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Author Topic: The end is near! Doomsday fun  (Read 2812 times)
scutakicker
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« on: May 10, 2006, 05:44:32 pm »

--Help me with ideas for Doomsday stacks--

So here's the idea-
Doomsday is the perfect combo enabler for a casual environment. You're not worried about infi Force of Wills and things getting drained into massive combos for your opponent. The goal of competitive combo is to win through this disruption and to make a relatively consistent combo deck. In general I like that, but it clogs up the deck and you always will win with the same combo of Storm or Dragon (even if you get there different ways every time).

What I want to do is make a Doomsday deck with the MAXIMUM number of combos within it. I want to win each game I play with a COMPLETELY different Doomsday stack. The point is to make each attempt at a win new and exciting through abusing the combo potential of a 5 card stacked deck. Some potential stacks are already well-known. The vintage deck was built around:

Ancestral Recall
Black Lotus
Dark Ritual
Mind's Desire
Beacon of Destruction
(Cast recall, ritual lotus, then Desire w/ 3 storm copies, playing Beacon of Destruction 4 times in a row as it gets shuffled back into the deck)

I've also seen:
Breakthrough
Shallow Grave
Sutured Ghoul
Krosan Cloudscraper
Krosan Cloudscraper
(Breakthrough for 1, casting Shallow Grave on Sutured Ghoul, removing the Cloudscrapers and attacking w/ a hasty 26/26 trampler)

Also:
Ancestral Recall
Helm of Awakening
Disciple of the Vault
Conjurer's Bauble
Conjurer's Bauble
(Cast recall, lotus & Disciple, recur Bauble's for the win)

The great thing about all of these is that they don't take up the whole deck space. I only need 1 Disciple, 1 Sutured Ghoul, 1 Beacon of Destruction etc in order to run the different combos. This has the added fun of COMPLETELY confusing your casual opponents as you cast apparently random spells before actually comboing off. (I'll probably add 4 Dark Rituals and some tutors to help out but not much beyond that.)

The problem is that I need more ideas for Doomsday piles. Resistance to disruption isn't really important here. Winning the turn after casting Doomsday IS really desired though because otherwise people will just list every combo used by a deck ever. Ideas?
« Last Edit: May 10, 2006, 05:48:36 pm by scutakicker » Logged

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asmoranomardicodais
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« Reply #1 on: May 10, 2006, 06:56:46 pm »

What about:

Timetwister
Ancestral
Time Walk
Tinker
Darksteel Collosus

I've never played Doomsday, so I don't know for sure, but wouldn't you be able to ancestral for the tinker and time walk, play the collosus, timetwister and do it again? Sorry if it doesn't work, but I'm tryin'
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Polynomial P
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« Reply #2 on: May 10, 2006, 07:12:51 pm »

mental note
laqutus/kill card
dragon
animate dead
5th card
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« Reply #3 on: May 11, 2006, 10:16:35 am »

Bomholmm posted a very cool stack in the Legacy forums:

Predict
Brain Freeze
LED
Conjurers bauble
Second Sunrise

Seems like it would still work for T1, except if your opponents run Gaea's Blessing.
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scutakicker
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« Reply #4 on: May 11, 2006, 11:18:01 am »

You can't do Timetwister because it's a Draw-7. When you try to draw you can't and so you lose. I like the dragon combo idea--I hadn't thought of mental note's potential there. It also only costs UB1 to go off which is less than most combos.

For the Second Sunrise stack you can also go with Tendrils of Agony as the kill. It takes a little more mana to pull of, but it's still doable. Besides, I'll be including both Brain Freeze and Tendrils for other combos anyway.

I was also trying to work out a version of the Final Fantasy combo (Final Fortune w/ Scepter, Platinum Angel). I was thinking it could be powered out by Channel. The problem is that then you need to draw 4 cards.


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scutakicker
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« Reply #5 on: May 11, 2006, 05:52:49 pm »

I found another one--bet you never killed anyone with Anurid Savenger before! (These, by the way, are all floating around here or there in decklists, I'm not trying to claim credit for any of these)

Ancestral Recall
Black Lotus
Anurid Scavenger
Time Walk
Fire/Ice

(cast Savenger & Walk, on the Walk turn tap down their creature w/ Fire/Ice, drawing into walk. cast walk every turn and kill w/ Scavenger beatsĀ  :lol: it can also use serum visions if you don't need to tap down their creature)

You can also stack:
Ancestral Recall
Grim Monolith
Power Artifact
Goblin Cannon
Vizzedrix (could be anything here so why not)

also:
Predict
Auriok Salvagers
Lion's Eye Diamond
Pyrite Spellbomb
Reanimate

I also saw someone use:
Ideas Unbound
Sensei's Divining Top
Helm of Awakening
Sensei's Divining Top
Brain Freeze
« Last Edit: May 11, 2006, 05:59:51 pm by scutakicker » Logged

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« Reply #6 on: May 11, 2006, 06:28:26 pm »

I also saw someone use:
Ideas Unbound
Sensei's Divining Top
Helm of Awakening
Sensei's Divining Top
Brain Freeze


How does ideas unbound help with this?
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« Reply #7 on: May 12, 2006, 09:59:40 am »

Quote
You can't do Timetwister because it's a Draw-7. When you try to draw you can't and so you lose.

This isn't true.  Post doomsday you still have cards in hand (or you won't assemble the Timetwister option)  When you Timetwister, your hand cards will flow into the deck and you won't get decked.  My friend built a doomday combo deck that utilized Timetwister when Doomsday first came out.  It was like: Twister, Lotus, Regrowth, Lion's Eye, lightning bolt. 
Twist - play Lotus, regrowth- timetwister, play LED, twist and sac LED.  Of course errata makes this combo less efficient because back when LED came out you could announce Timetwister and sac LED to pay for it. 
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« Reply #8 on: May 12, 2006, 10:20:28 am »

The Ideas Unbound stack is from Legacy Doomsday lists where Ancestral Recall is banned.
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scutakicker
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« Reply #9 on: May 12, 2006, 10:53:29 am »

So part of the issue is winning the turn after Doomsday resolves. If you're stacking with power you can just put Ancestral at the top to draw into the rest of your combo, but ideally I want different options depending on how much mana I have open and how many cards I need to draw and dump into the graveyard. (I also want unpowered options to beat people who would complain about powered combos)Options besides Ancestral are

Ideas Unbound-(uu, draw 3)
Mental Note-(u, 2 in yard, draw 1)
Breakthrough(various--draw 4, put some number in yard)
Predict-(1u, 1 in yard, draw 1 or draw 2)

According to JP Meyer, the stack that originally got Doomsday restricted was
Timetwister
Regrowth
Black Lotus
Lion's Eye Diamond
Braingeyser

To go off with any sort of Twister combo you need to have a hand of Doomsday and exactly 2 cards. (Twister into a new graveyard plus the 7 card draw) Otherwise you deck yourself or possibly don't draw a combo piece. I suppose there's ways to get around this by making some of the combo pieces cantrips of some sort. Plus, its pretty cool to kill someone with a million Timetwisters!

I was also thinking of several other combos:

Breakthrough
Shallow Grave
Phage the Untouchable
Stifle
Random
(costs total of 2buu)

And possibly some version of the Fastbond, Zuran Orb, Crucible combo. Possibly w/ Mikokor, Center of the Sea to draw a final kill spell. I haven't figured out a way to make that work though without drawing 4 cards. Especially since you have to pay 3 for Crucible.

Shared Fate would also be an amazing kill in case they have Worship or did life combo or something silly. It needs a way to draw the entire stack so they will die during their draw step.
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« Reply #10 on: May 18, 2006, 07:18:51 am »

Breakthrough
Shallow Grave
Phage the Untouchable
Stifle
Random
(costs total of 2buu)

You're kidding, right? Shallow Phage for the immediate game loss?

And possibly some version of the Fastbond, Zuran Orb, Crucible combo.
Don't play Crucible, especially if you're going to use something like Intuition, Gifts Ungiven, cycling lands.

The better play would be something like Intuition for Zuran Orb, Life from the Loam, and a cycling land from Onslaught.

Play a land, tap it for cycle-mana, sacrifice it for 2 life, cast Life from the Loam infinitely and draw your library with a lot of life in the process.

-hq
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« Reply #11 on: May 18, 2006, 11:30:38 am »

Breakthrough
Desciple of the Vault
Myr Retriver
Myr Retriver
Ashnods alter

Not very good, but the nice part about it is that you can combo this deck rather easily without Doomsday.  To set this up you need 10 mana though =/

{8}{U}{B} = {3}{U} + {B} + {2} + {3}

At that point DDay looks more like an "alternate" win.
 
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scutakicker
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« Reply #12 on: May 19, 2006, 10:53:00 am »

Breakthrough
Shallow Grave
Phage the Untouchable
Stifle
Random
(costs total of 2buu)

You're kidding, right? Shallow Phage for the immediate game loss?

Phage's game loss effect is triggered and therefore can be stifled. Breakthrough for U2, cast Shallow grave for 1B, cast stifle for U, attack w/ hasty Phage & win game. The last card after Stifle I'd make a Wonder to give Phage some evasion.
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