I played the following deck at Myriad Games' double-header both days (Sat/Sun). Thought I'd post some results and thoughts. Didnt take very specific notes, and I'm still new to getting to know everyone, so I cant give names and exact turn plays in most cases. But hopefully some of the info will be helpful. Day 1- 2-2-1 then drop. Day 2- 3-3-0
4 Rector
3 Flash
4 FoW
4 Brainstorm
3 Duress
1 chain of vapor
1 echoing truth
3 merchant scroll
1 mystical
1 demonic
1 vampiric
1 imperial seal
1 yawg bargain
1 tendrils of agony
1 Tinker
1 Darksteel colossus
Power 8 (no timetwister)
1 Chrome mox
1 sol ring
1 mana vault
1 lotus petal
1 mana crypt
3 dark ritual
4 UG Sea Board: 4 leyline of void
3 flooded strand 2 extract
2 polluted delta 2 BeB
1 tolarian acad 3 massacre
2 island 1 the abyss
1 swamp 1 Form of Dragon 2 hurkyl's recall
Day 1 - match 1 vs GAT (I think it was Craig Dupre?) 1-2
Got some very good draws and had 2 force of wills by the second turn to protect a tinker/dsc. Game was over quickly.
Game 2. Resolved Flash/Rector for bargain and didnt win!! Argh...it was around turn 2 or 3 when resolved after a little jockeying for control. Had about 17 life I believe. All tapped out when I hit it. And this proved to be my demise. I think I drew 2 rectors, about 4 or 5 lands, 2 more flashes, a duress, an extract and some off-color moxes. Drew dark rituals, demonic tutors, vampiric tutors. Even used a damned brainstorm. NO Friggin black mana sources to be found!! (already had laid a land). I actually wasnt using chrome mox day 1, but quickly added this in for day 2.
Anyways, after passing the turn at 2 life, I was beaten by a tog.
Game 3. Every newbie is allowed one big mistake right....Couldnt resolve a flash but eventually resolved a tinker late game (post turn 5). DSC facing two dryads (1/1 and a 6/6), I had it in 2 turns ( I was almost full life). Got greedy (and extremely stupid) on the second swing and said, "gee, let's chain of vapor one of his dryads so that I can kill him this turn instead of next"...Needless to say, I was not very happy with myself for that loss.
Anyways, that's a close matchup. I'm much faster, but have to have a solid hand/draw. If GAT has suitable disruption first turn, he's got much better draw power and before long, takes control and is very hard to break.
It annoyed me because I really felt like if I had just a little more counter power, it wouldnt be a very hard matchup. But my slots are (seemingly) pretty tight in this deck.....
Round 2 vs. Ichorid (dont remember guy's name, basic build though). 2-0
Game 1 - He goes first on a mulls to 4 but passes after laying a swamp and a mox emerald. My turn: land-brainstorm for a mox. Pass. Dont remember what he did, but it wasnt anything significant. Didnt go off, thankfully. My turn: Flash/rector/bargain/tendrils

When it goes off correctly, life is certainly very good!
Game 2 - My opening hand (mull to 6): FoW, Flash, Tinker, mana crypt, leyline of void, brainstorm - I draw an Underground Sea. Needless to say, that game was over in two swings from DSC.
That was the only ichorid match I would see in two days. Like others, I think ichorid is dying a very slow, but steady death. Unless it goes off turn by turn 2 (which in theory it should, but.....), because of no disruption, it's nearly impossible to stop combo/tendrils decks.
Round 3 vs. Foodchain Goblins 2-0
Quite an easy mathup, though game two I was down to 8 life. That deck is just WAY too slow against combo. With a little disruption early on game 1, via duress, he wasnt able to get enough of a threat on the board and I had 3 turns to get to flash/rector/bargain/tendrils.
Game two - I matched his REBs with my BEBs in the sideboard and hoped he couldnt muster enough piledrivers quickly. He got off to a fairly quick start, however and had 2 piledrivers, a lackey and a war chief. I had a better chance of tinker/dsc than bargain (wasnt full life) so I resolved that and was able to BEB his warchief saving me from taking 17 damage from 4 creatures. DSC powers through for win.
Round 4 vs Belcher. 1-1-1
I never saw a belcher in 3 games, thankfully, but he resolved EtW all three games.
Tendrils game 1 after forcing a huge turn1 EtW (phew!)
Game2 got beat down by EtW and simian spirit guide. YET ANOTHER resolved flash/rector/bargain that I couldnt finish.....I cant believe I couldnt do it, but between not having tons of life when it resolved (think I was around 12 or 13) and drawing a bunch of crap (I always seem to draw 2 rectors and at least 1 flash when I bargain), I again, couldnt muster enough mana to get my storm high enough AND cast tendrils. Chalk it up to my inexperience? Probably.
Game 3. REB my flash. But I hardcast massacre his EtW with lotus. I nearly hardcast DSC, but turns run out before I can get to it (1 mana shy).
Round 5 vs. Bill Kopel (sp?) and his homemade Stax.
One hell of an annoying matchup. For yet my third time that day, I resolved a bargain, game 1 and couldnt finish it. Granted this time, I was very low on life from Ankh of mishra and my mana crypt. Passed the turn at 5 life and then lost to black vise/chalice/sphere
Game 2 - fun, but crazy game. Turn 1- I play a land and mana crypt and pass (dont have flash or tutor, do have a rector) His turn - Wasteland, mana crypt, lotus chalice0, and ankh. Great. Still no flash, and I only had a swamp in play so cant play a drawn Chain of Vapor. He adds a sphere. Before I could get a flash, I drew bargain. Damn. No brainstorm either. A few turns later and still nothing I can play. Mana crypt is killing me. Fortunately I draw a second dark ritual and can hardcast bargain (lots of land, sol ring, mana vault), but dont have enough life to draw very much (maybe I shouldnt have bargained? Anyways, only thing useful was hurkyl's, which I use next turn.)
Post hurkyl's I lay back all of my artifacts (except crypt) including a lotus petal. Dark ritual and rector in hand.
At 3 life. One more draw from bargain, down to 2 life. Draw an ancestral recall. Lotus, vamp tutor (dang), rector. Hardcast first rector with petal. Pass. Ankh on his turn. Pass. I play second rector with lotus. Swing for 1. Pass.
He is at 14 life. I swing with both rectors and get him down to 7. He finally casts tanglewire/stack. 2 more swings and I take him down to 3 life. Pass. He adds 1 soot counter and casts Dark Confidant. I am only going to have 1 untapped rector next turn. He passes. I sac bargain. Draw a force of will. I have FoW and Dark Ritual in my hand....
I have 1 untapped rector, he has untapped confidant. I cant swing because of his confidant. (I'm only at 2 life, he's at 3). Pass. He sacs confidant and adds another soot counter. Pass to me. I'm completely tapped out. I draw a land (ankh still in play). Another Pass-Pass. I sac everything. He's left with some land. I have nothing. Time almost up. I scoop.
What I learned from stax matchup - Sideboard a form of the dragon! (I didnt have it my board first day). That card is basically game vs. stax, as long as I have enough to feed to stack.
I'm going to post my day 2 results and thoughts on the deck as soon as I get more time.