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Eternal Formats / Eternal Article Discussion / Re: [Free Article] Is "Vintage Too Fast" or in a Golden Age? SMIP
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on: November 04, 2011, 03:08:25 am
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evidence takes the form of both facts and logical reasoning Clearly you're not a Bayesian empiricist. Without sidetracking into a debate on epistemology, Bayesian inference is mathemagically guaranteed to converge to the ground truth while "logical" reasoning is not. The difference is the impact of misinterpretation of the original facts on the two systems. Have you ever played Sudoku? Logical reasoning is certainly a way of knowing. If a room is empty, and two people walk in, and one walks out, we can logically deduce who is in the room without empirical observation of the room. You frequently ignore or downplay these kinds of observations, which are just as valid as empirical facts. What if the 2 people had a child while they were in the room. YOUR STORY HAS HOLES MENEDIAN. on a happier note this thread has made me want to play vintage again.
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Eternal Formats / Null Rod Based Aggro / Re: The Dark Times Primer
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on: October 24, 2011, 09:33:29 am
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if there is alot of oath in your meta, try phyrexian tower, also you can side in EE against them to kill spirit tokens and moxes. Snuff out cant kill either blightsteel or emrakul, so im not a fan. I was going to tell you that mox diamond was horrible in a deck with 22 lands but you figured it out yourself  . I feel bad for people in no-proxy land( i actually have the whole deck, but i diddnt always). when i first created this deck imperial seal was 300 dollars cheaper than it is today. Thanks EDH.
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Vintage Community Discussion / General Community Discussion / Re: [Community Article] To My Someday Daughter by Geordie Tait
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on: September 30, 2011, 12:52:56 am
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Things people say anonymously or pseudo-anonymously on the internet are not reflective of their actual behavior. So someone called her a cunt on the internet? Deal with it. Every single public figure in the world gets called a cunt or a faggot thousands of times a day on the internet somewhere. If you want to make the point that gamers are somehow mysognyist, then have some compelling evidence to back that up, not anecdotal bullshit.
Do you see any irony in this, or is this a joke post. If so, okay, ha-ha you got me. Its cool to call someone a cunt on the internet (let alone all the other strange/hateful/vulgar/threatening things that has been directed at her) b/c she wrote something shallow about someone on the internet? Either its not a big deal (and therefore why the reaction), or maybe after looking at the reaction her sterotype was more correct then we'd like to believe. Hey at least she used her real name AND met the guy in person first. Honestly, this whole thing makes MTG players look terrible. At least John had some class. Calling someone on the internet a cunt doesn't make you a misogynist, it makes you an internet user. Consider this disclaimer from a particularly notorious board that shall remain unnamed: "The stories and information posted here are artistic works of fiction and falsehood. Only a fool would take anything posted here as fact." In actuality it applies to most of the internet, including the places where Tait's "evidence" comes from: Twitter and Memegenerator. To take what is tantamount to the bathroom grafitti of the internet and pin it to the backs of gamers(a phenomenally diverse group of people) or "gamer culture" is unfair and makes for a shitty argument.
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Eternal Formats / Null Rod Based Aggro / Re: The Dark Times Primer
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on: September 25, 2011, 09:52:36 am
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this is what i would play as of innistrad 4 Wasteland 3 Dark Depths 2 Urborg, Tomb of Yawgmoth 1 Strip Mine 11 Swamp 4 Dark Confidant 4 Vampire Hexmage 1 Necropotence 4 Dark Ritual 4 Leyline of the Void 4 Duress 4 Thoughtseize 1 Vampiric Tutor 1 Demonic Tutor 1 Imperial Seal 1 Demonic Consultation 1 Null Rod 1 Diabolic Edict 2 Liliana of the Veil 1 Helm of Obedience 1 Crucible of Worlds 1 Lotus Petal 1 Mox Jet 1 Black Lotus 1 Yawgmoth's Will
SB: 2 Jailer 2 null rod 3 Mental Misstep 2 emissary of despair 2 ghost quarter 1 Pithing Needle 1 diabolic edict 1 snuff out 1 mana crypt
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Vintage Community Discussion / General Community Discussion / Re: [Community Article] To My Someday Daughter by Geordie Tait
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on: September 22, 2011, 10:23:28 am
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"Alyssa deserved some public disapproval for her crass and frivolous post, but the attacks on her personal worth/virtue/appearance, and on women in general, were inappropriate, and should also be denounced."
innapproprate for what? Memegenerator? the "evidence" cited in this article is a joke. Things people say anonymously or pseudo-anonymously on the internet are not reflective of their actual behavior. So someone called her a cunt on the internet? Deal with it. Every single public figure in the world gets called a cunt or a faggot thousands of times a day on the internet somewhere. If you want to make the point that gamers are somehow mysognyist, then have some compelling evidence to back that up, not anecdotal bullshit. The memegenerator pictures coupled with the "females in fighting games are wearing few clothes" argument (after all our attitudes towards women are determined by the costume of fictional characters in entertainment) completely discredits the rest of the article.
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Eternal Formats / Null Rod Based Aggro / Re: The Dark Times Primer
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on: September 22, 2011, 10:06:39 am
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Interesting deck. Got me back into vintage. One question though. If my opponent has a wasteland, and I have the combo (Dark Depths + hexmage). I'm sort of stuck until I can draw a waste myself or another hexmage, right? Or wait for the counters to dissolve  .yes but your opp is more "stuck" than you. You are beating down for 2 while your opp cant tap his wasteland. You are drawing to 4 wastes, strip, and 4 tutors, vs your opps 3 wastes and a strip. Another hexmage doesn't stop waste if your opponent knows what they are doing. If they are an idiot, go for it. Also Liliana is happening. That is all.
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Eternal Formats / Eternal Article Discussion / Re: [Free Podcast] SMIP #7: Innistrad & Modern
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on: September 15, 2011, 05:08:28 am
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Blasphamey! Drew Tucker art is like a monkey smearing paint on a page and ending up with something that vaguely resembles what a nearsighted person sees in dim light. If you wanna talk about good early artists, for pete's sale, talk about Mark Tedin and Quenton Hoover! Those guys are BOSS.
Otherwise, liked the Podcast, but not as much your others. It did seem less polished. There was also not nearly enough in-game play decision analysis. Keep up the good work!
EDIT: I thought about your closing question - Modern's impact on Eternal. I'm pretty sure it heralds the death knell for official support of these formats. Basically, as you pointed out in the podcast, Modern solves the reserve list problem going forward. If the powers that be feel like they have solved the problem, there is no pressure to find other solutions, such as abanoning the stupid thing. And, as we all know, without a change to the reserve list Legacy and Vintage cannot grow much. Nor can Wizards make much profit off them.
Still, the news isnt all bad. As Philly showed, just because you ban all of the combos that you can think of doesn't mean the players won't still find degenerate things to do. Over on Monday Night Magic, they were commenting about the strange lack of control decks in Modern. This is a big issue. Aggro decks can't compete with fast combo, and a large card pool will probably always find fast combo. Heck, a fast enough aggro deck might as well be called "combo" since it's probably relying on a broken interaction to get so fast.
The way I see it, if Wizards is really serious about keeping combo in check in Modern, they need to do one of two things: (1) Aggressively ban combo pieces on a regular basis, shooting down issues as they arise, or: (2) Print or re-print cards that keep combo in check. Such as Force of Will, for example.
So, I would not be surprised if Wizards decides that Modern simply requires reprinting some eternal staples just to keep the format from flying apart. And if they do, that might help us droogs who keep playing the eternal format even as they wither around us.
EDIT2: Also, the recently spoiled Laboratory Maniac is the most interesting Vintage playable I've seen come out of Innistrad yet. Win if you cannot draw? People are discussing it's application in Dredge, which I question, but it also combos with Demonic Consultation (and its friends like Divining Witch), Leveler, or Mirror of Fate. Interesting!
Generally speaking control decks were a tough sell for PT philly specifically, as the format continues to shake out(and people realize that cloudpost is pretty bad) control decks will emerge.
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Eternal Formats / Null Rod Based Aggro / Re: The Dark Times Primer
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on: August 15, 2011, 07:33:54 am
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Ive never lost after resolving necropotence in the early game. My guess is that you aren't being aggressive enough with it. I generally necro for 7 or 9 first. All you need is a duress + some way to get the combo together. Which should be no problem in that many cards. The necro lines get VERY complicated, but the raw power of the card is such that I would never cut it.
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Eternal Formats / Null Rod Based Aggro / Re: The Dark Times Primer
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on: August 05, 2011, 01:39:40 pm
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2nd_lawl, wonder if you could comment a bit on the splash discussion people've been having. . . in my playtesting I've often felt like the Obeyline inclusion is a bit overreaching and that a green splash, as others have suggested, would work better. My basic thinking is this: Obeyline works great against Dredge, of course, but swapping those 5 out for tarm + mox emerald, and adding in nature's claim to the side, would be better against Stax, though maybe less so, given that adding in Bayou exposes you to Wasteland and weakens Demonic Consultation, as you suggested. So, would you say this might be a meta call? Or is the Obeyline angle a critical component of the deck? I.e. could you play a GB build in a Stax-heavy environment, and a mono build in a dredge-heavy one? Obviously my thinking here is way less evolved than yours, and I haven't playtested the green version, so just wondering what your experience here is, if any. I'm building and testing the green version tonight. I also don't have much experience with this deck so my thinking on the Obeyline angle could be way way off.
The deck is interesting because it's not balls-to-the-wall combo -- it's "disrupt until combo", and can be slow in connecting its combo at times (it's at least slow-ish maybe ~40% of the time, I've found, and way slower vs. Stax et al). However, I've found that when the Marit Lage combo stalls for whatever reason, it's due to reasons that are also stalling a potential Obeyline combo (you're mana screwed/under sphere effects, behind a wall of hate, etc.) -- this is especially true when you don't have Leyline in your opening hand. So, when the combos stall, my instinct is to switch over to beats, but Hexmage and Confidant alone don't nearly cut it. Feels like replacing Leyline with Tarmogoyf would activate the latter strategy without hampering the former very much. Only thing that gives me pause is, he's a generic creature and this deck seems to work best with multifunctioning/complex cards.
I also wonder what a monoblack version without the leylines but with more tutors and disruption would be like. Grim tutor? Rhystic tutor? Cabal therapy? Hex Parasite? Chains of Mephistopheles. . ? Has anyone tried a version like that extensively? I also wonder, by the way, if Sinkhole could work at all.
Okay there is a lot to unpack here. Lets talk first about obeyline. I've said previously in this thread that the deck functions fine without it, but lets look at the reasoning FOR it to understand what it does. Please understand that fundamentally every deck in my opinion is a 75, not a 60 meaning that you have to view the inclusion of leyline as being "cheaper" in oppurtunity cost because it gives you 5 free sideboard slots, This deck would want to be playing 6-7 dedicated dredge SB cards if not for the MD leyline. This means that if you want to include tarmogoyfs lets say, those goyfs come at the expense not of leylines but of 5 other SB cards that need to be cut to make room for the leylines(and helm, which if you are playing leyline is certainly worth the inclusion) in the board. In terms of obeyline's functionality in the deck itself, it Significantly increases the power of the tutors. With leyline out, every tutor is lethal. The more I play with the deck the the more I feel that basically the cards that correlate highest with winning are the tutors(especially Consultation). The most important skill in playing this deck above Everything else, is to understand what your opponents gameplan is, and figure out if you need to disrupt it(and how to disrupt it) OR race it (and how to race it) In general your opponents deck will be fundamentally unable to BEAT your combo, they have to race it(storm, dredge) Counter it(blue decks) or prevent it from happening(stax) Generally speaking you want to disrupt the race decks, race the stax deck, and decide to disrupt OR race based on duresses against the blue decks. Aside on the blue decks: That last part of the last section understanding when to race or disrupt a blue deck is the single most important and also the hardest thing to learn, you need to step into their shoes and try and understand the capabilities of their hand, are they threatening tinker, jace, vault/key, a huge yawgs will? Use your duresses to channel your opponents lines of play towards something you can beat(eg, taking the jace you cant beat vs the tinker when you have edict in your hand, even if you have to fade a counter on their drawstep and they can't cast their jace yet), its much better to have your opp down a jace and a tinker + mox, then to have edict in hand vs their jace. In general you will find the strongest play by not worrying about their draw step, trying to beat everything is a big big mistake, this deck is designed to exploit holes in the format(lack of ways to kill an indestructible 20/20 token) but its Also designed to attack vulnerabilities that your opponents decks will present through natural variations in their draws, if it seems feasible I almost always go for the manascrew my opponent line, ESPECIALLY if I have access to bob which can quickly roll up your tempoary advantage into ending the game with null rod(which you will already have as the "manascrew them" line of play almost always involves null rod) + striplock or making a 20/20. While some games against blue decks(especially ones with bob) can turn into true grinds, this deck is not a control deck, the disruption is meant to be unbalancing, not game ending. Trading card for card against a blue deck(unless you have confidant) going long is suicide in a deck filled with dark rituals, redundant leylines, and legendary lands etc. The control matchup usually hinges on creating a "shields down" moment where they just die, and with a good hand this moment comes as early as turn 1 or 2. The problem with tarmogoyf specifically especially against stax is that you cannot ever cast him on turn 1 without a mox or lotus and that he wont beat down especially hard until the midgame. Most of the best starts this deck has involve ritual(or lotus). Against stax i would probably rather have Negator in my deck than tarmogoyf, that way if i win the die roll I could actually get a big threat down turn 1. I mean realistically how big is goyf going to be against stax? I agree that both the DD combo and obeyline include the vulnerability that they require you to cast spells, but they dont actually require more spells then tarmogoyf, DD doesn't care about spheres(and hexmage costs the same as goyf), and leyline comes down turn 0. Ive beaten stax a few times by going T0 leyline and then tutoring up lotus and jet so i could assemble enough mana to cast helm through spheres. Spheres themselves are not especially good vs this deck, since you have enough basic lands to beat them going long, and wastelands to disrupt their mana under their own spheres, the problem is spheres + clock. The games where I beat workshops generally are the ones where im going first and play some mana accelerator on the play(or thoughtseize their golem), and on the draw where they keep an all spheres + no pressure hand and we both flood out and they cant stick a threat. The most germane question to ask is weather goyf helps you in in the other games, meaning ones where they have spheres + pressure. Generally no, and the card you want in those situations is either mana crypt or snuff out. If they have no spheres(or just thorns) and are all slash panthers, then hexmage is what you want, since it it laughs at slash panther(even better than goyf, which would trade with it in most situations(assuming land + sorcery + artifact). Regarding the extra tutors, I think they could be included but only along with more permanant mana sources. the deck as built right now is designed to operate on only 2 lands(with burts of mana provided by ritual/lotus) Adding 3 mana tutors requires a commitment to playing additional swamps or mana crypt/sol ring if you want rystic tutor. Regarding Chains of mephestopheles:I used to play it back in the day, is terrible unless you are playing against a lot of remora decks. Remember it does nothing to Bob. Generally speaking vintage is a format of extreme card power disparity: the blue decks are designed to find and play a few specific powerful cards/combos so "pure" card advantage is quite weak, this is why we are maxed out on duresses instead of say hymns: the duress is ALWAYS going to stop that tinker. regarding Hex parasite: I think its fineand it has alot of cool synergies with the deck and format(slow motioning comboing off your DD for only 10 mana over turns, while beating down for example, eating opposing wires and turning their smokestack into a sphere, eating jace etc) Of these interactions it feels to me like Blue decks and dredge are resurgent and Workshops are declining or getting less disruptive and more agressive(slash panther) to combat jace. All of this is VERY good for us as the deck is "naturally" good against jace: 8 duresses, 4 hexmages and a combo that once in play cannot be interacted with by the blue decks generally. In situations where you have hex/DD in play opposing jaces generally do nothing. They can brainstorm into timewalk but all that does is give them more shots at vault/key(which is usually their only MD out). If they have jace + timewalk before activating jace that is bad, but if you have the read that they have timewalk then you can kill the jace in response to the jace bounce instead of making the 20/20 to deprive them of their timewalk turn jace activation, if they have no other action then time walk itself isn't especially good. The worst things they could have are chain of vapor and repeal, luckily these are are pretty unpopular choices, especially given how awful repeal is vs shops, even if they have them you are redrawing to duress/seize to clear those away and still applying pressure with 2/1 beatdown(which wins a surprising number of games). Update regarding combo timing vs shops: Since they now have metamorph(to legend rule marit lage) it isn't always strictly correct to combo on your turn, but is generally still correct to do so(as they are much more likely to have a waste or strip then a metamorph[most builds arent playing 4] + 3 mana). If you know they have metamoph and the mana to cast it(but had to duress away wire on t1 for example) then you have to wait and fade waste/strip off the top. If you don't know their hand but YOU have a wasteland, it is now correct to wait. as you can just waste their waste in their end step before comboing. Having your combo sitting there "squaring off" against their wasteland is fine, as you are drawing to waste + strip + ghost quarter(postboard)+ any tutor + needle + sometimes crucible if you have already used a waste previously. Hope this was helpful
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Eternal Formats / Null Rod Based Aggro / Re: The Dark Times Primer
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on: August 01, 2011, 11:41:07 pm
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Next vintage tournament I play (prob the Grudge Match 3) I will keep a detailed record and post a report and maybe go into how i feel the deck is in the current meta(better than 3 months ago, for sure), maybe i will be able to provide specific insights on play(i have trouble explaining how to play the deck well on a forum, The sample hands was my effort to do so previously, but this deck is very nonlinear with all the tutors, and even I struggle with what to get sometimes). The more the format degenerates into blue decks trying to out-blue one another, the better this deck is. The sideboard needs a revamp from previous lists that were focused on beating workshops exclusively, and i feel safe cutting the snuff out from the main(which was a concession to lodestone). My read against the new faster blue decks is the following: Null rod is better than ever Pointed discard is better than ever(as decks become more explosive, they lean harder on specific cards to give their hands substance) If the workshop decks are playing slash panther, that is AMAZING for us.
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Eternal Formats / Null Rod Based Aggro / Re: The Dark Times Primer
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on: July 15, 2011, 02:01:43 am
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2nd_lawl, I noticed you made T8 in blue bell about a month ago. Any chance of a tournament report or chronicling how you lost some games if you remember?
I went undefeated in the swiss then lost to miastrano in 2 games where he basically just had better draws then me(whatever it happens, the last few times ive played against him I flat out crushed him, with absurd draws, so he was "due"), although i think i probably misplayed the first game and could have won if i had played a different land on my turn 3. Not even going to attempt a real report, as i dont remember anything.
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Vintage Community Discussion / General Community Discussion / Re: GP Providence
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on: May 30, 2011, 05:28:01 pm
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me and jake top32'd playing dredge. woo
List? Were you playing gitaxian probe? hell yes. Creatures 4 Golgari Grave-Troll 3 Golgari Thug 3 Ichorid 4 Narcomoeba 4 Putrid Imp 1 Sun Titan 4 Stinkweed Imp 1 Hapless Researcher 1 Woodfall Primus Enchantments 4 Bridge from Below Artifacts 4 Lion's Eye Diamond Sorceries 4 Breakthrough 4 Gitaxian Probe 4 Cabal Therapy 2 Deep Analysis 2 Dread Return Lands 3 Cephalid Coliseum 4 City of Brass 4 Gemstone Mine Sideboard: 3 Pithing Needle 3 Firestorm 4 Leyline of Sanctity 1 Serenity 1 Ichorid 1 Dread Return 1 Elesh Norn, Grand Cenobite 1 Iona, Shield of Emeria
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Eternal Formats / Null Rod Based Aggro / Re: The Dark Times Primer
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on: May 19, 2011, 01:43:05 am
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I have on several occasions "let" my opponent tinker, instead taking a force with my duress effect, because I have edict in hand. As good as tinker is, remember it is still card disadvantage. Games where you answer tinker are usually wins. In general though I would almost never keep a hand without a turn 1 play. Swamp, go is an exceedingly weak opener. 1 damage is worth almost nothing in a deck which can only deal damage in increments of 2 and 20.
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Eternal Formats / Null Rod Based Aggro / Re: The Dark Times Primer
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on: May 19, 2011, 12:54:40 am
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geth's verdict is a no-go for sure. The amount of times where you cast edict off a colorless mana far exceeds the amount of time 1 damage will matter, in a deck that wins most of it's games by swinging with a 20/20.
as far moving obeyline to the sideboard, sure. Ive said before in this thread it is a metagame call.
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Eternal Formats / Null Rod Based Aggro / Re: The Dark Times Primer
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on: May 18, 2011, 01:20:36 pm
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I would say going forward to anyone working on this deck: DO NOT CUT any of the tutors, never cut seal, and never ever ever cut consultation. The ability to play consultation is perhaps the best reason to play this deck at all, as it is probably the most powerful card in vintage short of will, recall and lotus.
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