As I scrolled through these forums I noticed that there was no decent thread to discuss UG madness in vintage. I read the threads about UG madness in the newbie forum but they all seemed to have undeveloped decklists with suboptimal choices (like lion's eye diamond in a control orientated build)...
First off the manabase for UG madness budget:
22:
4x polluted delta
2x wooded foothills
2x tropical island
4x wasteland
1x strip mine
5x island
4x forest
some notes: full complement off wastelands/strip, why wouldn't you want to run these? you are playing a two color deck that has only single U or single G in it's manacosts and no collorless lands...besides sometimes these win games all by themselves...
Only 2x tropical island, this is not because off budget constraints (although it is a good argument

) but because 9/10 times I want to fetch basics, only in 'emergency situations' I will fetch tropical island...Also this makes back to basics runnable (or something like that) in the side/mainboard...
The rest is pretty standard; 22 lands, 6 fetches works out fine in testing...
Creature base:
4x wild mongrel
4x aquamoeba
4x basking rootwalla
3x arrogant wurm (lowered this to 3, since it's great but often I rather flashback a deep anal. or cast a curiosity or wasteland)
Also pretty standard; mongrel/moeba/rootwalla have to be 4 ofs and arrogant wurm is quite good as a 3 mana 4/4 instant trampling wurm...
Counters:
4x circular logic
4x force off will
All standard...logic is so good in madness although a bit slow (comes online turn 3) but needed to maintain control in the mid/late game...
Other:
This is where the debate essentially starts, I personally like it this way:
2x energy flux (very good against stax obv. also wrecks moxen)
3x deep analysis (I like cards...)
2x curiosity (I like cards...a lot...)
2x stifle (no fetch, no strip, no storm, a very versatel card at worst pitches to FOW)
2x waterfront bouncer (makes game 1 playable against oath)
4x brainstorm (so good)
So how does this play out:
Turn 1: Brainstorm/waste/rootwalla
Turn 2: Madness outlet
Turn 3: deep anal./wurm/curiosity/waste logic up
Turn 4 and on: draw a bunch off cards while beating down the opponent countering whatever threatening they play
Matchups:
Control slaver:
Ouch this is no good, 1 slaver equals mindtwist...and if it doesn't your not running properly...they have the same amount off counters and your only hope is to beatdown fast and kill them before there draw engine can take over...You definitley need sideboard cards for this matchup, maybe tormods crypt? any other idea's?
Stax:
2 energy flux, many basics, fow, wasteland; combine that with strong and fast beatz, makes this matchup quite winnable...after boarding 2 more energy fluxes should seal the deal...
Combo (grouped together):
sometimes your counters/stifle pull it off combined with some good beatz but more often than not your gonna loose...these matchups depend a lot on the opening7, you can't beat there great hand but they also have trouble dealing with reasonble hands...We need some decent sideboard options for these...any ideas? (right now i'm running two more stifles in the side)
Aggro: (I know no good in vintage, but you generally get to see some off this shit in low lvl tournaments)
Generally quite good, you have strong creatures combine that with counters/card advantage and you have a game winner...
General control: (there is quite a lot off this in my meta, ranging from scepter chant to landstill)
Deep analysis is da shiznit here, they have to counter it twice get through your counters and generally have no swift win conditions...Card advantage is key word here...
Oath:
Maindeck bouncer will steal some games pre sideboard and so will wastelands...but they have more counters, 4 cards that say essentially I won boohooo...and your slower than them...Not the greatest off matchups at all, but what aggro deck can say it has a good matchup against oath?
Again I need good sideboard cards against oath...and I have no clue what to run, right now i'm running naturalize but you need the turn after they drop oath...after oathing they have counters up and a big creature in play...any suggestions?
Any suggestions are helpfull, and enjoy the discussion...

Ps. I'm from Holland so don't be to harsh on my grammar...thx in advance...
