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Author Topic: Savage Summoning M14  (Read 4193 times)
msg67183
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« on: May 20, 2013, 02:38:51 am »



Does this have possibilities in Vintage? Flash in Thalia as a 3/2 and it can't be countered, JUST in case you don't have a Cavern out....

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« Last Edit: May 24, 2013, 10:35:57 am by Meddling Mike » Logged

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Saya
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« Reply #1 on: May 20, 2013, 04:02:42 am »

Nice nitce spell.But isn't there a better tag than thalia?I assume a white bear which lets controller be untouchable(sorry i can't remember the name)...
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msg67183
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« Reply #2 on: May 20, 2013, 05:19:23 am »

I was saying Thalia due to First Strike.
Blocks Golems with ease.
But True Believer isn't bad either lol.
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Guli
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« Reply #3 on: May 20, 2013, 07:41:21 am »

The card has some appeal. You do get some value out of it, but is that value relevant in today's vintage world. You lose a card to get a Cavern effect and a +1/+1 counter. The investment is minimal, but it still seems too expensive. Compare it to Cavern+Mox into a 2cc Human. Cavern is good because it saves us mana and time. Vial for example needs time and mana to come online.

I am not forgetting the keyword 'flash'. I just find it a bit awkward to put in your deck when you already have more economical ways to achieve the most important thing these type of cards try to accomplish: to prevent a huge tempo loss when playing against a counter wall.
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BC
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« Reply #4 on: May 20, 2013, 09:21:26 am »

Insist doesn't see play, and that draws you a card, which is better than Flash and +1/+1.  This card won't make it.
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ed0
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« Reply #5 on: May 20, 2013, 09:43:45 am »

there is a huge difference between Insist (sorcery, no flash component) and Savage Summoning (instant that gives the next creature cast flash).

xUG creature decks could for example keep up mana for counterspells and cast creatures at the end of the opponents turn with it if nothing worthwhile to counter comes up.
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BC
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« Reply #6 on: May 20, 2013, 11:25:57 am »

It's not anything close to a "huge difference".  It's a very small difference.  I confidently stand by my assertion that this card will see absolutely no play in competitive Vintage.
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brianpk80
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« Reply #7 on: May 20, 2013, 03:17:23 pm »

I don't think it is playable either.  The cards that were best to Flash in with AEther Vial were Ethersworn Canonist, Gilded Drake, True Believer and Azorius Guildmage.  The effect can be strong and even game-swinging with the right creature, but not enough to justify the card disadvantage with the better options available.   
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« Reply #8 on: May 21, 2013, 02:58:33 am »

and don't forget that lots of times it would be 1x2 against bolts or swords.

Not playable imho
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d8dk32
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« Reply #9 on: May 21, 2013, 07:09:47 pm »

I think the card is perhaps playable, but probably won't see play due to the fact that the kind of decks it lends itself to don't see play in Vintage. GW beats doesn't need it, and RG beats decks would rather deal with counterspells by playing another efficient threat. Perhaps this card could make a more midrangey/ramp type deck viable, but i feel like most people would just discount that possibility entirely and not even try (that's what i'll probably do). So even though it's playable, it won't see play.
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Meddling Mike
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« Reply #10 on: May 24, 2013, 10:34:50 am »

I was saying Thalia due to First Strike.
Blocks Golems with ease.

If you can afford to pay the  {3} {G} {W} to play this card and Thalia through 1 Lodestone Golem with no other sphere effects I guess you get him, but I think there's better options.

It's not anything close to a "huge difference".  It's a very small difference.  I confidently stand by my assertion that this card will see absolutely no play in competitive Vintage.

I'm with BC on this one. I think Insist is actually a better card. Adding a fair version of Flash and a Battlegrowth and adding the "can't be countered" to the initial spell is probably worse than just drawing a card in most cases.
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