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Author Topic: The DraftCap Thread  (Read 7622 times)
Roxas
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« on: May 24, 2006, 10:30:46 pm »

This thread will be for the posting and discussion for booster drafts, particularly DraftCap recordings.
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« Reply #1 on: May 24, 2006, 10:38:43 pm »

This is one I did on 05-04:

http://www.freewebs.com/reb428/05%2D04%2Ddraft.html

The controversial pick here, IMO, is probably pick two; I went with the Legionaire aiming for W/G/R, but W/G/B with the Imp was a very good option as well.  Most notably, this would have allowed me to play the Ghost Council I  opened in pack three.  Conclave Equenaut was an option as well, but I wanted to go for the more aggressive deck if possible, and I wasn't sure how heavily white I was going to end up yet.

Pick three is iffy as well; both Evangel and Oathsworn Giant were pretty good picks.
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« Reply #2 on: May 24, 2006, 11:15:24 pm »

This is a draft my friend did at my house yesterday:
Draft on 5/23

I think most of the picks were correct. The deck turned out kind of janky but it worked out and we won the draft.
Here is the Decklist:
1x Ribbons of Night
1x Vedalken Dismisser
1x Copy Enchantment
1x Clinging Darkness
1x Psychic Drain
1x Etheral Usher
1x Centaur Safeguard
1x Remand
1x Snapping Drake
1x Dark Confidant
1x Peel From Reality
1x Drift of Phantasm
1x Mortipede
1x Induce Paranoia
1x Ghost Council
2x Morning Thrull
1x Pillory of sleepless
1x Shrieking Grotesque
1x Droning Bureaucrats
1x Revenant Patriarch
1x Orzhov Euthanist
1x Infiltrator's Magemark
1x Petrahydrox
1x Dimir Aqueduct
5x Island
5x Swamp
5x Plains

« Last Edit: May 25, 2006, 07:53:43 pm by Hspecter » Logged

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« Reply #3 on: May 25, 2006, 01:01:51 am »

Tonight I went to draft. We had 25 people. I got stuck in the pod with the small children. Thus, my deck ended up beyond insane:

3 Steamcore Weird
1 Vedalken Dismisser
1 Compulsive Research

2 Bramble Elemental
1 Trophy Hunter

1 Assault Zeppelid
1 Simic Sky Swallower
1 Simic Guildmage
1 Vigean Hydropon

1 Gruul Guildmage

2 Pyromatics
1 Ogre Savant
1 Galvanic Arc
1 Viashino Fangtail

1 Lightning Helix
2 Faith's Fetters
1 Condemn
1 Plumes of Peace

2 Gruul Turf
1 Gruul Signet
1 Simic Signet
2 Azorius Chancery

Not that it was such a great accomplishment beating up on kids, but holy jesus that is a good deck. The only downside was that I didn't get a lot to do with my Bramble Elementals (I was too busy picking up removal to get Magemarks), but in more than one game, I got Arc/Bramble/Simic Guildmage working, and it shat out tons of tokens, some of which got Hydropon counters. In another game I had the same ludicrousness going with Simic Guildmage/Bramble and a Clinging Darkness my opponent put on Trophy Hunter.


Amazing cards I DIDN'T play:
2 Twinstrike
1 Wrecking Ball
1 Crypt Champion
1 Shambling Shell
1 Shrieking Grotesque
1 Daggerclaw Imp
1 Conclave Equenaut
1 Soulsworn Jury
1 Djinn Illuminatus
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« Reply #4 on: May 25, 2006, 03:51:44 am »

That is ridiculous. That said, why didn't you nab a couple more fixers and play 5c with infinite removal? At minimum Pyromatics should never make a deck like that. The card is savagely overrated and I rarely pick it over anything playable let alone a fixer, and wouldn't have touched it in a deck as low on red as yours.

Holy crap, and I JUST noticed the Sky Swallower. You are sick.
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« Reply #5 on: May 25, 2006, 09:06:42 am »

This is one I did on 05-04:

http://www.freewebs.com/reb428/05%2D04%2Ddraft.html

The controversial pick here, IMO, is probably pick two; I went with the Legionaire aiming for W/G/R, but W/G/B with the Imp was a very good option as well.  Most notably, this would have allowed me to play the Ghost Council I  opened in pack three.  Conclave Equenaut was an option as well, but I wanted to go for the more aggressive deck if possible, and I wasn't sure how heavily white I was going to end up yet.

Pick three is iffy as well; both Evangel and Oathsworn Giant were pretty good picks.

That isn't controversial. You made the right choice there. Although you can't really pick up signals here there are no good black cards in the booster and your opponent gave you the Sagittars and the Skyknight so your colors are decided for you. This is also illustrated with the Evangel as the third pick.

Thinking about the third booster is planning way too far in advance since you've still got red/green in your combination. Opening a Ghost-Council is gravy, but shouldn't be in the planning.

Pick Eight (booster one) is a bid odd methinks. Why did you take the Transluminant over the Signet? Although it does fit your curve at that point, it is easier to pick up bears than signets (the fact you got a signet in the next booster is just insane... does nobody value these things anymore?).

A few more pick that I would have done differently, but no major changes overall...
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« Reply #6 on: May 25, 2006, 10:30:45 am »

That is ridiculous. That said, why didn't you nab a couple more fixers and play 5c with infinite removal? At minimum Pyromatics should never make a deck like that. The card is savagely overrated and I rarely pick it over anything playable let alone a fixer, and wouldn't have touched it in a deck as low on red as yours.

Holy crap, and I JUST noticed the Sky Swallower. You are sick.
Well, first off, I saw pretty much NO black manafixing, or if I did, there was always a Steamcore or something to take first (notice that up until Dissension my black was nonexistant). There really wasn't much manafixing at all, much less in black.

Also, I'm not as red-light as you think. Remember, I need red for Ogre, 3 Steamcore, possibly Gruul Guildmage, Arc, Lightning Helix, and double-red for Fangtail. I was often able to replicate Pyromatics twice. It was good at taking out X/1s like Ickspitter or Centaur Safeguard I didn't want to waste a better removal spell on. Lastly, I just plain didn't have anything better! As you can see, my sideboard was taken up by tons of amazing off-color cards; I literally didn't have ANY other playable blue, green, or red cards (the next closest thing was, uh, Stomp and Howl). I wasn't planning on including white, but when I looked it over, I had been so busy taking the best card from every pack that I had spread myself thin among the colors.

Black would have been better than white to include, but I had 2 Azorius Chancery and no black bounceland or signet.
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« Reply #7 on: May 25, 2006, 12:55:31 pm »

HSpecter: Your link is broken; I would like to see it, because I'm sure you probably had some better cards to play than Ethereal Usher and Petrahydrox.  I'm not really a big fan of either card.

UR:  Well, I'm actually a pretty big fan of Stinkweed Imp, so I might be overrating it a bit.  Concerning Transluminant vs. Signet, I just really like having as many bears as possible, and my logic at the time was that I'm willing to sacrifice a little mana stability/acceleration to increase my chances of "curving out" more often. 

Matt:  WTF that deck is insane.  Smile


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« Reply #8 on: May 25, 2006, 01:47:04 pm »

That is ridiculous. That said, why didn't you nab a couple more fixers and play 5c with infinite removal? At minimum Pyromatics should never make a deck like that. The card is savagely overrated and I rarely pick it over anything playable let alone a fixer, and wouldn't have touched it in a deck as low on red as yours.

Holy crap, and I JUST noticed the Sky Swallower. You are sick.
Well, first off, I saw pretty much NO black manafixing, or if I did, there was always a Steamcore or something to take first (notice that up until Dissension my black was nonexistant). There really wasn't much manafixing at all, much less in black.

Also, I'm not as red-light as you think. Remember, I need red for Ogre, 3 Steamcore, possibly Gruul Guildmage, Arc, Lightning Helix, and double-red for Fangtail. I was often able to replicate Pyromatics twice. It was good at taking out X/1s like Ickspitter or Centaur Safeguard I didn't want to waste a better removal spell on. Lastly, I just plain didn't have anything better! As you can see, my sideboard was taken up by tons of amazing off-color cards; I literally didn't have ANY other playable blue, green, or red cards (the next closest thing was, uh, Stomp and Howl). I wasn't planning on including white, but when I looked it over, I had been so busy taking the best card from every pack that I had spread myself thin among the colors.

Black would have been better than white to include, but I had 2 Azorius Chancery and no black bounceland or signet.

*Shrug* just wondering. It isn't often that you see sideboards beginning with 2x Twinstrike and Wrecking Ball. I'd probably have taken something decent in Azorius or Simic if I had no intention of playing them rather than end up running marginals.

The fact that I count 12 heavy playables from Ravnica is just stupid, but suggests you would have been better served letting the Equenaut, Shambling Shell, Fangtail, or a Bramble Elemental slip in exchange for a relevant fixer rather than counting on the other two sets. With a setup like that I would have passed the Pyromatics for virtually anything useful, be it fixers (preferably Starfletcher or Izzet Signet/Boilerworks) or solid bodies (12 is a bit light on creatures even with so much removal).

Still, no point in debating. You had so many bombs that you were virtually destined to win despite the ugly mana. And that mana base is nothing if not ugly.
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« Reply #9 on: May 25, 2006, 06:29:49 pm »

This is one I did on 05-04:

http://www.freewebs.com/reb428/05%2D04%2Ddraft.html

The controversial pick here, IMO, is probably pick two; I went with the Legionaire aiming for W/G/R, but W/G/B with the Imp was a very good option as well.  Most notably, this would have allowed me to play the Ghost Council I  opened in pack three.  Conclave Equenaut was an option as well, but I wanted to go for the more aggressive deck if possible, and I wasn't sure how heavily white I was going to end up yet.

Pick three is iffy as well; both Evangel and Oathsworn Giant were pretty good picks.

The second pick Legionnair is fine imo. You've already passed a Dismisser so it's likley that the guy on your right is going to be blue. You've also passed a House Guard, and Stinkweed Imp isnt that strong, so I think it's fine to set yourself up for Selestnya/Boros/Gruul.

Some questionable picks imoare:

- Oathsworn Giant over Bramble Elemental: perhaps I just like the Elemental, but it's bigger, cheaper and works nice with Fists of the Ironwood, Arc and the Guildpact Enchantments.

- Terraformer over Barbarian Riftcutter or Incyte Hysteria: Terraformer can be a playable blue card, and since it's not likley that you're going blue from this point, it's best to give the guy to your right as many blue playbles as possible so that he will stay in that color. Besides, the Barbarian and Hysteria are playble, even if just as a 23th pick.

- Torpid Moloch over Terrarion: I really dont get this. Torpid Moloch hasn't seen any play since it first hit the streets as far as I know, while Terrarion is definatly playble.

- Rain of Embers over Viashino Slasher: the Slasher seems a lot better the Rain, especially since you're part Selestnya.

- Cleansing Beam over Brable Elemental: again it might be my love affair for the Elemental, but is Cleansing Beam still that good? Almost everyone is playing 3 colors so there's a bit chance that you'll end up taking on of your own guys down with it as well.

- Boros Fury-Shield over Gather Courage: both combat tricks, but on is just a tempo swing that's both reactive and 3 mana, while the other can kill a guy in combat and is either free or 1 mana.

- Benevolent Ancestor over Seeds of Strength: I guess it's pretty even, but I think the Seeds are better. You'll be going for Gruul in pack 3 meaning that will still have lots of guys coming and are perhaps better of with a trick.

- Dogpile over Brownscale: Is Dogpile good? Even seen Brownscale in action, and it's pretty decent in stalling the ground. Dogpile just seems awfull though.

- Ghost Council over Streetbreaker Wurm or Electrolyze: was this a money pick? If so, which card would you have drafted if this was a top 8 at a GP?

- Absolver Thrull over Gruul Scraper or Gruul Signet: both Gruul cards seem a lot better. One has more power and hast, the other is a great mana fixer. Are you that affraid of Pillory?

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« Reply #10 on: May 25, 2006, 09:10:58 pm »

The fact that I count 12 heavy playables from Ravnica is just stupid, but suggests you would have been better served letting the Equenaut, Shambling Shell, Fangtail, or a Bramble Elemental slip in exchange for a relevant fixer rather than counting on the other two sets.
True, I would have, but though I knew I'd have an easy time of it, I had no idea it would be THAT one-sided.
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« Reply #11 on: May 26, 2006, 02:43:01 am »

HSpecter: Your link is broken; I would like to see it, because I'm sure you probably had some better cards to play than Ethereal Usher and Petrahydrox.  I'm not really a big fan of either card.
I fixed the link. The usher was just used to tutor for dismisser and petrahydrox is a fine hill giant that can't be killed by a single spell.
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« Reply #12 on: May 26, 2006, 04:42:04 am »

Quote
- Cleansing Beam over Brable Elemental: again it might be my love affair for the Elemental, but is Cleansing Beam still that good? Almost everyone is playing 3 colors so there's a bit chance that you'll end up taking on of your own guys down with it as well.

That was my first reaction as well. However, at this point he is still quite low on removal for an aggro deck and once you get five mana in play this thing can obliterate your opponents board (just be careful you don't shoot your own guys). Aside from a Galvanic Arc, how many playable enchantments would be in the deck so far?
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« Reply #13 on: May 26, 2006, 05:42:00 am »

The fact that I count 12 heavy playables from Ravnica is just stupid, but suggests you would have been better served letting the Equenaut, Shambling Shell, Fangtail, or a Bramble Elemental slip in exchange for a relevant fixer rather than counting on the other two sets.
True, I would have, but though I knew I'd have an easy time of it, I had no idea it would be THAT one-sided.

Out of curiosity, how highly do you place Signets, Bouncelands, and other fixers (Wayfinder, Starfletcher, Farseek, etc) in the pick order?
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« Reply #14 on: May 26, 2006, 11:13:05 am »

The fact that I count 12 heavy playables from Ravnica is just stupid, but suggests you would have been better served letting the Equenaut, Shambling Shell, Fangtail, or a Bramble Elemental slip in exchange for a relevant fixer rather than counting on the other two sets.
True, I would have, but though I knew I'd have an easy time of it, I had no idea it would be THAT one-sided.

Out of curiosity, how highly do you place Signets, Bouncelands, and other fixers (Wayfinder, Starfletcher, Farseek, etc) in the pick order?
Normally much higher than in that draft. Bouncelands 3rd-4th for on-color, signets 4th-5th for on-color, everything later for off-color. Civic Wayfinder is 1st-2nd, Starfletcher lesser, Farseek least. It's tricky because the Ravnica fixers come by before you know what's on-color and what's off- (when I say on-color I mean both halves are useful, off-color = Azorius in a UGR deck. I don't think I would take a fixer that only made me colorless, just another basic land is better).
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« Reply #15 on: May 26, 2006, 02:54:30 pm »

- Boros Fury-Shield over Gather Courage: both combat tricks, but on is just a tempo swing that's both reactive and 3 mana, while the other can kill a guy in combat and is either free or 1 mana.

- Ghost Council over Streetbreaker Wurm or Electrolyze: was this a money pick? If so, which card would you have drafted if this was a top 8 at a GP?

- Absolver Thrull over Gruul Scraper or Gruul Signet: both Gruul cards seem a lot better. One has more power and hast, the other is a great mana fixer. Are you that affraid of Pillory?

I have a few remarks about your remarks.

-Actually, the Fury Shield is as good a combat trick as Gather Courage, since you can just kill a creature in combat while your opponent expects trade (and apperently is willing), while you just let the damage stack, and then turn the tables on him, and save your guy(s). The only thing Courage has going for it is that it's much, much easier to cast. To be honest, I totally agree with picking Boros Fury Shield. It's stronger than it looks.

-Ghost Council is really great if you can keep it going. It turns lost guys into 2 point life swings, and the council itself is a 4 mana 4/4 which is virtually unkillable. The other cards you mention are good cards, but ghost council can actually win games.

-Gruul Scraper is not any better than Haunting Thrull. Both are relatively weak in my opinion. I think the correct pick would be the signet, since they're great, and pretty important.
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« Reply #16 on: May 28, 2006, 12:25:17 am »

RVS:  The Ghost Council question popped into my head as well, since the drafter had no black cards yet and seemed much more set to move into WRG than WRB, so it seemed to me as well that the only reasonable explanation was that it was a money draft (which makes sense, that guy isn't cheap).
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« Reply #17 on: May 28, 2006, 12:44:39 am »

Yeah, Ghost Council was a money pick more than anything else. 

Sgt Pepper:  One concern you didn't note in many of your choices was cards with GG in their cost.  This is why I didn't choose cards like Bramble Elemental and Golgari Brownscale when there were other options.  White is my primary color, so I was willing to take WW cards (but not too many). 

Also, I find Cleansing Beam to be really, really, really good. 

I'm actually not sure why I took Absolver Thrull over the Signet.  It may have been a misclick, or I just didn't see it.
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« Reply #18 on: June 01, 2006, 12:18:11 am »

Drafted tonight. A great time. Full report:

Last week we had 25 people, quite a turnout! But this week we had THIRTY-SEVEN people show up to draft! This format brings 'em out in droves. I was in the nine man pod.

I started out with a first-pick Cloudstone Curio, (I tried to build around the Curio since it's so incredibly powerful. I knew I woudl want some blue cards for CIP effects. I took a Spawnbroker and a Sparkmage Apprentice, which are both great with Curio), then second pick Moldervine Cloak (no I don't know what he took over that), then a Civic Wayfinder. Since I was in green, I knew I wanted to be in blue also to pick up some Simic love. And what else could I do? Well, Selesnya and Golgari were past, so I was left with only one option: go for the RGU deck, the best deck in the format when you can pull it off. This would mean hitting all the Guildpact notes just right.

It worked. I got a Starfletcher and three Izzet fixers (2 bounceland, 1 signet), and a host of great cards. Very very little removal however.

Then on to Dissension. The Simic love started off early with my first-pick Cytoplast Root Kin, which was awesome, though it did mean passing an Azorius Guildmage. Then I looked at the second pack. I looked again. And just to be sure, again, and it was true: someone had passed me a Breeding Pool. Ka-Ching! And it was even in my colors! I didn't get too much more love out of Dissension - I got no Sporeback Troll, no Assault Zeppelid, but I think what I did get was enough, as you'll see.

I wound up with the manabase of god. Here's the deck:

Steamcore Weird
Sparkmage Apprentice
Vedalken Dismisser
Civic Wayfinder
Spawnbroker
Scab-clan Mauler
Silhana Starfletcher
2 Ogre Savant
2 Gruul Nodorog
Skarrgan Pit-Sulk
Cytoplast Root-Kin
Coiling Oracle
Plaxmanta
Vigean Hydropon
Helium Squirter

Minister of Impediments

Infiltrator's Magemark
Govern the Guildless
Moldervine Cloak
Sundering Vitae
Cloudstone Curio

Breeding Pool
Simic Growth Chamber
Simic Signet
2 Izzet Boilerworks
Izzet Signet
8 Forest
2 Mountain
1 Island
Skarrg, the Rage Pits

I bolded all the cards that are good with Curio.

Round one was brutally unfair. Here I was, with an amazing deck - and I got the bye, out of 37 people! Wtf! So I sat around watching some other games.

Round two was almost as fast. I played a guy with I thought GWR splashing black for Twinstrike. He played an early Selesnya Guildmage. I played a Vigean Hydropon, moved some counters onto other guys, then played Spawnbroker, trading the 3/3 Hydropon for his Guildmage. That was hot. I thrashed him soundly game one, then he got colorscrewed game two and I won that, too. I said "Well, good game" and went to shake his hand but he just stood up and walked away. What a dick. The whole round lasted 18 minutes, so I had even more time to kill.

Round three I faced David, who has some serious cojones: he drafted white, and green, and nothing else. And was 2-0, 4-0! Game one I actually lost - he started with the white Leyline and got Evangel working, and he knocked me way down. I tried to forecast and Govern his Evangel but he sacced it to Starved Rusalka. Then he untapped and played Wurmweaver Coil on a token, which attacked to take out my Cytoplast. I had Curio and Dismisser on the board versus his huge token, and plenty of mana; if I could draw a cheap creature, I could bounce the Dismisser and recast it, killing the token and saving my ass (I was at 1 life). But it was land.

Game two was much more my style. My turn three Starfletcher shut his Mourning Thrull down. Eventually he tried to Wurmweaver Coil the thrull, but when he attacked I had Vitae in hand to kill it, and Starfletcher killed the thrull. From there it was academic, as my bloodthirsted, grafted, Magemarked Skarrgan Pit-Sulk did him in three unblockable points at a time (which also gave me perpetual bloodthirst). Between his four Centaur Safeguards, Mourning Thrull, and Dryad's Caress, he gained over 17 life that game. It took forever to kill him. With a Coiled Thrull, he had ended the last round at 58 life.

I sided Plaxmanta out for Stasis Cell; he had a couple guys I didn't want untapping, and he had nothing in his entire deck that targeted my guys.

Game three was tight. I opened Forest, Forest, Mountain, Sparkmage, and blue cards. I wasn't sure whether to keep, but since I already had paid for the draft, and knowing my deck loved me, I kept. First draw: Simic Growth Chamber. Woo! He came out fast but my Helium Squirter halted his advance, then Minister too. At one point I had a two-counter Squirter, and a bloodthirsty Mauler, then I played Cytoplast Root-Kin and he ran out of goods eventually.

So in addition to the rares I drafted, I got four packs, which included my second Infernal Tutor, and a Ratcatcher I traded for a Magma Giant. I also traded a Research/Development and a Vulturous Zombie for a Verdant Force, to David who I played in round 3. I tried to give him more for it, but he said no, so I don't feel bad.

This was an amazing night. I'm drafting EVERY week from now on!
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« Reply #19 on: June 01, 2006, 01:37:09 am »

Game two was much more my style. My turn three Starfletcher shut his Mourning Thrull down. Eventually he tried to Wurmweaver Coil the thrull, but when he attacked I had Vitae in hand to kill it, and Starfletcher killed the thrull.


He couldn't coil the Thrull anyways, Coil says Enchant GREEN Creature. Its a mistake I see a lot of people make in limited. Nice deck and report though.
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« Reply #20 on: June 01, 2006, 10:24:15 am »

Oh man, no one noticed that! Hahaha.
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« Reply #21 on: June 03, 2006, 09:22:21 pm »

I'm wondering what's up with people and not liking the Izzet. I've had 2 drafts in a row now with 3 Steamcore Weirds.

This is the deck that I drafted today:
What I did play:
Rakdos Carnarium
Izzet Boilerworks
Cackling Flames
2x Minister of Impediments
Stinkweed Imp
Wee Dragonauts
2x Slaughterhouse Bouncer
Izzet Chronarch
Djinn Illuminatus
Peel from Reality
Izzet and Rakdos Signets
3x Steamcore Weird
Ogre Savant
Seal of Fire
Fiery Conclusion
2x Pyromatics
Crypt Champion
Tattered Drake
Gobhobbler Rats
Wrecking Ball
Tidewater Minion

Edit: What's even better is what I didn't play:
Flight of Fancy, 2x Siege Wurm (both tabled), Leafdrake Roost (2nd to last pick), Blind Hunter, Pillory, white Magemark, Orzhov Basilica (last 4 picks), Slaughterhouse Bouncer

The previous draft had 2x Hypervolt Grasp, 3x Steamcore Weird, Thunderheads, 2x Leyline of Singularity, a Hunted Phantasm, 2 Tattered Drakes, a Disembowel, a Vedalken Dismisser, Pyromatics, 2 Train of Thought, and some other good stuff.

I keep shooting for UR in my Guildpact packs, and I've always seemed to get ridiculous UR coming my way. Am I alone, or are the people that I draft with unaware of how good Izzet is?

Note: I drafted with 2 different groups of people for the two decks.
« Last Edit: June 03, 2006, 09:34:34 pm by Apollyon » Logged
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« Reply #22 on: June 03, 2006, 09:31:16 pm »

That's pretty odd.  It's long been the consensus that Izzet is the best guild in Guildpact.  UBR was my favorite color combination in RRG, and now, as is commonly known, URG is the way to go for RGD.
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« Reply #23 on: June 03, 2006, 09:56:40 pm »

Leafdrake Roost (2nd to last pick)

That just hurts.

I often find Izzet coming later, but that is really because it is so mindblowingly powerful and deep. The common run has Steamcore, Savant (often together), Chronarch, Dragonauts, Pyromatics, Torch Drake, and more. The uncommons are also great.
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« Reply #24 on: June 03, 2006, 10:13:04 pm »

Leafdrake Roost (2nd to last pick)

That just hurts.

I would have run the Leafdrake Roost, if I had anything else to go with it. As is, it wasn't worth splashing green for that. I didn't have enough manafixing to make it worth it + 2 Siege Wurms.
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« Reply #25 on: June 06, 2006, 02:27:25 pm »

Round three I faced David, who has some serious cojones: he drafted white, and green, and nothing else. And was 2-0, 4-0!

I think that all the cries of "Selesnya is soo dead" were a bit early. Sure, you don't get Guildpact guilds if you start off with Selesnya, but you set yourself up for a great W/G/U deck if you manage to get some Simic love in Dissension. If you go that route, you want stuff like Absolver Thrull, Ghost Warden, Absolver Thrull, Mourning Thrull, Withstand, and Harrier Griffin, Belfry Spirit, Magemarks, Ghor-Clan Savage, Wildsize at Uncommon. There's also the blue to plan for, with the gUildpact Drakes etc. I think it's perfectly possible to start a draft off with Selesnya, even though Simic is the most contended guild in Dissension. Pick up off-color Signets in Guildpact. It's not as good as having on-color signets, but it still works. Antoine Ruel did it at GP Torino, for example, and fared quite well. You probably need to get a bit lucky with Simic, but it is possible.

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« Reply #26 on: June 06, 2006, 04:44:17 pm »

Yeah, but straight Selesnya? That's something else.
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« Reply #27 on: June 06, 2006, 04:57:38 pm »

Selesnya is similar to R/U back in triple Rav. It can be great if you get the cards for it, but otherwise it will just ruin you. I faced a guy in WGB last night in the semifinals of a 4x premiere on MODO who had Glare among other things, and still smashed him despite him resolving it in 2 games. And no, I didn't have enchantment removal.
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« Reply #28 on: June 06, 2006, 11:57:23 pm »

I have to agree that doing well with Selesnya is probably more of an abberation than something you can plan for.  I also had a couple weeks in a row where I cracked Glare (although to be fair, this was before Dissension), and failed to win anything.  While true I did have some awful luck, I didn't feel like the decks I had measured up to any in which I had drafted Izzet. 
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« Reply #29 on: June 09, 2006, 10:24:13 pm »

I drafted at a third place earlier tonight. Once again, my deck is ridiculous.

5 bouncelands
3 Pillory of the Sleepless
3 Ogre Savant
Peel from Reality
Izzet Chronarch
Dimir House Guard
Strands of Undeath
Izzet Signet
Fiery Conclusion
Carom
Douse in Gloom
Disembowel
Seal of Doom
Overrule
2 Demon's Jester
Slaughterhouse Bouncer
Freewind Equenaut
Greater Forgeling
Train of Thought

Am I the only one getting retarded Guildpact packs?

I realize that it's 4 colors. I just have so much good stuff that I had to run 4 colors. I also was really creature-light.

Pick 1, pack 1 was Disembowel over Lightning Helix because Disembowel is black and splashable.
I get passed House Guard pick 2, Fiery Conclusion and Peel also come early, while Boros Garrison tables.

Pack 2, I first pick Douse over pretty much nothing (Izzet Boilerworks). I get passed picks 2-4 Ogre Savant. I get Pillories picks 5, 6, and 9. Chronarch is pick 8.

Pack 3, I pick up a Seal of Doom, get passed a foil Carom as 4th pick. I manage to table 2 Azorious Chanceries, 7th pick Rakdos Carnarium, table a second Carnarium, and take a Chancery as my 14th pick.
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