TheManaDrain.com
December 29, 2025, 01:09:50 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
  Home Help Search Calendar Login Register  
  Show Posts
Pages: [1] 2
1  Eternal Formats / Creative / Re: Bloodghast Dredge - Looking for Help on: November 22, 2009, 01:57:31 pm
has anyone looked into skull clamp
or is null rodz popularity stopping this from being used
2  Eternal Formats / General Strategy Discussion / Re: [ZENDIKAR CARD DISCUSSION] Mindbreak Trap on: September 04, 2009, 01:03:31 am
pretty silly man
now they need to make a trap card that says if an opponent has drawn 3 or more cards this turn you may pay 0 and win the game
3  Eternal Formats / Creative / Re: An Annoying Small Creature Deck on: August 23, 2009, 12:49:25 am
i notice that most of your stuff is conditionally good against certain decks...most decks either go all in with the win condition or stall into it
it tends to reason that a person can just play around your deck which doesn't make this optimal
most people who play vintage competitively only really have a few genres of decks to work in and these genres are already well established
so most criticism will be "why don't you just play this version" or "there are better cards you could play in a fish style deck" and so on
but if you really wan to play competitively research the vintage encyclopedia these fine gentlemen have assembled here http://www.themanadrain.com/index.php?topic=37514.0 and look at the winning trends of decks on the tournament report forum to see what the top dogs are using for tech

also remember that not everyone owns/plays with power so the gorilla thing is not a 100% but would be a hilarious side board card when you know what your opponent is playing

welcome and best of luck
-tim
4  Eternal Formats / Creative / Re: Mono-black (sui and control) on: August 02, 2009, 02:49:25 am
another thing you could get involved with is
4x Ill-Gotten Gains
4x Dream Salvage


I really like dream salvage - first turn ritual - hymn - salvage or something along the lines looks really nice.  What would you take out to include? And what would you add for some more threats on the table?

as mentioned before another color helps increase the flexibility of a deck
no color can answer everything easily in its own color

green gets anti artifact and stuff like goyfs
red gets red elemental blast/pyroblast and moon effects or even burn
blue for counters and draw
white gets ya well umm random jazz

in keeping with your original deck mono style i would take out
2 extirpates if not 3
1 sol ring
1 tendrils
1 glacier
you have 1 free space
maybe some swamps (i dont know how ur deck plays out land but 14 seems high)

sry im not more help i made the mistake of being up late and surfing the web
5  Eternal Formats / Creative / Re: Mono-black (sui and control) on: July 31, 2009, 11:20:57 pm
another thing you could get involved with is
4x Ill-Gotten Gains
4x Dream Salvage
6  Eternal Formats / Creative / Re: Mono Blue Workshop Aggro on: June 10, 2009, 03:57:29 pm
do you run the null rod as a bounce target for the zoa to be sneaky
7  Eternal Formats / Creative / Re: Fun Oath on: June 03, 2009, 12:31:46 pm
thoughtseize is unnecessary in any oath deck because you want your opponents to play creatures
so run duress and keep your life
that is why you play negates as your secondary counterspell
8  Eternal Formats / Creative / viable demon deck or just fun? on: March 13, 2009, 03:20:36 pm
at last weeks fnm at myriad a couple of friends and i were discussing the extractor/sharuum effects and their implications in standard and extended
this is my thoughts for an adaptation for a vintage mill fest

looking to see if anyone is familiar with some other cards that might better augment this pile
at a quick glance i think the dark rits and an amount of the extractor demons are cutable to make room for something that someone out there might come across
hey maybe it is good as it is?

instants 21
1x entomb
4x dark ritual
4x thirst for knowledge
4x force of will
4x mana drain
1x vampiric tutor
1x ancestral recall
1x echoing truth
1x mystical tutor

creatures 7
3x sharuum
4x extractor demon

sorcerys 8
1x yawgmoth's will
1x tinker
1x demonic
1x timewalk
4x cabal therapy

artifacts 7
1x black lotus
1x mana vault
1x mox jet
1x mox sapphire
1x mox emerald
1x mox pearl
1x mox ruby

lands 17
1x watery grave
6x fetch
4x underground sea
5x island
1x stripmine
9  Eternal Formats / Creative / Re: Progenitus Oath on: February 16, 2009, 05:15:05 pm
just curious...
has any one considered playing magister sphinx with hidetsugu's second rite
10  Eternal Formats / Creative / Re: Tezz goes noughty on: February 06, 2009, 10:45:56 am
i noticed gifts ungiven but no yawgmoth's will splash
gifts for: time vault, voltaic key, yawg's will, and regrowth
(at least i think thats the standard gifts pile)
basically no matter which 2 they choose the other spells enable u to get the missing piece back
11  Eternal Formats / Miscellaneous / Re: [card discussion] Lat-Nam's Legacy on: January 28, 2009, 07:53:32 am
if it gets counter you do nothing just like any other spell
it would say "as an additional cost..." shuffle a card into your library
12  Eternal Formats / Miscellaneous / Re: [card discussion] Lat-Nam's Legacy on: January 28, 2009, 04:56:10 am
It's card parity, not advantage, and you can't play it when you have no cards in hand.

It's certainly card parity, but it's also virtual card advantage in the same way Brainstorm is.

Admittedly it's strictly inferior to Brainstorm, but could it not be useful for decks that do run a chunk of potentially dead cards, whether it's Oath or Slaver builds with more robots?  I'm particularly interested in the fact that Lat-Nam's is an instant.

Has anyone here tested Lat-Nam's, and how did it work out for you?

i've only played it once in oath
and it is a one of and it is only good for the two creatures if they get stuck in your hand
it is basically playing a card to help your bad hand or a bad draw which means you should have mulligan'd and it can back fire because you might redraw what you threw away
overall brainstorm is better for dealing with the above situation
13  Eternal Formats / Creative / Re: building prison shop around a newly spoiled card: 4cc double howling mine on: January 25, 2009, 11:18:42 am
well i think giving cards to your opponent is never a good thing
inherently, card advantage wins games

first responce: you do tax your opponent with hand size damage but im thinking since the black vise is in there upkeep and all the drawing is done in the draw phase it would make sense to just spend the 4 mana on juggernauts 
second thoughts: i wont discount the deck due to its prison nature and i think the arcane lab and arcane denial is a good mix with this font of mythos/black vise kill strategy
14  Eternal Formats / Creative / Re: [Deck] Shallow Grave TPS on: January 24, 2009, 06:02:30 pm
what turn does this go off on
15  Eternal Formats / Creative / Re: comments on my deck on: January 21, 2009, 04:27:11 pm
try putting in some thirst for knowledge
it will give you card draw plus a way to dump creatures from your hand into the grave

i would say platz and archangel are pretty much gonna do the same thing for you so i'd go the shrouded angel route to keep it more safe

niv would be good to stay if you add in the thirsts and other card draw

kaervek is funny against storm decks

dominus djinn clone raptor seem unnecessary unless you are playing this deck casually with friends

most people are not gonna bother commenting because this website is more focused on competitive play and current meta analysis
not to be cruel but your deck is too slow to compete

i am assuming you are being honest about your card pool and you just don't have any power which is what makes vintage tick and it pretty much required to be able to compete healthily
most decks need either pro active discard spells like thoughtseize or duress or counters like force of will and mana drain
mainly because people want to stop you from accomplishing your goal so they can accomplish their own and win
16  Eternal Formats / Creative / Re: Progenitus Oath on: January 21, 2009, 02:52:02 pm
There may be some scenarios, too, when you need your life total to become 10.

But if you hit it second, it makes the first Oath activation for Hellkite Overlord or Akroma pointless.

long term plans?
17  Eternal Formats / Creative / Re: Progenitus Oath on: January 21, 2009, 01:09:03 pm
thanks nineisnoone i guess i don't need to make that point now

@troy yeah i meant winner as in the cards out of conflux revealed not overall oath creatures since these kids posted about progenitus for oath
18  Eternal Formats / Creative / Re: Progenitus Oath on: January 21, 2009, 08:49:17 am
ok now we got ourselves an oath winner

Magister Sphinx   4wub
Artifact Creature - Sphinx   Rare
Flying
When Magister Sphinx comes into play, target player's life total becomes 10.
5/5
19  Eternal Formats / Creative / Re: Improving Tinker - Next Big Thing on: January 20, 2009, 11:18:55 pm
He is weldable, though. Maybe a good fit for slaver?


why not 9sphere aggro too
20  Eternal Formats / Creative / Re: Progenitus Oath on: January 18, 2009, 02:07:04 am
ill agree with the first and last part gunslinga

but the oath deck was my first thought when i saw this guy
i think the new angel is better tho
that redirection is great and shroud is almost the same as the protection he offers in a vintage environment
21  Eternal Formats / Creative / Re: Conflux/Dream Halls combo deck? on: January 03, 2009, 04:28:36 pm
i think this is gonna be a sweet build
its gonna be a tool box thing
you can get 5 cards

1 more conflux
1 situational card
1 pitchable card to situational card (multicolored)
1 counterspell
1 combo piece for something else or if necessary a pitchable card for the counter spell (multicolored)

you can use manamorphose in conjunction with seething song and rituals for the speeding out and they can each fetched with conflux seperately to add more storm for a tendrils of what ever kill the deck eventually finds
22  Eternal Formats / Creative / Re: 9 Sphere Agrro on: December 25, 2008, 09:42:33 pm
dude its a situational idea
hey guess when else you cant swing with him...when he dies in your upkeep from not being able to pay that upkeep
23  Eternal Formats / Miscellaneous / Re: Lets discuss Bomberman today on: December 22, 2008, 12:15:48 pm
quick question
i thought bomberman decks were about a storm kill
is the idea now just to control and card advantage your way to victory
just swing with dudes?
or did i miss something trickie when reading through the list
24  Eternal Formats / Creative / Re: Elves! (referring to Rich Shay's tournament report) on: December 19, 2008, 06:18:32 pm

1 Grapeshot

You could easily play some fetchlands + a single Tropical Island, in order to play Anc and Walk instead of Elvish Visionary. I just don't want to open a deck to Stifle, which doesn't have to suffer from it.

25  Eternal Formats / Creative / Re: My little drain deck. on: December 18, 2008, 05:18:03 am
another cool card you might want to look into is spell stutter sprite as a recruiter target
(also pitchable to force if need be)
and if you want situational cards you might want to move a single ethersworn cannonist to the main against storm since it is a prevalent deck

also another deck route to consider (red blue) would be recruiter and master of etherium and focus on artifacts and put in the likes of trisk colossus titan main
26  Eternal Formats / Miscellaneous / Re: Sharuum Oath on: December 16, 2008, 10:58:56 pm
where are people hearing/seeing rumors on the restriction list
27  Eternal Formats / Miscellaneous / Re: Sharuum Oath on: December 14, 2008, 07:32:18 pm
hey seems like the sharuum deck is looking for optimal artifacts to win with
(i admire the innovation with the spellweaver helix thing)
so my two cents is the helm of obedience leyline of the void kill
it is also a kill apart from oathing sharuum
plus if you feel like merging it with the bridge zombie kill the synergy with the leyline is already on the up and up
just a thought in case no one has explored that route
hope it sparks something else if it is not optimal build
28  Eternal Formats / Creative / Re: [Deck] Counterintelligence on: December 14, 2008, 04:44:42 pm
shouldn't root maze be coupled with choke (magus of the moon goes if choke goes in)
probably best to keep in board in case you indeed are not playing against a blue deck
spirit guides seem good but that means you probably might not have a full hand to use the LoA or the magus of the library
29  Eternal Formats / Creative / Re: 9 Sphere Agrro on: December 14, 2008, 04:32:32 pm
what about switching the mana base to include volcanic island, underground sea, polluted delta, flooded strand instead of city of brass and gemstone mine
and possibly cut 1 juggernaut for the 3rd goblin welder
30  Eternal Formats / Miscellaneous / Re: Time Vault Combo on: December 06, 2008, 06:48:56 am
so if you do switch to u/b...then maybe
md
-2 tundra
-2 fetch
+2 underground seas
+2 basic

-3 argivian Find
-1 enlightened Tutor

+3 reconstruction
+1 ponder

sb
-1 balance
-3 seal of cleansing
-4 t-crypt

+1 needle
+1 trickbind for storm decks or oath maybe
+4 leyline of the void (oath dumps all revealed cards into graveyard and you etruth what they put into play off the oath and you have a second sideable etruth already so i think most oath only has 2 creatures main right? and hopefully you can get into your free turn loop before they get another chance to oath)
+2 helm of obedience
Pages: [1] 2
Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.058 seconds with 16 queries.