xpolosp0rtx
|
 |
« on: November 10, 2008, 06:19:36 pm » |
|
Hi all! First post on TMD and I've been very frustrated with the lack of playable walkers in T4. So, I've decided to take matters into my own hands and print my own walkers, but I was wondering if you could guys look over my list. I wanted to make one walker for each color, and I had a specific goal for each one. Without further ado, here goes:
White walker- My goal for this walker was to create a defensive walker that protects itself and you. I gave her an ultimate that takes a while to charge because she's so good at protecting herself.
Aeris Gainsborough WWWWWW Planeswalker - Aeris +1: Until your next turn, creatures can't attack you or planeswalkers you control. +1: Until the end of your next turn, you and planeswalkers you control can't be the target of spells or abilities your opponents control. -10: For the rest of the game, you can't lose the game as long as you control a permanent. Starting Loyalty 6
Blue walker- I wanted to make one that was just borked and funny. Low loyalty because of how borked she is.
Thalia Gemnas UUUUUU Planeswalker - Thalia +1: Until your next turn, you may play nonland cards as though they had flash. -1: Put a 0/1 blue Illusion creature token into play. It has "Sacrifice this creature: Counter target spell." -6: For the rest of the game, whenever a player plays an instant or sorcery, you may copy that spell. You may choose new targets for the copy. Starting Loyalty 4
Black walker - I was looking for a black walker to abuse the "alt CC" rule. For the ultimate, I would have used Yawg Will's RFG wording but it took up too much space on the text box. In addition this templating makes it so that each card can only get played once and that Lucrezia can't play herself out of the graveyard if she blows up after using her ultimate.
Lucrezia the Plunderer 7BBB Planeswalker - Lucrezia +2: Each opponent removes a card in his or her hand from the game. -1: You may play a card removed from the game with Lucrezia the Plunderer without paying its mana cost. -12: Choose any number of cards among cards in all graveyards. Until end of turn, you may play those cards without paying their mana costs. Starting Loyalty 8
Red walker- I wanted something fun that worked around randomness. I decided that choosing targets at random was a headache, but that coinflips was easy. It's very hard to make a powerful card based around coinflips but I think Harle is interesting and powerful enough for T4. I realize her second ability is slightly blue but I'm fine with slight color bleed because of the coinflipping aspect. Note that she is the only walker who can fire off her ultimate right away for a funny pseudo--maybe-obliterate.
Harle, Lunatic Jester 4RRR Planeswalker - Harle +2: Until the end of your next turn, if you would flip a coin, instead flip two coins and ignore one. -4: Flip a coin. If you win the flip, take an extra turn after this one. -6: For each other permanent in play, flip a coin. If you win a flip, remove that permanent from the game. Starting Loyalty 6
Green walker - Green walkers are hard to design because they have such crappy abilities in terms of t4. Make mana? Make tokens? Anyway my goal for this one was to make creatures better in t4. Note that she only needs to charge once to fire off her ultimate.
Feena Neveleska 5GGG Planeswalker - Feena +1: Reveal cards from the top of your library until you reveal a creature card. Put that card into play and put the other cards revealed this way into your graveyard. -1: Return target card from your graveyard to your hand. -8: For the rest of the game, creatures you control are indestructible and can’t be the target of spells or abilities your opponents control. Starting Loyalty 7
Anyway what do you guys think? I want to add this to the stack for a big t4 draft this friday but I need your feedback first. Are they good enough? too good? Let me know how you would change them and why.
|
|
« Last Edit: November 10, 2008, 06:32:33 pm by xpolosp0rtx »
|
Logged
|
|
|
|
VikingMetal4L
|
 |
« Reply #1 on: November 13, 2008, 05:03:56 pm » |
|
These are so cool. You are right that the blue one is ridic. It's +1 ability is Vedalken Orrery?? SWEET. It's clear to me looking at them that you spent a fair amount of time thinking about what capabilities each color brings to type 4. I especially like the idea of putting Regrowth on the green one.
Nice job on templating the black one's ultimate ability. As you mention, an RFG clause would be flavorful, but your wording does a lot in the space you're given. A different direction you could take this is to have small abilities that RFG cards in hands and in graveyards and an ultimate ability that can any play cards she has removed for free until end of turn. Maybe +1 to Tormod's Crypt a player? This design feels more intuitive to me and would give the card additional utility as a grave hater.
Harle, Lunatic Jester sucks, right? (Sweet name though, and that really goes for all five of your walkers.) Are there any other cards in type 4 that flip coins? Crooked Scales doesn't count. I guess there's Odds//Ends if you play it. I understand that you can activate the +2 ability one turn and either of the other abilities next turn for a 75% chance of getting the result you want on each flip. Actually I'm not totally sure how that works... say you activate the ultimate ability with the first ability carrying over from last turn. Do you flip two coins for each permanent and then decide which flips to ignore, or do you start at one permanent, flip two coins, and then decide which to ignore? You know, because there might be two permanents which you either want to both remain in play or both RFG but not just one or the other. Or more generally you'll probably be in a better position for scheming if you know all the possible outcomes before making choices. But this is not specified on the card, and I don't know if such an ability is well-supported by game rules.
Regardless, Harle is not very strong. If you want to work coin flips and randomness into the design I'd suggest you axe the strange +2 ability and make the -4 ability into a +1 ability. This could net you a lot of turns in the long run, but it's probably fair because you invest a turn up front in casting the planeswalker. Maybe another ability deals 4X damage to a random opponent, where X is the total number of opponents. I'm not sure if something like this is good for a game of magic cards, though. While it's super awesome to randomly blast someone out of the sky in a big game, it is much less awesome to be on the receiving end, where you lose the game because of your die roll. But Dark Depths has kind of been doing that to people too without being a big problem, so who knows. In any case, I'm sure you can think of some strong abilities for this card.
Finally, one problem I foresee with planeswalkers in multiplayer T4 is that SOMEONE will usually be able to just attack and kill them with minimal resource investment, right? (This is not so much an issue with the white walker.) Anyway, it seems they have to be super strong to be good. Let us know how your game on Friday goes.
Q
|
|
|
Logged
|
|
|
|
Mr. Type 4
Creator of Type 4
Full Members
Basic User
  
Posts: 814
Creator of Type 4 - Discoverer of Steve Menendian
|
 |
« Reply #2 on: November 17, 2008, 03:18:43 pm » |
|
I really like the white one, the abilitiesare all relevant and she solves the problem of why Planeswalkers usually suck in Type 4. The blue one is insane - the +1 is really good and the Ultimate is probably strong enough to just win the game (you realize that no one can counterspell you right  ). I like that design a lot because you'll definitly get to use a good ability (1 turn of veldaken orrery) and if you can protect it, then it will be really worth while. I'm still not sure that Lucrezia's templating makes it clear that you cant play the same spell more than once. I like the design, though. I agree the red one is weak, but at least it might resolve. I like Viking's idea of making the time walk ability the +1. That would be pretty cool. The green one is also good. Mill my deck to make creature, then regrowth something next turn - very cool. I dont forsee that guy lasting in play for a full round, tho. Def report back as to how these play in real life.
|
|
|
Logged
|
2008 VINTAGE CHAMPION 2013 NYSE OPEN I CHAMPION Team Meandeck Mastriano's the only person I know who can pick up chicks and win magic tournaments at the same time.
|
|
|
LordHomerCat
|
 |
« Reply #3 on: November 21, 2008, 07:02:25 am » |
|
If you change the Black card's templating to "choose any number of target cards in...", then you will solve some of the problems. For one, you can't play them more than once then, since once they get played (and return to the yard, if it's an instant for example) then they would be a completely different game object and so couldn't be played again that turn. Also, You will not be able to fire the ultimate and then end up with her in the yard and be able to replay her that same turn, since she won't ever be there to target. You can still of course let her target as many cards as the player wants, just using the word target should make it a lot cleaner and less likely to have unintended effects.
|
|
|
Logged
|
Team Meandeck Team Serious LordHomerCat is just mean, and isnt really justifying his statements very well, is he?
|
|
|
xpolosp0rtx
|
 |
« Reply #4 on: July 15, 2009, 02:39:32 am » |
|
Hi guys, I just wanted to report on how these walkers have been playing out after many months. Some stuff has changed so for reference, here are their current versions and comments on how they are in type 4.
Aeris Gainsborough WWWWWW Planeswalker - Aeris +1: Until your next turn, creatures can't attack you or planeswalkers you control. +1: Until the end of your next turn, you and planeswalkers you control can't be the target of spells or abilities your opponents control. -9: For the rest of the game, you can't lose the game as long as you control a permanent. Starting Loyalty 6
Aeris has been great, as expected. She is probably one of the weaker planeswalkers but still good enough for my high powered stack. No changes.
Thalia Gemnas UUUUUU Planeswalker - Thalia +1: Until your next turn, you may play nonland cards as though they had flash. -1: Put a 0/1 blue Illusion creature token onto the battlefield. It has "Sacrifice this creature: Counter target spell." -6: For the rest of the game, whenever a player casts an instant or sorcery, you may copy that spell. You may choose new targets for the copy. Starting Loyalty 4
Thalia has similarly been ridiculous and awesome. No changes.
Harle, Lunatic Jester 4RRR Planeswalker - Harle +1: Flip a coin. If you win the flip, take an extra turn after this one. -3: Flip a coin. If you win the flip, Harle, Lunatic Jester deals 10 damage to target creature or player. -6: For each permanent you don’t control, flip a coin. If you win the flip, gain control of that permanent. If you lose the flip, destroy it. Starting Loyalty 6
This is her current version. Staying in flavor with red, she can use her ultimate right away but unlike many of the others, it is not an ability that changes the way the rules work for you for the rest of the game. Usually on a clogged board she is a super Plague Boiler, but when the board is empty you get to have some fun by trying to take extra turns or randomly Searing Winding people. A lot of fun, and while her first two abilities are quite weak, their fun factor and the ability to blow the ultimate right away makes her great. No changes.
Feena Neveleska 5GGG Planeswalker - Feena +1: Reveal cards from the top of your library until you reveal a creature card. Put that card into play and put the other cards revealed this way into your graveyard. -1: Return target card from your graveyard to your hand. -8: For the rest of the game, creatures you control are indestructible and can’t be the target of spells or abilities your opponents control. Starting Loyalty 7
Awesome as expected. No changes.
Lucrezia the Plunderer 7BBB Planeswalker - Lucrezia +2: Each opponent chooses a card from his or her hand and exiles that card. -1: You may play a card exiled by Lucrezia the Plunderer without paying its mana cost. -12: Choose any number of cards among cards in all graveyards. Until end of turn, you may play those cards without paying their mana costs. Starting Loyalty 8
I am placing this one last since it is easily the weakest of the five. Usually she just gets to +2 then somebody blows her up. She is fine as is, but I wanted to make her a little stronger. What do you guys think of this version:
Lucrezia the Plunderer 7BBB Planeswalker - Lucrezia +1: Each opponent discards two cards. -2: Play target card in a graveyard without paying its mana cost. If that card would be put into a graveyard this turn, exile it instead. -7: Each opponent loses life equal to the number of cards in his or her graveyard. You gain life equal to the life lost this way. Starting Loyalty 5
Is this too powerful?
|
|
|
Logged
|
|
|
|
Mr. Type 4
Creator of Type 4
Full Members
Basic User
  
Posts: 814
Creator of Type 4 - Discoverer of Steve Menendian
|
 |
« Reply #5 on: July 15, 2009, 05:41:17 pm » |
|
I'm assuming you play the "if it doesnt cost mana it doesnt count as your spell" rule.
Aeries: seems pretty powerful. Basic abilities arent much but the Ultimateis strong. Should his ultimate ability be worded like Platinum Angel which indicates "...and opponent's can't win the game" just in case they ever make a good enough alt win condition for Type 4?
Thalia seems like making Illusion tokens would be the big draw. Luckily the Ultimate is powerful enough to make it worth pursuing. You probably win most of the time if you get it off, I'd imagine.
Harle: looks awfully fun. cant really count on it doing anything you want it to, but very flavorful. I like that you moved the Time Walk thing to +1, giving you the possibility of taking a bunch of tunrs if you're lucky enough.
Feena: seems perfectly awesome.
The new version of Lucrezia seems really powerful. I dont know if its necessary to gain life from the ultimate, even though that's in flavor for black. I have a feeling that this ultimate may just kill everyone a significant % of times that it allowed to resolve. Not sure if that's what you wanted?
|
|
|
Logged
|
2008 VINTAGE CHAMPION 2013 NYSE OPEN I CHAMPION Team Meandeck Mastriano's the only person I know who can pick up chicks and win magic tournaments at the same time.
|
|
|
Noah
|
 |
« Reply #6 on: July 15, 2009, 06:54:40 pm » |
|
Here's my Flip Planeswalker/Creaature that's in my cube:
Side 1: Glacius the Planesglider 1UUU
Artifact Planeswalker - Glacius
Flash, flip Glacius when he runs out of Loyalty counters.
+10: Gain control of target permanent.
-30: Counter target spell. (You may use this ability as an instant)
-60: Ignore the one spell per turn rule for the rest of the game.
Loyalty 40
Side 2: Glacius, Vedalken
Artifact Creature - Vedalken Dreadnought
Shroud, Unblockable
Counter the first spell an opponent casts each turn.
20/20
This guy is so much fun to play with! On paper he's insane but at a table of 4-8 he's fair to deal with.
|
|
|
Logged
|
|
|
|
|