Quote But, I don't understand what they're arguing against. What exactly is "casual" and what are we avoiding? What the hell did Ferrett mean when he said I implied people play "casually but seriously?"
Since Rakso seems to be having problems understanding exactly what "casual" denotes, let me try to get at the concept by way of a few quotes that exemplify "casual" Type 1 thinking very well:
Quote You want to be comfortable that you can hide in a cave for a month or two, and know you can still dust off your Type I decks from the shelf and have something to come back to, unlike Type II where the same deck may well be completely obsolete or illegal already.
Quote So qualified, you should be able to play a certain deck forever in Type I, where nothing rotates out. Just don't expect your list to be identical to its 1995 version, or keep its 1995 metagame position.
Quote Since I see the same broken artifact mana acceleration and eight free counters that parallel Duress or Unmask, I think this is as rogue in principle as a "The Deck" build that kills with a Phelddagrif.
Quote I mean, we now have a format where a 2/1 for one mana has long since been too weak.
Sound familiar? (As an aside, note that quote 1 and the implication of quote 3 are incompatible.)
All of these imply (or explicitly state) a desire for something that, given the Type 1 card pool, is only going to be true of a casual, non-competitive format. You don't want the metagame to shift rapidly? Too bad. It's a feature of competitive formats. Even with the current unprecedented level of innovation in Type 1, it moves incredibly slowly relative to any of the other competitive formats.
You want a certain archetype to remain forever viable in Type 1? Sorry, but certain strategies are at an inherent disadvantage relative to other strategies. Aggro without some combo or control options is just not good enough in Type 1 anymore, and you know why? Because given the card pool of Type 1, it's an inferior strategy. As soon as control starts beating it with any regularity, aggro's day in the sun is over. Casual players rail against the loss, because yes, aggro is fun to play and yes, it was once a mainstay of Type 1. Competitive players may regret the loss, but they move on.
You get tired of seeing the same broken mana producers and disruption spells in every deck? You know what? They're there for a reason. Assume we got rid of them all. You know what happens then? The next-most powerful crop of cards will rear their ugly heads and we'll see THOSE in every deck. That's SO FUNDAMENTAL a feature of competitive metagames that I'm truly surprised Rakso even mentioned it.
Note that none of this actually addresses what we should or shouldn't restrict, whether the metagame is too fast, etc. What I'm attempting to do is support Steve's point: there's a divide in Type 1 right now between the "Old School" casual and the "New School" competitive. You can be part of the New School and still think that the format is too swingy, hate Long, even hate Workshop--that's fine. But Oscar's Old School.