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Author Topic: M2011 card stabbing pain  (Read 1680 times)
median
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« on: June 11, 2010, 01:21:53 am »

Stabbing Pain*                    {B}

Instant   
Target creature gets -1/-1 until end of turn. Tap that creature.
#118/249


almost fire // ice
You lose the pitchablility and the ability to zap two toughness hate bears.
You gain a cheaper casting cost and mono blackness. Making it fit nicely into ichorid, or any u/b list that doesn't want a third (or fourth) colour.
I like it, what are your thoughts.
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A_Outcast
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« Reply #1 on: June 11, 2010, 01:54:21 am »

I'd honestly rather run darkblast.  Granted this is better against goyf/lodestone, darkblast can be recurred to deal with additional threats, plus it builds up yawg will.
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Andreas
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« Reply #2 on: June 11, 2010, 08:33:10 am »

I would say it is also worse than Piracy Charm. Smile
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Delha
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« Reply #3 on: June 11, 2010, 11:30:46 am »

A few more points...

1. Fire can kill a pair of 1 toughness creatures.
2. Fire can go to the dome. Marginal, but occasionally relevant.
3. EOT Ice on their blue source to turn off Drain/Pierce/whatever.
4. Fetch Islands and still Ice something in a Shop match.
5. Ice cantrips.

The vast majority of your targets for this with Dredge also die to Darkblast. I'd assume the bonus utility of the latter being re-usable and a minor dredger overrides the gain from stopping tinkered bots.

I think that if you're absolutely dead set against including a Volcanic in your list, then yes, this is probably the closest substitute to Fire/Ice. I personally think the lost flexibility is not worth the tradeoff.
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