Well, as we all wait here for the results of the SCG Power 9 tournament to arrive, I thought I'd share a decklist with you guys that I've been working on recently. That way, we have something to talk about in between postings of the match coverage,
It's actually a sort of rework of the fat deck I was posting in casual for a while. I decided to post it here, since it's been pointed out that some of my casual decks are a little more competitive than I give them credit for and, who knows, we might be able to get some tech out of this. Or at least have a good old laugh about it.
Without further ado...
//Broken 9
1 Ancestral Recall
1 Timetwister
1 Tinker
1 Time Walk
1 Wheel of Fortune
1 Demonic Tutor
1 Mystical Tutor
1 Yawgmoth's Will
1 Memory Jar
//Creatures 21
4 Sundering Titan
3 Pentavus
1 Darksteel Colossus
4 Auriok Salvagers
4 Metalworker
4 Goblin Welder
//Random 12
4 Sculpting Steel
4 Chromatic Sphere
4 Conjurer's Bauble
//Mana 18
1 Sol Ring
1 Black Lotus
1 Mox Emerald
1 Mox Ruby
1 Mox Sapphire
1 Mox Jet
1 Mox Pearl
1 Mana Vault
1 Mana Crypt
1 Lion's Eye Diamond
4 Mishra's Workshop
4 City of Brass
1 Tolarian Academy
I do not have a sideboard planned for this as yet.
So what is this pile? I'll give a brief summary.
Firstly, it's an attempt at creating something with good synergy. Salvagers want to recur small artifacts and this deck contains plenty of small artifacts that allow a card to be drawn (the spheres and baubles). Additionally, welder can play around with those too - Pentavus + Welder + Baubles, etc. is a nice little way to get a few extra cards.
The Salvagers were actually a late addition to the deck (they were Juggernaughts before) - the reason I originally put the baubles and spheres in the deck was that I was always seeing too much land and wanted to up the count of artifacts for Metalworker. Any cantrip artifact would do (for example, Pyrite or Aether Spellbombs). I was even considering Tsabo's Web, since it's the only artifact to my knowledge which has a draw a card CIP effect (but unfortunately, doesn't work as well with salvagers, and I liked the sphere and bauble's effects better). Anyway, the salvagers seemed like they'd have good synergy with all the baubles, so I tried them out and ended up liking them.
Then we have the obvious Metalworker + lots of artifacts thing going. This allows us to play out those fat creatures or create enough mana to go broken off a draw 7 (or start the Salvagers combo).
Then there's Sculpting Steel wants to ideally copy a Darksteel Colossus, but any other artifact will do, given the moment. Sundering Titan is okay if you want to kill a land (remember that the copy gets the CIP effect). Memory Jar is extremely good. Remember also that you can copy your opponent's artifacts too, and don't be afraid to copy a Lotus, even, if you want the mana boost.
Then, of course there is a small possibility that, should the beatdown not win quickly enough, that you may end up able to pull off the Salvagers+Lotus trick. In this case, make lots of mana, bring back all your 1 or 0 cost artifacts, recur a bauble until you draw your deck, cast all the creatures, cast and recur time walk (with a bauble) enough to annoy your opponent, twister, untap and beat down.
Well, this is obviously not a highly competitive looking deck. It is, admittedly, a little inconsistent (which pretty much goes for anything half-relying on Metalworker). Also, it probably doesn't look all that focused - is it aggro or combo? Well, the big creatures are mostly in there to give you game versus nullrod.dec, since they probably have a hard time dealing with an early 7/10 or two. The combo element is not the primary focus, but anything that can give you a win out of nowhere is worth trying, right? The main point was an experiment in getting some good synergy between some of the new cards.
Post feedback, comments, advice and, above all, enjoy flaming me
Edit OMG!!!!1!1one!!1! Noone has flamed this post in 6 hours. Please feel free to enjoy this opportunity of telling me why I should be playing tog or slaver!