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Author Topic: Need a few pointers on my Prison Build (Non Shop, Unpowered)  (Read 3823 times)
Wolfpack693
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« on: June 26, 2011, 03:04:33 pm »

Hey everyone.  So I have a vintage tourney coming up on thursday.  I'm planning on running this prison build.  So far it fairs well against powered decks but seems to have a disadvantage against powered oath which I'm pretty sure everyone is going to be running at the tourney.  The deck runs very well and is resilient.  The only problem it runs into is having to deal with all the hate.  I'm kind of a rookie pilot at running MUD.  My question is how do you pilot around artifact hatred and decks like Oath?  Is Chalice supposed to be the answer for everything and should I be running 4 instead of 3?  Anything will help thanks.  

Artifacts (21)
Chalice of the Void x3
Sphere of Resistance x3
Thorn of Amythest x3
Trinisphere
Crucible of Worlds
Voltaic Key x2
Staff of Domination
Sculpting Steel x2
Tangle Wire x3
Sensei’s Divining Top x2

Mana Artifacts (4)
Sol Ring
Mana Vault
Mana Crypt
Lotus Petal

Creatures (10)
Metalworker x2
Lodestone Golem x4
Emrakul
Inkwell Leviathan
Duplicant
Karn, Silver Golem

Spells  (5)
Tinker
Krosan Grip x3
Crop Rotation

Land  (19)
Wasteland x3
Strip Mine
Ancient Tomb x4
Darksteel Citadel x2
Seat of Synod x4
Tolarian Academy
Gemstone Mine x4

Side Board (15)
Leyline of the Void x4
Blood Moon x3
Darkblast x3
Rack and Ruin
Goblin Welder  x3
Chain Vapor
« Last Edit: July 08, 2011, 03:10:09 pm by Wolfpack693 » Logged
Ten-Ten
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« Reply #1 on: June 26, 2011, 06:08:46 pm »

how are you planning on playing any of your red, bkack or green spells?
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Wolfpack693
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« Reply #2 on: June 26, 2011, 06:51:57 pm »

Whoops sorry bout that.  I forgot to add the Gemstone Mines.  Thanks.   Very Happy
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Wagner
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« Reply #3 on: June 26, 2011, 10:18:36 pm »

How are you planning to use Y. Will with 11 Spheres?
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Meddling Mike
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« Reply #4 on: June 26, 2011, 10:46:36 pm »

I never support playing suboptimal decks as a result of a Card pool constraints, but I guess that's that Vintage elitist in me. I don't think this list is a very good idea. The chalices are fine since you don't have any moxes to lock out by playing it at zero. I question the efficacy of the thorns, spheres and trinispheres in the deck. To make the strategy work you need to be way up on mana and be attacking your opponent's mana. This has ancient tomb and Metalworker, but missing out on moxes, lotus and workshops is a huge setback in this gameplan. On the other side of the coin you only have 3 wastelands and just one crucible of worlds for recursion. When I look through the list I keep on seeing a bunch of cards that don't quite make sense to me. I see voltaic key, but only 3 things I would actually want to untap with it. I see a bunch of one-of misers cards but no tutors to grab them with. If you really have your heart set on unpowered MUD I would probably build something like the legacy lists http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=38943
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Wolfpack693
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« Reply #5 on: July 08, 2011, 03:15:00 pm »

Alright so I ran this last night and by all means I was impressed.  Even though it was unpowered and unshopped it finished 3-1.  Killed powered noble fish 2-0, 2-1 against some weird vampire deck, 2-1 against powered oath, and unfortunately lost to a powered dredge 0-2.  I cut down my colored spells by a bit but what the hell do i do against decks like ichorid dredge.  This was my first tournament in a year and I've never seen the dredge builds in action.  Any help would do especially with my sideboard. 
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Kiriyuu
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« Reply #6 on: July 18, 2011, 11:11:29 am »

Have you thought about Mox Opal? Smile
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vaughnbros
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« Reply #7 on: July 18, 2011, 03:58:59 pm »

dredge scoops to leyline of the void and chalice at 1.  u have to devote more than 4 slots in your 75 to beating them otherwise your going to have to get lucky.  They will win almost every game 1, meaning you have to win game 2 and 3 to beat them.
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TheShop
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« Reply #8 on: July 19, 2011, 11:16:20 pm »

You should go back and revamp this list while looking at some legacy stax manabases.  Start here:

4 ancient tomb
3 city of traitors
4 wasteland
1 strip mine
1 academy
8 more lands (depending on colors or lack thereof)...artifact lands blow...

1 sol ring
1 mana vault
1 manacrypt

I don't like lotus petal in here or opal.  I would run mox diamond (or grim monolith, though I prefer mox diamond)...and adjust my casting costs downward from workshop builds with power.  Your average mana will be 2.5-4 throughout the game...theirs will be 3+, have a reasonable expectation of your production and only run the most powerful drops in your range.  I wouldnt run a full 8 4 drops either.  A word on spheres:  they don't work in builds like this because your manabase accelerates to 3 quickly and hangs there, your opponent is better able to play through.  I would drop spheres and only run:

4 chalice
1 trinisphere
4 wire
4 smokestack
3 crucible

Colors are much better in builds lacking the full manabase, I would add the following as my 8 new lands:
4 city of brass
3 gemstone mine
1 b-ring

Colored staples:
1 tinker
1 demo
1 vamp
1 crop rot





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