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Eternal Formats / Creative / Re: White Trash!
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on: January 25, 2012, 06:37:58 pm
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You could run both SFM and stony silence in the same list. Just tutor batterskull. The living weapon still triggers under rod or stony silence. It's not quite a 13/13 but then again you get rod or stony, so it may be worth it. You can just run the additional equipment in the side board.
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Eternal Formats / Creative / Re: Vintage Infect
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on: March 02, 2011, 03:20:45 pm
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Wouldn't signal pest be just better then noble, and Sinister Strength would be a another good aura to use. Also if you added dark rits you could use any of the 3 drops, like Septic Rats, Ichor Rats, and Phyrexian Crusader. If you wanted more disruption, duress and wasteland effects are quite good and easy to fit in the deck.
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Eternal Formats / Null Rod Based Aggro / Re: G/W for 2010
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on: January 26, 2011, 08:52:56 am
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G/W has quite a few options actually, but for some reason most G/W players rarely never use them; I'm referring to serenity, seeds of innocence, kataki, Caustic Wasps, and dust to dust. Also, with the new set you have leonin relic-warder and phyrexian revoker, both of which have many uses against stax.
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Eternal Formats / General Strategy Discussion / Re: Phyrexian Revoker - Needle on a stick
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on: January 18, 2011, 09:29:51 am
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I to disagree with you troy, but this guys is just great in fish. It's stops plainswalkers, any mana producing artifact, any creature with an activated ability (pridemage, Hierarch, welder, triskelion, metal worker, steel hellkite, just about very elf ever, hexmage, and so much more..), and those snazzy artifacts (timevault, key, top, crypt, relic, spellbombs, jitte, and explosives). There is not a good enough reason why this shouldn't be main decked, expect the fact that it is an artifact, thus fragile. Which may in fact be a blessing, since it might just save your null rods from being blown up. I do think this guy would probably be better suited for vial decks.
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Eternal Formats / Creative / Re: Sadistic Suicide (The most fun I've had in Vintage in ages)
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on: October 08, 2009, 05:51:58 pm
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Is there some reason why you aren't doing a light Blue splash for Ancestral and Time Walk? At least those two over Night's Whisper.
How have the Cabal Rituals worked out for you? I don't really think they fit here. You don't even run full Moxen to get them turn one. Turn 2 just for a temporary +1 seems too little and the threshold effect just seems like it'd be too late.
Urborg + Wasteland seems to be a negative synergy since they don't have to thin their deck out to get a mana source anymore and gives than an option to color fix. I wouldn't run it just to make Dark Depths better (if that's why you are running it).
I would think that Imperial Seal would be better than the 2nd Dark Depths.
You could splash blue if you want, but I didn't just to keep the deck consistent. There aren't any cards that aren't black in the main deck. The bayous are just for sideboard options. The point of wastelands in this build are there not to deny my opponent colors, but to slow them down, so that I can cast a sacrament without the fear of it being drained. Imperial seal proved to be a dead card most times I had it. I have been much happier with the whispers. And one last note, you need the urborg, they will allow depths to be somewhat useful without hexmages.
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Eternal Formats / Creative / Re: Sadistic Suicide (The most fun I've had in Vintage in ages)
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on: October 08, 2009, 03:15:38 pm
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I agree with you Stormanimagus, about the DD combo. Probble overall gofys are the consistent and possibly best big creature for this deck. But Storm, don't forget that Hexmage is not useless by itself. it can kill a Tezz as it comes into play, and its first strike abiblity is very good versus the aggro match.
It only kills Tezz as it CiP if your opponent is a moron and passes priority to you. I know I mentioned that hexmage works on Tezz as it comes into play. And there are quite a few morons that play magic out there..lol
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Eternal Formats / Creative / Re: Sadistic Suicide (The most fun I've had in Vintage in ages)
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on: October 08, 2009, 07:53:57 am
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I agree with you Stormanimagus, about the DD combo. Probble overall gofys are the consistent and possibly best big creature for this deck. But Storm, don't forget that Hexmage is not useless by itself. it can kill a Tezz as it comes into play, and its first strike abiblity is very good versus the aggro match. The best reason actually to run the Hx mage combo is agaist control decks actually. If they find out that you have the DD combo, they with counter every hexmage. In this regard you can use Hexmage as a red herring and let all you other spells resolve. This has happened a few times last week win I played the deck. I had my Hexmage drained few times, which let me cast a rit into sacrament without a problem.
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Eternal Formats / Creative / Re: Sadistic Suicide (The most fun I've had in Vintage in ages)
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on: October 07, 2009, 04:47:10 pm
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Oh I completely agree with you, like I said I just like it, never said it was the smartest or best way to play  On a side note you have a lot of 1 mana drops. what would you say to dropping 2 duress for 2 hymns. I think it could allow for more broken turn 1s Black source Rit Duress/thoughtseize Hymn This is slightly less broken than first turn Sacrement, but god help them if they Force the Duress/Thoughtseize. Just a thought. I would still keep the 8 duress effects. Taking your opponents best card is almost always better then two at random. The only time I can think of a time when hymn is better is if you get extremely lucky and hit their mana sources. Plus the duress effects can let you resolve a turn one null rod/confidant with just a rit.
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Eternal Formats / Creative / Re: Sadistic Suicide (The most fun I've had in Vintage in ages)
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on: October 07, 2009, 04:24:04 pm
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Oath would be wise to have Akroma in the board, perfect answer to a 20/20 indestructible black flyer =p
Nah you just need to play 1 or 2 "rite of consumpution" You can now win on the turn you play the Dark Depths as well. You don't really need that either. 4 gatekeepers should become the sui-standard from here on out, and they kill Akroma. I just like the Idea of this opening hand Dark depths Dark ritual Black Lotus Rite of consumption Vampire hexmage duress / thoughtseize or cabal Ritual and no duress play. I've goldfished this opening hand 6 times out of 28 opening hands with this deck. Creatures 4 Dark Confidants 4 Gatekeeper of Malakir 3 Vampire Hexmage Sorcery and Instants 4 Dark Ritual 4 Sadistic Sacrament 1 Vamp. tutor 1 Demonic Tutor 2 Duress 4 Thoughtseize 1 Yawgmoth's Will 2 Night's Whisper 2 Cabal Ritual 2 Rite of Consumption Artifacts 3 Null Rod 1 Black Lotus 1 Mox Jet 1 Mox Emerald 1 Lotus Petal Lands 3 Polluted Delta 3 Verdant Catacombs 3 Wasteland 1 Strip Mine 3 Bayou 3 Swamp 1 Urborg, Tomb of Yawmoth 2 Dark Depths Sideboard: 2 Jailer 2 Ravenous trap 2 Jitte 3 Tarmogofy 2 Korsan Grips 2 Oxidize 2 Pernicious Deed That may be the case, your 6 god like hands, but here's the rub, what about all your hands that have rites and no piece of the combo. Also drawing rites when the combo is not out is a dead draw. It's simply not needed and takes up space in your deck with a card that is only relevant when two other cards have been played. Also I think the DD combo is neat but its not the focus of this deck. Sacrament is the core of this deck. I think the DD combo is side tracking people from what really makes this deck shine. Which is the 8 duress effects, sacraments, and a edict with legs. The DD combo has wow factor for sure, but the duress effects and sacraments are going to win you the most games.
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Eternal Formats / Creative / Re: Sadistic Suicide (The most fun I've had in Vintage in ages)
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on: October 07, 2009, 03:47:15 pm
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Oath would be wise to have Akroma in the board, perfect answer to a 20/20 indestructible black flyer =p
Nah you just need to play 1 or 2 "rite of consumpution" You can now win on the turn you play the Dark Depths as well. You don't really need that either. 4 gatekeepers should become the sui-standard from here on out, and they kill Akroma.
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Eternal Formats / Creative / Re: Sadistic Suicide (The most fun I've had in Vintage in ages)
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on: October 07, 2009, 03:35:29 pm
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Interesting list. I've been considering that Hexmage belongs in a more combo oriented deck that can protect itself a bit more easily. What do you think of this, more "fishy" approach to the hexmage combo?
You’ve Been Hexed!
Land (18): 4 Polluted Delta 1 Misty Rainforest 1 Verdant Catacombs 4 Underground Sea 1 Tropical Island 2 Bayou 1 Island 1 Swamp 1 Dark Depths 1 Strip Mine 1 Wasteland
Artifacts (8): 1 Black Lotus 1 Lotus Petal 1 Mox Jet 1 Mox Sapphire 1 Mox Emerald 3 Null Rod
Creatures (8): 4 Dark Confidant 4 Vampire Hexmage
Instants (22): 3 Crop Rotation 1 Ancestral Recall 1 Brainstorm 1 Mystical Tutor 1 Vampiric Tutor 4 Spell Pierce 4 Force Of Will 3 Stifle 3 Daze 1 Chain Of Vapor
Sorceries (4): 1 Demonic Tutor 1 Time Walk 1 Ponder 1 Life From The Loam
SB 3 Pernicious Deed 1 Island 1 Swamp 2 Trygon Predator 4 Mindbreak Trap 4 Ravenous Trap
This was just sort of slapped together, but I think it has some promise and I'd like to start testing it a bit. Any tweaks you'd make?
-Storm
It seems alright overall. I would add duress and cut the stifles and a spell Perice. If I was going to play this deck I would build it like BUG fish but cut the goyfs for the dark depths combo. Even with that being said, I'm not sure if a deck focused on the dark depths combo will work out in the end, but you never know. Let me know how it works out though.
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Eternal Formats / Creative / Re: Sadistic Suicide (The most fun I've had in Vintage in ages)
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on: October 07, 2009, 07:49:37 am
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Here's an updated deck list after I played last weekend. I won that tourney by the way. I had no problem with any deck, with one expection, a R/W aggro deck with plainswalkers in it. I had to update the sideboard for Stax.
Creatures 4 Dark Confidants 4 Gatekeeper of Malakir 3 Vampire Hexmage
Sorcery and Instants 4 Dark Ritual 4 Sadistic Sacrament 1 Vamp. tutor 1 Demonic Tutor 4 Duress 4 Thoughtseize 1 Yawgmoth's Will 2 Night's Whisper 2 Cabal Rituals
Artifacts 3 Null Rod 1 Black Lotus 1 Mox Jet 1 Mox Emerald 1 Lotus Petal
Lands 3 Polluted Delta 3 Verdant Catacombs 3 Wasteland 1 Strip Mine 3 Bayou 3 Swamp 1 Urborg, Tomb of Yawmoth 2 Dark Depths
Sideboard: 2 Jailer 2 Ravenous trap 2 Jette 3 Tarmogofy 3 Korsan Grips 3 Oxidize
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Eternal Formats / Null Rod Based Aggro / Re: BUG Fish VS GWU vs BUW Fish
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on: September 29, 2009, 01:18:31 pm
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I have played all the fish decks mentioned (even the U/R ones) and I agree with Pierce, BUG fish is the best fish deck currently being played. The only match up that I felt I couldn't win is the Zoo match up; Oath, Tezz, Stacks, and other fish builds have all be cake to beat with BUG. Also this fish build is the only one that I can think of that can surive without a Null Rod in play for the longest span of time.
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Eternal Formats / Creative / Re: Bug Fish
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on: September 29, 2009, 01:10:25 pm
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Couple things.
17 blue cards is real low. You need more.
@ Life Loss: It seems kinda odd to play Cephalid Coliseum if life is an issue. I get it combos with Loam, but it just doesn't seem worth it.
Mystical Tutor and Merchant Scroll are both very good for maintaining your life total. By playing more tutors, you get more solutions to resolved threats. You also get the insane life preserving play of Mystical Tutor for Brainstorm.
I have never had a problem with not being able to play Forces. That's honestly way this deck runs Clique, they are Force fodder if need be, and if you didn't Force anything on your opponents turn then just flash them into play. After I added Guile, life loss is no longer a problem, plus Coliseum by itself is great in the mid to late game where your hand gets filled with dead moxen, extra Confidants, and extra Null Rods. And I would never cut Life from the Loam, it has single handedly won me games, and if you play it with a Null Rod out, it's basicly "good game" from there.
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Eternal Formats / Creative / Re: Sadistic Suicide (The most fun I've had in Vintage in ages)
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on: September 28, 2009, 11:49:07 am
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I tried too to do some monoblack with Sadistic Sacrament and the combo. I found the build really good except against... Fish and MUD. Do you have the same problems? What could we run against those two matchups? Darkblast? Hopefully, Vampire Hexmage has first strike, but I don't know if that's enough ! And then against MUD?
Fish decks aren't hard to deal with post board. Game 1 may be a bit tricky, but don't forget you have a edict with legs, a first striking vampire, sacrament (which can remove creatures from your opponent's deck), and a combo to poo out a 20/20 indestructible flyer. In game 2 and 3 I would board out the null rods, duresses, and 2 scraments. In their places i would put in 4 tarmogoyfs, 3 jailers, and 2 jittes. With this sideboard option, you now have 17 creatures (4 of which are kill spells), and jitte to deal with fish. The only aggro deck that could be a pain is Zoo. For MUD, I would keep in the duress and null rods. I would put in gofys and grips and take out 4 sacraments, 2 cabal ritual, and either a duress or gatekeeper. I agree that Null Rod would be too good to cut, but on the other hand: Sacrament and Null Rod kind of attack the same decks. Combodecks and Tez.. Perhaps you could try making the deck more resilient to other decks: Fishdecks and MUD, as these decks appearantly are tough to deal with. An idea would be to include more creatures to outmuscle Fish critters and try dogging the Stax players with raw power. How is the  splash been working for you? Because you can't get much better than Tarmogoyf if you want raw power.. You should try playing with them in the maindeck, and use the free slots to improve another bad match-up? Just a thought.. I love the idea, and I would really love to play this deck.. My girlfriend's name is Marit, so yeah.. I'd definitely play this deck for the fun of it. Fish isn't that bad of a match up really, now MUD game 1 would be a bit hard to win, but its still not impossible. I would never cut Null Rod, without them, your deck becomes competely dependent on scarament to beat Tez. Null Rod simply slows down the game to give you a fighting chance to cast and resolve a sacrament. Plus if Timevault gets out then you lose if you don' have Null Rod, most likely.
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Eternal Formats / Creative / Re: Sadistic Suicide (The most fun I've had in Vintage in ages)
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on: September 27, 2009, 03:43:50 pm
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I agree with the comment about demonic consulation. I would run it in the slot of imperial seal, instant cantrip>sorcery card-disadvantage. it gets the marit lage combo piece thats missing, fetches sacrement... Imperial seal is better when it has a huge menu of busted singletons to choose from, which is just not the case here. I am curious in your testing, how often did you pull off a will into a kicked sacrement? 15 cards is the nuts against just about everything. It seems like that would be enough of a combo kill that the tendrils is just gravy, although i hate to see that card go. Have you thought about trying bloodghast/clamp in a build like this? Clamp is a draw engine with every dood in this deck. hell, even sac confidant to get the cards now instead of wating two upkeeps. cycle extra hexmages, and stuff. just a thought, although im not sure what i would cut to squeeze in clamp, i feel this could benefit from more draw. thanks zendikar, for bringing back monoblack  I have only pulled off Sacrament's Kicker if I had Yangmoth Will. But I have played 3 Sacraments in a few games though. I do agree that the clamp/bloodghast engine is good, but it will take up many slots and you lose Null Rod. I think that Null Rod is just simply too good to cut. I will try out Consultation, since I'm cutting tendrils, that'll open up a slot. Right now that slot is mind Twist but that might just be a "win more" card right now...
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Eternal Formats / Creative / Re: Sadistic Suicide (The most fun I've had in Vintage in ages)
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on: September 27, 2009, 01:37:24 pm
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have you tried more urborgs + more dark depths so you can go first turn urborg, 2nd turn dakr depths into hexmage?
Right now, I like the ratio of 3:2 of Hexmages to Depths. Its a fun and good combo, but adding more I think would be over kill. I like to think of this combo almost like Tinker for mono black in a way. You could build this deck based around those two, but you also might open yourself up to more hate, like Pithing Needles and Wastlelands.
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Eternal Formats / Creative / Sadistic Suicide (The most fun I've had in Vintage in ages)
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on: September 27, 2009, 08:35:50 am
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Our local tourney at S2D, voted last week in favor of allowing Zendikar cards to be played early. Thus I switched to Suicide this week, and wow was it ever fun yo!
Creatures: 11 4 Dark Confidants 4 Gatekeeper of Malakir 3 Vampire Hexmage
Sorcery and Instants: 22 4 Dark Ritual 2 cabal Ritual 4 Sadistic Sacrament 1 Vamp. tutor 1 Demonic Tutor 4 Duress 4 Thoughtseize 1 Imperial seal 1 Yawgmoth's Will 1 Tendrils of Agony
Artifacts: 8 3 Null Rod 1 Black Lotus 1 Mox Jet 1 Mox Emerald 1 Lotus Petal
Lands: 18 3 Polluted Delta 2 Verdant Catacombs 3 bayou 3 Wasteland 1 Strip Mine 3 Swamp 1 Urborg, Tomb of Yawmoth 2 Dark Depths
Sideboard: 15 4 Tarmogoyf 4 Korsan Grip 3 Yixlid Jailer 2 Ravenous Trap 2 Umezawa's Jette
The deck overall was perfect in almost every game. I did find out quite early that Tendrils was terrible in this deck. It seemed good on paper and in gold fishing, but nope... awful. Almost every game, I played a turn one Sacrament, man that card is so good!! But the real star of the deck turned out to be the Hexmage and Dark Depths combo. I beat Oath, Dredge, and a U/B deck (Not quite sure what he was playing) with the Marit Lage token. Gatekeeper also proved useful in just about every game, I'm glade I keep him as a 4 of. I only had a day to throw this together, so there's a lot of room for improvement, but still I haven't had so much fun in ages....
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Eternal Formats / Creative / Re: Bug Fish
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on: September 25, 2009, 07:44:53 am
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maybe you'd want to run Sphinx over Inkwell.
Or just cut tinker for some creature removal
I did, scroll down a bit more and you'll find an updated deck list.
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Eternal Formats / Creative / Re: Merfolks, staying alive and adapting to the new metagame...
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on: September 24, 2009, 01:21:26 pm
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Here's the version of merfolk I would run at the moment Bone. I like the splash of another color in merfok, I just don't think mono-blue is good enough these days. Even with that being said, I have been playing BUG fish for the past two months though.
Main Deck: Creatures: 17 4 Lord of Atlantis 4 Cursecatcher 3 Slivergil Adept 2 Merrow Reejerey 2 Wake Thrasher 2 Sygg, River Cutthroat
Spells: 18 4 Force of Will 3 Daze 3 Duress 2 Thoughtseize 1 Brainstorm 1 A-Call 1 Timewalk 1 Vamp Tutor 1 Demonic Tutor 1 H. Recall
Artifacts: 7 4 Null Rod 1 Black Lotus 1 Mox Sapphire 1 Mox Jet
Lands: 18 4 Wastelands 1 Strip Mine 2 Mutavault 3 Polluted Delta 2 Flooded Strand 3 Underground Sea 3 Island
Side Board: 2 Jitte 2 Yixlid Jailer 2 Planar Void 2 Relic of Progenitus 3 Energy Flux 2 Spell Snare 2 Curfew
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Eternal Formats / Creative / Re: Bug Fish
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on: September 24, 2009, 07:49:11 am
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Smother in the board seems like a good way to screw with the aggro decks
Smother's good, but I've been finding that Doom Blade is better overall. Plus, other fsh decks are not the problem here, it's the GWx-beatz decks. those decks run 20 or more creatures, while BUG can get away with 13 or 14 at most. I have found, that as odd as this will sound, that Damnation has been the best card versus the beatz decks.
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Eternal Formats / Creative / Re: Bug Fish
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on: September 23, 2009, 01:25:38 pm
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now ive seen worse cards but how often in a fish match up is it going to go long? not 2 much you either blow them out and curve well or you get fucked...maybe in the mirror but even then subpar.....in bugfish id sy its bad...in gwu its decent
Life from the Loam has been one of the best performing cards in my deck, with the execption of Null Rod. Many decks in our local meta are branching into 4 and 5 color Tezz builds, which makes Loam a very powerful tool to have. Null Rod plus wasting each turn, has won me the most games right now. So you are running subpar enchantments now instead of good cards? Lets break this down: What this means is that you can now control confidants life loss. Add up the average Converted CC of the deck. The life loss if you're playing this deck correctly will only matter in one out of like, twenty games. Well, over the past two month of playing wiht BUG, Dark Confidants life loss has matter 1 out of every 2 games. The card advantage has been great versus most decks, but storm is on the rise and so are aggro decks. Confidant has been the sole reason why I have lost many times and won as well. Just about every single game Confidant reveals a Force or Will, and I'm not joking about this. It has become rare that Force doesn't get revealed. Now after playing a tourney with Guile has made me like that card even more. Confidants total damge rarely exceeds 4 life points with Guile out. Thats a big difference when he was averaging 8 to 10 life points lost a game.
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Eternal Formats / Global Vintage Tournament Reports and Results / Re: Mini report--4th at black gold
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on: September 20, 2009, 09:37:28 am
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Didn't see it matter in my rounds. I didn't play against another bob the entire day. I had just to handle the attrition war that bob tends to cause when I have one in play, and so does the other guy.
Never tested with loam.
Confidant damage can really get high sometimes while playing BUG. I've lost my far share of games just to Bob's life loss alone, but on the flip side, he won many games because of his card advantage. Loam has tested very well over the past month at our local tourney, there were many games in which I shouldn't have won, but did only on the account of Loam. One suggestion to test out is adding one to two Mirri's Guile to the deck. Just being able to control Confidants life loss makes this card more then worth it.
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