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Author Topic: RoE Single Card Discussion: See Beyond  (Read 4336 times)
TheWhiteDragon
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« on: April 10, 2010, 07:22:00 pm »

1U - Sorcery

Draw 2, then choose a card from your hand and shuffle it into your library.

This seems WAY better than lat-nams for oath.  No risk of redrawing the critter you just shuffled away.  Also you draw the 2 right now, not on upkeep.  It obviously is not brainstorm reborn, but it is a nice option instead of brainstorm #2-4 in oath I think.  Thoughts?
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Diakonov
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« Reply #1 on: April 10, 2010, 10:17:47 pm »

While I do think this is probably better since you get the cards immediately (and have better choices of what to shuffle back), there are three things to consider:

1. Merchant Scroll can get Lat-Nam's.
2. If you Ancestral or Thirst into a creature on the end of their turn with an Oath out, you won't have a chance to shuffle it away in time.
3. It's a sorcery, and you run counterspells.
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« Reply #2 on: April 11, 2010, 12:53:29 am »

While I do think this is probably better since you get the cards immediately (and have better choices of what to shuffle back), there are three things to consider:

1. Merchant Scroll can get Lat-Nam's.
2. If you Ancestral or Thirst into a creature on the end of their turn with an Oath out, you won't have a chance to shuffle it away in time.
3. It's a sorcery, and you run counterspells.

Here's another three things to consider:
1. Oath HATES having dudes in hand since Brainstorm is restricted.
2. Brainstorm is restricted so dudes in hand are totally dead cards that Brainstorm used to effortlessly deal with.
3. Not all Oath players are keen on Jace the Brainstorm guy or allowing bad cards like Lat-Nam's Legacy in their deck.  See Beyond deals with that for 1U even at sorcery speed. 

Fact is, Oath now has a new option to better Oath up their guys.

Much of the same is true for Tinker targets.

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Phele
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« Reply #3 on: April 11, 2010, 01:01:20 am »

But isn't Sea Beyond a bad card as well? Sorcey speed, no card advantage?
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« Reply #4 on: April 11, 2010, 03:37:21 am »

Mmmmm seems like Show and Tell is just better than both of these cards.
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« Reply #5 on: April 11, 2010, 05:30:00 am »

It's not a bad card if it helps you win.

I think this one has potential, since it helps filter - My only concern is if it is better then impulse, telling time, etc.

My guess would be that oath will start running a few of these.
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« Reply #6 on: April 11, 2010, 06:04:52 am »

Mmmmm seems like Show and Tell is just better than both of these cards.

Show and Tell has been pretty nuts in my testing.

There have been several times I've drawn robot + oath creature.  I tutored for show and tell, played it, and got both into play.  How is that not ridiculous?

Other times, opponent has let show and tell resolve while I had vault or key down so I dropped infi turns.  The card is nuts in this deck.
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« Reply #7 on: April 11, 2010, 06:43:36 am »

how did you get 2 critters into play with show and tell?
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« Reply #8 on: April 11, 2010, 07:23:13 am »

how did you get 2 critters into play with show and tell?

Gah, I read the card wrong, it's or.

I read Show and Tell as:

Each player may put an artifact, creature, enchantment, and land card from his or her hand onto the battlefield.

It still doesn't make much sense, tbh.  Oh well, I guess myself and the few people who test with me are just dumb.
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« Reply #9 on: April 11, 2010, 07:53:08 am »

how did you get 2 critters into play with show and tell?

Gah, I read the card wrong, it's or.

I read Show and Tell as:

Each player may put an artifact, creature, enchantment, and land card from his or her hand onto the battlefield.

It still doesn't make much sense, tbh.  Oh well, I guess myself and the few people who test with me are just dumb.

Haha that is funny. Although Show and Tell is still good.
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« Reply #10 on: April 11, 2010, 08:32:07 am »

how did you get 2 critters into play with show and tell?

Gah, I read the card wrong, it's or.

I read Show and Tell as:

Each player may put an artifact, creature, enchantment, and land card from his or her hand onto the battlefield.

It still doesn't make much sense, tbh.  Oh well, I guess myself and the few people who test with me are just dumb.
Perhaps you thought you were casting Eureka?
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Diakonov
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« Reply #11 on: April 11, 2010, 08:32:58 am »

While I do think this is probably better since you get the cards immediately (and have better choices of what to shuffle back), there are three things to consider:

1. Merchant Scroll can get Lat-Nam's.
2. If you Ancestral or Thirst into a creature on the end of their turn with an Oath out, you won't have a chance to shuffle it away in time.
3. It's a sorcery, and you run counterspells.

Here's another three things to consider:
1. Oath HATES having dudes in hand since Brainstorm is restricted.
2. Brainstorm is restricted so dudes in hand are totally dead cards that Brainstorm used to effortlessly deal with.
3. Not all Oath players are keen on Jace the Brainstorm guy or allowing bad cards like Lat-Nam's Legacy in their deck.  See Beyond deals with that for 1U even at sorcery speed. 

Fact is, Oath now has a new option to better Oath up their guys.

Much of the same is true for Tinker targets.

Ok...but how do those three points pertain to the argument of Lat-Nam's vs. See Beyond?
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« Reply #12 on: April 11, 2010, 09:55:13 am »

It's like a bad brainstorm.  Not playable in every deck, but probably the shot in the arm Oath needed
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« Reply #13 on: April 11, 2010, 11:43:22 am »

I'm not an Oath player, but I can envision myself preferring Show and Tell to See Beyond if I have a robot in hand.
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TheWhiteDragon
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« Reply #14 on: April 11, 2010, 03:45:10 pm »

I personally like the potential of show and tell, but at the same time hate what my opponent can drop.  I always try to lead it with a thoughtseize, but when that is not possible, I have found my critter getting whacked by a duplicant, allowing my opponent to drop a free yawg bargain, dropping their own emakrul/tyrant/inkwell, iona/terastadon, or memory jar and going ape on their turn, blasted with a belcher, etc..  The card is very powerful, but has the downside of giving your opponent a free drop.  This new card, jace, etc., offer answers to a critter in hand that don't run the risk of you getting killed when you pass the turn.  If the correct play is to just hold a creature and S&T until you have a thoughtseize to remove their threats, then you probably just give them a ton of time while you play with a hand -2 cards.
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« Reply #15 on: April 12, 2010, 12:31:48 pm »

I figure it's worth mentioning that when the fatties are still in your library, you'd presumably much rather see this than Show and Tell. The same is true for when you're dead on board and digging for an answer.
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