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Author Topic: [single card discussion] psychic posession  (Read 7221 times)
Harlequin
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« Reply #30 on: April 26, 2006, 12:16:46 pm »

[card]Plagiarize[/card] for {3}{U} I think is better.  It swings the game in your favor from both ends.  Playing this in response to brainstorm or thirst is punishment on par with mana drain.  It has the same "oh.. you thought you were getting that, but you don't ... and actually I do instead."

The cost is what makes both plagerize and this enchant player card slighlty sub-teir1 vintage matterial.
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« Reply #31 on: April 27, 2006, 09:16:03 pm »

I think this card is very good anti-storm combo. it mutilates their draw 7's and shuts down their engine. And leaves them with, really only one draw card, necropotence, which you can easily counter it with the 2:1 card advantage you now have. Though perhaps not a maindeck card, I can certainly see this being in many sideboards.
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« Reply #32 on: April 28, 2006, 04:22:23 am »

Sorry, but using a four mana card against storm-combo dosnt really seem like a good idea? And who uses Draw7's anyway?

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« Reply #33 on: April 28, 2006, 05:06:09 am »

I think this card is very good anti-storm combo. it mutilates their draw 7's and shuts down their engine. And leaves them with, really only one draw card, necropotence, which you can easily counter it with the 2:1 card advantage you now have. Though perhaps not a maindeck card, I can certainly see this being in many sideboards.

It says 'skip your drawphase'. You get no cardadvantage if they don't play drawspells..
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« Reply #34 on: April 28, 2006, 06:40:36 am »

Also, when is this card going to be fast enough for you to get down against storm.  If you need this kind of advantage against storm, just run Mystic Remmorah (or how ever its spelled). 
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« Reply #35 on: May 04, 2006, 09:42:51 am »

I'm sorry, why is this thread in Vintage Improvement?

Doesn't this card just absolutely win the control mirror?  Wouldn't this be a fine sideboard card, or are people against enchantments for sideboard cards in control?  Smile

Also, why is this enchant OPPONENT?  Wouldn't it have the exact same function as if it were just a plain global enchantment?
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« Reply #36 on: May 04, 2006, 09:46:06 am »

I'm sorry, why is this thread in Vintage Improvement?

Doesn't this card just absolutely win the control mirror?  Wouldn't this be a fine sideboard card, or are people against enchantments for sideboard cards in control?  Smile

Also, why is this enchant OPPONENT?  Wouldn't it have the exact same function as if it were just a plain global enchantment?
If it wasn't an Aura, then Pure//Simple wouldn't kill it.  I am also under the impression that iif this resolves in the Slaver Mirror, or vs. Gifts, you win.
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Harlequin
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« Reply #37 on: May 04, 2006, 09:49:59 am »

Also I don't think WoTC support the "Enchant World" concept anymore.  Also, this way in multiplayer you have built in "memory" of the chosen player and therefore don't need to worry about templating it to only effect one player... PLUS you could potentially have more than one in play along with another enchant world for that matter. 
Personally I think they should abbandon that "Enchant world" concept all together and just turn them all into Legendary Enchantments.  The enchant world goes right up there with the "Enchant Dead Creature" cards =P

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« Reply #38 on: May 04, 2006, 09:52:01 am »

I didn't think about how nuts this card would be in multiplayer if it read all opponents or something like that.
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« Reply #39 on: May 05, 2006, 09:10:17 am »

I'm still too cautious about the CC to consider this ready for prime time. I mean, this thing is SCREAMING for something to be built around it (all the "We all draw a billion cards" cards become amazing), but I'm not sure what.
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« Reply #40 on: May 08, 2006, 02:24:34 am »

Even with Rector I don't see this being very helpful. In the control mirror, sure, but it seems more trouble than it's worth because you would cast it on your turn and then have to win a counter war to keep it.

Of course, having won a counter war last turn with Drain makes things easier, but I thought that control decks like to do things like 'win now' once they have that kind of advantage. Y'know, like Tinker --> Colossus and Time Walk, for example.

It could have a spot in Extended, though. I see lots of blue decks there that like to wait and wait before they win.  :lol:
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« Reply #41 on: May 08, 2006, 04:03:05 pm »

Quote
It says 'skip your drawphase'. You get no cardadvantage if they don't play drawspells..

I think it's important to note that you get immediate gratification on this during your opponent's next turn since you got to draw already on the turn you played it, so you catch an extra draw.  4 mana seems way too high to beat storm combo - GOOD LUCK casting that thing.

However, you could use this to make draw7s YOU CAST into the total nuts.  Still, 4 mana, but that's how I would go about designing for this card.
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« Reply #42 on: May 09, 2006, 10:16:49 am »

For reference: 2UU - Enchantment (Aura) - Enchant Opponent Whenever Enchanted Opponent draws a card, you may draw a card.

This card seems like it's super good, sans the fact that it has UU in it's casting cost. However, for blue based decks running mana drain, it seems like it's a 4cc card that screams "I WIN THE GAME" Also, it's the only Enchant Opponent that I know of, which is super hot.

What are people's thoughts?

Mindslaver > Psychic Possession

REB > Psychic Possession

This card is easily played around.  If you read it carefully, it doesn't win you the game at all.  This deck, with Psychic Possession in it would have to compete with the likes of Gifts and Control Slaver.  I don't see how this card is more effective in the control mirror, for example, versus the likes of Mindslaver.  Note how this bomb just needs 4 mana to active and not resolve. 

[Single Card Discussion] rating: 0 star/s

If I was playing this in a non vintage format, then that would be a different story.  Perhaps.
« Last Edit: May 09, 2006, 10:21:20 am by Methuselahn » Logged
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