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1  Vintage Community Discussion / General Community Discussion / Re: Katrina on: August 29, 2005, 01:09:08 am
I'm a student at Tulane, and have since evacuated.
Basically: Get out. Now.

Even the local newscasters were saying "Look, if you're still here and you're hearing this, get out."
-Dave

If you're not out, get to the Superdome ASAP. You might survive that way. Your property won't.

Quote
2  Eternal Formats / Miscellaneous / Re: Why I Won't be Playing Mono Blue This Year at Gencon on: August 12, 2005, 04:28:26 am
Old-school style U/R Fish could fare well. The most difficult part of building the deck would be the sideboard, but Pithing Needle shores up all the 'activated-abilities' matchups
(Oath, Dragon, others)
3  Vintage Community Discussion / General Community Discussion / General Tips When Going To A Tournment on: December 08, 2004, 02:36:02 am
I'd like to point out two things:
First, while I'm all for people who play the game for fun, place no value in the competition or prize, or really consider going to a tournament for anything other than socializing, please don't assume that all other people share your disposition.

The normalized goal at a tournament is competition, i.e.: to win.
Because of this, not all people can or should be expected to take the lenient approach that some choose.

I bring this up because as someone who knows the rules very well (I'd apply to be a judge if I had more time), I often get accused of 'rules lawyering'. There's no such thing as 'rules lawyering'. There's following the rules, and there is breaking the rules. I'm not a 'rules lawyer' for requiring my opponent to follow all the rules, my opponent is a cheater for breaking them.

Personally, I don't mind allowing takebacks in certain minor instances (replaying a land would be OK, replacing Brainstorm'd cards might not be so cool), but I get quite angry when people assume they have the right to take things back.
They don't.
You make mistakes on your own, you take things back at your opponent's allowance.

That said, the best summary for all this is simply Don't be a dickhead.
Peace,
-outta
4  Vintage Community Discussion / General Community Discussion / World Series on: October 21, 2004, 05:48:17 pm
If Houston wins, then it's a Massachussets-Texas World series.
How about that for prophecy, eh?

-outta

P.S.: I know that I kinda touched on politics. Hopefully, poeple won't be dumb and exaggerate it into thread-lockage. Thanks
5  Vintage Community Discussion / Card Creation Forum / Temporal Seizure, cuz its fun to screw with rules on: September 11, 2004, 03:56:04 pm
Why couldn't this be white?
Given that White is looking for 'rules-altering' effects, and looking to open up some areas of design space, I think this is exactly the kind of card that could be blue, but should be white.
-Dave
6  Vintage Community Discussion / Card Creation Forum / Ransom on: August 28, 2004, 05:40:49 pm
What does this do if there's a Control Magic on your creature?
Does the Control Magic re-assert itself at any point?
Or does the player with Control Magic just have an ineffective Control Magic?
-outta
7  Vintage Community Discussion / Card Creation Forum / Sable Prophet on: August 05, 2004, 05:17:34 pm
I don't like this card.
I find it to be too much of a 'spell on a stick', without having the 'stick' aspect (I mean 'stick' as creature, not stick as 'Isochron Scepter'.)

Looking at [card]Eternal Witness[/card], it has 2 power. Could this have 2 power?
Basically, I'm looking to give this card a reason why it _had_ to be a creature, rather than an enchantment similar to the Seals, or simply a sorcery.

Or, alternatively, am I overlooking the permanent type as a drawback?
I.e.: Summoning sickness and succeptability to the majority of removal?

-outta
8  Vintage Community Discussion / General Community Discussion / Gmail request thread on: June 25, 2004, 03:00:51 pm
If someone could hook me up with a GMail account, I'd be much obliged.
Send an e-mail to outta_names at hotmail dot com or PM me please

Edit: Since hotmail may be bouncing back gmail invites, please use outta_names at hotpop dot com instead.


For the record, I still haven't recieved an invite yet. I'll edit this as soon as I do. Sad
Thanks, Dave
9  Vintage Community Discussion / General Community Discussion / G-mail Invites on: June 24, 2004, 01:05:10 am
OH GOD I want a GMail invite.
I can provide certain types of compensation (get your mind out of the gutter. Wink ).
PLEASE PLEASE PLEASE send me a PM.
-Dave
10  Vintage Community Discussion / Card Creation Forum / A white mechanic, too rarely used on: June 21, 2004, 03:02:39 am
Does this card break [card]Energy Field[/card]?

-outta
11  Vintage Community Discussion / Casual Forum / Which deck can goldfish the most consistently on turn one? on: June 01, 2004, 07:06:02 pm
Quote
That's 59 cards. I'm not sure what the 60th should be. Maybe Serum Powder.


The 60th card, assuming you're going for balls-to-the-wall speed, should almost definatly be Entomb.

peace,
-outta
12  Eternal Formats / Creative / Know the meta game, need the deck... on: May 31, 2004, 06:18:44 pm
Given that he's playing alot of control and weak aggro, wouldn't either TnT or UG Madness be appropriate? Tweak the boards with Ground Seal and go to 4 Null Rods (vs Dragon and Nevinryall's Disk/Moxes/Scepters, respectivly).

Tog is the premiere control deck, but instead of out-controlling the (lesser) control decks, which IMO is a risky deal, why not just play an archetype that control has difficulties with (i.e.: aggro).

peace,
-outta
13  Eternal Formats / Miscellaneous / The One-Card Lock: a new lock piece or a new archetype? on: May 21, 2004, 12:15:56 am
I can see this card being really really really good in game 2 of Slaver vs Tog.
Togs permanents include: Mana sources.
Slaver's permanents include: Mana sources + other stuff.
Also, Tog's 3 or 4 color dependencies can be hampered by this card.
However, what does Slaver remove for this card?

peace,
-outta
14  Vintage Community Discussion / Card Creation Forum / Cycle of Helpful Creatures on: May 04, 2004, 01:43:44 am
The Red creature's ability seems to be underpowered relative to the rest, primarily because Haste far more narrow than say, Discard, Draw, Pump, or Protection.
While any of the other abilities can be useful just about any time, Haste is only useful when you have a creature with summoning sickness on the board and you want to play a spell during your 1st main phase. It seems far more limited than the other abilities.
Perhaps something like
"deal up to 3 damage divided among any number of creatures"
would be more appropriate.
Also: Isn't the white creature immune to all forms of targeted removal and targeted burn?

-outta
15  Eternal Formats / Creative / [Deck] MonoBlueControl on: April 30, 2004, 02:45:18 pm
This is going to be locked in a hurry.
Why?
Because:
1) It is an outdated deck that is by and large superceded by many other decks in the format (most notably, Hulk).
2) Your post includes no description of the deck/strange card choices. (Seat of the Synod?)
3) You include no metagame description.
4) You come here not looking to enhance or contribute to the community, but merely to take information from the community.

Please understand your flaws, and change them.

-outta
16  Vintage Community Discussion / Card Creation Forum / Some sort of wall on: April 25, 2004, 12:48:14 pm
Oops.
I read the card as only affecting your creatures. My mistake.

In that case, it seems like the only plausible use for Animate Wall.
-outta
17  Vintage Community Discussion / Card Creation Forum / Some sort of wall on: April 25, 2004, 01:37:06 am
This card really reads:

~card~
W
Enchantment
Attacking Creatures gain First Strike
Sacrifice ~card~: Destroy target attacking creature.
I fear Mogg Fanatic.

Is this really what you want?
-outta
18  Vintage Community Discussion / Card Creation Forum / Isochron Spellbomb on: April 17, 2004, 01:49:13 am
Ah. I must have missed the last card update. I was thinking this card removed an Instant/Sorcery from your deck, not your hand.
19  Vintage Community Discussion / Card Creation Forum / Isochron Spellbomb on: April 16, 2004, 05:10:55 pm
How would this thing work with Welder?
20  Vintage Community Discussion / Card Creation Forum / Cold Plains on: March 04, 2004, 02:22:16 am
This card is incredibly good.
It's almost strictly better than Maze of Ith, especially considering it can tap for colored mana.
It's a card that only affects attacking creature, but it's playable in Type 1. This should give some scale as to how good it would be anywhere else.
This card is an almost immediate 4-of in Keeper, ESPECIALLY because it's colored. It's AMAZING vs Aggro, and will singly-handedly hold Tog back.
I think this card would be more balanced as a Whipcorder variant (i.e: a creature of some sort).

peace,
-outta
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