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Author Topic: [Deck] Merfolk 2010, or, New England Aggro  (Read 11262 times)
serracollector
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« Reply #30 on: July 23, 2010, 03:01:51 pm »

If you decide to add a color, for the current metagame I would add green before white or black

Reason is that most of the meta is MUD, followed by Oath, then tezz, the tps (or storm decks w/e), then w/e else.

With green you have access to 3 very important cards:

Noble Hierarch - not only pumps Selkie, but also provies ON color mana to cast spells (based on the fact u need UU turn 2), and helps alongside moxen to pump coralhelm.  3 good reasons to add her, despite not being a merfolk.

Trygon Predator - simply put this guy is beast, especially with moxen, and hierarchs, this can be a consistent turn 2 drop, and against MUD or oath (assuming they don't oath turn 1) there is no better creature to drop turn 2.

Nature's Claim - read trygon, but think turn 1.......

You could replace Sovereigns with Noble.  It would lower you avg CC, increase mana, and the exalted effect can be just as good OR BETTER, than the tap>unblockable effect.

Trygon and Claim's would probably be SB, but could be maindeck if you choose.  I personally always run 3 trygon main in any UG deck I play, its just too good not to.

Hope that helps.

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nineisnoone
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« Reply #31 on: August 20, 2010, 10:54:32 pm »

Scarscale Ritual
Sorcery
As an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control.

Draw two cards.

All of your creatures can take it (except for Selkie, where you wouldn't need it since you can already draw).  And realistically, it won't be that big of an impact with all of your lords making things ridiculous or your time vault win condition. 
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Sextiger
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« Reply #32 on: September 08, 2010, 08:56:31 pm »

Has anyone ever tried Aquitect's Will with this deck??  It cycles and enables all your islandwalking guys plus it can allow you to run Seasinger main so you can steal any creature. 
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"After these years of arguing I've conceded that Merchant Scroll in particular can be an exception to this rule because it is a card that you NEVER want to see in multiples, under any circumstances. Merchant Scroll can be seen as restricted in a way because should you have 2 in a hand, only one is really useful (that is, only one can get Ancestral)."
DubDub
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« Reply #33 on: September 09, 2010, 08:38:28 am »

Scarscale Ritual
Sorcery
As an additional cost to cast Scarscale Ritual, put a -1/-1 counter on a creature you control.

Draw two cards.

All of your creatures can take it (except for Selkie, where you wouldn't need it since you can already draw).  And realistically, it won't be that big of an impact with all of your lords making things ridiculous or your time vault win condition. 
Unfortunately there aren't really *that* many creatures in the deck, and this can't be played on turn 1 barring Lotus.  I'd probably look at Impulse, See Beyond or Treasure Hunt for CMC = 2 card draw first.  Shrinking a creature can be relevant too, especially if it prevents me from killing a Tezzeret who just found Time Vault etc.

Has anyone ever tried Aquitect's Will with this deck??  It cycles and enables all your islandwalking guys plus it can allow you to run Seasinger main so you can steal any creature. 
This deck should probably only be run in island heavy metagames anyway, so I doubt the usefulness of Aquitect's Will.  I think it's preferable to board in some number of Annuls and Energy Fluxes against Stax, and Island walking against Dredge isn't a huge issue, since you mostly want to play creatures to block until you get infinite turns, then you can kill them at your leisure with a flying Coralhelm Commander.
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Sextiger
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« Reply #34 on: October 05, 2010, 11:20:57 am »

A random thought just popped in my head, since this deck is fully powered and seems to have colorless mana to spare, has any thought ever been made for Seahunter??  He seems pretty decent after all these years now that there is a bunch of great merfolk. 
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"After these years of arguing I've conceded that Merchant Scroll in particular can be an exception to this rule because it is a card that you NEVER want to see in multiples, under any circumstances. Merchant Scroll can be seen as restricted in a way because should you have 2 in a hand, only one is really useful (that is, only one can get Ancestral)."
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« Reply #35 on: October 05, 2010, 12:56:35 pm »

A random thought just popped in my head, since this deck is fully powered and seems to have colorless mana to spare, has any thought ever been made for Seahunter??  He seems pretty decent after all these years now that there is a bunch of great merfolk. 
Wow, one of the things I did when first working on this was go through Gatherer for everything with the Merfolk Creature (or Tribal!) type.  Which obviously missed that guy.  I'm not sure how useful/viable he is, might be decent as a one-of to allow one to drop to a singleton of specialty Merfolk like Thada, Dark Sygg, Cold-Eyed Selkie, or Seasinger to avoid redundancy.

At first blush he seems a touch too expensive.  This ability on a 1/1 Merfolk for CMC=2 would be far and away preferable, but that's wishful thinking.
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Vintage is a lovely format, it's too bad so few people can play because the supply of power is so small.

Chess really changed when they decided to stop making Queens and Bishops.  I'm just glad I got my copies before the prices went crazy.
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