Vigor has a replacement effect which basically says, "Instead of doing X, do Y and don't do X at all." Since both Vigors will be trying to replace the same event, the relevant rule is:
616.1. If two or more replacement and/or prevention effects are attempting to modify the way an event affects an object or player, the affected object’s controller (or its owner if it has no controller) or the affected player chooses one to apply, following the steps listed below. If two or more players have to make these choices at the same time, choices are made in APNAP order (see rule 101.4).
So, you pick one Vigor (it doesn't matter which) to replace the damage and the other won't do anything. Therefore, you'll be removing one counter to try to ping Trike, resulting in your only getting one counter. You can do this an indefinite number of times, but you'll still end up with the same number of counters that you started with.