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Author Topic: SEEKING CARD - red or artifact anti-enchantment  (Read 3701 times)
Python73
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« on: April 01, 2004, 07:49:07 am »

Looking for a RED or ARTIFACT that destroys, removes, kills, or otherwise hoses enchantments.  Happy to take a targeted or global killer, either way is fine.  Strictly a SB card for my deck.  As cheap to cast as possible, but I'll try anything.

TIA.

S  !

I'd say this is already questionable for the newbie forum. There are plenty of resources for this purpose available elsewhere.
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« Reply #1 on: April 01, 2004, 08:01:32 am »

This was rude, sarcastic, and completely worthless in the discussion, cut it out. -Eastman
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« Reply #2 on: April 01, 2004, 09:03:37 am »

Python73:

Enchantments can be a hassle.  If you are running WelderMUD or Stax (or a variant), and you are playing against something like Enchantress, you will have to run Sphere of Resistance, Trinisphere, and/or Chalice of the Void (artifacts).  In the Sideboard, you should consider running Tormod's Crypt's and Jester's Caps.

If you are running a blue/red version of Stax, you can run Aura Flux (but it's blue, which violates what you want).  Still, if you can make room for it in your sideboard, you get a 3 casting cost blue enchantment that makes all other enchantments have an upkeep cost (or else they must be sacrificed).

You can run Blood Moon to hose the opponents lands, making it more difficult for them to cast their enchantments.  While Blood Moon doesn't directly affect their enchantments, you still get an advantage.

Some of the above suggestions can be used in most decks (Blood Moon and Tormod's Crypt), but it really depends on what you are running, and whether or not you have power cards in your build.  Also, are you trying to beat a metagame, or are you looking to beat a particular deck?

--Dave.
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« Reply #3 on: April 01, 2004, 09:24:51 am »

Wow.  I was referred to this board by someone I met at GTP Columbus.  And my second post get moved to the Newbie board (no real problem with that) with a blaring red comment that essentially says "We don't want people who don't know where to find their answers asking questions here" and a rude reply implying that I have no clue how Magic works in general.


The reply was rude but you have to understand there are a LOT of members on this site and we can't control every little thing everyone says, I wouldn't think too much of it

Thanks for that.  Wish he'd have warned me about this board being rude and elitist.


Now you're being rude. We aren't elitist, we just like to keep things in the right places. Yes there are forums with restricted access but that is only to prevent replies like the one you got from happening on the most respected of Vintage forums.[/color]

There are what, 32ish sets now x 300ish cards minus some reprints... around 8000+ cards?  And there isn't ONE card that I might not know about that would help me against enchantments?  Asking that makes me a loser somehow?  Wow.


We never said you were a loser, that was self applied. There's no need to be defensive, there's nothing shameful about the newbie forum.

Dave - thanks for the comments and questions, but frankly I don't feel welcome here to discuss it.  Maybe I'll PM you.

Of course you're welcome to discuss it, but please keep the site-bashing to yourself and your issues to PMs in the future.

-Eastman


S  !
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« Reply #4 on: April 01, 2004, 09:55:11 am »

You're pretty much stuck with Nevinyrral's Disk and Oblivion Stone.
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« Reply #5 on: April 01, 2004, 09:57:25 am »

Allrighty then... no harm no foul.  Apologies for knee-jerking in retribution.  Deep breath... starting over...

Dave - I should have been more specific, my bad.  I'm running a sligh/burn deck made by someone named Poula.  Giving him props, because it works and is surprisingly playable against the big boys even though it is budget.  

Anyway, the deck is mono-red.  I played in a T1 and went 4-1 (I know, I was shocked also).  The games I lost were either to a crippling enchantment (CoP: Red, etc) or to rude artifacts (smokestack mostly) or to Exalted Angel (I have this one covered).

I can handle the artifacts using shattering pulse, crash, shatter, etc.  But there are a ton of sick T1 enchantments, and I was hoping for some savior.

Thanks.

S  !
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« Reply #6 on: April 01, 2004, 10:05:16 am »

Hmm.  Stone = 3 + 5 / two turns, Disk = 4 + 1 / two turns.  Sigh.  

I hate to break down a mono deck just to board white for disenchant.  Maybe I'll just have to suck it up.  

I seem to faintly recall some way to make red damage colorless?

Dave - forgot to respond to your last... I'm attempting to round out the deck vs the general metagame.  The deck already does good against some combo and aggro, so I'm looking to patch up specific weaknesses.

Thanks.

S  !
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« Reply #7 on: April 01, 2004, 10:38:50 am »

I'd say you have other options too.

Cop:red can be foiled with either overloading it with damage sources, or using colorless damage sources like Ankh of Mishra and Cursed Scroll. Cursed Scroll also works against stuff like Moat. Another thing you can consider is Keldon Vandal against artifacts, or just simply Goblin Welders against workshop based decks. Most likely, your burn will keep their welders off the board, and then you can have your way with yours.

The thing is though, you're not supposed to have access to cards that deal with this stuff 'easily'. I'd say it's part of the inherent strategy. Ofcourse, in very small metagames with little fluctuation, you can maindeck very specific options to specific decks and their pilots.

There's also an instant in Judgement that stops prevention effects, and it has flashback too!
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« Reply #8 on: April 01, 2004, 10:40:50 am »

Quote
I seem to faintly recall some way to make red damage colorless?

Ghostly Flame was intended as a CoP hoser.

Don't splash white for Disenchant, splash green for Naturalize! That way you get Wooded Foothills and Artifact Mutation.
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« Reply #9 on: April 01, 2004, 11:13:53 am »

Thran Lens makes all permanents colorless. That is another way to circumvent CoP and color specific hosers. Back in the olden days of casual stuff, that card made it into some sideboards.
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« Reply #10 on: April 01, 2004, 11:24:33 am »

[card]Flaring Pain[/card] is probably what you looking for to evade CoP:Red...It is pretty narrow, but if that is your main problem this will be a great answer for it.
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« Reply #11 on: April 01, 2004, 12:54:23 pm »

You might consider anarchy... Destroys all white permanents. ALL CoPs leave, and all their DoJ angels/knights.

Obviously destroys all other white enchantments... I'm just saying. Smile
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« Reply #12 on: April 01, 2004, 03:35:02 pm »

Or Red's uber-reset button: Apocalypse. You understand of course that this generally is a BAD idea, only to be used as a last measure...
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« Reply #13 on: April 01, 2004, 05:19:41 pm »

Those are great, exactly what I am after.  

apocalypse - ahh... no thanks.  Smile
anarchy - takes care of BWC also!  Double duty for 1 slot.
flaring pain - eureka!  This is what I was thinking of.
thran lense - nice and cheap, but only gets my creatures through
ghostly flame - would be perfect... but no black.  Even adding a jet wouldn't be enough.
goblin welder - hmmm... that might work to combat smokestack nicely.

Thanks for all the ideas.  Now I have to build a few Sbs and give them some testing.

S  !
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« Reply #14 on: April 11, 2004, 09:48:29 pm »

I don't know if I'm playing Animate Dead on this tread or anything, but, I was a bit confused when I readed you were giving me props :shock: . What has Ankh Sligh become for you in this so inexistant aggro metagame? Just wondering if you could post ur list, I'd like to see what it's currently up to. Thanks.
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« Reply #15 on: April 11, 2004, 10:40:48 pm »

Well, since nobody countered your Animate Dead...

The guy I play test with wanted to play some T1 to practice his decks (at the time mainly an Academy combo deck and whatever the goblin welder/survival of the fittest/squee deck is being called).  Having just reentered the game after quitting around Mirage, I turned to net-decking a budget T1.

I found "Poula's Ankh" on BB or SC or wherever, and built it using a proxy ruby.  Turns out I washed early from GP Columbus and got to try it for real in an 18 person T1 affair using said friend's ruby.  I did well (finished 4-1 3rd place).  I have since tricked out the list a bit to deal with certain problems I've encountered.  Here is your list I used pretty much as you posted it:

 Poula's Ankh
 4  Ankh of Mishra
 1  Black Vise
 4  Cursed Scroll
 1  Mox Ruby
 4  Chain Lightning
 1  Fork
 4  Gorilla Shaman
 4  Incinerate
 4  Jackal Pup
 4  Lightning Bolt
 4  Mogg Fanatic
 4  Price of Progress
16 Mountain
 1 Strip Mine
 4 Wasteland
   
 Sideboard
 4 Pyroblast
 3 Pyrokinesis
 4 Pyrostatic Pillar
 4 Red Elemental Blast

Assuming you are the Poula in question... thanks!  Smile

S  !
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« Reply #16 on: April 12, 2004, 12:15:59 am »

Seems to me you could break down, add in 4 Wooded Foothills and 4 Taigas, and run Naturalize in the sb.  That isn't too hard on a mono red deck.
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« Reply #17 on: April 13, 2004, 01:57:35 pm »

Well, it seems like if you want to keep the list near to what it is now, you're just going to have to suck it up and deal with scooping to enchantments. It seems to basically be an old school ankh sligh list, and red as a color is traditionally helpless against enchantments. I guess as an emergency fixer you could have nevy's disk in there, but it seems like Nevy's disk is just waaaaay too slow for a fast deck of this nature. The gme plan should definitely be more about getting in as much damage in the first few turns as possible, then try to finish the job with a cursed scroll. You can also take solace in the fact that CoP's don't seem to be terribly popular.
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« Reply #18 on: April 13, 2004, 09:52:43 pm »

Heh, solace indeed.  Smile  But still, I've rebuilt so that in the off chance that someone boards a CoP against me, I can keep a flaring pain back to get crucial burn through.  I usually have the mana to price of progress, pyroblast to protect it, and still float 1R to cast the pain.

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