basic ability,' you're supposed to be worried about losing your life total.

Your life total is irrelevant until you're at or below 0.  You can still function at 5 life as well as you could at 20 unless your deck relies on trading life for other resources.  It's harder to function (for most decks) with no permanents in play.

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I could double-block it with confidant + t. mage after my 2nd turn.

Trading one card and the likely mana investment of one turn for those two? Sign me up!

Assuming you went first:

Your opponent has maintained card parity in this scenario (1 card from Confidant, 1 artifact from T. Mage) if you only consider his cards, and has gotten card advantage when you consider your lost Juggernaut.  His mana base has not been hampered. Aside from that, he's at 5 less life than he would have been if not for the Juggernaut.

Now, consider what could easily happen with Smokestack:

During his first upkeep after playing the confidant, he has to decide whether to sac the confidant and keep his mana intact, or sac a mana on the assumption that the cards drawn will allow him to outlast the Stack.  If he kept a 3 mana opening draw (2 land + 1 mox), this is not an easy decision.  If he sacs the mana source and doesn't draw another, he can't even play the Trinket Mage this turn and very well may have just lost the game.  If he sacs the Confidant and plays the T. Mage (fetching out a Mox or the Lotus), his opponent ramps the Stack and plays 2-3 permanents.  He then must sac the T. Mag and a mana source, leaving him with 3 mana sources if he didn't draw another.  He'd better win this turn before the Stack leaves him with 1 permanent in play.

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I could plow it, assuming my deck plays those.

Yes, and you can Oxidize or Rack and Ruin Smokestack. I'm well aware permanents can be destroyed.

My point is that Juggernaut dies to common maindeck creature removal (StP in fish) which doesn't effect Smokestack.

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I can tinker out Plat. and ignore it.

Platinum also ignores the overwhelming majority of win conditions in the format.

But it doesn't ignore Smokestack.

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I can tutor & build up my resources undisrupted over a few turns, then combo out.

I'd like to think that I have the Chalices, Leylines, Thorns, Trinisphere, Balance, Wastelands, Strip Mine, Karn, and Platinum Angel to make sure you don't have a few undisrupted turns.

I'd like to think that the more chances I have to go off unmolested, the better my chances of winning are.
7  Eternal Formats / Miscellaneous / Re: [Deck] Why innovate when you can just hit the format with a sledgehammer? on: June 29, 2008, 03:24:09 pm
That remains to be seen if this is better than 5c Stax(or even Staxless Stax).  Why do you think leading with a Juggernaut would be a better turn 1 play than leading with a Smokestack when you "then start locking them down"?

I see this as a multicolored alternative to Shop Aggro.  Bombs away, and good luck.

Mike

Juggernaut has to be dealt with immediately
Quote from: AngryPheldagrif
then forcing the opposing deck to burn resources to try to cope while I piled on the attack


Smokestack doesn't have to be dealt with at all; it just makes it harder to cope with Spheres and Thorns.

I like this deck a lot, but I would have to echo the previous sentiment that it is pretty much 5-color Stax with Juggernauts instead of Smokestacks.  I don't think that vastly changes the overall functioning of the deck; tricks with circumventing Slaver locks aside (which was pretty cool, I'll admit), it sounds to me like you're pretty much trading a clock that takes away chunks of your opponent's board position for one that takes away chunks of his life total.  Both are 4cc artifacts that have to be dealt with quickly or they will end the game.

As I see it, the way it attacks the opponent's board position makes the Smokestack version slightly better.  I strongly disagree with the statement that the opponent doesn't have to deal with Smokestack.  The opponent has time to develop his board and use his mana to dig for answers against a Jug, or just outrace it, which is more difficult against the Stack.  Smokestack can even be ramped up to 2 (and in exceptional cases, 3) to accelerate its impact.  To make my point more concrete:  I will almost always scoop to an un-Fowed Smokestack on the first turn unless I have the mana and answer in hand, a reasonable way to tutor for it within the first 2 turns, or a very quick combo kill.  Against Juggernaut I don't need to worry about losing my basic ability to play the game.  I could double-block it with confidant + t. mage after my 2nd turn.  I could plow it, assuming my deck plays those.  I can tinker out Plat. and ignore it.  I can tutor & build up my resources undisrupted over a few turns, then combo out.

Again, don't get me wrong, I like the deck, but I'm not sold on the fundamental difference or superiority of the Juggernaut version.

Also, I agree that a Vamp really belongs in the deck.  I'd probably cut 1 Bazaar for it.
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