Scarscale Ritual
Sorcery
As an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control.
Draw two cards.
All of your creatures can take it (except for Selkie, where you wouldn't need it since you can already draw). And realistically, it won't be that big of an impact with all of your lords making things ridiculous or your time vault win condition.
Unfortunately there aren't really *that* many creatures in the deck, and this can't be played on turn 1 barring Lotus. I'd probably look at Impulse, See Beyond or Treasure Hunt for CMC = 2 card draw first. Shrinking a creature can be relevant too, especially if it prevents me from killing a Tezzeret who just found Time Vault etc.
Has anyone ever tried Aquitect's Will with this deck?? It cycles and enables all your islandwalking guys plus it can allow you to run Seasinger main so you can steal any creature.
This deck should probably only be run in island heavy metagames anyway, so I doubt the usefulness of Aquitect's Will. I think it's preferable to board in some number of Annuls and Energy Fluxes against Stax, and Island walking against Dredge isn't a huge issue, since you mostly want to play creatures to block until you get infinite turns, then you can kill them at your leisure with a flying Coralhelm Commander.